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https://gitlab.com/lecarore/breakout71.git
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Build 29069860
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parent
13627b6c09
commit
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8 changed files with 19 additions and 27 deletions
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@ -27,10 +27,9 @@ Some upgrades currently are not really useful
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# Changelog
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## To do
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- translate to spanish, german, arabic
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## Done
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- added machine translation, so that translators can try the game in their language first : ar,de,es,ko,ru,ur,uz,zh
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- change translation keys to get better sorted files
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- change fortunate ball to work more like coin magnet, carrying the balls around to catch them at next puck bounce
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- add a test to forbid more than 5% grey bricks on black background, remove grey bricks border
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@ -29,8 +29,8 @@ android {
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applicationId = "me.lecaro.breakout"
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minSdk = 21
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targetSdk = 34
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versionCode = 29069848
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versionName = "29069848"
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versionCode = 29069860
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versionName = "29069860"
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testInstrumentationRunner = "androidx.test.runner.AndroidJUnitRunner"
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vectorDrawables {
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useSupportLibrary = true
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9
dist/index.html
vendored
9
dist/index.html
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@ -1,5 +1,5 @@
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// The version of the cache.
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const VERSION = "29069848";
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const VERSION = "29069860";
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// The name of the cache
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const CACHE_NAME = `breakout-71-${VERSION}`;
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@ -68,21 +68,21 @@
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{
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"name": "Swiss",
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"size": 7,
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"bricks": "________RRRRR__RRWRR__RWWWR__RRWRR__RRRRR",
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"bricks": "________RRRRR__RRWRR__RWWWR__RRWRR__RRRRR________",
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"svg": 13,
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"color": ""
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},
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{
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"name": "Germany",
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"size": 6,
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"bricks": "_______gggg__rrrr__yyyy",
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"size": 4,
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"bricks": "____ggggrrrryyyy",
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"svg": 8,
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"color": "#5da3ea"
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},
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{
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"name": "France",
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"size": 8,
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"bricks": "_________ttWWrr__ttWWrr__ttWWrr__ttWWrr__ttWWrr________",
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"size": 6,
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"bricks": "______ttWWrrttWWrrttWWrrttWWrrttWWrr",
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"svg": null,
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"color": ""
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},
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@ -731,8 +731,8 @@
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},
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{
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"name": "China",
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"size": 8,
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"bricks": "_________RRyRRR__RyRyRR__RRyRRR__RRRRRR",
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"size": 6,
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"bricks": "______RRyRRRRyRyRRRRyRRRRRRRRR______",
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"svg": null,
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"color": ""
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},
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@ -1 +1 @@
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"29069848"
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"29069860"
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@ -20,12 +20,8 @@ export function levelIconHTML(
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c.width = size;
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c.height = size;
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if (color) {
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ctx.fillStyle = color;
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ctx.fillRect(0, 0, size, size);
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} else {
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ctx.clearRect(0, 0, size, size);
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}
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ctx.clearRect(0, 0, size, size);
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const pxSize = size / levelSize;
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for (let x = 0; x < levelSize; x++) {
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for (let y = 0; y < levelSize; y++) {
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