Changelog update

This commit is contained in:
Renan LE CARO 2025-03-29 21:05:53 +01:00
parent a328520191
commit adfd3ecf83
7 changed files with 67 additions and 82 deletions

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@ -35,13 +35,11 @@ already maxed out.
- [jaceys] A visual indication of whether a ball has hit a brick this serve
- Top down /reach: punishing now, maybe only reset if you hit the lowest populate row of the level, if it's not a full width row
# Todo before next release
# 29 march 2025
# Next
- disabled auto-release on fdroid of every web version, as there's a big delay and bugs woudl stay for a long time
- [jaceys] Counters for coins lost, misses, and boundary bounces, as well as a timer.
- added a white border around all coins, to make dark ones visible on dark bg
- Removed all previous loop only hazards
@ -66,13 +64,20 @@ already maxed out.
- shocks lvl 2+ make bigger explosions
- Make fullscreen an option and turn it back on when playing
- Made the "combo lost" text last 500ms instead of the pointless 150ms
# 28 march 2025
- loop : added red/blue coins (red kill you, blue freeze puck) (removed later)
- added more hazard that were then removed
- add a toggle to switch between the “coin” design and colored bubbles
# 29049575
- added rerolls
- Sacrifice : clear screen instead of doubling coins
# 29048147
- Ascetism : render coins with red border if there's a combo
- Warn about unbounded
- Red border dashes
# UX / gameplay
- on mobile, relative movement of the touch would be amplified and added to the puck