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@ -22,7 +22,6 @@ There's also an easy mode for kids (slower ball).
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# Next
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- separate particles by type
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- reuse coins and particles
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- sturdy bricks map of remaining hits
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4
dist/index.html
vendored
4
dist/index.html
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@ -87,7 +87,7 @@
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"unlocks.level_description": "A {{size}}x{{size}} level with {{bricks}} bricks",
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"unlocks.title": "You unlocked {{percentUnlock}}% of the game.",
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"unlocks.unlocks_at": "Unlocks at total score {{threshold}}.",
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"upgrades.ball_attract_ball.fullHelp": "Balls that are more than half a screen width away will start attracting each other. The attraction force is stronger when they are furthest away from each other.\n Rainbow particles will fly to symbolize the attraction force. This perk is only offered if you have more than one ball already.",
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"upgrades.ball_attract_ball.fullHelp": "Balls that are more than half a screen width away will start attracting each other. \n\nThe attraction force is stronger when they are furthest away from each other.\n\nRainbow particles will fly to symbolize the attraction force. This perk is only offered if you have more than one ball already.",
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"upgrades.ball_attract_ball.help": "Balls attract balls",
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"upgrades.ball_attract_ball.help_plural": "Stronger attraction force",
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"upgrades.ball_attract_ball.name": "Gravity",
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@ -104,17 +104,17 @@
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"upgrades.bigger_puck.fullHelp": "A bigger puck makes it easier to never miss the ball and to catch more coins, and also to precisely angle the bounces (the ball's angle only depends on where it hits the puck). \n However, a large puck is harder to use around the sides of the level, and will make it sometimes unavoidable to miss (not hit anything) which comes with downsides. ",
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"upgrades.bigger_puck.help": "Easily catch more coins.",
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"upgrades.bigger_puck.name": "Bigger puck",
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"upgrades.coin_magnet.fullHelp": "Directs the coins to the puck. The effect is stronger if the coin is close to it already. Catching 90% or 100% of coins bring special bonuses in the game. \n Another way to catch more coins is to hit bricks from the bottom. The ball's speed and direction impacts the spawned coin's velocity. ",
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"upgrades.coin_magnet.fullHelp": "Directs the coins to the puck. The effect is stronger if the coin is close to it already. Catching 90% or 100% of coins bring special bonuses in the game. \n\nAnother way to catch more coins is to hit bricks from the bottom. The ball's speed and direction impacts the spawned coin's velocity. ",
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"upgrades.coin_magnet.help": "Puck attracts coins",
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"upgrades.coin_magnet.help_plural": "Stronger effect on the coins",
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"upgrades.coin_magnet.name": "Coins magnet",
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"upgrades.compound_interest.fullHelp": "Your combo will grow by one every time you break a brick, spawning more and more coin with every brick you break. \n\nBe sure however to catch every one of those coins with your puck, as any lost coin will reset your combo. \n\nOnce your combo is above the minimum, the bottom of the play area will have a red line to remind you that coins should not go there.\n\nThis perk combines with other combo perks, the combo will rise faster but reset more easily.",
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"upgrades.compound_interest.help": "+1 combo per brick broken, resets on coin lost",
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"upgrades.compound_interest.name": "Compound interest",
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"upgrades.extra_levels.fullHelp": "The default run can last a max of 7 levels, after which the game is over and whatever score you reached is your run score. \n Each level of this perk lets you go one level higher. The last levels are often the ones where you make the most score, so the difference can be dramatic.",
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"upgrades.extra_levels.fullHelp": "The default run can last a max of 7 levels, after which the game is over and whatever score you reached is your run score. \n\nEach level of this perk lets you go one level higher. The last levels are often the ones where you make the most score, so the difference can be dramatic.",
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"upgrades.extra_levels.help": "Play {{count}} levels instead of 7",
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"upgrades.extra_levels.name": "+1 level",
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"upgrades.extra_life.fullHelp": "Normally, you have one ball per run, and the run is over as soon as you drop it.\n This perk adds a white bar at the bottom of the screen that will save a ball once, and break in the process. \n You'll loose one level of that perk every time a ball bounces at the bottom of the screen.",
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"upgrades.extra_life.fullHelp": "Normally, you have one ball per run, and the run is over as soon as you drop it.\n\nThis perk adds a white bar at the bottom of the screen that will save a ball once, and break in the process. \n\nYou'll loose one level of that perk every time a ball bounces at the bottom of the screen.",
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"upgrades.extra_life.help": "The ball will bounce once on the bottom line before being lost.",
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"upgrades.extra_life.help_plural": "The ball will bounce on the bottom {{lvl}} times before being lost.",
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"upgrades.extra_life.name": "+1 life",
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@ -149,10 +149,10 @@
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"upgrades.puck_repulse_ball.help": "Puck repulses balls",
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"upgrades.puck_repulse_ball.help_plural": "Stronger repulsion force",
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"upgrades.puck_repulse_ball.name": "Soft landing",
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"upgrades.respawn.fullHelp": "After breaking two or more bricks, when the ball hits the puck, the first brick will be put back in place, provided that space is free and the brick wasn't a bomb.\n Some particle effect will let you know where bricks will appear. Levelling this up lets you respawn up to 4 bricks at a time, but there should always be at least one destroyed.",
