mirror of
https://gitlab.com/lecarore/breakout71.git
synced 2025-04-22 04:56:15 -04:00
Updated to use typescript strict typing
This commit is contained in:
parent
62d955a233
commit
a136475f88
8 changed files with 3927 additions and 263 deletions
264
src/game.ts
264
src/game.ts
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@ -5,7 +5,6 @@ import {
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Coin,
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colorString,
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Flash,
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FlashTypes,
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Level,
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PerkId,
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PerksMap,
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@ -13,27 +12,18 @@ import {
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RunStats,
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Upgrade,
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} from "./types";
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import { OptionId, options } from "./options";
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import { OptionId, options} from "./options";
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const MAX_COINS = 400;
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const MAX_PARTICLES = 600;
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export const gameCanvas = document.getElementById("game") as HTMLCanvasElement;
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let ctx = gameCanvas.getContext("2d", { alpha: false });
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const ctx = gameCanvas.getContext("2d", { alpha: false }) as CanvasRenderingContext2D;
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const puckColor = "#FFF";
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let ballSize = 20;
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const coinSize = Math.round(ballSize * 0.8);
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const puckHeight = ballSize;
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allLevels.forEach((l, li) => {
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l.threshold =
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li < 8
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? 0
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: Math.round(
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Math.min(Math.pow(10, 1 + (li + l.size) / 30) * 10, 5000) * li,
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);
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l.sortKey = ((Math.random() + 3) / 3.5) * l.bricks.filter((i) => i).length;
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});
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let runLevels: Level[] = [];
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@ -49,7 +39,13 @@ bombSVG.src =
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// Whatever
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let puckWidth = 200;
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const perks: PerksMap = {};
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const makeEmptyPerksMap = ()=>{
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const p = {} as any
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upgrades.forEach(u=>p[u.id]=0)
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return p as PerksMap
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}
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const perks: PerksMap = makeEmptyPerksMap();
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let baseSpeed = 12; // applied to x and y
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let combo = 1;
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@ -254,6 +250,7 @@ function spawnExplosion(
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vy: (Math.random() - 0.5) * 30,
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color,
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duration,
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ethereal:false,
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});
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}
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}
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@ -281,8 +278,8 @@ function addToScore(coin: Coin) {
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time: levelTime,
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size: coinSize / 2,
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color: coin.color,
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x: coin.previousx,
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y: coin.previousy,
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x: coin.previousX,
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y: coin.previousY,
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vx: (gameCanvas.width - coin.x) / 100,
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vy: -coin.y / 100,
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ethereal: true,
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@ -309,19 +306,25 @@ function resetBalls() {
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}
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for (let i = 0; i < count; i++) {
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const x = puck - puckWidth / 2 + perBall * (i + 1);
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const vx=Math.random() > 0.5 ? baseSpeed : -baseSpeed
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balls.push({
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x,
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previousx: x,
