Trying the web archiving thing

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Renan LE CARO 2025-04-05 10:38:18 +02:00
parent b239bab852
commit af85e6e50f
10 changed files with 172 additions and 27 deletions

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@ -16,18 +16,33 @@ Break colourful bricks, catch bouncing coins and select powerful upgrades !
# Changelog
## To do
- translate presentation texts to french
- use fastlane for play store
- tauri
- remove the slow mode
- ignore scores in creative mode
- add unlock conditions for levels in the form "reach high score X with perk A,B,C but without perk B,C,D"
- archive each version as an html file and apk
## Done
- tried and cancelled native desktop app build with tauri because :
- there's no cross compilation, so no exe build on linux
- you need to sign executable differently for each platform
- the .deb and .rmp files were 3.8M for a 0.1M app
- the appimage was crazy big (100M)
- I'd need a mac to make a mac version that probably wouldn't run without doing the app store dance with apple
- publish 29062687 on play store
- redo video
- review fastlane text
## 29062687
- tried and cancelled webgl rendering
- it's a lot of code
- i'm not great at it
- it requires a significant rewrite
- for most things, no perf difference
- the main goal of having more colorful backgrounds can be achieved by running the lights layer at lower res
- "Miss warning" option is now on by default (ball's particles are red if catching it would be a "miss")
- "Show +X in gold" option is now on by default (show a +X when combo increases)
- "High contrast" option added, off by default (applies lights layer again as "soft light" at the end of the render)
@ -161,6 +176,7 @@ Break colourful bricks, catch bouncing coins and select powerful upgrades !
## UX / gameplay
- translate fastlane presentation texts to french
- mobile option: relative movement of the touch would be amplified and added to the puck
- mobile option: don't pause on mobile when lifting finger
- [obigre] Offer to level ups perks separately from picking new ones
@ -329,4 +345,4 @@ This requires recording a bit more info about each run.
- missile goes when you catch coin
- missile goes when you break a brick
- [colin] Batteries - lvl1: recharge les pouvoirs du puck quand la balle touche le haut de l'écran (1 fois par lancer, se recharge en touchant le puck). lvl2: également après voir détruit 6 blocs. lvl3: également quand elle touche les bords de l'écran : i'll probably just let the second puck replace this