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Better handling of large combo
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2 changed files with 111 additions and 107 deletions
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# Roadmap
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Bugs
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# Bugs
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- the Respawn perk may cause the ball(s) to keep floating in the void, with no bricks left to hit (it has happened twice, I suppose it's related to Respawn but can't be 100% sure).
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- The '+1 choice permanently' is maybe '+1 choice until run end',
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- It would be nice to see which level I am on between levels since that influences choice
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- The +1 level shows level count only sometimes.
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- sturdy bricks catch rate of 119%
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-
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The "engine" could be better
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# Game engine features
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- the onboarding feels weird, missing a tutorial
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- Players can't choose the initial perk
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@ -51,8 +46,9 @@ The "engine" could be better
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- restart run on r
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- when missing, redo particle trail, but give speed to particle that matches ball direction
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There are many possible perks left to implement :
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# Perks ideas
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- keep combo between level, loose half your run score when missing any bricks
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- offer next level choice after upgrade pick
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- ban 3 random perks from pool, doesn't tell you which ones, gain 2 upgrades
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- 3 random perks immediately, or maybe "all level get twice as many upgrades, but they are applied randomly, and you aren't told which ones you have."
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@ -94,7 +90,7 @@ There are many possible perks left to implement :
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- puck bounce predictions rendered with particles or lines (requires big refactor)
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Some extra levels wouldn't hurt
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# extra levels
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- famous games
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- letters
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@ -102,13 +98,20 @@ Some extra levels wouldn't hurt
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- animals
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- countries flags and shapes, with name as background
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Potential big features or changes
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# big features
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- use ts and a bundler to get fewer bugs and compatibility with old browsers / webviews
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- final bosses (large vertical level that scrolls down faster and faster)
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- split screen multiplayer
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- translation
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- Add color schemes into the game (ex : Catppuccin, Dracula, Terminal, etc)
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- add a toggle to switch between the “coin” design and the sort of bubble colors
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- add a toggle to switch between the “coin” design and colored bubbles
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- sandbox mode
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- hard mode : bricks take many hits, perks more rare, missing clears level score, missing coins deducts score..
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- stats by lack of perk, like "best score without using hot start".
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- stats by lack of perk, like "best score without using hot start".
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Instead of automatically unlocking things at the end of each run, add the coins to the user's account,
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and let them spend those coins on upgrades. The upgrades would then be explained. They could have a condition like
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"reach high score of 1000" or 'reach high score of 99999 without using "hot start"'.
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This requires recording a bit more info about each run.
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I could unlock the "pro stand" at $999 that just holds the play area higher.
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