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previousX: x,
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y: gameZoneHeight - 1.5 * ballSize,
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previousy: gameZoneHeight - 1.5 * ballSize,
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vx: Math.random() > 0.5 ? baseSpeed : -baseSpeed,
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previousY: gameZoneHeight - 1.5 * ballSize,
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vx ,
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previousVX:vx,
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vy: -baseSpeed,
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previousVY: -baseSpeed,
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sx: 0,
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sy: 0,
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sparks: 0,
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piercedSinceBounce: 0,
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hitSinceBounce: 0,
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hitItem: [],
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bouncesList: [],
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sapperUses: 0,
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});
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}
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@ -334,11 +337,13 @@ function putBallsAtPuck() {
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balls.forEach((ball, i) => {
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const x = puck - puckWidth / 2 + perBall * (i + 1);
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ball.x = x;
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ball.previousx = x;
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ball.previousX = x;
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ball.y = gameZoneHeight - 1.5 * ballSize;
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ball.previousy = ball.y;
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ball.previousY = ball.y;
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ball.vx = Math.random() > 0.5 ? baseSpeed : -baseSpeed;
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ball.previousVX=ball.vx
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ball.vy = -baseSpeed;
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ball.previousVY=ball.vy
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ball.sx = 0;
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ball.sy = 0;
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ball.hitItem = [];
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@ -479,7 +484,7 @@ function getPossibleUpgrades() {
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.filter((u) => !u?.requires || perks[u?.requires]);
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}
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function shuffleLevels(nameToAvoid = null) {
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function shuffleLevels(nameToAvoid :string|null= null) {
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const target = nextRunOverrides?.level;
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const firstLevel = nextRunOverrides?.level
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? allLevels.filter((l) => l.name === target)
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@ -497,7 +502,7 @@ function shuffleLevels(nameToAvoid = null) {
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}
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function getUpgraderUnlockPoints() {
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let list = [];
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let list = [] as {threshold:number,title:string}[];
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upgrades.forEach((u) => {
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if (u.threshold) {
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@ -553,7 +558,7 @@ let isCreativeModeRun = false;
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let pauseUsesDuringRun = 0;
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function restart(creativeModePerks: PerksMap | undefined = undefined) {
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function restart(creativeModePerks: Partial<PerksMap> | undefined = undefined) {
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// When restarting, we want to avoid restarting with the same level we're on, so we exclude from the next
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// run's level list
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totalScoreAtRunStart = getTotalScore();
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@ -613,7 +618,7 @@ gameCanvas.addEventListener("mouseup", (e) => {
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} else {
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play();
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if (isSettingOn("pointerLock")) {
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gameCanvas.requestPointerLock();
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gameCanvas.requestPointerLock().then();
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}
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}
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});
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@ -689,10 +694,10 @@ function shouldPierceByColor(
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function ballBrickHitCheck(ball: Ball) {
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const radius = ballSize / 2;
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// Make ball/coin bonce, and return bricks that were hit
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const { x, y, previousx, previousy } = ball;
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const { x, y, previousX, previousY } = ball;
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const vhit = hitsSomething(previousx, y, radius);
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const hhit = hitsSomething(x, previousy, radius);
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const vhit = hitsSomething(previousX, y, radius);
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const hhit = hitsSomething(x, previousY, radius);
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const chit =
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(typeof vhit == "undefined" &&
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typeof hhit == "undefined" &&
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@ -714,13 +719,13 @@ function ballBrickHitCheck(ball: Ball) {
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if (typeof vhit !== "undefined" || typeof chit !== "undefined") {
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if (!pierce) {
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ball.y = ball.previousy;
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ball.y = ball.previousY;
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ball.vy *= -1;
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}
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}
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if (typeof hhit !== "undefined" || typeof chit !== "undefined") {
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if (!pierce) {
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ball.x = ball.previousx;
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ball.x = ball.previousX;
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ball.vx *= -1;
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}
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}
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@ -731,10 +736,10 @@ function ballBrickHitCheck(ball: Ball) {
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function coinBrickHitCheck(coin: Coin) {
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// Make ball/coin bonce, and return bricks that were hit
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const radius = coinSize / 2;
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const { x, y, previousx, previousy } = coin;
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const { x, y, previousX, previousY } = coin;
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const vhit = hitsSomething(previousx, y, radius);
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const hhit = hitsSomething(x, previousy, radius);
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const vhit = hitsSomething(previousX, y, radius);
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const hhit = hitsSomething(x, previousY, radius);
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const chit =
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(typeof vhit == "undefined" &&
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typeof hhit == "undefined" &&
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@ -742,7 +747,7 @@ function coinBrickHitCheck(coin: Coin) {
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undefined;
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if (typeof vhit !== "undefined" || typeof chit !== "undefined") {
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coin.y = coin.previousy;
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coin.y = coin.previousY;
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coin.vy *= -1;
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// Roll on corners
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@ -759,7 +764,7 @@ function coinBrickHitCheck(coin: Coin) {
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}
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}
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if (typeof hhit !== "undefined" || typeof chit !== "undefined") {
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coin.x = coin.previousx;
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coin.x = coin.previousX;
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coin.vx *= -1;
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}
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return vhit ?? hhit ?? chit;
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@ -767,14 +772,14 @@ function coinBrickHitCheck(coin: Coin) {
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function bordersHitCheck(coin: Coin | Ball, radius: number, delta: number) {
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if (coin.destroyed) return;
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coin.previousx = coin.x;
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coin.previousy = coin.y;
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coin.previousX = coin.x;
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coin.previousY = coin.y;
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coin.x += coin.vx * delta;
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coin.y += coin.vy * delta;
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coin.sx ||= 0;
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coin.sy ||= 0;
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coin.sx += coin.previousx - coin.x;
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coin.sy += coin.previousy - coin.y;
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coin.sx += coin.previousX - coin.x;
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coin.sy += coin.previousY - coin.y;
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coin.sx *= 0.9;
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coin.sy *= 0.9;
