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11 changed files with 19670 additions and 797 deletions
148
src/levels_editor.tsx
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148
src/levels_editor.tsx
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import {Palette, RawLevel} from "./types";
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import _backgrounds from './backgrounds.json'
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import _palette from './palette.json'
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import _allLevels from './levels.json'
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import {getLevelBackground, hashCode} from "./getLevelBackground";
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import {createRoot} from 'react-dom/client';
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import {useCallback, useState} from "react";
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import {moveLevel, resizeLevel, setBrick} from "./levels_editor_util";
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const backgrounds = _backgrounds as string[];
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const palette = _palette as Palette;
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let allLevels = _allLevels as RawLevel[];
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function save() {
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return fetch('http://localhost:4400/src/levels.json', {
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method: 'POST',
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headers: {
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'Content-Type': 'text/plain'
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},
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body: JSON.stringify(allLevels, null, 2)
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})
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}
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function App() {
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const [selected, setSelected] = useState('W')
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const [applying, setApplying] = useState('')
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const [levels, setLevels] = useState(allLevels)
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const updateLevel = useCallback((index: number, change: Partial<RawLevel>) => {
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setLevels(list => list.map((l, li) => li === index ? {...l, ...change} : l))
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}, []);
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const deleteLevel = useCallback((li: number) => {
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if (confirm('Delete level')) {
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allLevels = allLevels.filter((l, i) => i !== li)
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}
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}, [])
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return <div onMouseUp={() => setApplying('')} onMouseLeave={() => setApplying('')}>
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<div id={"levels"}>
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{
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levels.map((level, li) => {
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const {name, bricks, size, svg, color} = level
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const brickButtons = []
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for (let x = 0; x < size; x++) {
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for (let y = 0; y < size; y++) {
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const index = y * size + x
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brickButtons.push(<button
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key={index}
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onMouseDown={() => {
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const color = selected === bricks[index] ? '_' : applying
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setApplying(color)
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updateLevel(li, setBrick(level, index, color))
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}}
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onMouseEnter={() => {
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if (applying) {
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updateLevel(li, setBrick(level, index, applying))
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}
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}}
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style={{
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background: palette[bricks[index]] || 'transparent',
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left: x * 40, top: y * 40, width: 40, height: 40, position: 'absolute'
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}}></button>)
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}
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}
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const background = color ? {backgroundImage: 'none', backgroundColor: color} : {
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backgroundImage: `url("data:image/svg+xml;UTF8,${encodeURIComponent(getLevelBackground(level) as string)}")`,
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backgroundColor: 'transparent'
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}
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return <div key={li}>
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<input type="text" value={name} onChange={e => updateLevel(li, {name: e.target.value})}/>
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<div>
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<button onClick={() => deleteLevel(li)}>Delete</button>
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<button onClick={() => updateLevel(li, resizeLevel(level, -1))}>-</button>
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<button onClick={() => updateLevel(li, resizeLevel(level, +1))}>+</button>
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<button onClick={() => updateLevel(li, moveLevel(level, -1, 0))}>L</button>
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<button onClick={() => updateLevel(li, moveLevel(level, 1, 0))}>R</button>
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<button onClick={() => updateLevel(li, moveLevel(level, 0, -1))}>U</button>
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<button onClick={() => updateLevel(li, moveLevel(level, 0, 1))}>D</button>
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<input type="color" value={level.color || ''}
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onChange={e => e.target.value && updateLevel(li, {color: e.target.value})}/>
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<input type="number" value={level.svg || (hashCode(level.name) % backgrounds.length)}
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onChange={e => !isNaN(parseFloat(e.target.value)) && updateLevel(li, {
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color: '',
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svg: parseFloat(e.target.value)
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})}
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/>
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</div>
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<div className="level-bricks-preview" style={{
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width: size * 40,
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height: size * 40,
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...background
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}}>
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{brickButtons}
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</div>
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</div>
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}
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)
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}
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</div>
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<div id={"palette"}>
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{
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Object.entries(palette).map(([code, color]) => <button
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key={code}
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className={code === selected ? 'active' : ''}
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style={{
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background: color || 'linear-gradient(45deg,black,white)',
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display: 'inline-block',
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width: '40px',
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height: '40px',
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border: '1px solid black'
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}}
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onClick={() => setSelected(code)}></button>
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)
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}
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</div>
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<button id="new-level" onClick={() => {
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const name = prompt("Name ? ")
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if (!name) return;
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setLevels(l => [...l, {
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name,
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size: 8,
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bricks: '________________________________________________________________',
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svg: null,
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color: ''
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}])
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}}>new
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</button>
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</div>;
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}
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const root = createRoot(document.getElementById('app') as HTMLDivElement);
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root.render(<App/>);
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