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Changelog update
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Readme.md
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Readme.md
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@ -35,13 +35,11 @@ already maxed out.
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- [jaceys] A visual indication of whether a ball has hit a brick this serve
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- Top down /reach: punishing now, maybe only reset if you hit the lowest populate row of the level, if it's not a full width row
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# Todo before next release
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# 29 march 2025
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# Next
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- disabled auto-release on fdroid of every web version, as there's a big delay and bugs woudl stay for a long time
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- [jaceys] Counters for coins lost, misses, and boundary bounces, as well as a timer.
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- added a white border around all coins, to make dark ones visible on dark bg
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- Removed all previous loop only hazards
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@ -66,13 +64,20 @@ already maxed out.
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- shocks lvl 2+ make bigger explosions
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- Make fullscreen an option and turn it back on when playing
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- Made the "combo lost" text last 500ms instead of the pointless 150ms
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# 28 march 2025
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- loop : added red/blue coins (red kill you, blue freeze puck) (removed later)
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- added more hazard that were then removed
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- add a toggle to switch between the “coin” design and colored bubbles
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# 29049575
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- added rerolls
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- Sacrifice : clear screen instead of doubling coins
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# 29048147
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- Ascetism : render coins with red border if there's a combo
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- Warn about unbounded
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- Red border dashes
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# UX / gameplay
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- on mobile, relative movement of the touch would be amplified and added to the puck
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