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@ -49,6 +49,8 @@
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"main_menu.basic_help": "Better performance.",
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"main_menu.colorful_coins": "Colorful coins",
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"main_menu.colorful_coins_help": "Coins always spawn of the color of the brick",
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"main_menu.credit_levels": "<h2>Levels source or reference link</h2>",
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"main_menu.credits": "# Credits\n\nI pulled many background patterns from https://pattern.monster/\n\nSome of the sound generating code was written by ChatGPT, and heavily\nadapted to my usage over time.\n\nI wanted an APK to start in fullscreen and be able to list it on fdroid and the play store. I started with an empty view and went to work trimming it down, with the help of that tutorial : https://github.com/fractalwrench/ApkGolf/blob/master/blog/BLOG_POST.md\n\nColin (obigre) brought a lot of fantastic ideas to the game, here's his website (in French) : https://colin-crapahute.bearblog.dev/\n\n# Other breakout games \n\nHere are a few interesting games in the breakout genre :\n\n- LBreakoutHD : nice and open source remake https://sourceforge.net/p/lgames/code/HEAD/tree/trunk/lbreakouthd/\n- Wizorb https://store.steampowered.com/app/207420/Wizorb/\n- Rollers of the realm : https://store.steampowered.com/app/262470/Rollers_of_the_Realm/\n- Breakout multiplayer : pvp with air console style multiplayer https://casmo.itch.io/breakout-multiplayer \n- Ricochet infinity : https://www.myabandonware.com/game/ricochet-infinity-dxm\n- My own earlier attempts at the genre https://breakout-v1.lecaro.me/ (chill, closer to original breakout concept) and https://breakout-v2.lecaro.me/ (multiplayer)\n\n# More PC games with high replay value\n\n- FTL : https://www.gog.com/en/game/faster_than_light\n- Nova drift : https://www.gog.com/en/game/nova_drift\n- Noita : https://www.gog.com/en/game/noita\n- Enter the gungeon : https://www.gog.com/en/game/enter_the_gungeon\n- Zero Sivert : https://store.steampowered.com/app/1782120/ZERO_Sievert/\n- Factorio : https://www.factorio.com/\n- Nuclear throne : https://store.steampowered.com/app/242680/Nuclear_Throne/ (don't buy on GOG it's outdated) \n- Brigador : https://www.gog.com/en/game/brigador\n- Teleglitch https://www.gog.com/en/game/teleglitch_die_more_edition\n",
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"main_menu.donate": "You've played for {{hours}} hours",
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"main_menu.donate_help": "How about donating {{suggestion}} € ? You can hide this reminder in the settings. ",
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"main_menu.donation_reminder": "Remind me to donate",
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"main_menu.footer_html": "<p> \n<span>Made in France by <a href=\"https://lecaro.me\">Renan LE CARO</a>.</span> \n<a href=\"https://paypal.me/renanlecaro\" target=\"_blank\">Donate</a>\n<a href=\"https://discord.gg/DZSPqyJkwP\" target=\"_blank\">Discord</a>\n<a href=\"https://f-droid.org/en/packages/me.lecaro.breakout/\" target=\"_blank\">F-Droid</a>\n<a href=\"https://play.google.com/store/apps/details?id=me.lecaro.breakout\" target=\"_blank\">Google Play</a>\n<a href=\"https://renanlecaro.itch.io/breakout71\" target=\"_blank\">itch.io</a> \n<a href=\"https://gitlab.com/lecarore/breakout71\" target=\"_blank\">Gitlab</a>\n<a href=\"https://breakout.lecaro.me/\" target=\"_blank\">Web version</a>\n<a href=\"https://news.ycombinator.com/item?id=43183131\" target=\"_blank\">HackerNews</a>\n<a href=\"https://breakout.lecaro.me/privacy.html\" target=\"_blank\">Privacy Policy</a>\n<span>v.{{appVersion}}</span>\n</p>\n",
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"main_menu.fullscreen": "Fullscreen",
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"main_menu.fullscreen_help": "Game will try to go full screen before starting",
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"main_menu.help_content": "# Goal\n\nThe goal is to catch as many coins as possible during 7 levels. \nCoins appear when you break bricks.\nThey fly around, bounce and roll, and you need to catch them with your puck to increase your score. \nYour score is displayed in the top right corner of the screen.\nYou must delete all bricks to progress to the next level. \nIf you drop the ball, it's game over, unless you had the \"extra life\" upgrade.\n\n# Upgrades \n\nAfter clearing a level, you'll be able to pick upgrades among a small selection presented to you. \n\nThe upgrade you pick will apply until the end of the run. You will get more upgrade if you play well : catch all coins, clear the level quickly, never miss the bricks, never bounce on the sides or ceiling.\n\nIf you play very well, you'll also get \"rerolls\" that allow you to shuffle the list of upgrades that are offered to you. Once an upgrade is offered, it's less likely to reappear afterward. \n\nYou also get a free random upgrade at the beginning of each run. There's also an easy mode for kids, where the game will always start with the \"slower ball\" upgrade. You can see which upgrades you have and more by clicking your score at the top right of the screen. \n\nUpgrades apply to the whole run and can synergize, or really work against each other. Most of the fun of the game is discovering which ones work best together.\n\nSome upgrades help with aiming, like \"Telekinesis\". Some upgrades can be picked multiple times to increase the effect, you'll see for example \"+1 ball level 2\" which adds a third ball.\n\nWhen you first play, only a few upgrades are available, you unlock the rest by simply playing and scoring points. There's a similar \nmechanic for levels unlock. At the end of a run, the things you just unlocked will be shown, and you can check the full content in menu / unlocks.\n\nMany upgrades impact your combo. \n\n# Combo\n\nYour \"combo\" is the number of coins spawned when a brick breaks. It is displayed on your puck, for example x4 means each\nbrick will spawn 4 coins. It will reset if you miss. \n\nMany upgrades will increase the combo when you break a brick, but also add a condition to reset it. So the more upgrades you pick, the faster it will climb, but the more likely it will be that it returns to it's base value. \n\n# Aiming\n\nWhat decides how the ball flies away is only the position of the puck hit. If the ball hits the puck dead center, it will bounce back up vertically, while in you hit more on one side, it will have more angle. \n\nThe puck speed and incoming angle have no impact on the ball direction after bouncing.\n\nYou might find that a smaller puck makes it a bit easier to aim near corners, but also makes it much harder to catch coins.\n\n\"Wind\" and \"puck controls ball\" can help you aim even after the ball bounced to the wrong direction.\n\n\"Slower ball\" gives you a bit more time to aim, particularly useful in later levels where the ball goes faster. The ball also\naccelerates as you spend time in each level. \n\n# System requirements \n\nThe game should perform well even on low-end devices. It's very lean and does not take much storage space (Roughly 0.1MB). The web version is supposed to work on iOS safari, Firefox ESR and chrome, on desktop and mobile.\n\nIf the app stutters, turn on \"fast mode\" in the settings to render a simplified view that should be faster. You can adjust many aspects of the game there, go have a look ! \n\n# Playing offline \n\nBreakout 71 can work offline in many ways:\n\n- play store : https://play.google.com/store/apps/details?id=me.lecaro.breakout\n- fdroid : https://f-droid.org/packages/me.lecaro.breakout/\n- html file on pc : https://renanlecaro.itch.io/breakout71\n\n",
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"main_menu.help_help": "Learn more about general aspects of the game",
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"main_menu.help_title": "Help and credits",
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"main_menu.help_upgrades": "<h2>Upgrades</h2>",
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"main_menu.kid": "Kids mode",
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"main_menu.kid_help": "Start future games with \"slower ball\".",
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"main_menu.language": "Language",
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"main_menu.language_help": "Choose the game's language",
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"main_menu.load_save_file": "Load save file",
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"main_menu.load_save_file_help": "Select a save file on your device",
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"main_menu.loop_run": "New long game",
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"main_menu.loop_run": "New long game (experimental)",
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"main_menu.loop_run_help": "Allows you to loop up to 7 times",
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"main_menu.max_coins": " {{max}} coins on screen maximum",
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"main_menu.max_coins_help": "Cosmetic only, no effect on score",
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"upgrades.etherealcoins.fullHelp": "You'll have to make sure that the coins fall down somehow",
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"upgrades.etherealcoins.help": "Coins are no longer affected by gravity",
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"upgrades.etherealcoins.name": "Coins, in Space",
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"upgrades.extra_levels.fullHelp": "The default game can last a max of 7 levels, after which the game is over and whatever score you reached is your run score. \n\nEach level of this perk lets you go one level higher. The last levels are often the ones where you make the most score, so the difference can be dramatic.",
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"upgrades.extra_levels.fullHelp": "The default game can last a max of 7 levels, after which the game is over. \n\nEach level of this perk lets you go one level higher. The last levels are often the ones where you make the most score, so the difference can be dramatic.",
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"upgrades.extra_levels.help": "Play {{count}} levels instead of 7",
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"upgrades.extra_levels.name": "+1 level",
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"upgrades.extra_life.fullHelp": "Normally, you have one ball, and the game is over as soon as you drop it.\n\nThis perk adds a white bar at the bottom of the screen that will save a ball once, and break in the process. \n\nYou'll loose one level of that perk every time a ball bounces at the bottom of the screen.",
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"upgrades.sturdy_bricks.fullHelp": "With level one of this perk, the ball has a 20% chance to bounce harmlessly on bricks, \n but generates 10% more coins when it does break one. \n This +10% is not shown in the combo number. At level 4 the ball has 80% chance of bouncing and brings 40% more coins.",
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"upgrades.sturdy_bricks.help": "+{{lvl}} bricks HP, +{{percent}}% coins spawned when broken",
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"upgrades.sturdy_bricks.name": "Sturdy bricks",
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"upgrades.telekinesis.fullHelp": "Right after the ball hits your puck, you'll be able to direct it left and right by moving your puck. \n\n\nThe effect stops when the ball hits a brick and resets the next time it touches the puck. It also does nothing when the ball is going downward after bouncing at the top.",
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"upgrades.telekinesis.fullHelp": "Right after the ball hits your puck, you'll be able to direct it left and right by moving your puck. \n\nThe effect stops when the ball hits a brick and resets the next time it touches the puck. It also does nothing when the ball is going downward after bouncing at the top.",
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"upgrades.telekinesis.help": "Puck controls the ball's trajectory",
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"upgrades.telekinesis.help_plural": "Stronger effect on the ball",
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"upgrades.telekinesis.name": "Telekinesis",
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