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"upgrades.respawn.help": "The first brick hit of two+ will respawn",
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"upgrades.respawn.help_plural": "More bricks can respawn",
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"upgrades.respawn.name": "Respawn",
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"upgrades.respawn.fullHelp": "After breaking two or more bricks, when the ball hits the puck, the first brick will be put back in place, provided that space is free and the brick wasn't a bomb.\n\nSome particle effect will let you know where bricks will appear. Leveling this up lets you re-spawn up to 4 bricks at a time, but there should always be at least one destroyed.",
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"upgrades.respawn.help": "The first brick hit of two+ will re-spawn",
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"upgrades.respawn.help_plural": "More bricks can re-spawn",
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"upgrades.respawn.name": "Re-spawn",
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"upgrades.right_is_lava.fullHelp": "Whenever you break a brick, your combo will increase by one, so you'll get one more coin from all the next bricks you break.\n\nHowever, your combo will reset as soon as your ball hits the right side . \n\nAs soon as your combo rises, the right side becomes red to remind you that you should avoid hitting them\n\nThe effect stacks with other combo perks, combo rises faster with more upgrades but will also reset if any\nof the reset conditions are met.",
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"upgrades.right_is_lava.help": "More coins if you don't touch the right side.",
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"upgrades.right_is_lava.name": "Avoid right side",
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@ -181,7 +181,7 @@
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"upgrades.sturdy_bricks.help": "Bricks sometimes resist hits but drop more coins.",
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"upgrades.sturdy_bricks.help_plural": "Bricks resist more and drop more coins",
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"upgrades.sturdy_bricks.name": "Sturdy bricks",
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"upgrades.telekinesis.fullHelp": "Right after the ball hits your puck, you'll be able to direct it left and right by moving your puck. \n The effect stops when the ball hits a brick and resets the next time it touches the puck. It also does nothing when the ball is going downward after bouncing at the top.",
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"upgrades.telekinesis.fullHelp": "Right after the ball hits your puck, you'll be able to direct it left and right by moving your puck. \n\n\nThe effect stops when the ball hits a brick and resets the next time it touches the puck. It also does nothing when the ball is going downward after bouncing at the top.",
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"upgrades.telekinesis.help": "Puck controls the ball's trajectory",
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"upgrades.telekinesis.help_plural": "Stronger effect on the ball",
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"upgrades.telekinesis.name": "Telekinesis",
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@ -191,7 +191,7 @@
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"upgrades.viscosity.fullHelp": "Coins normally accelerate with gravity and explosions to pretty high speeds. \n\nThis perk constantly makes them slow down, as if they were in some sort of viscous liquid. \n\nThis makes catching them easier, and combines nicely with perks that influence the coin's movement.",
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"upgrades.viscosity.help": "Slower coin fall",
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"upgrades.viscosity.name": "Viscosity",
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"upgrades.wind.fullHelp": "The wind depends on where your puck is, if it's in the center of the screen nothing happens, if it's on the left it will blow leftwise, if it's on the right of the screen then it will blow rightwise. \n\nThe wind affects both the balls and coins.",
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"upgrades.wind.fullHelp": "The wind depends on where your puck is, if it's in the center of the screen nothing happens, if it's on the left it will blow left-wise, if it's on the right of the screen then it will blow right-wise. \n\nThe wind affects both the balls and coins.",
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"upgrades.wind.help": "Puck position creates wind",
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"upgrades.wind.help_plural": "Stronger wind force",
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"upgrades.wind.name": "Wind"
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@ -124,7 +124,7 @@
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"upgrades.instant_upgrade.fullHelp": "Choisissez immédiatement deux améliorations, afin d'en obtenir une gratuite et une autre pour rembourser celle utilisée pour obtenir cet avantage. Chaque fois que vous choisirez des améliorations dans le menu suivant, vous aurez moins de choix.",
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"upgrades.instant_upgrade.help": "-1 choix jusqu'à la fin de la course.",
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"upgrades.instant_upgrade.name": "+2 améliorations maintenant",
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"upgrades.left_is_lava.fullHelp": "Chaque fois que vous cassez une brique, votre combo augmente d'une unité, ce qui vous permet d'obtenir une pièce de plus à chaque fois que vous cassez une brique.\n Cependant, votre combinaison se réinitialise dès que votre balle touche le côté gauche.\n Dès que votre combo augmente, le côté gauche devient rouge pour vous rappeler que vous devez éviter de le frapper.\n L'effet se cumule avec d'autres avantages de combo, le combo augmente plus rapidement avec plus d'améliorations, mais il se réinitialise également si l'une ou l'autre des conditions de réinitialisation est remplie. ",
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"upgrades.left_is_lava.fullHelp": "Chaque fois que vous cassez une brique, votre combo augmente d'une unité, ce qui vous permet d'obtenir une pièce de plus à chaque fois que vous cassez une brique.\n\nCependant, votre combinaison se réinitialise dès que votre balle touche le côté gauche.\n\nDès que votre combo augmente, le côté gauche devient rouge pour vous rappeler que vous devez éviter de le frapper.\n\nL'effet se cumule avec d'autres avantages de combo, le combo augmente plus rapidement avec plus d'améliorations, mais il se réinitialise également si l'une ou l'autre des conditions de réinitialisation est remplie. ",
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"upgrades.left_is_lava.help": "Plus de pièces si vous ne touchez pas le côté gauche.",
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"upgrades.left_is_lava.name": "Éviter le côté gauche",
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"upgrades.metamorphosis.fullHelp": "Avec cette amélioration, les pièces seront de la couleur de la brique d'où elles proviennent et coloreront la première brique qu'elles toucheront. \n\nLes pièces apparaissent à la vitesse de la balle qui les a cassées, ce qui signifie que vous pouvez viser un peu dans la direction des briques que vous voulez \"peindre\".",
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