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@ -976,7 +981,7 @@ function tick() {
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const baseParticle = !isSettingOn("basic") &&
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(combo - baseCombo()) * Math.random() > 5 &&
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running && {
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type: "particle" as FlashTypes,
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type: "particle" as const,
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duration: 100 * (Math.random() + 1),
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time: levelTime,
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size: coinSize / 2,
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@ -1057,8 +1062,8 @@ function isTelekinesisActive(ball: Ball) {
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}
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function ballTick(ball: Ball, delta: number) {
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ball.previousvx = ball.vx;
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ball.previousvy = ball.vy;
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ball.previousVX = ball.vx;
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ball.previousVY = ball.vy;
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let speedLimitDampener =
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1 +
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@ -1158,7 +1163,7 @@ function ballTick(ball: Ball, delta: number) {
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resetCombo(ball.x, ball.y + ballSize);
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}
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sounds.wallBeep(ball.x);
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ball.bouncesList?.push({ x: ball.previousx, y: ball.previousy });
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ball.bouncesList?.push({ x: ball.previousX, y: ball.previousY });
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}
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// Puck collision
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@ -1208,8 +1213,8 @@ function ballTick(ball: Ball, delta: number) {
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ball.piercedSinceBounce = 0;
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ball.bouncesList = [
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{
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x: ball.previousx,
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y: ball.previousy,
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x: ball.previousX,
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y: ball.previousY,
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},
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];
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}
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@ -1270,6 +1275,7 @@ function ballTick(ball: Ball, delta: number) {
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y: ball.y,
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vx: (Math.random() - 0.5) * baseSpeed,
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vy: (Math.random() - 0.5) * baseSpeed,
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ethereal:false,
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});
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ball.sparks = 0;
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}
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@ -1444,8 +1450,8 @@ function getHistograms() {
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// One bin per unique value, max 10
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const binsCount = Math.min(values.length, 10);
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if (binsCount < 3) return "";
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const bins = [];
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const binsTotal = [];
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const bins = [] as number[];
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const binsTotal = [] as number[];
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for (let i = 0; i < binsCount; i++) {
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bins.push(0);
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binsTotal.push(0);
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@ -1623,11 +1629,11 @@ function explodeBrick(index: number, ball: Ball, isExplosion: boolean) {
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color: perks.metamorphosis ? color : "gold",
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x: cx,
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y: cy,
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previousx: cx,
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previousy: cy,
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previousX: cx,
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previousY: cy,
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// Use previous speed because the ball has already bounced
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vx: ball.previousvx * (0.5 + Math.random()),
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vy: ball.previousvy * (0.5 + Math.random()),
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vx: ball.previousVX * (0.5 + Math.random()),
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vy: ball.previousVY * (0.5 + Math.random()),
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sx: 0,
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sy: 0,
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a: Math.random() * Math.PI * 2,
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@ -1762,8 +1768,11 @@ function render() {
