Prob lighting

This commit is contained in:
Renan LE CARO 2025-04-20 09:33:12 +02:00
parent 6adab3d07f
commit a386c5f3d2
14 changed files with 160 additions and 44 deletions

View file

@ -55,7 +55,9 @@ export function getHaloScale() {
return 16 * (isOptionOn("precise_lighting") ? 1 : 2);
}
let framesCounter=0
export function render(gameState: GameState) {
framesCounter++
startWork("render:init");
const level = currentLevelInfo(gameState);
@ -109,11 +111,15 @@ export function render(gameState: GameState) {
"";
// Clear
if (!isOptionOn("basic") && level.svg && level.color === "#000000") {
// TODO only if many coins on screen
const skipN = isOptionOn('probabilistic_lighting') && liveCount(gameState.coins)> 150? 3 : 0
const shouldSkip = index=> skipN ? (framesCounter + index) % (skipN+1) !==0 : false
const haloScale = getHaloScale();
startWork("render:halo:clear");
haloCanvasCtx.globalCompositeOperation = "source-over";
haloCanvasCtx.globalAlpha = 0.99;
haloCanvasCtx.globalAlpha = skipN ? 0.1:0.99
haloCanvasCtx.fillStyle = level.color;
haloCanvasCtx.fillRect(0, 0, width / haloScale, height / haloScale);
@ -122,7 +128,8 @@ export function render(gameState: GameState) {
haloCanvasCtx.globalAlpha =
0.1 + (0.5 * 10) / (liveCount(gameState.coins) + 10);
startWork("render:halo:coins");
forEachLiveOne(gameState.coins, (coin) => {
forEachLiveOne(gameState.coins, (coin,index) => {
if(shouldSkip(index)) return
const color = getCoinRenderColor(gameState, coin);
drawFuzzyBall(
haloCanvasCtx,
@ -134,7 +141,8 @@ export function render(gameState: GameState) {
});
startWork("render:halo:balls");
gameState.balls.forEach((ball) => {
gameState.balls.forEach((ball,index) => {
if(shouldSkip(index)) return
haloCanvasCtx.globalAlpha = 0.3 * (1 - ballTransparency(ball, gameState));
drawFuzzyBall(
haloCanvasCtx,
@ -149,6 +157,7 @@ export function render(gameState: GameState) {
haloCanvasCtx.globalAlpha = 0.05;
gameState.bricks.forEach((color, index) => {
if (!color) return;
if(shouldSkip(index)) return
const x = brickCenterX(gameState, index),
y = brickCenterY(gameState, index);
drawFuzzyBall(
@ -163,7 +172,8 @@ export function render(gameState: GameState) {
startWork("render:halo:particles");
haloCanvasCtx.globalCompositeOperation = "screen";
forEachLiveOne(gameState.particles, (flash) => {
forEachLiveOne(gameState.particles, (flash,index) => {
if(shouldSkip(index)) return
const { x, y, time, color, size, duration } = flash;
const elapsed = gameState.levelTime - time;
haloCanvasCtx.globalAlpha =
@ -567,12 +577,19 @@ export function render(gameState: GameState) {
) {
ctx.imageSmoothingEnabled = isOptionOn("smooth_lighting") || false;
haloCanvasCtx.fillStyle = "#FFFFFF";
haloCanvasCtx.globalAlpha = 0.25;
haloCanvasCtx.globalCompositeOperation = "screen";
haloCanvasCtx.fillRect(0, 0, haloCanvas.width, haloCanvas.height);
ctx.globalAlpha = 1;
if(isOptionOn('probabilistic_lighting')) {
ctx.globalAlpha = 1;
ctx.globalCompositeOperation = "soft-light";
}else{
haloCanvasCtx.fillStyle = "#FFFFFF";
haloCanvasCtx.globalAlpha = 0.25;
haloCanvasCtx.globalCompositeOperation = "screen";
haloCanvasCtx.fillRect(0, 0, haloCanvas.width, haloCanvas.height);
ctx.globalAlpha = 1;
ctx.globalCompositeOperation = "overlay";
}
ctx.drawImage(haloCanvas, 0, 0, width, height);
ctx.imageSmoothingEnabled = false;
@ -604,13 +621,6 @@ export function render(gameState: GameState) {
);
}
// if(isOptionOn('mobile-mode')) {
// ctx.globalCompositeOperation = "source-over";
// ctx.globalAlpha = 0.5;
// ctx.fillStyle = 'black'
// ctx.fillRect(0,gameState.gameZoneHeight, gameState.canvasWidth, gameState.canvasHeight-gameState.gameZoneHeight)
// }
// ctx.globalAlpha=1
startWork("render:askForWakeLock");
askForWakeLock(gameState);
@ -958,6 +968,7 @@ export function drawFuzzyBall(
x: number,
y: number,
) {
width=Math.max(width,2)
const key = "fuzzy-circle" + color + "_" + width;
if (!color?.startsWith("#")) debugger;