Updated soft reset perk to just keep lvl*10 % of combo

This commit is contained in:
Renan LE CARO 2025-03-16 14:29:14 +01:00
parent a3c66fcdea
commit a1bf54af71
20 changed files with 4543 additions and 4445 deletions

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@ -96,7 +96,7 @@
"upgrades.ball_repulse_ball.help_plural": "Stronger repulsion force",
"upgrades.ball_repulse_ball.name": "Personal space",
"upgrades.base_combo.fullHelp": "Your combo (number of coins per bricks) normally starts at 1 at the beginning of the level, and resets to one when you bounce around without hitting anything. With this perk, the combo starts 3 points higher, so you'll always get at least 4 coins per brick. Whenever your combo reset, it will go back to 4 and not 1. Your ball will glitter a bit to indicate that its combo is higher than one.",
"upgrades.base_combo.help": "Every brick drops at least {{coins}} coins.",
"upgrades.base_combo.help": "Combo starts at {{coins}}.",
"upgrades.base_combo.name": "+3 base combo",
"upgrades.bigger_explosions.fullHelp": "The default explosion clears a 3x3 square, with this it becomes a 5x5 square, and the blow on the coins is also significantly stronger. The screen will flash after each explosion (except in basic mode)",
"upgrades.bigger_explosions.help": "Bigger explosions",
@ -125,7 +125,7 @@
"upgrades.instant_upgrade.help": "-1 choice until run end.",
"upgrades.instant_upgrade.name": "+2 upgrades now",
"upgrades.left_is_lava.fullHelp": "Whenever you break a brick, your combo will increase by one, so you'll get one more coin from all the next bricks you break.\n\nHowever, your combo will reset as soon as your ball hits the left side . \n\nAs soon as your combo rises, the left side becomes red to remind you that you should avoid hitting them. \n\nThe effect stacks with other combo perks, combo rises faster with more upgrades but will also reset if any of the reset conditions are met.",
"upgrades.left_is_lava.help": "More coins if you don't touch the left side.",
"upgrades.left_is_lava.help": "+1 combo per brick broken, resets on left side hit",
"upgrades.left_is_lava.name": "Avoid left side",
"upgrades.metamorphosis.fullHelp": "With this perk, coins will be of the color of the brick they come from, and will color the first brick they touch in the same color. Coins spawn with the speed of the ball that broke them, which means you can aim a bit in the direction of the bricks you want to \"paint\".",
"upgrades.metamorphosis.help": "Coins stain the bricks they touch",
@ -137,7 +137,7 @@
"upgrades.one_more_choice.help": "Further level ups will offer one more option in the list",
"upgrades.one_more_choice.name": "+1 choice until run end",
"upgrades.picky_eater.fullHelp": "Whenever you break a brick the same color as your ball, your combo increases by one. \nIf it's a different color, the ball takes that new color, but the combo resets.\nThe bricks with the right color will get a white border. \nOnce you get a combo higher than your minimum, the bricks of the wrong color will get a red halo. \nIf you have more than one ball, they all change color whenever one of them hits a brick.",
"upgrades.picky_eater.help": "More coins if you break bricks color by color.",
"upgrades.picky_eater.help": "+1 combo per brick broken, resets on ball color change",
"upgrades.picky_eater.name": "Picky eater",
"upgrades.pierce.fullHelp": "The ball normally bounces as soon as it touches something. With this perk, it will continue its trajectory for up to 3 bricks broken. \nAfter that, it will bounce on the 4th brick, and you'll need to touch the puck to reset the counter.",
"upgrades.pierce.help": "Ball pierces {{count}} bricks after a puck bounce",
@ -154,15 +154,15 @@
"upgrades.respawn.help_plural": "More bricks can re-spawn",
"upgrades.respawn.name": "Re-spawn",
"upgrades.right_is_lava.fullHelp": "Whenever you break a brick, your combo will increase by one, so you'll get one more coin from all the next bricks you break.\n\nHowever, your combo will reset as soon as your ball hits the right side . \n\nAs soon as your combo rises, the right side becomes red to remind you that you should avoid hitting them\n\nThe effect stacks with other combo perks, combo rises faster with more upgrades but will also reset if any\nof the reset conditions are met.",
"upgrades.right_is_lava.help": "More coins if you don't touch the right side.",
"upgrades.right_is_lava.help": "+1 combo per brick broken, resets on right side hit",
"upgrades.right_is_lava.name": "Avoid right side",
"upgrades.sapper.fullHelp": "Instead of just disappearing, the first brick you break will be replaced by a bomb brick. \n\nBouncing the ball on the puck re-arms the effect. \n\nLeveling-up this perk will allow you to place more bombs.\n\nRemember that bombs impact the velocity of nearby coins, so too many explosions could make it hard to catch the fruits of your hard work.",
"upgrades.sapper.help": "The first brick broken becomes a bomb.",
"upgrades.sapper.help_plural": "The first {{lvl}} bricks broken become bombs.",
"upgrades.sapper.name": "Sapper",
"upgrades.skip_last.fullHelp": "You need to break all bricks to go to the next level. However, it can be hard to get the last ones. \n\nClearing a level early brings extra choices when upgrading. Never missing the bricks is also very beneficial. \n\nSo if you find it difficult to break the last bricks, getting this perk a few time can help.",
"upgrades.skip_last.help": "The last brick will self-destruct.",
"upgrades.skip_last.help_plural": "The last {{lvl}} bricks will self-destruct.",
"upgrades.skip_last.help": "The last brick will explode.",
"upgrades.skip_last.help_plural": "The last {{lvl}} bricks will explode.",
"upgrades.skip_last.name": "Easy Cleanup",
"upgrades.slow_down.fullHelp": "The ball starts relatively slow, but every level of your run it will start a bit faster. \n\nIt will also accelerate if you spend a lot of time in one level. \n\nThis perk makes it more manageable. \n\nYou can get it at the start every time by enabling kid mode in the menu.",
"upgrades.slow_down.help": "Ball moves more slowly",
@ -171,8 +171,8 @@
"upgrades.smaller_puck.help": "Also gives +5 base combo",
"upgrades.smaller_puck.help_plural": "Even smaller puck and higher base combo",
"upgrades.smaller_puck.name": "Smaller puck",
"upgrades.soft_reset.fullHelp": "The combo normally climbs every time you break a brick. This will sometimes cancel that climb, but also limit the impact of a combo reset.",
"upgrades.soft_reset.help": "Combo grows slower but resets less",
"upgrades.soft_reset.fullHelp": "Limit the impact of a combo reset.",
"upgrades.soft_reset.help": "Combo resets keeps {{percent}}%",
"upgrades.soft_reset.name": "Soft reset",
"upgrades.streak_shots.fullHelp": "Every time you break a brick, your combo (number of coins per bricks) increases by one. \n\nHowever, as soon as the ball touches your puck, the combo is reset to its default value, and you'll just get one coin per brick.\n\nOnce your combo rises above the base value, your puck will become red to remind you that it will destroy your combo to touch it with the ball.\n\nThis can stack with other combo related perks, the combo will rise faster but reset more easily as any of the conditions is enough to reset it. ",
"upgrades.streak_shots.help": "More coins if you break many bricks at once.",

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@ -96,7 +96,7 @@
"upgrades.ball_repulse_ball.help_plural": "Force de répulsion plus forte",
"upgrades.ball_repulse_ball.name": "Vol en formation",
"upgrades.base_combo.fullHelp": "Votre combo (nombre de pièces par brique) commence normalement à 1 au début du niveau et revient à 1 lorsque vous rebondissez sans rien toucher. Avec cette caractéristique, le combo commence 3 points plus haut, ce qui fait que vous obtiendrez toujours au moins 4 pièces par brique. Lorsque votre combo est réinitialisé, il revient à 4 et non à 1. Votre balle scintillera un peu pour indiquer que son combo est supérieur à 1.",
"upgrades.base_combo.help": "Chaque brique produit au moins {{coins}} pièces.",
"upgrades.base_combo.help": "Le combo commence à {{coins}}.",
"upgrades.base_combo.name": "Combo +3",
"upgrades.bigger_explosions.fullHelp": "L'explosion par défaut efface un carré de 3x3 briques, avec cette amélioration un carré de 5x5. Le vent soufflant les pièces est également beaucoup plus fort. L'écran clignotera un peu après chaque explosion (sauf en mode graphismes basiques).",
"upgrades.bigger_explosions.help": "Explosions plus violentes",
@ -109,7 +109,7 @@
"upgrades.coin_magnet.help_plural": "Effet plus marqué sur les pièces",
"upgrades.coin_magnet.name": "Aimant pour pièces",
"upgrades.compound_interest.fullHelp": "Votre combo augmentera d'une unité à chaque fois que vous casserez une brique, générant de plus en plus de pièces à chaque fois que vous casserez une brique. Veillez cependant à attraper chacune de ces pièces avec votre palet, car toute pièce perdue remettra votre combo à zéro. \n \nSi votre combinaison est supérieure au minimum, une ligne rouge s'affichera au bas de la zone de jeu pour vous le rappeler que les pièces ne doivent pas aller à cet endroit.\n\nCet avantage se combine avec d'autres avantages de combo, le combo augmentera plus rapidement mais se réinitialisera plus souvent.",
"upgrades.compound_interest.help": "Attrapez toutes les pièces pour en avoir plus",
"upgrades.compound_interest.help": "+1 combo par brique cassée, remise à zéro quand une pièce est perdu",
"upgrades.compound_interest.name": "Intérêts",
"upgrades.extra_levels.fullHelp": "La partie dure normalement 7 niveaux, après quoi le jeu est terminé et le score que vous avez atteint est votre score de partie.\n\nChoisir cette amélioration vous permet de prolonger la partie d'un niveau. Les derniers niveaux sont souvent ceux où vous faites le plus de points, la différence peut donc être spectaculaire.",
"upgrades.extra_levels.help": "Jouer {{count}} niveaux au lieu de 7",
@ -171,8 +171,8 @@
"upgrades.smaller_puck.help": "Donne aussi +5 combo",
"upgrades.smaller_puck.help_plural": "Palet encore plus petit et combinaison de base plus élevée",
"upgrades.smaller_puck.name": "Palet plus petit",
"upgrades.soft_reset.fullHelp": "Le combo monte normalement à chaque fois que vous cassez une brique. Ceci annulera parfois cette montée, mais limitera également l'impact d'une réinitialisation du combo.",
"upgrades.soft_reset.help": "Le combo croît plus lentement mais se réinitialise moins",
"upgrades.soft_reset.fullHelp": "Limite l'impact d'une réinitialisation du combo.",
"upgrades.soft_reset.help": "La remise à zéro du combo conserve {{percent}}% des points",
"upgrades.soft_reset.name": "Réinitialisation progressive",
"upgrades.streak_shots.fullHelp": "Chaque fois que vous cassez une brique, votre combo (nombre de pièces par brique) augmente d'une unité. Cependant, dès que la balle touche votre palet, le combo est remis à sa valeur par défaut, et vous n'obtiendrez qu'une seule pièce par brique.\n\nUne fois que votre combinaison dépasse la valeur de base, votre palet devient rouge pour vous rappeler que le fait de le toucher avec la balle détruira votre combinaison.\n\nCela peut se cumuler avec d'autres avantages liés au combo, le combo augmentera plus rapidement mais se réinitialisera plus facilement car n'importe laquelle des conditions suffit à le réinitialiser.",
"upgrades.streak_shots.help": "Plus de pièces si vous cassez plusieurs briques à la fois.",