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Trying the web archiving thing
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Readme.md
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Readme.md
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@ -16,18 +16,33 @@ Break colourful bricks, catch bouncing coins and select powerful upgrades !
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# Changelog
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## To do
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- translate presentation texts to french
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- use fastlane for play store
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- tauri
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- remove the slow mode
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- ignore scores in creative mode
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- add unlock conditions for levels in the form "reach high score X with perk A,B,C but without perk B,C,D"
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- archive each version as an html file and apk
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## Done
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- tried and cancelled native desktop app build with tauri because :
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- there's no cross compilation, so no exe build on linux
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- you need to sign executable differently for each platform
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- the .deb and .rmp files were 3.8M for a 0.1M app
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- the appimage was crazy big (100M)
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- I'd need a mac to make a mac version that probably wouldn't run without doing the app store dance with apple
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- publish 29062687 on play store
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- redo video
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- review fastlane text
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## 29062687
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- tried and cancelled webgl rendering
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- it's a lot of code
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- i'm not great at it
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- it requires a significant rewrite
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- for most things, no perf difference
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- the main goal of having more colorful backgrounds can be achieved by running the lights layer at lower res
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- "Miss warning" option is now on by default (ball's particles are red if catching it would be a "miss")
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- "Show +X in gold" option is now on by default (show a +X when combo increases)
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- "High contrast" option added, off by default (applies lights layer again as "soft light" at the end of the render)
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@ -161,6 +176,7 @@ Break colourful bricks, catch bouncing coins and select powerful upgrades !
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## UX / gameplay
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- translate fastlane presentation texts to french
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- mobile option: relative movement of the touch would be amplified and added to the puck
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- mobile option: don't pause on mobile when lifting finger
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- [obigre] Offer to level ups perks separately from picking new ones
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@ -329,4 +345,4 @@ This requires recording a bit more info about each run.
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- missile goes when you catch coin
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- missile goes when you break a brick
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- [colin] Batteries - lvl1: recharge les pouvoirs du puck quand la balle touche le haut de l'écran (1 fois par lancer, se recharge en touchant le puck). lvl2: également après voir détruit 6 blocs. lvl3: également quand elle touche les bords de l'écran : i'll probably just let the second puck replace this
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