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) as CanvasRenderingContext2D;
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bgctx.fillStyle = level.color || "#000";
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bgctx.fillRect(0, 0, gameCanvas.width, gameCanvas.height);
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bgctx.fillStyle = ctx.createPattern(background, "repeat");
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bgctx.fillRect(0, 0, width, height);
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const pattern=ctx.createPattern(background, "repeat")
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if(pattern){
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bgctx.fillStyle = pattern;
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bgctx.fillRect(0, 0, width, height);
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}
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}
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ctx.drawImage(backgroundCanvas, 0, 0);
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@ -1809,12 +1818,12 @@ function render() {
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);
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flashes.forEach((flash) => {
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const { x, y, time, color, size, type, text, duration } = flash;
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const { x, y, time, color, size, type, duration } = flash;
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const elapsed = levelTime - time;
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ctx.globalAlpha = Math.max(0, Math.min(1, 2 - (elapsed / duration) * 2));
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if (type === "text") {
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ctx.globalCompositeOperation = "source-over";
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drawText(ctx, text, color, size, x, y - elapsed / 10);
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drawText(ctx, flash.text, color, size, x, y - elapsed / 10);
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} else if (type === "particle") {
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ctx.globalCompositeOperation = "screen";
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drawBall(ctx, color, size, x, y);
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@ -1952,7 +1961,7 @@ function render() {
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}
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let cachedBricksRender = document.createElement("canvas");
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let cachedBricksRenderKey = null;
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let cachedBricksRenderKey = '';
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function renderAllBricks() {
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ctx.globalAlpha = 1;
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|
@ -2007,14 +2016,14 @@ function renderAllBricks() {
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ctx.drawImage(cachedBricksRender, offsetX, 0);
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}
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let cachedGraphics = {};
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let cachedGraphics : {[k:string]:HTMLCanvasElement}= {};
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function drawPuck(
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ctx: CanvasRenderingContext2D,
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color: colorString,
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puckWidth: number,
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puckHeight: number,
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yoffset = 0,
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yOffset = 0,
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) {
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const key = "puck" + color + "_" + puckWidth + "_" + puckHeight;
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|
@ -2044,7 +2053,7 @@ function drawPuck(
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ctx.drawImage(
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cachedGraphics[key],
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Math.round(puck - puckWidth / 2),
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gameZoneHeight - puckHeight * 2 + yoffset,
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gameZoneHeight - puckHeight * 2 + yOffset,
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);
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}
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|
@ -2549,10 +2558,18 @@ window.addEventListener("visibilitychange", () => {
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}
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});
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const scoreDisplay = document.getElementById("score");
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const scoreDisplay = document.getElementById("score") as HTMLButtonElement;
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let alertsOpen = 0,
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closeModal = null;
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closeModal :null |( ()=>void) = null;
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|
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type AsyncAlertAction<t> = {
|
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text?: string;
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value?: t;
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help?: string;
|
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disabled?: boolean;
|
