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26
Readme.md
26
Readme.md
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@ -27,27 +27,23 @@ At the end of the last level of each run, they can start a new loop. They'll be
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to level 1, with only one of their perks, leveled up. All the other perks they used in the run
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will be banned from the pool. The perk they decide to keep will gain one level, even if it was
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already maxed out.
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# Todo before next release
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- b71 white border around dark coins
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- [jaceys] Counters for coins lost, misses, and boundary bounces, as well as a timer.
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# next
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- wind : move coins based on puck movement not position
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- show -N points in red when combo resets
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- Top down /read: punishing now, maybe only reset if you hit the lowest populate row of the level, if it's not a full width row
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- [jaceys] Move the restart button out of the menu, so that it is more easily accessible
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- [jaceys] A visual indication of whether a ball has hit a brick this serve
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- Top down /reach: punishing now, maybe only reset if you hit the lowest populate row of the level, if it's not a full width row
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- scale concave_puck
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- scale instant_upgrade
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- scale etherealcoins (0 grav, maybe then start floting like helium ? maybe less viscosity)
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- scale shocks (maybe spawn balls during the explosion ? maybe bigger explosions for this)
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- scale ghost_coins : pass through bricks will less friction ?
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- scale clairvoyant
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# Todo before next release
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# 29 march 2025
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- [jaceys] Counters for coins lost, misses, and boundary bounces, as well as a timer.
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- added a white border around all coins, to make dark ones visible on dark bg
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- Removed all previous loop only hazards
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- Looping now bans all your perks except one. That one can level up beyond the normal max.
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- Adjusted many perks to work beyond the max
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@ -66,6 +62,8 @@ already maxed out.
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- soft reset : same math as shunt
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- smaller puck : now the puck can get as small as a ball
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- Unbounded : at level 2+, the top of the level is gone too
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- concave_puck : ball bounces straighter and straighter, to the point where you can't move it without another perk
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- shocks lvl 2+ make bigger explosions
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- Make fullscreen an option and turn it back on when playing
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- Made the "combo lost" text last 500ms instead of the pointless 150ms
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