See fixes in readme

This commit is contained in:
Renan LE CARO 2025-04-01 21:37:07 +02:00
parent 92a0edabef
commit 9958717260
10 changed files with 210 additions and 89 deletions

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@ -29,6 +29,7 @@
"lab.help": "Try to come up with 3 good builds",
"lab.instructions": "Select upgrades below, then pick the level to play. Each time you upgrade a perk, it cannot be upgraded as much in the following levels. ",
"lab.menu_entry": "New lab game",
"lab.reset": "Reset all to 0",
"lab.select_level": "Select a level for this build",
"lab.title": "Choose perks for level {{lvl}}/3",
"lab.unlocks_at": "Unlocks at total score {{score}}",
@ -220,7 +221,7 @@
"upgrades.passive_income.fullHelp": "Some perks can help the balls do what you want without needing to do anything.",
"upgrades.passive_income.help": "+{{lvl}} combo / brick, unless the puck moved in the last {{time}}s, then it resets instead",
"upgrades.passive_income.name": "Passive income",
"upgrades.picky_eater.fullHelp": "Whenever you break a brick the same color as your ball, your combo increases by one. \n\nIf it's a different color, the ball takes that new color, but the combo resets.\nThe bricks with the right color will get a white border. \n\nOnce you get a combo higher than your minimum, the bricks of the wrong color will get a red halo. \n\nIf you have more than one ball, they all change color whenever one of them hits a brick.",
"upgrades.picky_eater.fullHelp": "Whenever you break a brick the same color as your ball, your combo increases by one. \n\nIf it's a different color, the ball takes that new color, but the combo resets, unless there were no bricks left of the ball's color. \n\nOnce you get a combo higher than your minimum, the bricks of the wrong color will get a red halo. \n\nIf you have more than one ball, they all switch color whenever one of them hits a brick.",
"upgrades.picky_eater.help": "+{{lvl}} combo per brick broken, resets on ball color change",
"upgrades.picky_eater.name": "Picky eater",
"upgrades.pierce.fullHelp": "The ball normally bounces as soon as it touches something. With this perk, it will continue its trajectory for up to 3 bricks broken. \n\nAfter that, it will bounce on the 4th brick, and you'll need to touch the puck to reset the counter.",
@ -233,8 +234,8 @@
"upgrades.puck_repulse_ball.help": "Puck repulses balls",
"upgrades.puck_repulse_ball.help_plural": "Stronger repulsion force",
"upgrades.puck_repulse_ball.name": "Soft landing",
"upgrades.reach.fullHelp": "Try to lock the ball up to earn more combo",
"upgrades.reach.help": "+{{lvl}} combo / bricks , lowest brick of a pile resets combo",
"upgrades.reach.fullHelp": "If there is only one row of bricks, or if the lowest row of bricks cover the whole width of the game, then this perk does nothing. Otherwise, breaking this lowest row resets the combo, while breaking anything else increases the combo by the number of bricks present on that lowest row. \n\nThe lowest row will be highlighted in red. ",
"upgrades.reach.help": " Touching the N bricks of the lowest row resets the combo. Otherwise, +N combo",
"upgrades.reach.name": "Top down",
"upgrades.respawn.fullHelp": "Some particle effect will let you know where bricks will appear. ",
"upgrades.respawn.help": "{{percent}}% of bricks re-spawn after {{delay}}s.",