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14 changed files with 260 additions and 283 deletions
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@ -314,6 +314,9 @@
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"upgrades.ghost_coins.name": "Ghost coins",
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"upgrades.ghost_coins.tooltip": "Coins slowly pass through bricks",
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"upgrades.ghost_coins.verbose_description": "It's not a bug, it's a feature ! Coins fly through bricks slowly. Higher levels let them move faster. ",
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"upgrades.golden_goose.name": "Golden goose",
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"upgrades.golden_goose.tooltip": "Coins teleport to the ball after hitting a brick",
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"upgrades.golden_goose.verbose_description": "Whenever a coin hits a brick, teleport that coin to the nearest ball.",
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"upgrades.happy_family.name": "Happy family",
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"upgrades.happy_family.tooltip": "More coins if you keep all balls in game. ",
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"upgrades.happy_family.verbose_description": "+1 combo per extra ball per paddle bounce. Combo resets when a ball is lost. Only the ball above 1 give combo.",
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@ -323,9 +326,6 @@
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"upgrades.hot_start.name": "Hot start",
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"upgrades.hot_start.tooltip": "More coins if you clear the level under 30s",
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"upgrades.hot_start.verbose_description": "At the start of every level, your combo will start at +30 points, but then every second it will be decreased by one. The effect stacks with other perks. ",
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"upgrades.hypnosis.name": "Hypnosis",
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"upgrades.hypnosis.tooltip": "Coins teleport to the ball",
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"upgrades.hypnosis.verbose_description": "Whenever a brick changes color, teleport that coin to the nearest ball and recharge its ability to stain a brick. ",
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"upgrades.implosions.name": "Implosions",
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"upgrades.implosions.tooltip": "Explosions suck coins in instead of blowing them out",
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"upgrades.implosions.verbose_description": "The explosion force is applied the other way. Further levels act as \"bigger explosion\"",
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@ -373,7 +373,7 @@
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"upgrades.rainbow.verbose_description": "Each level increases the proportion of colored coins. The color depends on level time. ",
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"upgrades.reach.name": "Top down",
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"upgrades.reach.tooltip": "More coins if you avoid the lowest row of bricks",
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"upgrades.reach.verbose_description": " Touching the N bricks of the lowest row resets the combo. Otherwise, +N combo\n\nIf there is only one row of bricks, or if the lowest row of bricks cover the whole width of the game, then this perk does nothing. Otherwise, breaking this lowest row resets the combo, while breaking anything else increases the combo by the number of bricks present on that lowest row. \n\nThe lowest row will be highlighted in red. ",
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"upgrades.reach.verbose_description": " Touching the N bricks of the lowest row resets the combo. Otherwise, +N combo.\n\nIf there is only one row of bricks, or if the lowest row of bricks cover the whole width of the game, then this perk does nothing. Otherwise, breaking this lowest row resets the combo, while breaking anything else increases the combo by the number of bricks present on that lowest row. \n\nThe lowest row will be highlighted in red. ",
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"upgrades.respawn.name": "Re-spawn",
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"upgrades.respawn.tooltip": "{{percent}}% of bricks re-spawn after {{delay}}s.",
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"upgrades.respawn.verbose_description": "Some particle effect will let you know where bricks will appear. ",
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