mirror of
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Translated using Weblate (Chinese (Simplified Han script))
Currently translated at 64.6% (274 of 424 strings) Translation: Breakout 71/In app translations Translate-URL: https://hosted.weblate.org/projects/breakout-71/in-app-translations/zh_Hans/
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{
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"confirmRestart.no": "取消",
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"confirmRestart.text": "您即将开始一个新游戏。您确定要继续吗?",
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"confirmRestart.title": "开始新游戏?",
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"confirmRestart.yes": "重启游戏",
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"editor.editing.bigger": "1. 增加规模",
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"editor.editing.color": "彩色清单上的颜色(最高为5级)",
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"editor.editing.copied": "二级编码复印件",
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"editor.editing.copy": "复印机",
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"editor.editing.copy_help": "",
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"editor.editing.credit": "信贷和来源",
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"editor.editing.credit_prompt": "2. 查阅来文方的ur或对您的水平的解释.",
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"editor.editing.delete": "删除",
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"editor.editing.down": "冲破所有砖头",
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"editor.editing.help": "然后点了一块微薄的颜色.",
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"editor.editing.left": "将所有砖瓦冲到左边",
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"editor.editing.play": "举办",
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"editor.editing.rename": "级别名称",
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"editor.editing.rename_prompt": "请为关卡输入新名称",
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"editor.editing.right": "1. 将所有砖块清除到右边",
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"editor.editing.show_code": "显示水平",
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"editor.editing.show_code_help": "然后,你可以人工复制.",
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"editor.editing.smaller": "减少规模",
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"editor.editing.title": "编辑级别 : {{name}}",
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"editor.editing.up": "挖掘所有砖瓦",
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"editor.help": "创造习俗水平,并分享这些习俗,以纳入游戏.",
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"editor.import": "进口",
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"editor.import_instruction": "在您的级别清单中颁布进口等级代码",
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"editor.locked": "总分达到 {{min}} 即可解锁",
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"editor.new_level": "新级别",
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"editor.title": "职等",
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"gameOver.creative": "本次运行将不记录在案。",
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"gameOver.cumulative_total": "您的累计总分从 {{startTs}} 升至 {{endTs}}。",
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"gameOver.lost.summary": "您在抓到 {{score}} 枚硬币后掉了球。",
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"gameOver.lost.title": "游戏结束",
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"gameOver.stats.balls_lost": "失球",
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"gameOver.stats.bricks_broken": "碎砖",
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"gameOver.stats.bricks_per_minute": "每分钟碎砖量",
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"gameOver.stats.catch_rate": "捕获率",
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"gameOver.stats.combo_avg": "平均组合",
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"gameOver.stats.combo_max": "最大组合",
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"gameOver.stats.duration_per_level": "每级持续时间",
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"gameOver.stats.hit_rate": "命中率",
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"gameOver.stats.level_reached": "达到的水平",
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"gameOver.stats.total_score": "总分",
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"gameOver.stats.upgrades_applied": "已应用的升级",
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"gameOver.stats_intro": "下面是您的游戏统计与您的 {{count}} 最佳游戏的比较。",
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"gameOver.unlocked_perk": "已解锁升级",
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"gameOver.unlocked_perk_plural": "您刚刚解锁了 {{count}} 项特权",
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"gameOver.win.summary": "游戏结束。您藏了 {{score}} 枚金币。",
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"gameOver.win.title": "您完成了此游戏",
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"help.content": "## 目标\n\n在 7 个关卡中尽可能多地捕捉金币。\n当你打破砖块时,会出现金币。\n用你的桨捕捉它们来增加你的分数。\n你的分数显示在屏幕右上角。\n不要掉球,否则游戏结束。\n\n摧毁所有砖块后,你将可以选择一项升级。\n\n## 升级\n\n你选择的升级将有效期至游戏结束。\n有些升级可以多次选择以获得更强的效果。\n有些升级有助于瞄准,或以其他方式使游戏更容易。\n有些升级只有组合起来才有用。\n\n你每次游戏开始时都会获得一项升级。\n它的图标将作为第一关的砖块。\n你可以在设置中选择起始升级。\n\n许多升级会影响你的连击。\n\n## 连击\n\n你的“连击”是指砖块打破时产生的金币数量。\n它会显示在你的挡板(paddle)上,例如🪙4表示每块砖头会产生4个金币。\n大多数增加连击的升级都会添加重置条件。\n如果球返回挡板时没有击中任何砖头,连击也会重置。\n发生这种情况时,会显示“未命中”消息。\n\n每次都尽量瞄准砖头。\n\n## 瞄准\n\n只有球在挡板上的位置决定了它的弹跳方式。\n如果球击中挡板的正中央,它会垂直弹起。\n如果你击中一侧的次数越多,它的角度就越大。\n挡板速度和来袭角度对球弹跳后的方向没有影响。\n\n许多有助于瞄准的升级都可以解锁。\n\n## 解锁\n\n首次玩《Breakout 71》时,大多数升级和关卡都是锁定的。\n只需玩游戏并收集大量金币即可解锁升级。\n达到高分即可解锁前几关。\n后期关卡会根据玩家可选择的技能等级进行调整。\n\n借助奖牌,每关获得多次升级后,获得高分会更加容易。\n\n## 奖牌\n\n玩得好的话,你将获得额外的升级和选择:\n\n- 快速通关\n- 收集所有金币\n- 确保在桨叶弹跳之间击中目标",
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"help.help": "更多地了解游戏",
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"help.levels": "职等",
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"help.title": "帮助",
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"help.upgrades": "# 升级",
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"history.columns.score": "得分",
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"history.columns.started": "日期",
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"history.help": "查看您的 {{count}} 最佳游戏。",
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"history.include_past_versions": "显示过去的情况",
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"history.locked": "玩至少十场游戏解锁",
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"history.title": "运行历史",
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"lab.help": "尝试你想要的任何构建",
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"lab.instructions": "选择下面的升级,然后选择要玩的关卡。",
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"lab.menu_entry": "创意模式",
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"lab.play": "游乐",
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"lab.reset": "全部重置为 0",
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"lab.select_level": "选择游戏级别",
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"lab.unlocks_at": "总分 {{score}}时解锁",
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"level_up.challenges.catchRateGood.description": "Catch{gold% of coins for 金,{{sil% 用于银.",
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"level_up.challenges.catchRateGood.name": "{{caught}} 从 {{total}}中抓出的硬币",
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"level_up.challenges.earned_medal": "页: 1",
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"level_up.challenges.earned_medal_plural": "页: 1",
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"level_up.challenges.gain": "+{{choices}} 选择和+{{up}} 升级",
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"level_up.challenges.levelMisses.description": "如果你在不到{那末,就拿到了金牌。 页: 1. ",
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"level_up.challenges.levelMisses.name": "{{value}} 投篮不中",
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"level_up.challenges.levelMisses.none": "没有失火",
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"level_up.challenges.levelTime.description": "您将在 {{gold}}秒内获得金牌,在 {{silver}}秒内获得银牌。",
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"level_up.challenges.levelTime.name": "{{value}}秒播放时间",
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"level_up.challenges.no_gain": "无收益",
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"level_up.forbidden": "在这场游戏中,用上台将阻止你打上“{级”的门槛.",
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"level_up.required": "在这场游戏中,用上千字不提.",
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"level_up.title": " {{level}}/{{max}} 级已清除",
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"level_up.upgrade_perks": "页: 1 页: 1. ",
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"main_menu.donate": "您已经玩了 {{hours}} 小时",
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"main_menu.donate_help": "捐款如何?您可以在设置中隐藏此提醒。",
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"main_menu.high_score": "最高分 : {{score}}",
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"main_menu.normal": "新游戏",
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"main_menu.normal_help": "玩 7 个关卡,随机获得初始装备",
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"main_menu.settings_help": "根据自己的需求和口味定制游戏玩法",
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"main_menu.settings_title": "设置",
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"main_menu.title": "突围 71",
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"main_menu.unlocks_help": "尝试您解锁的特权和等级",
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"play.close_modale_window_tooltip": "关闭",
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"play.current_lvl": "级别 {{level}}/{{max}}",
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"play.menu_label": "菜单",
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"play.menu_tooltip": "打开主菜单",
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"play.missed_ball": "眷恋",
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"play.mobile_press_to_play": "长按此处播放",
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"play.score_tooltip": "查看您的分数、升级和更多信息",
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"play.stats.coins_catch_rate": "硬币捕获率",
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"play.stats.levelMisses": "投篮不中,一无所获",
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"play.stats.levelTime": "电平时间",
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"play.stats.levelWallBounces": "墙面反弹",
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"score_panel.close_to_unlock": "下一级解锁 :",
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"score_panel.get_upgrades_to_unlock": "获得 {{missingUpgrades}} 并获得 {{points}} 更多分数,即可解锁\"{{level}}\"关卡。\"",
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"score_panel.score_to_unlock": "获得 {{points}} 更多分数,解锁\"{{level}}\"关卡\"",
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"score_panel.title": "{{score}} 点, {{level}}级/{{max}} ",
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"score_panel.upcoming_levels": "即将到来的级别 :",
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"score_panel.upgrade_point_count": "您已积累了 {{count}} 个升级点数。",
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"score_panel.upgrades_picked": "在本游戏中挑选的升级运行:",
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"settings.autoplay": "自动游戏",
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"settings.autoplay_help": "1. 开始举行随机升级和计算机控制的篮子会议",
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"settings.basic": "基本图形",
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"settings.basic_help": "提高业绩.",
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"settings.colorful_coins": "有色人种",
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"settings.colorful_coins_help": "Coin的颜色总是暗淡",
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"settings.contrast": "高避孕率",
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"settings.contrast_help": "更有颜色和黑暗",
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"settings.donation_reminder": "提醒我捐赠",
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"settings.donation_reminder_help": "见主要菜单中的时间和捐助联系",
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"settings.download_save_file": "下载计分和静态",
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"settings.download_save_file_help": "A. 获取储蓄档案",
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"settings.extra_bright": "2. 亮 bright",
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"settings.extra_bright_help": "提高 around和砖面的体积.",
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"settings.fullscreen": "全面筛选",
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"settings.fullscreen_help": "游戏在开始之前将尝试进行充分的筛选",
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"settings.kid": "儿童模式",
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"settings.kid_help": "气球开始速度缓慢",
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"settings.language": "语言",
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"settings.language_help": "选择游戏的语言",
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"settings.level_unlocks_hints": "Level锁级",
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"settings.level_unlocks_hints_help": "帮助你抓住右 per,打破僵局",
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"settings.load_save_file": "Load Save file",
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"settings.load_save_file_help": "选取贵装置上的储蓄档案",
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"settings.max_coins": " 页: 1",
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"settings.max_coins_help": "仅计算,对分数无影响",
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"settings.mobile": "流动模式",
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"settings.mobile_help": "在桨叶下方留出空间。",
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"settings.pointer_lock": "Mouse Pointer lock",
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"settings.pointer_lock_help": "闭锁并隐藏着 mo子.",
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"settings.precise_lighting": "预想照明",
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"settings.precise_lighting_help": "用于背景照明效果的小型电网",
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"settings.probabilistic_lighting": "愿景的持久性",
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"settings.probabilistic_lighting_help": "如果150多只硬币,根据前几条框架重新使用一些镜子,提高性能",
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"settings.record": "纪录游戏录像",
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"settings.record_download": "下载视频 ({{size}} MB)",
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"settings.record_help": "每一层次的录像.",
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"settings.reset": "猎物",
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"settings.reset_cancel": "无",
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"settings.reset_confirm": "是",
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"settings.reset_help": "清除高分、游戏时间和统计数据",
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"settings.reset_instruction": "你会失去你在游戏中取得的所有进展,你们是否肯定?",
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"settings.save_file_error": "卸载储蓄档案",
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"settings.save_file_loaded": "Save fileloaded",
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"settings.save_file_loaded_help": "现在该机将重载适用你的节省费用",
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"settings.save_file_loaded_ok": "Ok",
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"settings.show_fps": "FPS 反对",
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"settings.show_fps_help": "监测器具的性能",
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"settings.show_stats": "显示实时状况",
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"settings.show_stats_help": "时间、时间",
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"settings.smooth_lighting": "灯光",
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"settings.smooth_lighting_help": "减少背景影响,使其看上去不太平方。 增加滞后.",
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"settings.sounds": "猎物",
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"settings.sounds_help": "Bee、 b和 br",
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"settings.stress_test": "压力测试",
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"settings.stress_test_help": "开始一场由机器人控制的游戏,有相当多的硬币,以测试你的装置的性能限制.",
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"settings.suggestions.applied": "运用业绩建议!",
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"settings.suggestions.basic_mode": "建议:改进业绩的基本模式.",
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"settings.suggestions.record": "建议:为改进业绩制作录音录像.",
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"settings.suggestions.reduce_brightness": "建议:减少公顷面积,以改善业绩. ",
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"settings.suggestions.reduce_coins": "建议:将屏幕上的硬币上限设置为 {{max}},以提高性能。",
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"settings.suggestions.simpler_lights": "建议:简化计算,以改进业绩. ",
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"settings.touch_delayed_start": "流动时间推迟开始",
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"settings.touch_delayed_start_help": "3,2,1,9",
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"starting_perks.checked": "当你开始新的游戏时,将给你一个ks子。 Click a perk to prevent it. ",
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"starting_perks.help": "选择可能的开端升级",
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"starting_perks.random": "所有福利均已取消,选择是任意的.",
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"starting_perks.title": "起点",
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"starting_perks.unchecked": "下面的频率不是作为起点,但可以点击,在集合中添加. ",
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"unlocks.category.advanced": "# 高级升级\n\n这些通常并不十分有用,但如果加上右 com升,它们就会变得非常强大. ",
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"unlocks.category.beginner": "# 自助升级\n\n这些升级对开端人非常有益,有助于你更长时间地玩弄,使球面更小。\n.\n",
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"unlocks.category.combo": "# Combo升级\n\n这些升级有助于逐步增加 com子,但也增加了bo子的复发条件。 有一种好的想法,会增加风险和回报.",
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"unlocks.category.combo_boost": "# Combo助推器升级\n\n这些升级增加了bo或bo乘数,而没有增加重新设定的条件. ",
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"unlocks.category.simple": "# 助手升级\n\n这些升级在几乎所有建筑都是有益的。\n.\n",
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"unlocks.greyed_out_help": "灰色部分的升级可以通过提高总分来解锁。每次在游戏中得分,总分都会增加。",
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"unlocks.intro": "您的总分是 {{ts}}。以下是游戏提供的所有升级和关卡。 点击下面的升级或关卡即可开始测试游戏。",
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"unlocks.just_unlocked": "等级已解锁",
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"unlocks.just_unlocked_plural": "您刚刚解锁了 {{count}} 个关卡",
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"unlocks.level": "您解锁了 {{out_of}}关中的 {{unlocked}} 关",
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"unlocks.level_description": "一个有 {{bricks}} 块砖、 {{colors}} 种颜色和 {{bombs}} 个炸弹的 {{size}}x{{size}} 关卡。",
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"unlocks.levels": "无锁定级",
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"unlocks.minScore": "在运行中达到{{minScore}} 美元即可解锁。",
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"unlocks.minScoreWithPerks": "在有 {{required}} 但没有 {{forbidden}} 解锁的情况下,达到{{minScore}} 美元。",
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"unlocks.minTotalScore": "累计共计{{score}}美元",
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"unlocks.reached": "你的最好成绩是 {{reached}}。",
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"unlocks.title_upgrades": "您解锁了 {{out_of}}中的 {{unlocked}} 项升级",
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"unlocks.try": "提 出",
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"unlocks.upgrades": "内陆升级",
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"unlocks.use": "用途",
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"upgrades.addiction.name": "成瘾",
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"upgrades.addiction.tooltip": "+{{lvl}} 连击/砖块,击碎砖块后连击重置 {{delay}}秒。",
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"upgrades.addiction.verbose_description": "倒计时只在打碎每个关卡的第一块砖后开始。一旦所有砖块都被摧毁,倒计时就会停止。",
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"upgrades.asceticism.name": "禁欲主义",
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"upgrades.asceticism.tooltip": "+{{combo}} 连击/砖块,- {{combo}} 接住硬币",
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"upgrades.asceticism.verbose_description": "在您的组合攀升时,您需要将金币存放在某个地方。",
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"upgrades.ball_attract_ball.name": "重力",
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"upgrades.ball_attract_ball.tooltip": "球吸引球",
|
||||
"upgrades.ball_attract_ball.verbose_description": "距离超过 \"游戏区域宽度的 3/4 \"的球将开始相互吸引。\n\n相距最远时,吸引力更强。\n\n彩虹粒子会飞起,象征着吸引力。只有当您已经拥有一个以上的球时,才会获得此福利。",
|
||||
"upgrades.ball_attracts_coins.name": "球吸引硬币",
|
||||
"upgrades.ball_attracts_coins.tooltip": "硬币跟随最近的球,下落速度较慢",
|
||||
"upgrades.ball_attracts_coins.verbose_description": "如果将它与 \"染色剂 \"和 \"幽灵硬币 \"结合起来,就可以在球周围 \"涂满 \"硬币。它还可以代替硬币磁铁。",
|
||||
"upgrades.ball_repulse_ball.name": "个人空间",
|
||||
"upgrades.ball_repulse_ball.tooltip": "球击退球",
|
||||
"upgrades.ball_repulse_ball.verbose_description": "距离小于四分之一屏幕宽度的球将开始相互排斥。如果彼此距离较近,斥力会更大。粒子会喷射而出,象征着这种力量的作用。只有当你已经拥有一个以上的小球时,才会获得此福利。",
|
||||
"upgrades.base_combo.name": "坚实的基础",
|
||||
"upgrades.base_combo.tooltip": "连击从 {{coins}} 开始,而不是从 1 开始。",
|
||||
"upgrades.base_combo.verbose_description": "在关卡开始时,您的连击数通常从 1 开始,当您在没有击中任何东西的情况下四处弹跳时,连击数会重置为 1。有了这个装备,连击开始时会高出 3 点,因此每块砖至少能得到 4 个金币。每当你的连击重置时,它就会回到 4 而不是 1。你的小球会闪烁一下,表示连击数高于 1。",
|
||||
"upgrades.bigger_explosions.name": "Kaboom",
|
||||
"upgrades.bigger_explosions.tooltip": "更大的爆炸",
|
||||
"upgrades.bigger_explosions.verbose_description": "默认爆炸清除的是 3x3 的正方形,而这个爆炸则变成了 5x5 的正方形,对硬币的冲击力也明显增强。每次爆炸后屏幕都会闪烁(基本模式除外)",
|
||||
"upgrades.bigger_puck.name": "更大的桨",
|
||||
"upgrades.bigger_puck.tooltip": "轻松捕捉更多硬币",
|
||||
"upgrades.bigger_puck.verbose_description": "球拍越大,就越容易不失误,也就越容易抓到更多的硬币,还能精确地调整反弹的角度(球的角度只取决于它击中球拍的位置)。",
|
||||
"upgrades.bricks_attract_ball.name": "球吸引球",
|
||||
"upgrades.bricks_attract_ball.tooltip": "标上附近的砖瓦",
|
||||
"upgrades.bricks_attract_ball.verbose_description": "球会飞向第一个击中的 {{count}} 砖块。级别越高,效果越强。效果停止前能击中的砖块数量也更多。当球击中球拍时,效果重新恢复。",
|
||||
"upgrades.bricks_attract_coins.name": "B. 贿赂吸引硬币",
|
||||
"upgrades.bricks_attract_coins.tooltip": "帮助他们留在那里",
|
||||
"upgrades.bricks_attract_coins.verbose_description": "",
|
||||
"upgrades.buoy.name": "Buoy",
|
||||
"upgrades.buoy.tooltip": "硬币在底线上漂浮 {{duration}} 秒。",
|
||||
"upgrades.buoy.verbose_description": "在流动模式中,效果最为明显",
|
||||
"upgrades.chill.name": "Chill",
|
||||
"upgrades.chill.tooltip": "升级无限制.",
|
||||
"upgrades.chill.verbose_description": "气球也将加快速度. ",
|
||||
"upgrades.clairvoyant.name": "千里眼",
|
||||
"upgrades.clairvoyant.tooltip": "查看即将到来的关卡、砖块 HP 和球的方向",
|
||||
"upgrades.clairvoyant.verbose_description": "帮助你选择正确的升级方式,了解坚固砖块的作用。第 2 级和第 3 级将带来更多有用性存疑的知识(可在循环模式中达到)",
|
||||
"upgrades.coin_magnet.name": "硬币磁铁",
|
||||
"upgrades.coin_magnet.tooltip": "桨吸引硬币",
|
||||
"upgrades.coin_magnet.verbose_description": "将硬币导向桨叶。如果硬币已经靠近桨叶,效果会更明显。",
|
||||
"upgrades.compound_interest.name": "复利",
|
||||
"upgrades.compound_interest.tooltip": "每击碎一块砖+{{lvl}} 连击,丢失硬币时重置",
|
||||
"upgrades.compound_interest.verbose_description": "每打破一块砖,您的连击数就会增加一个,每打破一块砖,就会产生越来越多的硬币。\n不过,一定要用球拍接住每一枚硬币,因为任何丢失的硬币都会重置您的连击数。\n一旦您的连击数超过最低连击数,游戏区域的底部就会出现一条红线,提醒您硬币不能放在那里。",
|
||||
"upgrades.concave_puck.name": "凹面桨",
|
||||
"upgrades.concave_puck.tooltip": "提高垂直瞄准精度",
|
||||
"upgrades.concave_puck.verbose_description": "球在关卡开始时直线上升,反弹角度较小。",
|
||||
"upgrades.corner_shot.name": "角球射门",
|
||||
"upgrades.corner_shot.tooltip": "让您的桨叶与屏幕边界重叠",
|
||||
"upgrades.corner_shot.verbose_description": "有助于在拐角处瞄准。更高的级别可以让你走得更远。",
|
||||
"upgrades.double_or_nothing.name": "加倍或不加倍",
|
||||
"upgrades.double_or_nothing.tooltip": "连击爬升速度 {{multiplier}} 倍,但每次重置都会损失 {{percent}}%的分数。",
|
||||
"upgrades.double_or_nothing.verbose_description": "com只重开 counts子,而 your子在最小的范围之内",
|
||||
"upgrades.etherealcoins.name": "太空硬币",
|
||||
"upgrades.etherealcoins.tooltip": "硬币不再受重力影响",
|
||||
"upgrades.etherealcoins.verbose_description": "co将保持其速度,即便是几次放弃,也不会受到严重的影响.",
|
||||
"upgrades.extra_levels.name": "再过 5 分钟",
|
||||
"upgrades.extra_levels.tooltip": "玩 {{count}} 关,而不是7关",
|
||||
"upgrades.extra_levels.verbose_description": "默认游戏最多可持续 7 个关卡,之后游戏结束。\n\n每升一级就能提高一级。最后一关往往是你得分最多的关卡,因此差别会非常大。",
|
||||
"upgrades.extra_life.name": "额外生活",
|
||||
"upgrades.extra_life.tooltip": "球会在底线反弹一次,然后就会丢失。",
|
||||
"upgrades.extra_life.verbose_description": "通常情况下,您只有一个球,一旦掉落,游戏就结束了。\n\n这项功能在屏幕下方增加了一个白色条,可以保存一个球,并在保存过程中断开。\n\n每当有一个球弹到屏幕底部,你就会失去一级特权。",
|
||||
"upgrades.forgiving.name": "宽容",
|
||||
"upgrades.forgiving.tooltip": "缺少休息时间会逐渐减少连击次数,而不是一次性减少。",
|
||||
"upgrades.forgiving.verbose_description": "每级的第一次失误是免费的,然后是连击的 10%,接着是 20%。",
|
||||
"upgrades.fountain_toss.name": "喷泉抛掷",
|
||||
"upgrades.fountain_toss.tooltip": "当你错过一些硬币时,可以获得一些连击。",
|
||||
"upgrades.fountain_toss.verbose_description": "当您错过一枚硬币且您的连击低于 {{max}}时,您的连击概率为 {{lvl}}/连击增长 1。/连击数增加 1。",
|
||||
"upgrades.ghost_coins.name": "幽灵硬币",
|
||||
"upgrades.ghost_coins.tooltip": "硬币慢慢穿过砖块",
|
||||
"upgrades.ghost_coins.verbose_description": "这不是一个错误,而是一个功能! 硬币穿过砖块的速度很慢。级别越高,速度越快。",
|
||||
"upgrades.golden_goose.name": "金 go",
|
||||
"upgrades.golden_goose.tooltip": "击中砖块后,金币会传送到球上",
|
||||
"upgrades.golden_goose.verbose_description": "每当一个硬币击中一个砖头时,与最接近的球团相交的电信站。 在2级,在一旁被点击后,有线搭桥.",
|
||||
"upgrades.happy_family.name": "幸福家庭",
|
||||
"upgrades.happy_family.tooltip": "如果你把所有球都 keep在游戏中,则会有更多的表象. ",
|
||||
"upgrades.happy_family.verbose_description": "球拍反弹时,每多一个球,连击数+1。丢球时,连击重置。 只有高于 1 的球才会产生连击。",
|
||||
"upgrades.helium.name": "氦气",
|
||||
"upgrades.helium.tooltip": "球拍左右重力受限",
|
||||
"upgrades.helium.verbose_description": "这会影响硬币,让它们浮起来,直到您准备好拾取它们。",
|
||||
"upgrades.hot_start.name": "热启动",
|
||||
"upgrades.hot_start.tooltip": "从连击 {{start}}开始,-每秒{{loss}} 次连击",
|
||||
"upgrades.hot_start.verbose_description": "在每级开始时,你的连击会从 +30 点开始,但之后每秒会减少一点。该效果可与其他特殊效果叠加。",
|
||||
"upgrades.implosions.name": "爆破",
|
||||
"upgrades.implosions.tooltip": "爆炸将硬币吸入而不是炸出",
|
||||
"upgrades.implosions.verbose_description": "爆炸力是反向作用的。更高的楼层起到 \"更大爆炸 \"的作用",
|
||||
"upgrades.left_is_lava.name": "避免左侧",
|
||||
"upgrades.left_is_lava.tooltip": "每击碎一块砖块可获得 +{{lvl}} 连击。如果球击中屏幕左侧,连击会重置",
|
||||
"upgrades.left_is_lava.verbose_description": "每击碎一块砖,您的连击数就会增加一个,这样您就能从接下来击碎的所有砖块中多获得一个硬币。\n\n不过,一旦您的球击中左边的砖块,您的连击数就会重置。\n\n当您的连击数上升时,左侧的砖块就会变成红色,提醒您应避免击中它们。\n",
|
||||
"upgrades.limitless.name": "无限",
|
||||
"upgrades.limitless.tooltip": "将所有升级的最高等级提高 {{lvl}} ",
|
||||
"upgrades.limitless.verbose_description": "选择该装备还能将自己的上限提高一个,让你再次选择。",
|
||||
"upgrades.metamorphosis.name": "变形记",
|
||||
"upgrades.metamorphosis.tooltip": "每枚硬币可以给 {{lvl}} 块砖染上它的颜色",
|
||||
"upgrades.metamorphosis.verbose_description": "有了这项功能,硬币就会变成它们所来自的砖块的颜色,并会给它们接触到的第一块砖块染上相同的颜色。\n\n硬币的生成速度与打碎它们的球的速度相同,这意味着你可以稍微瞄准一下你想要 \"上色 \"的砖块的方向。",
|
||||
"upgrades.minefield.name": "雷区",
|
||||
"upgrades.minefield.tooltip": "屏幕上每块炸弹砖 +{{lvl}} 连击",
|
||||
"upgrades.minefield.verbose_description": "放置砖块时,连击加成+lvl;摧毁砖块时,连击加成-lvl,并通过砖块数量乘以 lvl 来提升基础连击。",
|
||||
"upgrades.multiball.name": "多球",
|
||||
"upgrades.multiball.tooltip": "每关开始时都有 {{count}} 个球。",
|
||||
"upgrades.multiball.verbose_description": "在 \"突围 71 \"游戏中,只要你掉了球,你就输了。\n\n有了这项福利,您可以得到两个球,因此您可以承受失去一个球的代价。\n\n失去的球会在下一关重新出现。\n\n拥有一个以上的球就能获得更多特权,当然也能更快通关。",
|
||||
"upgrades.nbricks.name": "严格的样本量",
|
||||
"upgrades.nbricks.tooltip": "如果你逐个击破砖块,就能获得更多金币。",
|
||||
"upgrades.nbricks.verbose_description": "您不一定要摧毁这些砖块,但您需要击中它们。被爆炸摧毁的砖块不算数",
|
||||
"upgrades.one_more_choice.name": "额外选择",
|
||||
"upgrades.one_more_choice.tooltip": "进一步提升等级后,列表中将增加 {{lvl}} 个选项",
|
||||
"upgrades.one_more_choice.verbose_description": "每个升级菜单都将增加一个选项。 不会增加可选择的升级次数。",
|
||||
"upgrades.ottawa_treaty.name": "渥太华条约",
|
||||
"upgrades.ottawa_treaty.tooltip": "拆除一枚炸弹附近的砖头",
|
||||
"upgrades.ottawa_treaty.verbose_description": "附近的炸弹将由一个有色的路障取代。 如果你app,气球将失去应用效果,直到下台。 只有一枚炸弹可以更换.",
|
||||
"upgrades.passive_income.name": "被动收入",
|
||||
"upgrades.passive_income.tooltip": "更多硬币,但移动桨叶抓不到球或硬币",
|
||||
"upgrades.passive_income.verbose_description": "有些福利可以帮助球做你想做的事情,而不需要做任何事情。",
|
||||
"upgrades.picky_eater.name": "挑食",
|
||||
"upgrades.picky_eater.tooltip": "每击碎一块砖+{{lvl}} 连击,球颜色改变时重置",
|
||||
"upgrades.picky_eater.verbose_description": "每当您击碎一块与小球颜色相同的砖块时,您的连击次数就会增加一次。\n如果是不同颜色的砖块,球就会变成新的颜色,但连击数会重置,除非没有与球颜色相同的砖块了。\n一旦您的连击数高于最低连击数,错误颜色的砖块就会出现红色边框。\n如果您有多个球,每当其中一个球击中砖块时,它们都会转换颜色。",
|
||||
"upgrades.pierce.name": "穿孔",
|
||||
"upgrades.pierce.tooltip": "球在球拍反弹后击穿 {{count}} 块砖",
|
||||
"upgrades.pierce.verbose_description": "通常情况下,球一碰到东西就会弹起。有了这个特殊效果,它的弹跳轨迹将持续长达 3 砖块。\n\n之后,它会在第 4 块砖头上弹起,你需要触摸球拍来重置计数器。",
|
||||
"upgrades.pierce_color.name": "颜色穿刺",
|
||||
"upgrades.pierce_color.tooltip": "+ 对球颜色的砖块造成{{lvl}} 伤害",
|
||||
"upgrades.pierce_color.verbose_description": "每当小球击中一块相同颜色的砖块时,它就会毫无阻碍地穿过砖块。\n\n一旦球碰到不同颜色的砖块,它就会打破砖块,拿走砖块的颜色并反弹。\n\n如果你有坚固的砖块,小球仍有可能从相同颜色的砖块上弹起。",
|
||||
"upgrades.puck_repulse_ball.name": "软着陆",
|
||||
"upgrades.puck_repulse_ball.tooltip": "桨排斥球",
|
||||
"upgrades.puck_repulse_ball.verbose_description": "当球接近球拍时,速度会开始减慢,甚至有可能在不接触球拍的情况下反弹。",
|
||||
"upgrades.rainbow.name": "彩虹",
|
||||
"upgrades.rainbow.tooltip": "生成的硬币呈现彩虹色。",
|
||||
"upgrades.rainbow.verbose_description": "每个层次都增加了有色硬币的比例。 肤色取决于时间. ",
|
||||
"upgrades.reach.name": "自上而下",
|
||||
"upgrades.reach.tooltip": "触碰最下面一行的 N 块砖会重置连击。否则,+N 连击",
|
||||
"upgrades.reach.verbose_description": "如果只有一排砖块,或者最下面一排砖块覆盖了游戏的整个宽度,那么这个特权就不起任何作用。否则,击碎最低一排砖块会重置连击,而击碎其他砖块则会增加连击,增加的幅度为最低一排砖块的数量。\n\n最低一排将以红色标示。",
|
||||
"upgrades.respawn.name": "重生",
|
||||
"upgrades.respawn.tooltip": "{{percent}}% 的砖块会在 {{delay}}秒后重新生成。",
|
||||
"upgrades.respawn.verbose_description": "一些粒子效果会让你知道砖块会出现在哪里。",
|
||||
"upgrades.right_is_lava.name": "避免右侧",
|
||||
"upgrades.right_is_lava.tooltip": "每块砖头 +{{lvl}} 连击。如果球击中屏幕左侧,连击会重置",
|
||||
"upgrades.right_is_lava.verbose_description": "每击碎一块砖,您的连击数就会增加一个,这样您就能从接下来击碎的所有砖块中多获得一个硬币。\n\n不过,只要您的球击中右侧,您的连击数就会重置。\n\n当您的连击数上升时,右边的砖块就会变成红色,提醒您应避免击中它们。\n",
|
||||
"upgrades.sacrifice.name": "牺牲",
|
||||
"upgrades.sacrifice.tooltip": "失去生命能清除所有砖块",
|
||||
"upgrades.sacrifice.verbose_description": "这可能会让组合非常高。",
|
||||
"upgrades.sapper.name": "军士",
|
||||
"upgrades.sapper.tooltip": "第一块砖头碎了就会变成炸弹。",
|
||||
"upgrades.sapper.verbose_description": "打碎的第一块砖头不会消失,取而代之的是一块炸弹砖。在球拍上反弹小球可重新获得效果。提升该装备的等级可以让你放置更多的炸弹。",
|
||||
"upgrades.shocks.name": "减震器",
|
||||
"upgrades.shocks.tooltip": "爆炸球碰撞",
|
||||
"upgrades.shocks.verbose_description": "每当两个球相撞,它们就会交换速度,产生爆炸,并获得额外的速度将它们分开。",
|
||||
"upgrades.shunt.name": "分流器",
|
||||
"upgrades.shunt.tooltip": "在各关卡之间保持 {{percent}}%的连击率",
|
||||
"upgrades.shunt.verbose_description": "如果您也有热启动,则热启动会添加到当前组合中",
|
||||
"upgrades.side_flip.name": "右手",
|
||||
"upgrades.side_flip.tooltip": "每块砖块从右侧被击碎时,连击数+{{lvl}} ,否则-{{loss}} 。",
|
||||
"upgrades.side_flip.verbose_description": "撞击砖块的右侧可获得一次连击,但要避免撞击其左侧,因为这样会消除 2 次连击。从顶部和底部击打没有效果。",
|
||||
"upgrades.side_kick.name": "左撇子",
|
||||
"upgrades.side_kick.tooltip": "每从左侧击碎一块砖+{{lvl}} 连击,否则-{{loss}} 连击",
|
||||
"upgrades.side_kick.verbose_description": "撞击砖块的左侧可获得一次连击,但要避免撞击砖块的右侧,因为这样会消除两次连击。从顶部和底部击打没有效果。",
|
||||
"upgrades.skip_last.name": "轻松清理",
|
||||
"upgrades.skip_last.tooltip": "最后一块砖会爆炸。",
|
||||
"upgrades.skip_last.verbose_description": "您需要打破所有砖块才能进入下一关。不过,要拿到最后一块砖可能很难。\n\n提前通关会在升级时带来额外的选择。绝不漏掉砖块也非常有益。\n\n因此,如果你觉得很难打碎最后一块砖,那么多打几次就会有帮助。",
|
||||
"upgrades.slow_down.name": "球速较慢",
|
||||
"upgrades.slow_down.tooltip": "球移动更慢",
|
||||
"upgrades.slow_down.verbose_description": "球的启动速度相对较慢,但每升一级,球的启动速度就会加快一些。\n\n如果您在一个关卡中花费大量时间,球速也会加快。\n\n这项功能让您更容易掌握。\n\n每次开始时,您都可以通过在菜单中启用儿童模式来获得它。",
|
||||
"upgrades.smaller_puck.name": "较小的桨",
|
||||
"upgrades.smaller_puck.tooltip": "同时提供 +5 基础连击",
|
||||
"upgrades.smaller_puck.verbose_description": "这样一来,球拍就变小了,理论上可以让一些转角击球变得更容易,但实际上只是提高了难度。\n\n这就是为什么你还能获得硬币生成+50%的额外奖励。",
|
||||
"upgrades.soft_reset.name": "软重置",
|
||||
"upgrades.soft_reset.tooltip": "组合重置保持 {{percent}}%。",
|
||||
"upgrades.soft_reset.verbose_description": "限制组合重置的影响。",
|
||||
"upgrades.steering.name": "指导",
|
||||
"upgrades.steering.tooltip": "当粉碎机移动时,巴列车轮行驶",
|
||||
"upgrades.steering.verbose_description": "Uck点的改变直接影响到球运动的方向。 在2+级,你有一条显示你气球方向的线.",
|
||||
"upgrades.sticky_coins.name": "缩略语",
|
||||
"upgrades.sticky_coins.tooltip": "Coin same",
|
||||
"upgrades.sticky_coins.verbose_description": "在2级,他们穿着任何颜色的砖头",
|
||||
"upgrades.streak_shots.name": "连击",
|
||||
"upgrades.streak_shots.tooltip": "一次击碎许多砖块,可获得更多金币",
|
||||
"upgrades.streak_shots.verbose_description": "每击碎一块砖,你的连击次数就会增加一次。\n\n不过,只要球碰到您的球拍,连击数就会重置为默认值。\n\n一旦您的连击值超过基础值,您的球拍就会出现红色边框,提醒您用球触碰球拍会破坏您的连击。",
|
||||
"upgrades.sturdy_bricks.name": "坚固的砖块",
|
||||
"upgrades.sturdy_bricks.tooltip": "+{{lvl}} 砖块 HP,+{{percent}}破碎时产生的 % 硬币",
|
||||
"upgrades.sturdy_bricks.verbose_description": "每升一级,所有砖块都会增加一级 HP。您可以通过 \"千里眼 \"装备查看 HP 数值。获得 \"穿刺 \"装备可以增加球的伤害。该装备每升一级都会增加 50% 的金币。",
|
||||
"upgrades.superhot.name": "超级热",
|
||||
"upgrades.superhot.tooltip": "当篮子移动时,时间会移动.",
|
||||
"upgrades.superhot.verbose_description": "SUPER HOTPER SU HOTSUPER HOTSUPER HOT",
|
||||
"upgrades.telekinesis.name": "遥感",
|
||||
"upgrades.telekinesis.tooltip": "球拍位置对球有影响",
|
||||
"upgrades.telekinesis.verbose_description": "球上升时由你控制。",
|
||||
"upgrades.three_cushion.name": "三个垫子",
|
||||
"upgrades.three_cushion.tooltip": "如果你只间接击中砖瓦,则会有更多的硬币",
|
||||
"upgrades.three_cushion.verbose_description": "两侧和顶部每击中一次,连击数+1,每次球拍反弹最多+{{max}} 。\n每击中一侧,连击数都会增加一次,最多为 +3。\n 之后,直到下一次球拍反弹前都不会获得连击。\n\n当你击中砖块而没有先弹起时,连击会重置。",
|
||||
"upgrades.top_is_lava.name": "天高任鸟飞",
|
||||
"upgrades.top_is_lava.tooltip": "每块砖+{{lvl}} 连击,击中顶部后重置",
|
||||
"upgrades.top_is_lava.verbose_description": "每打破一块砖,您的连击次数就会增加一次。不过,一旦您的球击中屏幕上方,您的连击数就会重置。\n\n当您的连击数超过最低连击数时,顶部会出现一个红条,提醒您应避免撞击。",
|
||||
"upgrades.trampoline.name": "蹦床",
|
||||
"upgrades.trampoline.tooltip": "只在砖块和桨叶上弹跳可获得更多金币",
|
||||
"upgrades.trampoline.verbose_description": "罕见的不增加重置条件的组合升级之一",
|
||||
"upgrades.transparency.name": "透明度",
|
||||
"upgrades.transparency.tooltip": "+50%。 球在屏幕上看不到.",
|
||||
"upgrades.transparency.verbose_description": "球在屏幕上方变得透明。\n +{{percent}} % 硬币。 \n级别越高,球越快透明,积分奖励越多。",
|
||||
"upgrades.trickledown.name": "径流",
|
||||
"upgrades.trickledown.tooltip": "硬币出现在屏幕顶部。",
|
||||
"upgrades.trickledown.verbose_description": "它可能会帮助你存下一些硬币。 ",
|
||||
"upgrades.unbounded.name": "无界",
|
||||
"upgrades.unbounded.tooltip": "每块砖+{{lvl}} 连击,没有更多的边来保持球在游戏中,危险",
|
||||
"upgrades.unbounded.verbose_description": "我希望你们已经找到了让球保持在屏幕上的方法。击中边线的惩罚不再适用。2 级以上时,天花板也会消失。这是一项高级福利。",
|
||||
"upgrades.viscosity.name": "粘度",
|
||||
"upgrades.viscosity.tooltip": "硬币下落速度减慢",
|
||||
"upgrades.viscosity.verbose_description": "硬币通常会在重力和爆炸的作用下加速到相当高的速度。\n\n而这项功能会让它们不断减速,就像在某种粘性液体中一样。\n\n这样就能更容易地捕捉它们,并与影响硬币移动的特效完美结合。",
|
||||
"upgrades.wind.name": "风",
|
||||
"upgrades.wind.tooltip": "划桨位置产生风力",
|
||||
"upgrades.wind.verbose_description": "风力取决于球拍位置:左风吹左,右风吹右。对球和硬币都有影响。",
|
||||
"upgrades.wrap_left.name": "残割",
|
||||
"upgrades.wrap_left.tooltip": "将左边电信机排在右边",
|
||||
"upgrades.wrap_left.verbose_description": "更高层次的电子港表.",
|
||||
"upgrades.wrap_right.name": "强奸权",
|
||||
"upgrades.wrap_right.tooltip": "右侧向左边搭桥",
|
||||
"upgrades.wrap_right.verbose_description": "更高层次的电子港表.",
|
||||
"upgrades.wrap_up.name": "强奸",
|
||||
"upgrades.wrap_up.tooltip": "接上屏幕顶端将把球环绕在跳板上.",
|
||||
"upgrades.wrap_up.verbose_description": "这只得 p。 在2级,也安装了电子港口. ",
|
||||
"upgrades.yoyo.name": "溜溜球",
|
||||
"upgrades.yoyo.tooltip": "球落向球拍",
|
||||
"upgrades.yoyo.verbose_description": "它与心灵遥感相反,在球回落时对其进行控制。",
|
||||
"upgrades.zen.name": "禅宗",
|
||||
"upgrades.zen.tooltip": "每个砖块 +{{lvl}} 连击,爆炸时重置",
|
||||
"upgrades.zen.verbose_description": "毕竟,这是一款非暴力游戏。"
|
||||
"confirmRestart.no": "取消",
|
||||
"confirmRestart.text": "您即将开始一个新游戏。您确定要继续吗?",
|
||||
"confirmRestart.title": "开始新游戏?",
|
||||
"confirmRestart.yes": "重启游戏",
|
||||
"editor.editing.bigger": "1. 增加规模",
|
||||
"editor.editing.color": "彩色清单上的颜色(最高为5级)",
|
||||
"editor.editing.copied": "二级编码复印件",
|
||||
"editor.editing.copy": "复印机",
|
||||
"editor.editing.copy_help": "",
|
||||
"editor.editing.credit": "信贷和来源",
|
||||
"editor.editing.credit_prompt": "2. 查阅来文方的ur或对您的水平的解释.",
|
||||
"editor.editing.delete": "删除",
|
||||
"editor.editing.down": "冲破所有砖头",
|
||||
"editor.editing.help": "然后点了一块微薄的颜色.",
|
||||
"editor.editing.left": "将所有砖瓦冲到左边",
|
||||
"editor.editing.play": "举办",
|
||||
"editor.editing.rename": "级别名称",
|
||||
"editor.editing.rename_prompt": "请为关卡输入新名称",
|
||||
"editor.editing.right": "1. 将所有砖块清除到右边",
|
||||
"editor.editing.show_code": "显示水平",
|
||||
"editor.editing.show_code_help": "然后,你可以人工复制.",
|
||||
"editor.editing.smaller": "减少规模",
|
||||
"editor.editing.title": "编辑级别 : {{name}}",
|
||||
"editor.editing.up": "挖掘所有砖瓦",
|
||||
"editor.help": "创造习俗水平,并分享这些习俗,以纳入游戏.",
|
||||
"editor.import": "进口",
|
||||
"editor.import_instruction": "在您的级别清单中颁布进口等级代码",
|
||||
"editor.locked": "总分达到 {{min}} 即可解锁",
|
||||
"editor.new_level": "新级别",
|
||||
"editor.title": "职等",
|
||||
"gameOver.creative": "本次运行将不记录在案。",
|
||||
"gameOver.cumulative_total": "您的累计总分从 {{startTs}} 升至 {{endTs}}。",
|
||||
"gameOver.lost.summary": "您在抓到 {{score}} 枚硬币后掉了球。",
|
||||
"gameOver.lost.title": "游戏结束",
|
||||
"gameOver.stats.balls_lost": "失球",
|
||||
"gameOver.stats.bricks_broken": "碎砖",
|
||||
"gameOver.stats.bricks_per_minute": "每分钟碎砖量",
|
||||
"gameOver.stats.catch_rate": "捕获率",
|
||||
"gameOver.stats.combo_avg": "平均组合",
|
||||
"gameOver.stats.combo_max": "最大组合",
|
||||
"gameOver.stats.duration_per_level": "每级持续时间",
|
||||
"gameOver.stats.hit_rate": "命中率",
|
||||
"gameOver.stats.level_reached": "达到的水平",
|
||||
"gameOver.stats.total_score": "总分",
|
||||
"gameOver.stats.upgrades_applied": "已应用的升级",
|
||||
"gameOver.stats_intro": "下面是您的游戏统计与您的 {{count}} 最佳游戏的比较。",
|
||||
"gameOver.unlocked_perk": "已解锁升级",
|
||||
"gameOver.unlocked_perk_plural": "您刚刚解锁了 {{count}} 项特权",
|
||||
"gameOver.win.summary": "游戏结束。您藏了 {{score}} 枚金币。",
|
||||
"gameOver.win.title": "您完成了此游戏",
|
||||
"help.content": "## 目标\n\n在 7 个关卡中尽可能多地捕捉金币。\n当你打破砖块时,会出现金币。\n用你的桨捕捉它们来增加你的分数。\n你的分数显示在屏幕右上角。\n不要掉球,否则游戏结束。\n\n摧毁所有砖块后,你将可以选择一项升级。\n\n## 升级\n\n你选择的升级将有效期至游戏结束。\n有些升级可以多次选择以获得更强的效果。\n有些升级有助于瞄准,或以其他方式使游戏更容易。\n有些升级只有组合起来才有用。\n\n你每次游戏开始时都会获得一项升级。\n它的图标将作为第一关的砖块。\n你可以在设置中选择起始升级。\n\n许多升级会影响你的连击。\n\n## 连击\n\n你的“连击”是指砖块打破时产生的金币数量。\n它会显示在你的挡板(paddle)上,例如🪙4表示每块砖头会产生4个金币。\n大多数增加连击的升级都会添加重置条件。\n如果球返回挡板时没有击中任何砖头,连击也会重置。\n发生这种情况时,会显示“未命中”消息。\n\n每次都尽量瞄准砖头。\n\n## 瞄准\n\n只有球在挡板上的位置决定了它的弹跳方式。\n如果球击中挡板的正中央,它会垂直弹起。\n如果你击中一侧的次数越多,它的角度就越大。\n挡板速度和来袭角度对球弹跳后的方向没有影响。\n\n许多有助于瞄准的升级都可以解锁。\n\n## 解锁\n\n首次玩《Breakout 71》时,大多数升级和关卡都是锁定的。\n只需玩游戏并收集大量金币即可解锁升级。\n达到高分即可解锁前几关。\n后期关卡会根据玩家可选择的技能等级进行调整。\n\n借助奖牌,每关获得多次升级后,获得高分会更加容易。\n\n## 奖牌\n\n玩得好的话,你将获得额外的升级和选择:\n\n- 快速通关\n- 收集所有金币\n- 确保在桨叶弹跳之间击中目标",
|
||||
"help.help": "更多地了解游戏",
|
||||
"help.levels": "职等",
|
||||
"help.title": "帮助",
|
||||
"help.upgrades": "# 升级",
|
||||
"history.columns.score": "得分",
|
||||
"history.columns.started": "日期",
|
||||
"history.help": "查看您的 {{count}} 最佳游戏。",
|
||||
"history.include_past_versions": "显示过去的情况",
|
||||
"history.locked": "玩至少十场游戏解锁",
|
||||
"history.title": "运行历史",
|
||||
"lab.help": "尝试你想要的任何构建",
|
||||
"lab.instructions": "选择下面的升级,然后选择要玩的关卡。",
|
||||
"lab.menu_entry": "创意模式",
|
||||
"lab.play": "游乐",
|
||||
"lab.reset": "全部重置为 0",
|
||||
"lab.select_level": "选择游戏级别",
|
||||
"lab.unlocks_at": "总分 {{score}}时解锁",
|
||||
"level_up.challenges.catchRateGood.description": "Catch{gold% of coins for 金,{{sil% 用于银.",
|
||||
"level_up.challenges.catchRateGood.name": "{{caught}} 从 {{total}}中抓出的硬币",
|
||||
"level_up.challenges.earned_medal": "页: 1",
|
||||
"level_up.challenges.earned_medal_plural": "页: 1",
|
||||
"level_up.challenges.gain": "+{{choices}} 选择和+{{up}} 升级",
|
||||
"level_up.challenges.levelMisses.description": "如果你在不到{那末,就拿到了金牌。 页: 1. ",
|
||||
"level_up.challenges.levelMisses.name": "{{value}} 投篮不中",
|
||||
"level_up.challenges.levelMisses.none": "没有失火",
|
||||
"level_up.challenges.levelTime.description": "您将在 {{gold}}秒内获得金牌,在 {{silver}}秒内获得银牌。",
|
||||
"level_up.challenges.levelTime.name": "{{value}}秒播放时间",
|
||||
"level_up.challenges.no_gain": "无收益",
|
||||
"level_up.forbidden": "在这场游戏中,用上台将阻止你打上“{级”的门槛.",
|
||||
"level_up.required": "在这场游戏中,用上千字不提.",
|
||||
"level_up.title": " {{level}}/{{max}} 级已清除",
|
||||
"level_up.upgrade_perks": "页: 1 页: 1. ",
|
||||
"main_menu.donate": "您已经玩了 {{hours}} 小时",
|
||||
"main_menu.donate_help": "捐款如何?您可以在设置中隐藏此提醒。",
|
||||
"main_menu.high_score": "最高分 : {{score}}",
|
||||
"main_menu.normal": "新游戏",
|
||||
"main_menu.normal_help": "玩 7 个关卡,随机获得初始装备",
|
||||
"main_menu.settings_help": "根据自己的需求和口味定制游戏玩法",
|
||||
"main_menu.settings_title": "设置",
|
||||
"main_menu.title": "突围 71",
|
||||
"main_menu.unlocks_help": "尝试您解锁的特权和等级",
|
||||
"play.close_modale_window_tooltip": "关闭",
|
||||
"play.current_lvl": "级别 {{level}}/{{max}}",
|
||||
"play.menu_label": "菜单",
|
||||
"play.menu_tooltip": "打开主菜单",
|
||||
"play.missed_ball": "眷恋",
|
||||
"play.mobile_press_to_play": "长按此处播放",
|
||||
"play.score_tooltip": "查看您的分数、升级和更多信息",
|
||||
"play.stats.coins_catch_rate": "硬币捕获率",
|
||||
"play.stats.levelMisses": "投篮不中,一无所获",
|
||||
"play.stats.levelTime": "电平时间",
|
||||
"play.stats.levelWallBounces": "墙面反弹",
|
||||
"score_panel.close_to_unlock": "下一级解锁 :",
|
||||
"score_panel.get_upgrades_to_unlock": "获得 {{missingUpgrades}} 并获得 {{points}} 更多分数,即可解锁\"{{level}}\"关卡。\"",
|
||||
"score_panel.score_to_unlock": "获得 {{points}} 更多分数,解锁\"{{level}}\"关卡\"",
|
||||
"score_panel.title": "{{score}} 点, {{level}}级/{{max}} ",
|
||||
"score_panel.upcoming_levels": "即将到来的级别 :",
|
||||
"score_panel.upgrade_point_count": "您已积累了 {{count}} 个升级点数。",
|
||||
"score_panel.upgrades_picked": "在本游戏中挑选的升级运行:",
|
||||
"settings.autoplay": "自动游戏",
|
||||
"settings.autoplay_help": "1. 开始举行随机升级和计算机控制的篮子会议",
|
||||
"settings.basic": "基本图形",
|
||||
"settings.basic_help": "提高业绩.",
|
||||
"settings.colorful_coins": "有色人种",
|
||||
"settings.colorful_coins_help": "Coin的颜色总是暗淡",
|
||||
"settings.contrast": "高避孕率",
|
||||
"settings.contrast_help": "更有颜色和黑暗",
|
||||
"settings.donation_reminder": "提醒我捐赠",
|
||||
"settings.donation_reminder_help": "见主要菜单中的时间和捐助联系",
|
||||
"settings.download_save_file": "下载计分和静态",
|
||||
"settings.download_save_file_help": "A. 获取储蓄档案",
|
||||
"settings.extra_bright": "2. 亮 bright",
|
||||
"settings.extra_bright_help": "提高 around和砖面的体积.",
|
||||
"settings.fullscreen": "全面筛选",
|
||||
"settings.fullscreen_help": "游戏在开始之前将尝试进行充分的筛选",
|
||||
"settings.kid": "儿童模式",
|
||||
"settings.kid_help": "气球开始速度缓慢",
|
||||
"settings.language": "语言",
|
||||
"settings.language_help": "选择游戏的语言",
|
||||
"settings.level_unlocks_hints": "Level锁级",
|
||||
"settings.level_unlocks_hints_help": "帮助你抓住右 per,打破僵局",
|
||||
"settings.load_save_file": "Load Save file",
|
||||
"settings.load_save_file_help": "选取贵装置上的储蓄档案",
|
||||
"settings.max_coins": " 页: 1",
|
||||
"settings.max_coins_help": "仅计算,对分数无影响",
|
||||
"settings.mobile": "流动模式",
|
||||
"settings.mobile_help": "在桨叶下方留出空间。",
|
||||
"settings.pointer_lock": "Mouse Pointer lock",
|
||||
"settings.pointer_lock_help": "闭锁并隐藏着 mo子.",
|
||||
"settings.precise_lighting": "预想照明",
|
||||
"settings.precise_lighting_help": "用于背景照明效果的小型电网",
|
||||
"settings.probabilistic_lighting": "愿景的持久性",
|
||||
"settings.probabilistic_lighting_help": "如果150多只硬币,根据前几条框架重新使用一些镜子,提高性能",
|
||||
"settings.record": "纪录游戏录像",
|
||||
"settings.record_download": "下载视频 ({{size}} MB)",
|
||||
"settings.record_help": "每一层次的录像.",
|
||||
"settings.reset": "猎物",
|
||||
"settings.reset_cancel": "无",
|
||||
"settings.reset_confirm": "是",
|
||||
"settings.reset_help": "清除高分、游戏时间和统计数据",
|
||||
"settings.reset_instruction": "你会失去你在游戏中取得的所有进展,你们是否肯定?",
|
||||
"settings.save_file_error": "卸载储蓄档案",
|
||||
"settings.save_file_loaded": "Save fileloaded",
|
||||
"settings.save_file_loaded_help": "现在该机将重载适用你的节省费用",
|
||||
"settings.save_file_loaded_ok": "Ok",
|
||||
"settings.show_fps": "FPS 反对",
|
||||
"settings.show_fps_help": "监测器具的性能",
|
||||
"settings.show_stats": "显示实时状况",
|
||||
"settings.show_stats_help": "时间、时间",
|
||||
"settings.smooth_lighting": "灯光",
|
||||
"settings.smooth_lighting_help": "减少背景影响,使其看上去不太平方。 增加滞后.",
|
||||
"settings.sounds": "猎物",
|
||||
"settings.sounds_help": "Bee、 b和 br",
|
||||
"settings.stress_test": "压力测试",
|
||||
"settings.stress_test_help": "开始一场由机器人控制的游戏,有相当多的硬币,以测试你的装置的性能限制.",
|
||||
"settings.suggestions.applied": "运用业绩建议!",
|
||||
"settings.suggestions.basic_mode": "建议:改进业绩的基本模式.",
|
||||
"settings.suggestions.record": "建议:为改进业绩制作录音录像.",
|
||||
"settings.suggestions.reduce_brightness": "建议:减少公顷面积,以改善业绩. ",
|
||||
"settings.suggestions.reduce_coins": "建议:将屏幕上的硬币上限设置为 {{max}},以提高性能。",
|
||||
"settings.suggestions.simpler_lights": "建议:简化计算,以改进业绩. ",
|
||||
"settings.touch_delayed_start": "流动时间推迟开始",
|
||||
"settings.touch_delayed_start_help": "3,2,1,9",
|
||||
"starting_perks.checked": "当你开始新的游戏时,将给你一个ks子。 Click a perk to prevent it. ",
|
||||
"starting_perks.help": "选择可能的开端升级",
|
||||
"starting_perks.random": "所有福利均已取消,选择是任意的.",
|
||||
"starting_perks.title": "起点",
|
||||
"starting_perks.unchecked": "下面的频率不是作为起点,但可以点击,在集合中添加. ",
|
||||
"unlocks.category.advanced": "# 高级升级\n\n这些通常并不十分有用,但如果加上右 com升,它们就会变得非常强大. ",
|
||||
"unlocks.category.beginner": "# 自助升级\n\n这些升级对开端人非常有益,有助于你更长时间地玩弄,使球面更小。\n.\n",
|
||||
"unlocks.category.combo": "# Combo升级\n\n这些升级有助于逐步增加 com子,但也增加了bo子的复发条件。 有一种好的想法,会增加风险和回报.",
|
||||
"unlocks.category.combo_boost": "# Combo助推器升级\n\n这些升级增加了bo或bo乘数,而没有增加重新设定的条件. ",
|
||||
"unlocks.category.simple": "# 助手升级\n\n这些升级在几乎所有建筑都是有益的。\n.\n",
|
||||
"unlocks.greyed_out_help": "灰色部分的升级可以通过提高总分来解锁。每次在游戏中得分,总分都会增加。",
|
||||
"unlocks.intro": "您的总分是 {{ts}}。以下是游戏提供的所有升级和关卡。 点击下面的升级或关卡即可开始测试游戏。",
|
||||
"unlocks.just_unlocked": "等级已解锁",
|
||||
"unlocks.just_unlocked_plural": "您刚刚解锁了 {{count}} 个关卡",
|
||||
"unlocks.level": "您解锁了 {{out_of}}关中的 {{unlocked}} 关",
|
||||
"unlocks.level_description": "一个有 {{bricks}} 块砖、 {{colors}} 种颜色和 {{bombs}} 个炸弹的 {{size}}x{{size}} 关卡。",
|
||||
"unlocks.levels": "无锁定级",
|
||||
"unlocks.minScore": "在运行中达到{{minScore}} 美元即可解锁。",
|
||||
"unlocks.minScoreWithPerks": "在有 {{required}} 但没有 {{forbidden}} 解锁的情况下,达到{{minScore}} 美元。",
|
||||
"unlocks.minTotalScore": "累计共计{{score}}美元",
|
||||
"unlocks.reached": "你的最好成绩是 {{reached}}。",
|
||||
"unlocks.title_upgrades": "您解锁了 {{out_of}}中的 {{unlocked}} 项升级",
|
||||
"unlocks.try": "提 出",
|
||||
"unlocks.upgrades": "内陆升级",
|
||||
"unlocks.use": "用途",
|
||||
"upgrades.addiction.name": "成瘾",
|
||||
"upgrades.addiction.tooltip": "+{{lvl}} 连击/砖块,击碎砖块后连击重置 {{delay}}秒。",
|
||||
"upgrades.addiction.verbose_description": "倒计时只在打碎每个关卡的第一块砖后开始。一旦所有砖块都被摧毁,倒计时就会停止。",
|
||||
"upgrades.asceticism.name": "禁欲主义",
|
||||
"upgrades.asceticism.tooltip": "+{{combo}} 连击/砖块,- {{combo}} 接住硬币",
|
||||
"upgrades.asceticism.verbose_description": "在您的组合攀升时,您需要将金币存放在某个地方。",
|
||||
"upgrades.ball_attract_ball.name": "重力",
|
||||
"upgrades.ball_attract_ball.tooltip": "球吸引球",
|
||||
"upgrades.ball_attract_ball.verbose_description": "距离超过 \"游戏区域宽度的 3/4 \"的球将开始相互吸引。\n\n相距最远时,吸引力更强。\n\n彩虹粒子会飞起,象征着吸引力。只有当您已经拥有一个以上的球时,才会获得此福利。",
|
||||
"upgrades.ball_attracts_coins.name": "球吸引硬币",
|
||||
"upgrades.ball_attracts_coins.tooltip": "硬币跟随最近的球,下落速度较慢",
|
||||
"upgrades.ball_attracts_coins.verbose_description": "如果将它与 \"染色剂 \"和 \"幽灵硬币 \"结合起来,就可以在球周围 \"涂满 \"硬币。它还可以代替硬币磁铁。",
|
||||
"upgrades.ball_repulse_ball.name": "个人空间",
|
||||
"upgrades.ball_repulse_ball.tooltip": "球击退球",
|
||||
"upgrades.ball_repulse_ball.verbose_description": "距离小于四分之一屏幕宽度的球将开始相互排斥。如果彼此距离较近,斥力会更大。粒子会喷射而出,象征着这种力量的作用。只有当你已经拥有一个以上的小球时,才会获得此福利。",
|
||||
"upgrades.base_combo.name": "坚实的基础",
|
||||
"upgrades.base_combo.tooltip": "连击从 {{coins}} 开始,而不是从 1 开始。",
|
||||
"upgrades.base_combo.verbose_description": "在关卡开始时,您的连击数通常从 1 开始,当您在没有击中任何东西的情况下四处弹跳时,连击数会重置为 1。有了这个装备,连击开始时会高出 3 点,因此每块砖至少能得到 4 个金币。每当你的连击重置时,它就会回到 4 而不是 1。你的小球会闪烁一下,表示连击数高于 1。",
|
||||
"upgrades.bigger_explosions.name": "Kaboom",
|
||||
"upgrades.bigger_explosions.tooltip": "更大的爆炸",
|
||||
"upgrades.bigger_explosions.verbose_description": "默认爆炸清除的是 3x3 的正方形,而这个爆炸则变成了 5x5 的正方形,对硬币的冲击力也明显增强。每次爆炸后屏幕都会闪烁(基本模式除外)",
|
||||
"upgrades.bigger_puck.name": "更大的桨",
|
||||
"upgrades.bigger_puck.tooltip": "轻松捕捉更多硬币",
|
||||
"upgrades.bigger_puck.verbose_description": "球拍越大,就越容易不失误,也就越容易抓到更多的硬币,还能精确地调整反弹的角度(球的角度只取决于它击中球拍的位置)。",
|
||||
"upgrades.bricks_attract_ball.name": "球吸引球",
|
||||
"upgrades.bricks_attract_ball.tooltip": "标上附近的砖瓦",
|
||||
"upgrades.bricks_attract_ball.verbose_description": "球会飞向第一个击中的 {{count}} 砖块。级别越高,效果越强。效果停止前能击中的砖块数量也更多。当球击中球拍时,效果重新恢复。",
|
||||
"upgrades.bricks_attract_coins.name": "B. 贿赂吸引硬币",
|
||||
"upgrades.bricks_attract_coins.tooltip": "帮助他们留在那里",
|
||||
"upgrades.bricks_attract_coins.verbose_description": "",
|
||||
"upgrades.buoy.name": "Buoy",
|
||||
"upgrades.buoy.tooltip": "硬币在底线上漂浮 {{duration}} 秒。",
|
||||
"upgrades.buoy.verbose_description": "在流动模式中,效果最为明显",
|
||||
"upgrades.chill.name": "Chill",
|
||||
"upgrades.chill.tooltip": "升级无限制.",
|
||||
"upgrades.chill.verbose_description": "气球也将加快速度. ",
|
||||
"upgrades.clairvoyant.name": "千里眼",
|
||||
"upgrades.clairvoyant.tooltip": "查看即将到来的关卡、砖块 HP 和球的方向",
|
||||
"upgrades.clairvoyant.verbose_description": "帮助你选择正确的升级方式,了解坚固砖块的作用。第 2 级和第 3 级将带来更多有用性存疑的知识(可在循环模式中达到)",
|
||||
"upgrades.coin_magnet.name": "硬币磁铁",
|
||||
"upgrades.coin_magnet.tooltip": "桨吸引硬币",
|
||||
"upgrades.coin_magnet.verbose_description": "将硬币导向桨叶。如果硬币已经靠近桨叶,效果会更明显。",
|
||||
"upgrades.compound_interest.name": "复利",
|
||||
"upgrades.compound_interest.tooltip": "每击碎一块砖+{{lvl}} 连击,丢失硬币时重置",
|
||||
"upgrades.compound_interest.verbose_description": "每打破一块砖,您的连击数就会增加一个,每打破一块砖,就会产生越来越多的硬币。\n不过,一定要用球拍接住每一枚硬币,因为任何丢失的硬币都会重置您的连击数。\n一旦您的连击数超过最低连击数,游戏区域的底部就会出现一条红线,提醒您硬币不能放在那里。",
|
||||
"upgrades.concave_puck.name": "凹面桨",
|
||||
"upgrades.concave_puck.tooltip": "提高垂直瞄准精度",
|
||||
"upgrades.concave_puck.verbose_description": "球在关卡开始时直线上升,反弹角度较小。",
|
||||
"upgrades.corner_shot.name": "角球射门",
|
||||
"upgrades.corner_shot.tooltip": "让您的桨叶与屏幕边界重叠",
|
||||
"upgrades.corner_shot.verbose_description": "有助于在拐角处瞄准。更高的级别可以让你走得更远。",
|
||||
"upgrades.double_or_nothing.name": "加倍或不加倍",
|
||||
"upgrades.double_or_nothing.tooltip": "连击爬升速度 {{multiplier}} 倍,但每次重置都会损失 {{percent}}%的分数。",
|
||||
"upgrades.double_or_nothing.verbose_description": "com只重开 counts子,而 your子在最小的范围之内",
|
||||
"upgrades.etherealcoins.name": "太空硬币",
|
||||
"upgrades.etherealcoins.tooltip": "硬币不再受重力影响",
|
||||
"upgrades.etherealcoins.verbose_description": "co将保持其速度,即便是几次放弃,也不会受到严重的影响.",
|
||||
"upgrades.extra_levels.name": "再过 5 分钟",
|
||||
"upgrades.extra_levels.tooltip": "玩 {{count}} 关,而不是7关",
|
||||
"upgrades.extra_levels.verbose_description": "默认游戏最多可持续 7 个关卡,之后游戏结束。\n\n每升一级就能提高一级。最后一关往往是你得分最多的关卡,因此差别会非常大。",
|
||||
"upgrades.extra_life.name": "额外生活",
|
||||
"upgrades.extra_life.tooltip": "球会在底线反弹一次,然后就会丢失。",
|
||||
"upgrades.extra_life.verbose_description": "通常情况下,您只有一个球,一旦掉落,游戏就结束了。\n\n这项功能在屏幕下方增加了一个白色条,可以保存一个球,并在保存过程中断开。\n\n每当有一个球弹到屏幕底部,你就会失去一级特权。",
|
||||
"upgrades.forgiving.name": "宽容",
|
||||
"upgrades.forgiving.tooltip": "缺少休息时间会逐渐减少连击次数,而不是一次性减少。",
|
||||
"upgrades.forgiving.verbose_description": "每级的第一次失误是免费的,然后是连击的 10%,接着是 20%。",
|
||||
"upgrades.fountain_toss.name": "喷泉抛掷",
|
||||
"upgrades.fountain_toss.tooltip": "当你错过一些硬币时,可以获得一些连击。",
|
||||
"upgrades.fountain_toss.verbose_description": "当您错过一枚硬币且您的连击低于 {{max}}时,您的连击概率为 {{lvl}}/连击增长 1。/连击数增加 1。",
|
||||
"upgrades.ghost_coins.name": "幽灵硬币",
|
||||
"upgrades.ghost_coins.tooltip": "硬币慢慢穿过砖块",
|
||||
"upgrades.ghost_coins.verbose_description": "这不是一个错误,而是一个功能! 硬币穿过砖块的速度很慢。级别越高,速度越快。",
|
||||
"upgrades.golden_goose.name": "金 go",
|
||||
"upgrades.golden_goose.tooltip": "击中砖块后,金币会传送到球上",
|
||||
"upgrades.golden_goose.verbose_description": "每当一个硬币击中一个砖头时,与最接近的球团相交的电信站。 在2级,在一旁被点击后,有线搭桥.",
|
||||
"upgrades.happy_family.name": "幸福家庭",
|
||||
"upgrades.happy_family.tooltip": "如果你把所有球都 keep在游戏中,则会有更多的表象. ",
|
||||
"upgrades.happy_family.verbose_description": "球拍反弹时,每多一个球,连击数+1。丢球时,连击重置。 只有高于 1 的球才会产生连击。",
|
||||
"upgrades.helium.name": "氦气",
|
||||
"upgrades.helium.tooltip": "球拍左右重力受限",
|
||||
"upgrades.helium.verbose_description": "这会影响硬币,让它们浮起来,直到您准备好拾取它们。",
|
||||
"upgrades.hot_start.name": "热启动",
|
||||
"upgrades.hot_start.tooltip": "从连击 {{start}}开始,-每秒{{loss}} 次连击",
|
||||
"upgrades.hot_start.verbose_description": "在每级开始时,你的连击会从 +30 点开始,但之后每秒会减少一点。该效果可与其他特殊效果叠加。",
|
||||
"upgrades.implosions.name": "爆破",
|
||||
"upgrades.implosions.tooltip": "爆炸将硬币吸入而不是炸出",
|
||||
"upgrades.implosions.verbose_description": "爆炸力是反向作用的。更高的楼层起到 \"更大爆炸 \"的作用",
|
||||
"upgrades.left_is_lava.name": "避免左侧",
|
||||
"upgrades.left_is_lava.tooltip": "每击碎一块砖块可获得 +{{lvl}} 连击。如果球击中屏幕左侧,连击会重置",
|
||||
"upgrades.left_is_lava.verbose_description": "每击碎一块砖,您的连击数就会增加一个,这样您就能从接下来击碎的所有砖块中多获得一个硬币。\n\n不过,一旦您的球击中左边的砖块,您的连击数就会重置。\n\n当您的连击数上升时,左侧的砖块就会变成红色,提醒您应避免击中它们。\n",
|
||||
"upgrades.limitless.name": "无限",
|
||||
"upgrades.limitless.tooltip": "将所有升级的最高等级提高 {{lvl}} ",
|
||||
"upgrades.limitless.verbose_description": "选择该装备还能将自己的上限提高一个,让你再次选择。",
|
||||
"upgrades.metamorphosis.name": "变形记",
|
||||
"upgrades.metamorphosis.tooltip": "每枚硬币可以给 {{lvl}} 块砖染上它的颜色",
|
||||
"upgrades.metamorphosis.verbose_description": "有了这项功能,硬币就会变成它们所来自的砖块的颜色,并会给它们接触到的第一块砖块染上相同的颜色。\n\n硬币的生成速度与打碎它们的球的速度相同,这意味着你可以稍微瞄准一下你想要 \"上色 \"的砖块的方向。",
|
||||
"upgrades.minefield.name": "雷区",
|
||||
"upgrades.minefield.tooltip": "屏幕上每块炸弹砖 +{{lvl}} 连击",
|
||||
"upgrades.minefield.verbose_description": "放置砖块时,连击加成+lvl;摧毁砖块时,连击加成-lvl,并通过砖块数量乘以 lvl 来提升基础连击。",
|
||||
"upgrades.multiball.name": "多球",
|
||||
"upgrades.multiball.tooltip": "每关开始时都有 {{count}} 个球。",
|
||||
"upgrades.multiball.verbose_description": "在 \"突围 71 \"游戏中,只要你掉了球,你就输了。\n\n有了这项福利,您可以得到两个球,因此您可以承受失去一个球的代价。\n\n失去的球会在下一关重新出现。\n\n拥有一个以上的球就能获得更多特权,当然也能更快通关。",
|
||||
"upgrades.nbricks.name": "严格的样本量",
|
||||
"upgrades.nbricks.tooltip": "如果你逐个击破砖块,就能获得更多金币。",
|
||||
"upgrades.nbricks.verbose_description": "您不一定要摧毁这些砖块,但您需要击中它们。被爆炸摧毁的砖块不算数",
|
||||
"upgrades.one_more_choice.name": "额外选择",
|
||||
"upgrades.one_more_choice.tooltip": "进一步提升等级后,列表中将增加 {{lvl}} 个选项",
|
||||
"upgrades.one_more_choice.verbose_description": "每个升级菜单都将增加一个选项。 不会增加可选择的升级次数。",
|
||||
"upgrades.ottawa_treaty.name": "渥太华条约",
|
||||
"upgrades.ottawa_treaty.tooltip": "拆除一枚炸弹附近的砖头",
|
||||
"upgrades.ottawa_treaty.verbose_description": "附近的炸弹将由一个有色的路障取代。 如果你app,气球将失去应用效果,直到下台。 只有一枚炸弹可以更换.",
|
||||
"upgrades.passive_income.name": "被动收入",
|
||||
"upgrades.passive_income.tooltip": "更多硬币,但移动桨叶抓不到球或硬币",
|
||||
"upgrades.passive_income.verbose_description": "有些福利可以帮助球做你想做的事情,而不需要做任何事情。",
|
||||
"upgrades.picky_eater.name": "挑食",
|
||||
"upgrades.picky_eater.tooltip": "每击碎一块砖+{{lvl}} 连击,球颜色改变时重置",
|
||||
"upgrades.picky_eater.verbose_description": "每当您击碎一块与小球颜色相同的砖块时,您的连击次数就会增加一次。\n如果是不同颜色的砖块,球就会变成新的颜色,但连击数会重置,除非没有与球颜色相同的砖块了。\n一旦您的连击数高于最低连击数,错误颜色的砖块就会出现红色边框。\n如果您有多个球,每当其中一个球击中砖块时,它们都会转换颜色。",
|
||||
"upgrades.pierce.name": "穿孔",
|
||||
"upgrades.pierce.tooltip": "球在球拍反弹后击穿 {{count}} 块砖",
|
||||
"upgrades.pierce.verbose_description": "通常情况下,球一碰到东西就会弹起。有了这个特殊效果,它的弹跳轨迹将持续长达 3 砖块。\n\n之后,它会在第 4 块砖头上弹起,你需要触摸球拍来重置计数器。",
|
||||
"upgrades.pierce_color.name": "颜色穿刺",
|
||||
"upgrades.pierce_color.tooltip": "+ 对球颜色的砖块造成{{lvl}} 伤害",
|
||||
"upgrades.pierce_color.verbose_description": "每当小球击中一块相同颜色的砖块时,它就会毫无阻碍地穿过砖块。\n\n一旦球碰到不同颜色的砖块,它就会打破砖块,拿走砖块的颜色并反弹。\n\n如果你有坚固的砖块,小球仍有可能从相同颜色的砖块上弹起。",
|
||||
"upgrades.puck_repulse_ball.name": "软着陆",
|
||||
"upgrades.puck_repulse_ball.tooltip": "桨排斥球",
|
||||
"upgrades.puck_repulse_ball.verbose_description": "当球接近球拍时,速度会开始减慢,甚至有可能在不接触球拍的情况下反弹。",
|
||||
"upgrades.rainbow.name": "彩虹",
|
||||
"upgrades.rainbow.tooltip": "生成的硬币呈现彩虹色。",
|
||||
"upgrades.rainbow.verbose_description": "每个层次都增加了有色硬币的比例。 肤色取决于时间. ",
|
||||
"upgrades.reach.name": "自上而下",
|
||||
"upgrades.reach.tooltip": "触碰最下面一行的 N 块砖会重置连击。否则,+N 连击",
|
||||
"upgrades.reach.verbose_description": "如果只有一排砖块,或者最下面一排砖块覆盖了游戏的整个宽度,那么这个特权就不起任何作用。否则,击碎最低一排砖块会重置连击,而击碎其他砖块则会增加连击,增加的幅度为最低一排砖块的数量。\n\n最低一排将以红色标示。",
|
||||
"upgrades.respawn.name": "重生",
|
||||
"upgrades.respawn.tooltip": "{{percent}}% 的砖块会在 {{delay}}秒后重新生成。",
|
||||
"upgrades.respawn.verbose_description": "一些粒子效果会让你知道砖块会出现在哪里。",
|
||||
"upgrades.right_is_lava.name": "避免右侧",
|
||||
"upgrades.right_is_lava.tooltip": "每块砖头 +{{lvl}} 连击。如果球击中屏幕左侧,连击会重置",
|
||||
"upgrades.right_is_lava.verbose_description": "每击碎一块砖,您的连击数就会增加一个,这样您就能从接下来击碎的所有砖块中多获得一个硬币。\n\n不过,只要您的球击中右侧,您的连击数就会重置。\n\n当您的连击数上升时,右边的砖块就会变成红色,提醒您应避免击中它们。\n",
|
||||
"upgrades.sacrifice.name": "牺牲",
|
||||
"upgrades.sacrifice.tooltip": "失去生命能清除所有砖块",
|
||||
"upgrades.sacrifice.verbose_description": "这可能会让组合非常高。",
|
||||
"upgrades.sapper.name": "军士",
|
||||
"upgrades.sapper.tooltip": "第一块砖头碎了就会变成炸弹。",
|
||||
"upgrades.sapper.verbose_description": "打碎的第一块砖头不会消失,取而代之的是一块炸弹砖。在球拍上反弹小球可重新获得效果。提升该装备的等级可以让你放置更多的炸弹。",
|
||||
"upgrades.shocks.name": "减震器",
|
||||
"upgrades.shocks.tooltip": "爆炸球碰撞",
|
||||
"upgrades.shocks.verbose_description": "每当两个球相撞,它们就会交换速度,产生爆炸,并获得额外的速度将它们分开。",
|
||||
"upgrades.shunt.name": "分流器",
|
||||
"upgrades.shunt.tooltip": "在各关卡之间保持 {{percent}}%的连击率",
|
||||
"upgrades.shunt.verbose_description": "如果您也有热启动,则热启动会添加到当前组合中",
|
||||
"upgrades.side_flip.name": "右手",
|
||||
"upgrades.side_flip.tooltip": "每块砖块从右侧被击碎时,连击数+{{lvl}} ,否则-{{loss}} 。",
|
||||
"upgrades.side_flip.verbose_description": "撞击砖块的右侧可获得一次连击,但要避免撞击其左侧,因为这样会消除 2 次连击。从顶部和底部击打没有效果。",
|
||||
"upgrades.side_kick.name": "左撇子",
|
||||
"upgrades.side_kick.tooltip": "每从左侧击碎一块砖+{{lvl}} 连击,否则-{{loss}} 连击",
|
||||
"upgrades.side_kick.verbose_description": "撞击砖块的左侧可获得一次连击,但要避免撞击砖块的右侧,因为这样会消除两次连击。从顶部和底部击打没有效果。",
|
||||
"upgrades.skip_last.name": "轻松清理",
|
||||
"upgrades.skip_last.tooltip": "最后一块砖会爆炸。",
|
||||
"upgrades.skip_last.verbose_description": "您需要打破所有砖块才能进入下一关。不过,要拿到最后一块砖可能很难。\n\n提前通关会在升级时带来额外的选择。绝不漏掉砖块也非常有益。\n\n因此,如果你觉得很难打碎最后一块砖,那么多打几次就会有帮助。",
|
||||
"upgrades.slow_down.name": "球速较慢",
|
||||
"upgrades.slow_down.tooltip": "球移动更慢",
|
||||
"upgrades.slow_down.verbose_description": "球的启动速度相对较慢,但每升一级,球的启动速度就会加快一些。\n\n如果您在一个关卡中花费大量时间,球速也会加快。\n\n这项功能让您更容易掌握。\n\n每次开始时,您都可以通过在菜单中启用儿童模式来获得它。",
|
||||
"upgrades.smaller_puck.name": "较小的桨",
|
||||
"upgrades.smaller_puck.tooltip": "同时提供 +5 基础连击",
|
||||
"upgrades.smaller_puck.verbose_description": "这样一来,球拍就变小了,理论上可以让一些转角击球变得更容易,但实际上只是提高了难度。\n\n这就是为什么你还能获得硬币生成+50%的额外奖励。",
|
||||
"upgrades.soft_reset.name": "软重置",
|
||||
"upgrades.soft_reset.tooltip": "组合重置保持 {{percent}}%。",
|
||||
"upgrades.soft_reset.verbose_description": "限制组合重置的影响。",
|
||||
"upgrades.steering.name": "指导",
|
||||
"upgrades.steering.tooltip": "当粉碎机移动时,巴列车轮行驶",
|
||||
"upgrades.steering.verbose_description": "Uck点的改变直接影响到球运动的方向。 在2+级,你有一条显示你气球方向的线.",
|
||||
"upgrades.sticky_coins.name": "缩略语",
|
||||
"upgrades.sticky_coins.tooltip": "Coin same",
|
||||
"upgrades.sticky_coins.verbose_description": "在2级,他们穿着任何颜色的砖头",
|
||||
"upgrades.streak_shots.name": "连击",
|
||||
"upgrades.streak_shots.tooltip": "一次击碎许多砖块,可获得更多金币",
|
||||
"upgrades.streak_shots.verbose_description": "每击碎一块砖,你的连击次数就会增加一次。\n\n不过,只要球碰到您的球拍,连击数就会重置为默认值。\n\n一旦您的连击值超过基础值,您的球拍就会出现红色边框,提醒您用球触碰球拍会破坏您的连击。",
|
||||
"upgrades.sturdy_bricks.name": "坚固的砖块",
|
||||
"upgrades.sturdy_bricks.tooltip": "+{{lvl}} 砖块 HP,+{{percent}}破碎时产生的 % 硬币",
|
||||
"upgrades.sturdy_bricks.verbose_description": "每升一级,所有砖块都会增加一级 HP。您可以通过 \"千里眼 \"装备查看 HP 数值。获得 \"穿刺 \"装备可以增加球的伤害。该装备每升一级都会增加 50% 的金币。",
|
||||
"upgrades.superhot.name": "超级热",
|
||||
"upgrades.superhot.tooltip": "当篮子移动时,时间会移动.",
|
||||
"upgrades.superhot.verbose_description": "SUPER HOTPER SU HOTSUPER HOTSUPER HOT",
|
||||
"upgrades.telekinesis.name": "遥感",
|
||||
"upgrades.telekinesis.tooltip": "球拍位置对球有影响",
|
||||
"upgrades.telekinesis.verbose_description": "球上升时由你控制。",
|
||||
"upgrades.three_cushion.name": "三个垫子",
|
||||
"upgrades.three_cushion.tooltip": "如果你只间接击中砖瓦,则会有更多的硬币",
|
||||
"upgrades.three_cushion.verbose_description": "两侧和顶部每击中一次,连击数+1,每次球拍反弹最多+{{max}} 。\n每击中一侧,连击数都会增加一次,最多为 +3。\n 之后,直到下一次球拍反弹前都不会获得连击。\n\n当你击中砖块而没有先弹起时,连击会重置。",
|
||||
"upgrades.top_is_lava.name": "天高任鸟飞",
|
||||
"upgrades.top_is_lava.tooltip": "每块砖+{{lvl}} 连击,击中顶部后重置",
|
||||
"upgrades.top_is_lava.verbose_description": "每打破一块砖,您的连击次数就会增加一次。不过,一旦您的球击中屏幕上方,您的连击数就会重置。\n\n当您的连击数超过最低连击数时,顶部会出现一个红条,提醒您应避免撞击。",
|
||||
"upgrades.trampoline.name": "蹦床",
|
||||
"upgrades.trampoline.tooltip": "只在砖块和桨叶上弹跳可获得更多金币",
|
||||
"upgrades.trampoline.verbose_description": "罕见的不增加重置条件的组合升级之一",
|
||||
"upgrades.transparency.name": "透明度",
|
||||
"upgrades.transparency.tooltip": "+50%。 球在屏幕上看不到.",
|
||||
"upgrades.transparency.verbose_description": "球在屏幕上方变得透明。\n +{{percent}} % 硬币。 \n级别越高,球越快透明,积分奖励越多。",
|
||||
"upgrades.trickledown.name": "径流",
|
||||
"upgrades.trickledown.tooltip": "硬币出现在屏幕顶部。",
|
||||
"upgrades.trickledown.verbose_description": "它可能会帮助你存下一些硬币。 ",
|
||||
"upgrades.unbounded.name": "无界",
|
||||
"upgrades.unbounded.tooltip": "每块砖+{{lvl}} 连击,没有更多的边来保持球在游戏中,危险",
|
||||
"upgrades.unbounded.verbose_description": "我希望你们已经找到了让球保持在屏幕上的方法。击中边线的惩罚不再适用。2 级以上时,天花板也会消失。这是一项高级福利。",
|
||||
"upgrades.viscosity.name": "粘度",
|
||||
"upgrades.viscosity.tooltip": "硬币下落速度减慢",
|
||||
"upgrades.viscosity.verbose_description": "硬币通常会在重力和爆炸的作用下加速到相当高的速度。\n\n而这项功能会让它们不断减速,就像在某种粘性液体中一样。\n\n这样就能更容易地捕捉它们,并与影响硬币移动的特效完美结合。",
|
||||
"upgrades.wind.name": "风",
|
||||
"upgrades.wind.tooltip": "划桨位置产生风力",
|
||||
"upgrades.wind.verbose_description": "风力取决于球拍位置:左风吹左,右风吹右。对球和硬币都有影响。",
|
||||
"upgrades.wrap_left.name": "残割",
|
||||
"upgrades.wrap_left.tooltip": "将左边电信机排在右边",
|
||||
"upgrades.wrap_left.verbose_description": "更高层次的电子港表.",
|
||||
"upgrades.wrap_right.name": "强奸权",
|
||||
"upgrades.wrap_right.tooltip": "右侧向左边搭桥",
|
||||
"upgrades.wrap_right.verbose_description": "更高层次的电子港表.",
|
||||
"upgrades.wrap_up.name": "强奸",
|
||||
"upgrades.wrap_up.tooltip": "接上屏幕顶端将把球环绕在跳板上.",
|
||||
"upgrades.wrap_up.verbose_description": "这只得 p。 在2级,也安装了电子港口. ",
|
||||
"upgrades.yoyo.name": "溜溜球",
|
||||
"upgrades.yoyo.tooltip": "球落向球拍",
|
||||
"upgrades.yoyo.verbose_description": "它与心灵遥感相反,在球回落时对其进行控制。",
|
||||
"upgrades.zen.name": "禅宗",
|
||||
"upgrades.zen.tooltip": "每个砖块 +{{lvl}} 连击,爆炸时重置",
|
||||
"upgrades.zen.verbose_description": "毕竟,这是一款非暴力游戏。"
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue