mirror of
https://gitlab.com/lecarore/breakout71.git
synced 2025-04-24 22:16:14 -04:00
Moved more variables to gamestate
This commit is contained in:
parent
4fb4c97734
commit
b6fe46c9bc
5 changed files with 217 additions and 209 deletions
188
dist/index.html
vendored
188
dist/index.html
vendored
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@ -494,7 +494,6 @@ parcelHelpers.export(exports, "getPossibleUpgrades", ()=>getPossibleUpgrades);
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parcelHelpers.export(exports, "getUpgraderUnlockPoints", ()=>getUpgraderUnlockPoints);
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parcelHelpers.export(exports, "dontOfferTooSoon", ()=>dontOfferTooSoon);
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parcelHelpers.export(exports, "pickRandomUpgrades", ()=>pickRandomUpgrades);
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parcelHelpers.export(exports, "restart", ()=>restart);
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parcelHelpers.export(exports, "setMousePos", ()=>setMousePos);
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parcelHelpers.export(exports, "brickIndex", ()=>brickIndex);
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parcelHelpers.export(exports, "hasBrick", ()=>hasBrick);
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@ -505,7 +504,6 @@ parcelHelpers.export(exports, "bordersHitCheck", ()=>bordersHitCheck);
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parcelHelpers.export(exports, "tick", ()=>tick);
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parcelHelpers.export(exports, "isTelekinesisActive", ()=>isTelekinesisActive);
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parcelHelpers.export(exports, "ballTick", ()=>ballTick);
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parcelHelpers.export(exports, "resetRunStatistics", ()=>resetRunStatistics);
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parcelHelpers.export(exports, "getTotalScore", ()=>getTotalScore);
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parcelHelpers.export(exports, "addToTotalScore", ()=>addToTotalScore);
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parcelHelpers.export(exports, "addToTotalPlayTime", ()=>addToTotalPlayTime);
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@ -542,6 +540,7 @@ parcelHelpers.export(exports, "findLast", ()=>findLast);
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parcelHelpers.export(exports, "toggleFullScreen", ()=>toggleFullScreen);
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parcelHelpers.export(exports, "setKeyPressed", ()=>setKeyPressed);
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parcelHelpers.export(exports, "gameState", ()=>gameState);
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parcelHelpers.export(exports, "restart", ()=>restart);
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var _loadGameData = require("./loadGameData");
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var _options = require("./options");
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var _sounds = require("./sounds");
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@ -566,7 +565,7 @@ function baseCombo() {
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function resetCombo(x, y) {
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const prev = gameState.combo;
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gameState.combo = baseCombo();
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if (!levelTime) gameState.combo += gameState.perks.hot_start * 15;
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if (!gameState.levelTime) gameState.combo += gameState.perks.hot_start * 15;
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if (prev > gameState.combo && gameState.perks.soft_reset) gameState.combo += Math.floor((prev - gameState.combo) / (1 + gameState.perks.soft_reset));
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const lost = Math.max(0, prev - gameState.combo);
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if (lost) {
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@ -574,7 +573,7 @@ function resetCombo(x, y) {
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if (typeof x !== "undefined" && typeof y !== "undefined") gameState.flashes.push({
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type: "text",
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text: "-" + lost,
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time: levelTime,
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time: gameState.levelTime,
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color: "red",
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x: x,
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y: y,
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@ -593,7 +592,7 @@ function decreaseCombo(by, x, y) {
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if (typeof x !== "undefined" && typeof y !== "undefined") gameState.flashes.push({
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type: "text",
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text: "-" + lost,
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time: levelTime,
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time: gameState.levelTime,
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color: "red",
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x: x,
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y: y,
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@ -622,9 +621,9 @@ function pause(playerAskedForPause) {
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pauseRecording();
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gameState.pauseTimeout = null;
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document.body.className = gameState.running ? " running " : " paused ";
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}, Math.min(Math.max(0, pauseUsesDuringRun - 5) * 50, 500));
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}, Math.min(Math.max(0, gameState.pauseUsesDuringRun - 5) * 50, 500));
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if (playerAskedForPause) // Pausing many times in a run will make pause slower
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pauseUsesDuringRun++;
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gameState.pauseUsesDuringRun++;
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if (document.exitPointerLock) document.exitPointerLock();
