This commit is contained in:
Renan LE CARO 2025-04-11 20:34:11 +02:00
parent 8099ced71b
commit a8e9fc6cb6
13 changed files with 2879 additions and 2783 deletions

View file

@ -134,39 +134,40 @@ export function pause(playerAskedForPause: boolean) {
}
}
export const fitSize = () => {
export const fitSize = (gameState:GameState) => {
if(!gameState) throw new Error("Missign game state")
const past_off = gameState.offsetXRoundedDown,
past_width = gameState.gameZoneWidthRoundedUp,
past_heigh = gameState.gameZoneHeight;
const { width, height } = gameCanvas.getBoundingClientRect();
const width= window.innerWidth, height=window.innerHeight
console.log('fitSize',width, height)
gameState.canvasWidth = width;
gameState.canvasHeight = height;
gameCanvas.width = width;
gameCanvas.height = height;
// ctx.fillStyle = currentLevelInfo(gameState)?.color || "black";
// ctx.globalAlpha = 1;
// ctx.fillRect(0, 0, width, height);
backgroundCanvas.width = width;
backgroundCanvas.height = height;
haloCanvas.width = width / haloScale;
haloCanvas.height = height / haloScale;
gameState.gameZoneHeight = isOptionOn("mobile-mode")
? (height * 80) / 100
: height;
? Math.floor(height * .80) : height;
const baseWidth = Math.round(
Math.min(gameState.canvasWidth, gameState.gameZoneHeight * 0.73),
Math.min(gameState.canvasWidth , gameState.gameZoneHeight * (0.73 )* (gameState.gridSize+gameState.perks.unbounded*2 ) / gameState.gridSize),
);
gameState.brickWidth = Math.floor(baseWidth / gameState.gridSize / 2) * 2;
gameState.brickWidth = Math.floor(baseWidth / (gameState.gridSize+gameState.perks.unbounded*2) / 2) * 2;
gameState.gameZoneWidth = gameState.brickWidth * gameState.gridSize;
gameState.offsetX = Math.floor(
(gameState.canvasWidth - gameState.gameZoneWidth) / 2,
);
gameState.offsetXRoundedDown = gameState.offsetX;
if (gameState.offsetX < gameState.ballSize) gameState.offsetXRoundedDown = 0;
// Space between left side and border
gameState.offsetXRoundedDown = gameState.offsetX - gameState.perks.unbounded*gameState.brickWidth;
if (gameState.offsetX < gameState.ballSize+gameState.perks.unbounded*2*gameState.brickWidth) gameState.offsetXRoundedDown = 0;
gameState.gameZoneWidthRoundedUp = width - 2 * gameState.offsetXRoundedDown;
backgroundCanvas.title = "resized";
// Ensure puck stays within bounds
@ -200,14 +201,14 @@ export const fitSize = () => {
`${window.innerHeight * 0.01}px`,
);
};
window.addEventListener("resize", fitSize);
window.addEventListener("fullscreenchange", fitSize);
window.addEventListener("resize", ()=>fitSize(gameState));
window.addEventListener("fullscreenchange", ()=>fitSize(gameState));
setInterval(() => {
// Sometimes, the page changes size without triggering the event (when switching to fullscreen, closing debug panel...)
const { width, height } = gameCanvas.getBoundingClientRect();
if (width !== gameState.canvasWidth || height !== gameState.canvasHeight)
fitSize();
fitSize(gameState);
}, 1000);
export async function openUpgradesPicker(gameState: GameState) {
@ -416,8 +417,8 @@ export function tick() {
normalizeGameState(gameState);
if (gameState.running) {
gameState.levelTime += timeDeltaMs;
gameState.runStatistics.runTime += timeDeltaMs;
gameState.levelTime += timeDeltaMs*frames;
gameState.runStatistics.runTime += timeDeltaMs*frames;
gameStateTick(gameState, frames);
}
if (gameState.running || gameState.needsRender) {
@ -599,7 +600,7 @@ async function openSettingsMenu() {
help: options[key].help,
value: () => {
toggleOption(key);
fitSize();
fitSize(gameState);
applyFullScreenChoice();
openSettingsMenu();
},
@ -978,15 +979,24 @@ document.addEventListener("keyup", async (e) => {
export const gameState = newGameState({});
export function restart(params: RunParams) {
// fitSize();
Object.assign(gameState, newGameState(params));
// Recompute brick size according to level
fitSize();
fitSize(gameState);
pauseRecording();
setLevel(gameState, 0);
}
restart({});
restart(window.location.search.includes('stress')?{
perks:{
bricks_attract_ball:2,
superhot:1,
bricks_attract_coins:3,
hot_start:3,
pierce:3,
rainbow:3
}
}:{});
tick();
setupTooltips();