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Readme.md
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Readme.md
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@ -11,28 +11,28 @@ Break colourful bricks, catch bouncing coins and select powerful upgrades !
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- [Google Play](https://play.google.com/store/apps/details?id=me.lecaro.breakout)
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- [GitLab](https://gitlab.com/lecarore/breakout71)
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# Game design issues and potential solutions
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# Current priorities
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When you have already a nice build and still get offered many perks, it gets tiring:
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- limit all build to N perks (maybe could be boosted with a perk)
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- add a "no more upgrade in the run, but double coins" perk
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- permanent "skip" option on the upgrades, for when you don't want any of them.
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- add a "double last level's coins" perk, then decreasing reward
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The goal of this project is to make software used by many people. The game is already pretty fun. I'm now trying to
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translate it to Arabic and Russian. Other translation are very welcome, contact me if you'd like to submit one.
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While translations are being written, I'll try to avoid adding features that require new translations. That means only
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bug fixes and optimisations, maybe adding levels. Once we have a nice stable release available in 4
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languages, I may add features again.
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Some upgrades currently are not really useful
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- remove them
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- add more upgrades to complement them
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- update them to be more useful
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-
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# Changelog
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## To do
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- game crashes when reaching level 12 (no level info in runLevels)
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-
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- auto-detect device performance at first startup and adjust settings accordingly
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- fix game breaking issue
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- balance existing perks
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-
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## Done
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- added back some extra languages
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- superhot: fixed particles durations and level duration
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- bricks aattract coins : less powerfull
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- bricks attract balls
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