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}
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const background = document.createElement("img");
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@ -670,7 +669,7 @@ setInterval(()=>{
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}, 1000);
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function recomputeTargetBaseSpeed() {
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// We never want the ball to completely stop, it will move at least 3px per frame
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gameState.baseSpeed = Math.max(3, gameState.gameZoneWidth / 12 / 10 + gameState.currentLevel / 3 + levelTime / 30000 - gameState.perks.slow_down * 2);
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gameState.baseSpeed = Math.max(3, gameState.gameZoneWidth / 12 / 10 + gameState.currentLevel / 3 + gameState.levelTime / 30000 - gameState.perks.slow_down * 2);
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}
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function brickCenterX(index) {
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return gameState.offsetX + (index % gameState.gridSize + 0.5) * gameState.brickWidth;
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@ -688,7 +687,7 @@ function spawnExplosion(count, x, y, color, duration = 150, size = gameState.coi
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count = 1;
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for(let i = 0; i < count; i++)gameState.flashes.push({
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type: "particle",
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time: levelTime,
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time: gameState.levelTime,
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size,
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x: x + (Math.random() - 0.5) * gameState.brickWidth / 2,
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y: y + (Math.random() - 0.5) * gameState.brickWidth / 2,
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@ -702,15 +701,16 @@ function spawnExplosion(count, x, y, color, duration = 150, size = gameState.coi
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function addToScore(coin) {
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coin.destroyed = true;
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gameState.score += coin.points;
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gameState.lastScoreIncrease = gameState.levelTime;
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addToTotalScore(coin.points);
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if (gameState.score > gameState.highScore && !isCreativeModeRun) {
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if (gameState.score > gameState.highScore && !gameState.isCreativeModeRun) {
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gameState.highScore = gameState.score;
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localStorage.setItem("breakout-3-hs", gameState.score.toString());
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}
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if (!isSettingOn("basic")) gameState.flashes.push({
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type: "particle",
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duration: 100 + Math.random() * 50,
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time: levelTime,
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time: gameState.levelTime,
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size: gameState.coinSize / 2,
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color: coin.color,
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x: coin.previousX,
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@ -723,7 +723,7 @@ function addToScore(coin) {
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gameState.lastPlayedCoinGrab = Date.now();
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(0, _sounds.sounds).coinCatch(coin.x);
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}
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runStatistics.score += coin.points;
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gameState.runStatistics.score += coin.points;
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}
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function pickedUpgradesHTMl() {
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let list = "";
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@ -735,11 +735,11 @@ async function openUpgradesPicker() {
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let repeats = 1;
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let choices = 3;
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let timeGain = "", catchGain = "", missesGain = "";
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if (levelTime < 30000) {
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if (gameState.levelTime < 30000) {
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repeats++;
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choices++;
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timeGain = " (+1 upgrade and choice)";
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} else if (levelTime < 60000) {
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} else if (gameState.levelTime < 60000) {
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choices++;
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timeGain = " (+1 choice)";
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}
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@ -771,7 +771,7 @@ async function openUpgradesPicker() {
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title: "Pick an upgrade " + (repeats ? "(" + (repeats + 1) + ")" : ""),
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actions,
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text: `<p>
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You caught ${gameState.score - gameState.levelStartScore} coins ${catchGain} out of ${gameState.levelSpawnedCoins} in ${Math.round(levelTime / 1000)} seconds${timeGain}.
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You caught ${gameState.score - gameState.levelStartScore} coins ${catchGain} out of ${gameState.levelSpawnedCoins} in ${Math.round(gameState.levelTime / 1000)} seconds${timeGain}.
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You missed ${gameState.levelMisses} times ${missesGain}.
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${timeGain && catchGain && missesGain && "Impressive, keep it up !" || (timeGain || catchGain || missesGain) && "Well done !" || "Try to catch all coins, never miss the bricks or clear the level under 30s to gain additional choices and upgrades."}
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</p>`,
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@ -780,7 +780,7 @@ async function openUpgradesPicker() {
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});
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gameState.perks[upgradeId]++;
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if (upgradeId === "instant_upgrade") repeats += 2;
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runStatistics.upgrades_picked++;
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gameState.runStatistics.upgrades_picked++;
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}
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resetCombo(undefined, undefined);
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(0, _resetBalls.resetBalls)(gameState);
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@ -790,13 +790,13 @@ function setLevel(l) {
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pause(false);
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if (l > 0) openUpgradesPicker();
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gameState.currentLevel = l;
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levelTime = 0;
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level_skip_last_uses = 0;
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lastTickDown = levelTime;
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gameState.levelTime = 0;
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gameState.autoCleanUses = 0;
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gameState.lastTickDown = gameState.levelTime;
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gameState.levelStartScore = gameState.score;
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gameState.levelSpawnedCoins = 0;
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gameState.levelMisses = 0;
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runStatistics.levelsPlayed++;
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gameState.runStatistics.levelsPlayed++;
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resetCombo(undefined, undefined);
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recomputeTargetBaseSpeed();
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(0, _resetBalls.resetBalls)(gameState);
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@ -836,17 +836,16 @@ function getUpgraderUnlockPoints() {
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});
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return list.filter((o)=>o.threshold).sort((a, b)=>a.threshold - b.threshold);
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}
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let lastOffered = {};
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function dontOfferTooSoon(id) {
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lastOffered[id] = Math.round(Date.now() / 1000);
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function dontOfferTooSoon(gameState, id) {
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gameState.lastOffered[id] = Math.round(Date.now() / 1000);
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}
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function pickRandomUpgrades(count) {
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let list = getPossibleUpgrades(gameState).map((u)=>({
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...u,
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score: Math.random() + (lastOffered[u.id] || 0)
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score: Math.random() + (gameState.lastOffered[u.id] || 0)
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})).sort((a, b)=>a.score - b.score).filter((u)=>gameState.perks[u.id] < u.max).slice(0, count).sort((a, b)=>a.id > b.id ? 1 : -1);
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list.forEach((u)=>{
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dontOfferTooSoon(u.id);
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dontOfferTooSoon(gameState, u.id);
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});
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return list.map((u)=>({
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text: u.name + (gameState.perks[u.id] ? " lvl " + (gameState.perks[u.id] + 1) : ""),
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@ -855,20 +854,13 @@ function pickRandomUpgrades(count) {
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help: u.help(gameState.perks[u.id] + 1)
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}));
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}
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function restart(params) {
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Object.assign(gameState, newGameState(params));
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resetRunStatistics();
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pauseUsesDuringRun = 0;
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pauseRecording();
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setLevel(0);
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}
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function setMousePos(x) {
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gameState.needsRender = true;
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gameState.puckPosition = x;
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// We have borders visible, enforce them
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if (gameState.puckPosition < gameState.offsetXRoundedDown + gameState.puckWidth / 2) gameState.puckPosition = gameState.offsetXRoundedDown + gameState.puckWidth / 2;
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if (gameState.puckPosition > gameState.offsetXRoundedDown + gameState.gameZoneWidthRoundedUp - gameState.puckWidth / 2) gameState.puckPosition = gameState.offsetXRoundedDown + gameState.gameZoneWidthRoundedUp - gameState.puckWidth / 2;
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if (!gameState.running && !levelTime) (0, _resetBalls.putBallsAtPuck)(gameState);
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if (!gameState.running && !gameState.levelTime) (0, _resetBalls.putBallsAtPuck)(gameState);
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}
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gameCanvas.addEventListener("mouseup", (e)=>{
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if (e.button !== 0) return;
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@ -980,31 +972,31 @@ function tick() {
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recomputeTargetBaseSpeed();
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const currentTick = performance.now();
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gameState.puckWidth = gameState.gameZoneWidth / 12 * (3 - gameState.perks.smaller_puck + gameState.perks.bigger_puck);
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if (keyboardPuckSpeed) setMousePos(gameState.puckPosition + keyboardPuckSpeed);
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if (gameState.keyboardPuckSpeed) setMousePos(gameState.puckPosition + gameState.keyboardPuckSpeed);
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if (gameState.running) {
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levelTime += currentTick - lastTick;
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runStatistics.runTime += currentTick - lastTick;
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runStatistics.max_combo = Math.max(runStatistics.max_combo, gameState.combo);
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gameState.levelTime += currentTick - gameState.lastTick;
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gameState.runStatistics.runTime += currentTick - gameState.lastTick;
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gameState.runStatistics.max_combo = Math.max(gameState.runStatistics.max_combo, gameState.combo);
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// How many times to compute
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let delta = Math.min(4, (currentTick - lastTick) / (1000 / 60));
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let delta = Math.min(4, (currentTick - gameState.lastTick) / (1000 / 60));
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delta *= gameState.running ? 1 : 0;
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gameState.coins = gameState.coins.filter((coin)=>!coin.destroyed);
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gameState.balls = gameState.balls.filter((ball)=>!ball.destroyed);
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const remainingBricks = gameState.bricks.filter((b)=>b && b !== "black").length;
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if (levelTime > lastTickDown + 1000 && gameState.perks.hot_start) {
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lastTickDown = levelTime;
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if (gameState.levelTime > gameState.lastTickDown + 1000 && gameState.perks.hot_start) {
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gameState.lastTickDown = gameState.levelTime;
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decreaseCombo(gameState.perks.hot_start, gameState.puckPosition, gameState.gameZoneHeight - 2 * gameState.puckHeight);
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}
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if (remainingBricks <= gameState.perks.skip_last && !level_skip_last_uses) {
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if (remainingBricks <= gameState.perks.skip_last && !gameState.autoCleanUses) {
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gameState.bricks.forEach((type, index)=>{
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if (type) explodeBrick(index, gameState.balls[0], true);
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});
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level_skip_last_uses++;
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gameState.autoCleanUses++;
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}
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if (!remainingBricks && !gameState.coins.length) {
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if (gameState.currentLevel + 1 < max_levels()) setLevel(gameState.currentLevel + 1);
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else gameOver("Run finished with " + gameState.score + " points", "You cleared all levels for this run.");
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} else if (gameState.running || levelTime) {
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} else if (gameState.running || gameState.levelTime) {
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let playedCoinBounce = false;
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const coinRadius = Math.round(gameState.coinSize / 2);
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gameState.coins.forEach((coin)=>{
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@ -1057,7 +1049,7 @@ function tick() {
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type: "particle",
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duration: 150,
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ethereal: true,
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time: levelTime,
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time: gameState.levelTime,
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size: gameState.coinSize / 2,
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color: rainbowColor(),
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x: gameState.offsetXRoundedDown + Math.random() * gameState.gameZoneWidthRoundedUp,
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@ -1082,7 +1074,7 @@ function tick() {
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const baseParticle = !isSettingOn("basic") && (gameState.combo - baseCombo()) * Math.random() > 5 && gameState.running && {
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type: "particle",
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duration: 100 * (Math.random() + 1),
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time: levelTime,
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time: gameState.levelTime,
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size: gameState.coinSize / 2,
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color: "red",
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ethereal: true
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@ -1137,7 +1129,7 @@ function tick() {
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}
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render();
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requestAnimationFrame(tick);
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lastTick = currentTick;
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gameState.lastTick = currentTick;
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}
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function isTelekinesisActive(ball) {
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return gameState.perks.telekinesis && !ball.hitSinceBounce && ball.vy < 0;
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@ -1183,7 +1175,7 @@ function ballTick(ball, delta) {
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type: "particle",
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duration: 250,
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ethereal: true,
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time: levelTime,
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time: gameState.levelTime,
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size: gameState.coinSize / 2,
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color,
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x: brickCenterX(index) + dx * gameState.brickWidth / 2,
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@ -1224,7 +1216,7 @@ function ballTick(ball, delta) {
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destroyed: false,
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duration: 150,
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size: gameState.coinSize / 2,
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time: levelTime,
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time: gameState.levelTime,
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x: ball.x,
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y: ball.y,
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vx: Math.random() * gameState.baseSpeed * 3,
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@ -1237,21 +1229,21 @@ function ballTick(ball, delta) {
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});
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ball.hitItem = [];
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if (!ball.hitSinceBounce) {
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runStatistics.misses++;
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gameState.runStatistics.misses++;
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gameState.levelMisses++;
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resetCombo(ball.x, ball.y);
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gameState.flashes.push({
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type: "text",
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text: "miss",
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duration: 500,
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time: levelTime,
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time: gameState.levelTime,
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size: gameState.puckHeight * 1.5,
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color: "red",
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x: gameState.puckPosition,
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y: gameState.gameZoneHeight - gameState.puckHeight * 2
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});
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}
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runStatistics.puck_bounces++;
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gameState.runStatistics.puck_bounces++;
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ball.hitSinceBounce = 0;
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ball.sapperUses = 0;
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ball.piercedSinceBounce = 0;
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@ -1264,7 +1256,7 @@ function ballTick(ball, delta) {
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}
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if (ball.y > gameState.gameZoneHeight + gameState.ballSize / 2 && gameState.running) {
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ball.destroyed = true;
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runStatistics.balls_lost++;
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gameState.runStatistics.balls_lost++;
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if (!gameState.balls.find((b)=>!b.destroyed)) gameOver("Game Over", "You dropped the ball after catching " + gameState.score + " coins. ");
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}
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const radius = gameState.ballSize / 2;
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@ -1313,7 +1305,7 @@ function ballTick(ball, delta) {
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gameState.flashes.push({
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type: "particle",
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duration: 100 * ball.sparks,
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time: levelTime,
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time: gameState.levelTime,
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size: gameState.coinSize / 2,
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color: gameState.ballsColor,
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x: ball.x,
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@ -1340,9 +1332,6 @@ const defaultRunStats = ()=>({
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max_combo: 1,
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max_level: 0
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});
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function resetRunStatistics() {
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runStatistics = defaultRunStats();
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}
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function getTotalScore() {
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try {
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return JSON.parse(localStorage.getItem("breakout_71_total_score") || "0");
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@ -1351,7 +1340,7 @@ function getTotalScore() {
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}
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}
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function addToTotalScore(points) {
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if (isCreativeModeRun) return;
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if (gameState.isCreativeModeRun) return;
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try {
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localStorage.setItem("breakout_71_total_score", JSON.stringify(getTotalScore() + points));
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} catch (e) {}
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@ -1365,8 +1354,8 @@ function gameOver(title, intro) {
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if (!gameState.running) return;
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pause(true);
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stopRecording();
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addToTotalPlayTime(runStatistics.runTime);
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runStatistics.max_level = gameState.currentLevel + 1;
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addToTotalPlayTime(gameState.runStatistics.runTime);
|
||||
gameState.runStatistics.max_level = gameState.currentLevel + 1;
|
||||
let animationDelay = -300;
|
||||
const getDelay = ()=>{
|
||||
animationDelay += 800;
|
||||
|
@ -1413,7 +1402,7 @@ function gameOver(title, intro) {
|
|||
allowClose: true,
|
||||
title,
|
||||
text: `
|
||||
${isCreativeModeRun ? "<p>This test run and its score are not being recorded</p>" : ""}
|
||||
${gameState.isCreativeModeRun ? "<p>This test run and its score are not being recorded</p>" : ""}
|
||||
<p>${intro}</p>
|
||||
${unlocksInfo}
|
||||
`,
|
||||
|
@ -1439,12 +1428,12 @@ function getHistograms() {
|
|||
runsHistory.sort((a, b)=>a.score - b.score).reverse();
|
||||
runsHistory = runsHistory.slice(0, 100);
|
||||
runsHistory.push({
|
||||
...runStatistics,
|
||||
...gameState.runStatistics,
|
||||
perks: gameState.perks,
|
||||
appVersion: (0, _loadGameData.appVersion)
|
||||
});
|
||||
// Generate some histogram
|
||||
if (!isCreativeModeRun) localStorage.setItem("breakout_71_runs_history", JSON.stringify(runsHistory, null, 2));
|
||||
if (!gameState.isCreativeModeRun) localStorage.setItem("breakout_71_runs_history", JSON.stringify(runsHistory, null, 2));
|
||||
const makeHistogram = (title, getter, unit)=>{
|
||||
let values = runsHistory.map((h)=>getter(h) || 0);
|
||||
let min = Math.min(...values);
|
||||
|
@ -1534,7 +1523,7 @@ function explodeBrick(index, ball, isExplosion) {
|
|||
gameState.flashes.push({
|
||||
type: "ball",
|
||||
duration: 150,
|
||||
time: levelTime,
|
||||
time: gameState.levelTime,
|
||||
size: gameState.brickWidth * 2,
|
||||
color: "white",
|
||||
x,
|
||||
|
@ -1542,7 +1531,7 @@ function explodeBrick(index, ball, isExplosion) {
|
|||
});
|
||||
spawnExplosion(7 * (1 + gameState.perks.bigger_explosions), x, y, "white", 150, gameState.coinSize);
|
||||
ball.hitSinceBounce++;
|
||||
runStatistics.bricks_broken++;
|
||||
gameState.runStatistics.bricks_broken++;
|
||||
} else if (color) {
|
||||
// Even if it bounces we don't want to count that as a miss
|
||||
ball.hitSinceBounce++;
|
||||
|
@ -1554,8 +1543,8 @@ function explodeBrick(index, ball, isExplosion) {
|
|||
if (gameState.perks.sturdy_bricks) // +10% per level
|
||||
coinsToSpawn += Math.ceil((10 + gameState.perks.sturdy_bricks) / 10 * coinsToSpawn);
|
||||
gameState.levelSpawnedCoins += coinsToSpawn;
|
||||
runStatistics.coins_spawned += coinsToSpawn;
|
||||
runStatistics.bricks_broken++;
|
||||
gameState.runStatistics.coins_spawned += coinsToSpawn;
|
||||
gameState.runStatistics.bricks_broken++;
|
||||
const maxCoins = gameState.MAX_COINS * (isSettingOn("basic") ? 0.5 : 1);
|
||||
const spawnableCoins = gameState.coins.length > gameState.MAX_COINS ? 1 : Math.floor(maxCoins - gameState.coins.length) / 3;
|
||||
const pointsPerCoin = Math.max(1, Math.ceil(coinsToSpawn / spawnableCoins));
|
||||
|
@ -1597,7 +1586,7 @@ function explodeBrick(index, ball, isExplosion) {
|
|||
gameState.flashes.push({
|
||||
type: "ball",
|
||||
duration: 40,
|
||||
time: levelTime,
|
||||
time: gameState.levelTime,
|
||||
size: gameState.brickWidth,
|
||||
color: color,
|
||||
x,
|
||||
|
@ -1621,6 +1610,13 @@ function render() {
|
|||
const { width, height } = gameCanvas;
|
||||
if (!width || !height) return;
|
||||
scoreDisplay.innerText = `L${gameState.currentLevel + 1}/${max_levels()} $${gameState.score}`;
|
||||
Object.assign(scoreDisplay.style, gameState.lastScoreIncrease < gameState.levelTime - 500 ? {
|
||||
color: 'gold',
|
||||
fontWeight: 'bold',
|
||||
opacity: 1
|
||||
} : {
|
||||
opacity: 0.5
|
||||
});
|
||||
// Clear
|
||||
if (!isSettingOn("basic") && !level.color && level.svg) {
|
||||
// Without this the light trails everything
|
||||
|
@ -1645,7 +1641,7 @@ function render() {
|
|||
ctx.globalAlpha = 1;
|
||||
gameState.flashes.forEach((flash)=>{
|
||||
const { x, y, time, color, size, type, duration } = flash;
|
||||
const elapsed = levelTime - time;
|
||||
const elapsed = gameState.levelTime - time;
|
||||
ctx.globalAlpha = Math.min(1, 2 - elapsed / duration * 2);
|
||||
if (type === "ball") drawFuzzyBall(ctx, color, size, x, y);
|
||||
if (type === "particle") drawFuzzyBall(ctx, color, size * 3, x, y);
|
||||
|
@ -1685,7 +1681,7 @@ function render() {
|
|||
ctx.fillRect(0, 0, width, height);
|
||||
gameState.flashes.forEach((flash)=>{
|
||||
const { x, y, time, color, size, type, duration } = flash;
|
||||
const elapsed = levelTime - time;
|
||||
const elapsed = gameState.levelTime - time;
|
||||
ctx.globalAlpha = Math.min(1, 2 - elapsed / duration * 2);
|
||||
if (type === "particle") drawBall(ctx, color, size, x, y);
|
||||
});
|
||||
|
@ -1717,10 +1713,10 @@ function render() {
|
|||
ctx.globalCompositeOperation = "source-over";
|
||||
renderAllBricks();
|
||||
ctx.globalCompositeOperation = "screen";
|
||||
gameState.flashes = gameState.flashes.filter((f)=>levelTime - f.time < f.duration && !f.destroyed);
|
||||
gameState.flashes = gameState.flashes.filter((f)=>gameState.levelTime - f.time < f.duration && !f.destroyed);
|
||||
gameState.flashes.forEach((flash)=>{
|
||||
const { x, y, time, color, size, type, duration } = flash;
|
||||
const elapsed = levelTime - time;
|
||||
const elapsed = gameState.levelTime - time;
|
||||
ctx.globalAlpha = Math.max(0, Math.min(1, 2 - elapsed / duration * 2));
|
||||
if (type === "text") {
|
||||
ctx.globalCompositeOperation = "source-over";
|
||||
|
@ -1980,9 +1976,6 @@ function drawText(ctx, text, color, fontSize, x, y, left = false) {
|
|||
}
|
||||
ctx.drawImage(cachedGraphics[key], left ? x : Math.round(x - cachedGraphics[key].width / 2), Math.round(y - cachedGraphics[key].height / 2));
|
||||
}
|
||||
let levelTime = 0;
|
||||
// Limits skip last to one use per level
|
||||
let level_skip_last_uses = 0;
|
||||
window.addEventListener("visibilitychange", ()=>{
|
||||
if (document.hidden) pause(true);
|
||||
});
|
||||
|
@ -2089,7 +2082,7 @@ async function openScorePanel() {
|
|||
const cb = await asyncAlert({
|
||||
title: ` ${gameState.score} points at level ${gameState.currentLevel + 1} / ${max_levels()}`,
|
||||
text: `
|
||||
${isCreativeModeRun ? "<p>This is a test run, score is not recorded permanently</p>" : ""}
|
||||
${gameState.isCreativeModeRun ? "<p>This is a test run, score is not recorded permanently</p>" : ""}
|
||||
<p>Upgrades picked so far : </p>
|
||||
<p>${pickedUpgradesHTMl()}</p>
|
||||
`,
|
||||
|
@ -2302,7 +2295,7 @@ function distanceBetween(a, b) {
|
|||
return Math.sqrt(distance2(a, b));
|
||||
}
|
||||
function rainbowColor() {
|
||||
return `hsl(${Math.round(levelTime / 4) * 2 % 360},100%,70%)`;
|
||||
return `hsl(${Math.round(gameState.levelTime / 4) * 2 % 360},100%,70%)`;
|
||||
}
|
||||
function repulse(a, b, power, impactsBToo) {
|
||||
const distance = distanceBetween(a, b);
|
||||
|
@ -2312,7 +2305,7 @@ function repulse(a, b, power, impactsBToo) {
|
|||
// Unit vector
|
||||
const dx = (a.x - b.x) / distance;
|
||||
const dy = (a.y - b.y) / distance;
|
||||
const fact = -power * (max - distance) / (max * 1.2) / 3 * Math.min(500, levelTime) / 500;
|
||||
const fact = -power * (max - distance) / (max * 1.2) / 3 * Math.min(500, gameState.levelTime) / 500;
|
||||
if (impactsBToo && typeof b.vx !== "undefined" && typeof b.vy !== "undefined") {
|
||||
b.vx += dx * fact;
|
||||
b.vy += dy * fact;
|
||||
|
@ -2324,7 +2317,7 @@ function repulse(a, b, power, impactsBToo) {
|
|||
gameState.flashes.push({
|
||||
type: "particle",
|
||||
duration: 100,
|
||||
time: levelTime,
|
||||
time: gameState.levelTime,
|
||||
size: gameState.coinSize / 2,
|
||||
color: rainbowColor(),
|
||||
ethereal: true,
|
||||
|
@ -2336,7 +2329,7 @@ function repulse(a, b, power, impactsBToo) {
|
|||
if (impactsBToo && typeof b.vx !== "undefined" && typeof b.vy !== "undefined") gameState.flashes.push({
|
||||
type: "particle",
|
||||
duration: 100,
|
||||
time: levelTime,
|
||||
time: gameState.levelTime,
|
||||
size: gameState.coinSize / 2,
|
||||
color: rainbowColor(),
|
||||
ethereal: true,
|
||||
|
@ -2354,7 +2347,7 @@ function attract(a, b, power) {
|
|||
// Unit vector
|
||||
const dx = (a.x - b.x) / distance;
|
||||
const dy = (a.y - b.y) / distance;
|
||||
const fact = power * (distance - min) / min * Math.min(500, levelTime) / 500;
|
||||
const fact = power * (distance - min) / min * Math.min(500, gameState.levelTime) / 500;
|
||||
b.vx += dx * fact;
|
||||
b.vy += dy * fact;
|
||||
a.vx -= dx * fact;
|
||||
|
@ -2364,7 +2357,7 @@ function attract(a, b, power) {
|
|||
gameState.flashes.push({
|
||||
type: "particle",
|
||||
duration: 100,
|
||||
time: levelTime,
|
||||
time: gameState.levelTime,
|
||||
size: gameState.coinSize / 2,
|
||||
color: rainbowColor(),
|
||||
ethereal: true,
|
||||
|
@ -2376,7 +2369,7 @@ function attract(a, b, power) {
|
|||
gameState.flashes.push({
|
||||
type: "particle",
|
||||
duration: 100,
|
||||
time: levelTime,
|
||||
time: gameState.levelTime,
|
||||
size: gameState.coinSize / 2,
|
||||
color: rainbowColor(),
|
||||
ethereal: true,
|
||||
|
@ -2504,7 +2497,7 @@ const pressed = {
|
|||
};
|
||||
function setKeyPressed(key, on) {
|
||||
pressed[key] = on;
|
||||
keyboardPuckSpeed = (pressed.ArrowRight - pressed.ArrowLeft) * (1 + pressed.Shift * 2) * gameState.gameZoneWidth / 50;
|
||||
gameState.keyboardPuckSpeed = (pressed.ArrowRight - pressed.ArrowLeft) * (1 + pressed.Shift * 2) * gameState.gameZoneWidth / 50;
|
||||
}
|
||||
document.addEventListener("keydown", (e)=>{
|
||||
if (e.key.toLowerCase() === "f" && !e.ctrlKey && !e.metaKey) toggleFullScreen();
|
||||
|
@ -2527,12 +2520,6 @@ document.addEventListener("keyup", (e)=>{
|
|||
else return;
|
||||
e.preventDefault();
|
||||
});
|
||||
let isCreativeModeRun = false;
|
||||
let pauseUsesDuringRun = 0;
|
||||
let keyboardPuckSpeed = 0;
|
||||
let lastTick = performance.now();
|
||||
let lastTickDown = 0;
|
||||
let runStatistics = defaultRunStats();
|
||||
function newGameState(params) {
|
||||
const totalScoreAtRunStart = getTotalScore();
|
||||
const firstLevel = params?.level ? (0, _loadGameData.allLevels).filter((l)=>l.name === params?.level) : [];
|
||||
|
@ -2542,7 +2529,6 @@ function newGameState(params) {
|
|||
...makeEmptyPerksMap(),
|
||||
...params?.perks || {}
|
||||
};
|
||||
isCreativeModeRun = (0, _gameUtils.sumOfKeys)(perks) > 1;
|
||||
const gameState = {
|
||||
runLevels,
|
||||
currentLevel: 0,
|
||||
|
@ -2564,6 +2550,7 @@ function newGameState(params) {
|
|||
brickWidth: 0,
|
||||
needsRender: true,
|
||||
score: 0,
|
||||
lastScoreIncrease: -1000,
|
||||
lastExplosion: -1000,
|
||||
highScore: parseFloat(localStorage.getItem("breakout-3-hs") || "0"),
|
||||
balls: [],
|
||||
|
@ -2581,18 +2568,33 @@ function newGameState(params) {
|
|||
ballSize: 20,
|
||||
coinSize: 14,
|
||||
puckHeight: 20,
|
||||
totalScoreAtRunStart
|
||||
totalScoreAtRunStart,
|
||||
isCreativeModeRun: (0, _gameUtils.sumOfKeys)(perks) > 1,
|
||||
pauseUsesDuringRun: 0,
|
||||
keyboardPuckSpeed: 0,
|
||||
lastTick: performance.now(),
|
||||
lastTickDown: 0,
|
||||
runStatistics: defaultRunStats(),
|
||||
lastOffered: {},
|
||||
levelTime: 0,
|
||||
autoCleanUses: 0
|
||||
};
|
||||
(0, _resetBalls.resetBalls)(gameState);
|
||||
if (!(0, _gameUtils.sumOfKeys)(gameState.perks)) {
|
||||
const giftable = getPossibleUpgrades(gameState).filter((u)=>u.giftable);
|
||||
const randomGift = isSettingOn("easy") && "slow_down" || giftable[Math.floor(Math.random() * giftable.length)].id;
|
||||
perks[randomGift] = 1;
|
||||
dontOfferTooSoon(randomGift);
|
||||
dontOfferTooSoon(gameState, randomGift);
|
||||
}
|
||||
for (let perk of (0, _loadGameData.upgrades))if (gameState.perks[perk.id]) dontOfferTooSoon(gameState, perk.id);
|
||||
return gameState;
|
||||
}
|
||||
const gameState = newGameState({});
|
||||
function restart(params) {
|
||||
Object.assign(gameState, newGameState(params));
|
||||
pauseRecording();
|
||||
setLevel(0);
|
||||
}
|
||||
restart({});
|
||||
fitSize();
|
||||
tick();
|
||||
|
@ -3143,7 +3145,7 @@ const options = {
|
|||
name: `Mouse pointer lock`,
|
||||
help: `Locks and hides the mouse cursor.`,
|
||||
afterChange: ()=>{},
|
||||
disabled: ()=>!(0, _game.gameCanvas).requestPointerLock
|
||||
disabled: ()=>!document.body.requestPointerLock
|
||||
},
|
||||
easy: {
|
||||
default: false,
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue