Updated soft reset perk to just keep lvl*10 % of combo

This commit is contained in:
Renan LE CARO 2025-03-16 14:29:14 +01:00
parent a3c66fcdea
commit a1bf54af71
20 changed files with 4543 additions and 4445 deletions

251
src/gameOver.ts Normal file
View file

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import {allLevels, appVersion, upgrades} from "./loadGameData";
import {t} from "./i18n/i18n";
import {RunHistoryItem} from "./types";
import {gameState, pause, restart} from "./game";
import {currentLevelInfo, findLast} from "./game_utils";
import {getTotalScore} from "./settings";
import {stopRecording} from "./recording";
import {asyncAlert} from "./asyncAlert";
export function getUpgraderUnlockPoints() {
let list = [] as { threshold: number; title: string }[];
upgrades.forEach((u) => {
if (u.threshold) {
list.push({
threshold: u.threshold,
title: u.name + ' ' + t('level_up.unlocked_perk'),
});
}
});
allLevels.forEach((l) => {
list.push({
threshold: l.threshold,
title: l.name + ' ' + t('level_up.unlocked_level'),
});
});
return list
.filter((o) => o.threshold)
.sort((a, b) => a.threshold - b.threshold);
}
export function addToTotalPlayTime(ms: number) {
try {
localStorage.setItem(
"breakout_71_total_play_time",
JSON.stringify(
JSON.parse(localStorage.getItem("breakout_71_total_play_time") || "0") +
ms,
),
);
} catch (e) {
}
}
export function gameOver(title: string, intro: string) {
if (!gameState.running) return;
pause(true);
stopRecording();
addToTotalPlayTime(gameState.runStatistics.runTime);
gameState.runStatistics.max_level = gameState.currentLevel + 1;
let animationDelay = -300;
const getDelay = () => {
animationDelay += 800;
return "animation-delay:" + animationDelay + "ms;";
};
// unlocks
let unlocksInfo = "";
const endTs = getTotalScore();
const startTs = endTs - gameState.score;
const list = getUpgraderUnlockPoints();
list
.filter((u) => u.threshold > startTs && u.threshold < endTs)
.forEach((u) => {
unlocksInfo += `
<p class="progress" >
<span>${u.title}</span>
<span class="progress_bar_part" style="${getDelay()}"></span>
</p>
`;
});
const previousUnlockAt =
findLast(list, (u) => u.threshold <= endTs)?.threshold || 0;
const nextUnlock = list.find((u) => u.threshold > endTs);
if (nextUnlock) {
const total = nextUnlock?.threshold - previousUnlockAt;
const done = endTs - previousUnlockAt;
intro += t('gameOver.next_unlock', {points: nextUnlock.threshold - endTs});
const scaleX = (done / total).toFixed(2);
unlocksInfo += `
<p class="progress" >
<span>${nextUnlock.title}</span>
<span style="transform: scale(${scaleX},1);${getDelay()}" class="progress_bar_part"></span>
</p>
`;
list
.slice(list.indexOf(nextUnlock) + 1)
.slice(0, 3)
.forEach((u) => {
unlocksInfo += `
<p class="progress" >
<span>${u.title}</span>
</p>
`;
});
}
let unlockedItems = list.filter(
(u) => u.threshold > startTs && u.threshold < endTs,
);
if (unlockedItems.length) {
unlocksInfo += `<p>${t('gameOver.unlocked_count', {count: unlockedItems.length})} ${unlockedItems.map((u) => u.title).join(", ")}</p>`;
}
// Avoid the sad sound right as we restart a new games
gameState.combo = 1;
asyncAlert({
allowClose: true,
title,
text: `
${gameState.isCreativeModeRun ? `<p>${t('gameOver.test_run')}</p> ` : ""}
<p>${intro}</p>
<p>${t('gameOver.cumulative_total', {startTs, endTs})}</p>
${unlocksInfo}
`,
actions: [
{
value: null,
text: t('gameOver.restart'),
help: "",
},
],
textAfterButtons: `<div id="level-recording-container"></div>
${getHistograms()}
`,
}).then(() => restart({levelToAvoid: currentLevelInfo(gameState).name}));
}
export function getHistograms() {
let runStats = "";
try {
// Stores only top 100 runs
let runsHistory = JSON.parse(
localStorage.getItem("breakout_71_runs_history") || "[]",
) as RunHistoryItem[];
runsHistory.sort((a, b) => a.score - b.score).reverse();
runsHistory = runsHistory.slice(0, 100);
runsHistory.push({
...gameState.runStatistics,
perks: gameState.perks,
appVersion,
});
// Generate some histogram
if (!gameState.isCreativeModeRun)
localStorage.setItem(
"breakout_71_runs_history",
JSON.stringify(runsHistory, null, 2),
);
const makeHistogram = (
title: string,
getter: (hi: RunHistoryItem) => number,
unit: string,
) => {
let values = runsHistory.map((h) => getter(h) || 0);
let min = Math.min(...values);
let max = Math.max(...values);
// No point
if (min === max) return "";
if (max - min < 10) {
// This is mostly useful for levels
min = Math.max(0, max - 10);
max = Math.max(max, min + 10);
}
// One bin per unique value, max 10
const binsCount = Math.min(values.length, 10);
if (binsCount < 3) return "";
const bins = [] as number[];
const binsTotal = [] as number[];
for (let i = 0; i < binsCount; i++) {
bins.push(0);
binsTotal.push(0);
}
const binSize = (max - min) / bins.length;
const binIndexOf = (v: number) =>
Math.min(bins.length - 1, Math.floor((v - min) / binSize));
values.forEach((v) => {
if (isNaN(v)) return;
const index = binIndexOf(v);
bins[index]++;
binsTotal[index] += v;
});
if (bins.filter((b) => b).length < 3) return "";
const maxBin = Math.max(...bins);
const lastValue = values[values.length - 1];
const activeBin = binIndexOf(lastValue);
const bars = bins
.map((v, vi) => {
const style = `height: ${(v / maxBin) * 80}px`;
return `<span class="${vi === activeBin ? "active" : ""}"><span style="${style}" title="${v} run${v > 1 ? "s" : ""} between ${Math.floor(min + vi * binSize)} and ${Math.floor(min + (vi + 1) * binSize)}${unit}"
><span>${(!v && " ") || (vi == activeBin && lastValue + unit) || Math.round(binsTotal[vi] / v) + unit}</span></span></span>`;
})
.join("");
return `<h2 class="histogram-title">${title} : <strong>${lastValue}${unit}</strong></h2>
<div class="histogram">${bars}</div>
`;
};
runStats += makeHistogram(t('gameOver.stats.total_score'), (r) => r.score, "");
runStats += makeHistogram(t('gameOver.stats.catch_rate'),
(r) => Math.round((r.score / r.coins_spawned) * 100),
"%",
);
runStats += makeHistogram(t('gameOver.stats.bricks_broken'), (r) => r.bricks_broken, "");
runStats += makeHistogram(
t('gameOver.stats.bricks_per_minute'),
(r) => Math.round((r.bricks_broken / r.runTime) * 1000 * 60),
"",
);
runStats += makeHistogram(
t('gameOver.stats.hit_rate'),
(r) => Math.round((1 - r.misses / r.puck_bounces) * 100),
"%",
);
runStats += makeHistogram(
t('gameOver.stats.duration_per_level'),
(r) => Math.round(r.runTime / 1000 / r.levelsPlayed),
"s",
);
runStats += makeHistogram(t('gameOver.stats.level_reached'), (r) => r.levelsPlayed, "");
runStats += makeHistogram(t('gameOver.stats.upgrades_applied'), (r) => r.upgrades_picked, "");
runStats += makeHistogram(t('gameOver.stats.balls_lost'), (r) => r.balls_lost, "");
runStats += makeHistogram(
t('gameOver.stats.combo_avg'),
(r) => Math.round(r.coins_spawned / r.bricks_broken),
"",
);
runStats += makeHistogram(t('gameOver.stats.combo_max'), (r) => r.max_combo, "");
if (runStats) {
runStats =
`<p>${t('gameOver.stats.intro', {count: runsHistory.length - 1})}</p>` +
runStats;
}
} catch (e) {
console.warn(e);
}
return runStats;
}