Ball to ball explosions cleared the top left brick

This commit is contained in:
Renan LE CARO 2025-03-22 16:58:35 +01:00
parent 60f94461e7
commit b0c7e8decd
2 changed files with 35 additions and 30 deletions

View file

@ -251,29 +251,33 @@ export function explosionAt(
y: number,
ball: Ball,
) {
if (gameState.bricks[index] == "black") delete gameState.bricks[index];
const size = 1 + gameState.perks.bigger_explosions;
schedulGameSound(gameState, "explode", ball.x, 1);
if(index!==-1){
const col = index % gameState.gridSize;
const row = Math.floor(index / gameState.gridSize);
const size = 1 + gameState.perks.bigger_explosions;
// Break bricks around
for (let dx = -size; dx <= size; dx++) {
for (let dy = -size; dy <= size; dy++) {
const i = getRowColIndex(gameState, row + dy, col + dx);
if (gameState.bricks[i] && i !== -1) {
// Study bricks resist explosions too
if (
gameState.bricks[i] !== "black" &&
gameState.perks.sturdy_bricks > Math.random() * 5
)
continue;
explodeBrick(gameState, i, ball, true);
if (gameState.bricks[index] == "black") delete gameState.bricks[index];
const col = index % gameState.gridSize;
const row = Math.floor(index / gameState.gridSize);
// Break bricks around
for (let dx = -size; dx <= size; dx++) {
for (let dy = -size; dy <= size; dy++) {
const i = getRowColIndex(gameState, row + dy, col + dx);
if (gameState.bricks[i] && i !== -1) {
// Study bricks resist explosions too
if (
gameState.bricks[i] !== "black" &&
gameState.perks.sturdy_bricks > Math.random() * 5
)
continue;
explodeBrick(gameState, i, ball, true);
}
}
}
}
}
// Blow nearby coins
forEachLiveOne(gameState.coins, (c) => {
const dx = c.x - x;
@ -997,8 +1001,7 @@ export function gameStateTick(
clamp(b.y - y, -limit, limit) +
((Math.random() - 0.5) * limit) / 3;
let index = brickIndex(x, y);
let index = brickIndex(x, y);
explosionAt(gameState, index, x, y, a);
}
}),