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icon?: string;
|
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className?: string;
|
||||
}
|
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function asyncAlert<t>({
|
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title,
|
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text,
|
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|
@ -2563,14 +2580,7 @@ function asyncAlert<t>({
|
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}: {
|
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title?: string;
|
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text?: string;
|
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actions?: {
|
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text?: string;
|
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value?: t;
|
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help?: string;
|
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disabled?: boolean;
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icon?: string;
|
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className?: string;
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}[];
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actions?: AsyncAlertAction<t>[];
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textAfterButtons?: string;
|
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allowClose?: boolean;
|
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actionsAsGrid?: boolean;
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|
@ -2581,7 +2591,7 @@ function asyncAlert<t>({
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document.body.appendChild(popupWrap);
|
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popupWrap.className = "popup " + (actionsAsGrid ? "actionsAsGrid " : "");
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|
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function closeWithResult(value: t | void) {
|
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function closeWithResult(value: t | undefined) {
|
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resolve(value);
|
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// Doing this async lets the menu scroll persist if it's shown a second time
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setTimeout(() => {
|
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|
@ -2595,10 +2605,10 @@ function asyncAlert<t>({
|
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closeButton.className = "close-modale";
|
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closeButton.addEventListener("click", (e) => {
|
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e.preventDefault();
|
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closeWithResult(null);
|
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closeWithResult(undefined);
|
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});
|
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closeModal = () => {
|
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closeWithResult(null);
|
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closeWithResult(undefined);
|
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};
|
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popupWrap.appendChild(closeButton);
|
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}
|
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|
@ -2621,7 +2631,7 @@ function asyncAlert<t>({
|
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popup.appendChild(buttons);
|
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|
||||
actions
|
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.filter((i) => i)
|
||||
?.filter((i) => i)
|
||||
.forEach(({ text, value, help, disabled, className = "", icon = "" }) => {
|
||||
const button = document.createElement("button");
|
||||
|
||||
|
@ -2656,10 +2666,10 @@ ${icon}
|
|||
popup.querySelector("button:not([disabled])") as HTMLButtonElement
|
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)?.focus();
|
||||
}).then(
|
||||
(v: t | null) => {
|
||||
(v: unknown) => {
|
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alertsOpen--;
|
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closeModal = null;
|
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return v;
|
||||
return v as t | undefined;
|
||||
},
|
||||
() => {
|
||||
closeModal = null;
|
||||
|
@ -2669,14 +2679,13 @@ ${icon}
|
|||
}
|
||||
|
||||
// Settings
|
||||
let cachedSettings = {};
|
||||
let cachedSettings : Partial<{[key in OptionId]:boolean}>= {};
|
||||
|
||||
export function isSettingOn(key: OptionId) {
|
||||
if (typeof cachedSettings[key] == "undefined") {
|
||||
try {
|
||||
cachedSettings[key] = JSON.parse(
|
||||
localStorage.getItem("breakout-settings-enable-" + key),
|
||||
);
|
||||
const ls=localStorage.getItem("breakout-settings-enable-" + key)
|
||||
if(ls) cachedSettings[key] = JSON.parse(ls) as boolean;
|
||||
} catch (e) {
|
||||
console.warn(e);
|
||||
}
|
||||
|
@ -2694,7 +2703,7 @@ export function toggleSetting(key: OptionId) {
|
|||
} catch (e) {
|
||||
console.warn(e);
|
||||
}
|
||||
if (options[key].afterChange) options[key].afterChange();
|
||||
options[key].afterChange();
|
||||
}
|
||||
|
||||
scoreDisplay.addEventListener("click", (e) => {
|
||||
|
@ -2732,7 +2741,7 @@ async function openScorePanel() {
|
|||
}
|
||||
}
|
||||
|
||||
document.getElementById("menu").addEventListener("click", (e) => {
|
||||
document.getElementById("menu")?.addEventListener("click", (e) => {
|
||||
e.preventDefault();
|
||||
openSettingsPanel().then();
|
||||
});
|
||||
|
@ -2740,10 +2749,22 @@ document.getElementById("menu").addEventListener("click", (e) => {
|
|||
async function openSettingsPanel() {
|
||||
pause(true);
|
||||
|
||||
const optionsList = [];
|
||||
for (const key in options) {
|
||||
const actions :AsyncAlertAction<()=>void>[]= [{
|
||||
text: "Resume",
|
||||
help: "Return to your run",
|
||||
value() {},
|
||||
},
|
||||
{
|
||||
text: "Starting perk",
|
||||
help: "Try perks and levels you unlocked",
|
||||
value() {
|
||||
openUnlocksList();
|
||||
},
|
||||
}];
|
||||
|
||||
for (const key of Object.keys(options) as OptionId[] ) {
|
||||
if (options[key])
|
||||
optionsList.push({
|
||||
actions.push({
|
||||
disabled: options[key].disabled(),
|
||||
icon: isSettingOn(key)
|
||||
? icons["icon:checkmark_checked"]
|
||||
|
@ -2758,46 +2779,28 @@ async function openSettingsPanel() {
|
|||
}
|
||||
const creativeModeThreshold = Math.max(...upgrades.map((u) => u.threshold));
|
||||
|
||||
const cb = await asyncAlert<() => void>({
|
||||
title: "Breakout 71",
|
||||
text: `
|
||||
`,
|
||||
allowClose: true,
|
||||
actions: [
|
||||
{
|
||||
text: "Resume",
|
||||
help: "Return to your run",
|
||||
value() {},
|
||||
},
|
||||
{
|
||||
text: "Starting perk",
|
||||
help: "Try perks and levels you unlocked",
|
||||
value() {
|
||||
openUnlocksList();
|
||||
},
|
||||
},
|
||||
...optionsList,
|
||||
|
||||
(document.fullscreenEnabled || document.webkitFullscreenEnabled) &&
|
||||
(document.fullscreenElement !== null
|
||||
? {
|
||||
if(document.fullscreenEnabled || document.webkitFullscreenEnabled){
|
||||
if(document.fullscreenElement !== null){
|
||||
actions.push( {
|
||||
text: "Exit Fullscreen",
|
||||
icon: icons["icon:exit_fullscreen"],
|
||||
help: "Might not work on some machines",
|
||||
value() {
|
||||
toggleFullScreen();
|
||||
},
|
||||
}
|
||||
: {
|
||||
} )
|
||||
}else{
|
||||
actions.push({
|
||||
icon: icons["icon:fullscreen"],
|
||||
text: "Fullscreen",
|
||||
help: "Might not work on some machines",
|
||||
value() {
|
||||
toggleFullScreen();
|
||||
},
|
||||
}),
|
||||
|
||||
{
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
actions.push({
|
||||
text: "Creative mode",
|
||||
help:
|
||||
getTotalScore() < creativeModeThreshold
|
||||
|
@ -2805,7 +2808,7 @@ async function openSettingsPanel() {
|
|||
: "Test runs with custom perks",
|
||||
disabled: getTotalScore() < creativeModeThreshold,
|
||||
async value() {
|
||||
let creativeModePerks = {},
|
||||
let creativeModePerks :Partial<{ [id in PerkId]:number }>= {},
|
||||
choice: "start" | Upgrade | void;
|
||||
while (
|
||||
(choice = await asyncAlert<"start" | Upgrade>({
|
||||
|
@ -2839,9 +2842,8 @@ async function openSettingsPanel() {
|
|||
}
|
||||
}
|
||||
},
|
||||
},
|
||||
|
||||
{
|
||||
})
|
||||
actions.push({
|
||||
text: "Reset Game",
|
||||
help: "Erase high score and statistics",
|
||||
async value() {
|
||||
|
@ -2865,8 +2867,14 @@ async function openSettingsPanel() {
|
|||
window.location.reload();
|
||||
}
|
||||
},
|
||||
},
|
||||
],
|
||||
})
|
||||
|
||||
|
||||
const cb = await asyncAlert<() => void>({
|
||||
title: "Breakout 71",
|
||||
text: ``,
|
||||
allowClose: true,
|
||||
actions ,
|
||||
textAfterButtons: `
|
||||
<p>
|
||||
<span>Made in France by <a href="https://lecaro.me">Renan LE CARO</a>.</span>
|
||||
|
@ -2982,7 +2990,7 @@ function repulse(a: Ball, b: BallLike, power: number, impactsBToo: boolean) {
|
|||
(((-power * (max - distance)) / (max * 1.2) / 3) *
|
||||
Math.min(500, levelTime)) /
|
||||
500;
|
||||
if (impactsBToo) {
|
||||
if (impactsBToo && typeof b.vx !== 'undefined' && typeof b.vy !== 'undefined') {
|
||||
b.vx += dx * fact;
|
||||
b.vy += dy * fact;
|
||||
}
|
||||
|
@ -3003,7 +3011,7 @@ function repulse(a: Ball, b: BallLike, power: number, impactsBToo: boolean) {
|
|||
vx: -dx * speed + a.vx + (Math.random() - 0.5) * rand,
|
||||
vy: -dy * speed + a.vy + (Math.random() - 0.5) * rand,
|
||||
});
|
||||
if (impactsBToo) {
|
||||
if (impactsBToo&& typeof b.vx !== 'undefined' && typeof b.vy !== 'undefined') {
|
||||
flashes.push({
|
||||
type: "particle",
|
||||
duration: 100,
|
||||
|
@ -3019,7 +3027,7 @@ function repulse(a: Ball, b: BallLike, power: number, impactsBToo: boolean) {
|
|||
}
|
||||
}
|
||||
|
||||
function attract(a: Ball, b: BallLike, power: number) {
|
||||
function attract(a: Ball, b: Ball, power: number) {
|
||||
const distance = distanceBetween(a, b);
|
||||
// Ensure we don't get soft locked
|
||||
const min = gameZoneWidth * 0.5;
|
||||
|
@ -3063,7 +3071,7 @@ function attract(a: Ball, b: BallLike, power: number) {
|
|||
});
|
||||
}
|
||||
|
||||
let mediaRecorder: MediaRecorder,
|
||||
let mediaRecorder: MediaRecorder|null,
|
||||
captureStream: MediaStream,
|
||||
captureTrack: CanvasCaptureMediaStreamTrack,
|
||||
recordCanvas: HTMLCanvasElement,
|
||||
|
@ -3137,7 +3145,7 @@ function startRecordingGame() {
|
|||
recordCanvas.height = gameZoneHeight;
|
||||
|
||||
// drawMainCanvasOnSmallCanvas()
|
||||
const recordedChunks = [];
|
||||
const recordedChunks :Blob[]= [];
|
||||
|
||||
const instance = new MediaRecorder(captureStream, {
|
||||
videoBitsPerSecond: 3500000,
|
||||
|
@ -3150,7 +3158,7 @@ function startRecordingGame() {
|
|||
};
|
||||
|
||||
instance.onstop = async function () {
|
||||
let targetDiv: HTMLElement;
|
||||
let targetDiv: HTMLElement|null;
|
||||
let blob = new Blob(recordedChunks, { type: "video/webm" });
|
||||
if (blob.size < 200000) return; // under 0.2MB, probably bugged out or pointlessly short
|
||||
|
||||
|
@ -3166,8 +3174,6 @@ function startRecordingGame() {
|
|||
video.disableRemotePlayback = true;
|
||||
video.width = recordCanvas.width;
|
||||
video.height = recordCanvas.height;
|
||||
// targetDiv.style.width = recordCanvas.width + 'px'
|
||||
// targetDiv.style.height = recordCanvas.height + 'px'
|
||||
video.loop = true;
|
||||
video.muted = true;
|
||||
video.playsInline = true;
|
||||
|
@ -3251,13 +3257,13 @@ function toggleFullScreen() {
|
|||
}
|
||||
}
|
||||
|
||||
const pressed = {
|
||||
const pressed :{[k:string]:number}= {
|
||||
ArrowLeft: 0,
|
||||
ArrowRight: 0,
|
||||
Shift: 0,
|
||||
};
|
||||
|
||||
function setKeyPressed(key: string, on: 0 | 1) {
|
||||
function setKeyPressed(key: string , on: 0 | 1) {
|
||||
pressed[key] = on;
|
||||
keyboardPuckSpeed =
|
||||
((pressed.ArrowRight - pressed.ArrowLeft) *
|
||||
|
@ -3317,7 +3323,7 @@ function sample<T>(arr: T[]): T {
|
|||
}
|
||||
|
||||
function getMajorityValue(arr: string[]): string {
|
||||
const count = {};
|
||||
const count :{[k:string]:number}= {};
|
||||
arr.forEach((v) => (count[v] = (count[v] || 0) + 1));
|
||||
// Object.values inline polyfill
|
||||
const max = Math.max(...Object.keys(count).map((k) => count[k]));
|
||||
|
|
|
@ -69,7 +69,7 @@ function levelIconHTML(
|
|||
return `<img alt="${levelName}" width="${size}" height="${size}" src="${c.toDataURL()}"/>`;
|
||||
}
|
||||
|
||||
export const icons = {};
|
||||
export const icons = {} as {[k:string]:string};
|
||||
|
||||
export const allLevels = rawLevelsList
|
||||
.map((level) => {
|
||||
|
@ -88,7 +88,18 @@ export const allLevels = rawLevelsList
|
|||
svg,
|
||||
};
|
||||
})
|
||||
.filter((l) => !l.name.startsWith("icon:")) as Level[];
|
||||
.filter((l) => !l.name.startsWith("icon:"))
|
||||
.map((l,li)=>({
|
||||
...l,
|
||||
threshold:li < 8
|
||||
? 0
|
||||
: Math.round(
|
||||
Math.min(Math.pow(10, 1 + (li + l.size) / 30) * 10, 5000) * li,
|
||||
),
|
||||
sortKey:((Math.random() + 3) / 3.5) * l.bricks.filter((i) => i).length
|
||||
})) as Level[];
|
||||
|
||||
|
||||
|
||||
export const upgrades = rawUpgrades.map((u) => ({
|
||||
...u,
|
||||
|
|
|
@ -5,6 +5,7 @@ export const options = {
|
|||
default: true,
|
||||
name: `Game sounds`,
|
||||
help: `Can slow down some phones.`,
|
||||
afterChange:()=>{},
|
||||
disabled: () => false,
|
||||
},
|
||||
"mobile-mode": {
|
||||
|
@ -20,35 +21,39 @@ export const options = {
|
|||
default: false,
|
||||
name: `Basic graphics`,
|
||||
help: `Better performance on older devices.`,
|
||||
afterChange:()=>{},
|
||||
disabled: () => false,
|
||||
},
|
||||
pointerLock: {
|
||||
default: false,
|
||||
name: `Mouse pointer lock`,
|
||||
help: `Locks and hides the mouse cursor.`,
|
||||
afterChange:()=>{},
|
||||
disabled: () => !gameCanvas.requestPointerLock,
|
||||
},
|
||||
easy: {
|
||||
default: false,
|
||||
name: `Kids mode`,
|
||||
help: `Start future runs with "slower ball".`,
|
||||
afterChange:()=>{},
|
||||
disabled: () => false,
|
||||
}, // Could not get the sharing to work without loading androidx and all the modern android things so for now i'll just disable sharing in the android app
|
||||
record: {
|
||||
default: false,
|
||||
name: `Record gameplay videos`,
|
||||
help: `Get a video of each level.`,
|
||||
afterChange:()=>{},
|
||||
disabled() {
|
||||
return window.location.search.includes("isInWebView=true");
|
||||
},
|
||||
},
|
||||
} as { [k: string]: OptionDef };
|
||||
} as const satisfies {[k:string]:OptionDef};
|
||||
|
||||
export type OptionDef = {
|
||||
default: boolean;
|
||||
name: string;
|
||||
help: string;
|
||||
disabled: () => boolean;
|
||||
afterChange?: () => void;
|
||||
afterChange: () => void;
|
||||
};
|
||||
export type OptionId = keyof typeof options;
|
||||
export type OptionId = keyof typeof options ;
|
||||
|
|
59
src/types.d.ts
vendored
59
src/types.d.ts
vendored
|
@ -15,8 +15,8 @@ export type Level = {
|
|||
bricks: colorString[];
|
||||
svg: string;
|
||||
color: string;
|
||||
threshold?: number;
|
||||
sortKey?: number;
|
||||
threshold: number;
|
||||
sortKey: number;
|
||||
};
|
||||
|
||||
export type Palette = { [k: string]: string };
|
||||
|
@ -69,8 +69,8 @@ export type Coin = {
|
|||
color: colorString;
|
||||
x: number;
|
||||
y: number;
|
||||
previousx: number;
|
||||
previousy: number;
|
||||
previousX: number;
|
||||
previousY: number;
|
||||
vx: number;
|
||||
vy: number;
|
||||
sx: number;
|
||||
|
@ -83,40 +83,51 @@ export type Coin = {
|
|||
};
|
||||
export type Ball = {
|
||||
x: number;
|
||||
previousx: number;
|
||||
previousX: number;
|
||||
y: number;
|
||||
previousy: number;
|
||||
previousY: number;
|
||||
vx: number;
|
||||
vy: number;
|
||||
previousVX: number;
|
||||
previousVY: number;
|
||||
sx: number;
|
||||
sy: number;
|
||||
sparks: number;
|
||||
piercedSinceBounce: number;
|
||||
hitSinceBounce: number;
|
||||
hitItem: { index: number; color: string }[];
|
||||
bouncesList?: { x: number; y: number }[];
|
||||
bouncesList: { x: number; y: number }[];
|
||||
sapperUses: number;
|
||||
destroyed?: boolean;
|
||||
previousvx?: number;
|
||||
previousvy?: number;
|
||||
};
|
||||
|
||||
export type FlashTypes = "text" | "particle" | "ball";
|
||||
|
||||
export type Flash = {
|
||||
type: FlashTypes;
|
||||
text?: string;
|
||||
time: number;
|
||||
interface BaseFlash {
|
||||
time: number;
|
||||
color: colorString;
|
||||
x: number;
|
||||
y: number;
|
||||
duration: number;
|
||||
size: number;
|
||||
vx?: number;
|
||||
vy?: number;
|
||||
ethereal?: boolean;
|
||||
destroyed?: boolean;
|
||||
};
|
||||
x: number;
|
||||
y: number;
|
||||
}
|
||||
interface ParticleFlash extends BaseFlash{
|
||||
type: 'particle';
|
||||
vx: number;
|
||||
vy: number;
|
||||
ethereal: boolean;
|
||||
}
|
||||
|
||||
interface TextFlash extends BaseFlash{
|
||||
type:'text';
|
||||
text: string;
|
||||
}
|
||||
|
||||
interface BallFlash extends BaseFlash{
|
||||
type:'ball';
|
||||
}
|
||||
|
||||
export type Flash = ParticleFlash|TextFlash|BallFlash
|
||||
|
||||
|
||||
export type RunStats = {
|
||||
started: number;
|
||||
|
@ -133,9 +144,11 @@ export type RunStats = {
|
|||
max_level: number;
|
||||
};
|
||||
|
||||
export type PerksMap = Partial<{
|
||||
export type PerksMap = {
|
||||
[k in PerkId]: number;
|
||||
}>;
|
||||
};
|
||||
|
||||
|
||||
|
||||
export type RunHistoryItem = RunStats & {
|
||||
perks?: PerksMap;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue