This commit is contained in:
Renan LE CARO 2025-04-09 09:55:32 +02:00
parent 183a11f989
commit 962fd8b0cd
5 changed files with 15 additions and 14 deletions

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@ -22,12 +22,13 @@ When you have already a nice build and still get offered many perks, it gets tir
Some upgrades currently are not really useful Some upgrades currently are not really useful
- remove them - remove them
- add more upgrades to complement them - add more upgrades to complement them
- update them to be more useful
# Changelog # Changelog
## To do ## To do
- change translation keys to get better sorted files
- translate to spanish, german, arabic
## Done ## Done
@ -230,8 +231,8 @@ Some upgrades currently are not really useful
# Ideas and features # Ideas and features
## Easy perks ideas ## Easy perks ideas
- perk: "how about both?" adds a combo option with two perks for one
- "+1 coin for each brick within a small radius of the broken brick" ? - "+1 coin for each brick within a small radius of the broken brick" ?
- two for one : add a 2 for one upgrade combo to the choice lists - two for one : add a 2 for one upgrade combo to the choice lists
- cash out : double last level's gains - cash out : double last level's gains
- snowball : Combo resets every 0.1s . +1 combo for each combo gained Since last reset. - snowball : Combo resets every 0.1s . +1 combo for each combo gained Since last reset.

4
dist/index.html vendored

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@ -155,7 +155,7 @@ export const fitSize = () => {
const baseWidth = Math.round( const baseWidth = Math.round(
Math.min(gameState.canvasWidth, gameState.gameZoneHeight * 0.73), Math.min(gameState.canvasWidth, gameState.gameZoneHeight * 0.73),
); );
gameState.brickWidth = Math.floor(baseWidth / gameState.gridSize / 2) * 2; gameState.brickWidth = Math.floor(baseWidth / gameState.gridSize / 2) * 2;
gameState.gameZoneWidth = gameState.brickWidth * gameState.gridSize; gameState.gameZoneWidth = gameState.brickWidth * gameState.gridSize;
gameState.offsetX = Math.floor( gameState.offsetX = Math.floor(

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@ -153,9 +153,9 @@
"upgrades.ball_attract_ball.help": "Balls attract balls", "upgrades.ball_attract_ball.help": "Balls attract balls",
"upgrades.ball_attract_ball.help_plural": "Stronger attraction force", "upgrades.ball_attract_ball.help_plural": "Stronger attraction force",
"upgrades.ball_attract_ball.name": "Gravity", "upgrades.ball_attract_ball.name": "Gravity",
"upgrades.ball_attracts_coins.fullHelp": "This could be used to \"paint around\" the balls with coins if you combined it with \"stain\" and \"ghost coins\".", "upgrades.ball_attracts_coins.fullHelp": "This could be used to \"paint around\" the balls with coins if you combined it with \"stain\" and \"ghost coins\". It also works as a substitute for coin magnet. ",
"upgrades.ball_attracts_coins.help": "Balls attract coins", "upgrades.ball_attracts_coins.help": "Coins follow the nearest ball and fall down slower",
"upgrades.ball_attracts_coins.name": "Coins cloud", "upgrades.ball_attracts_coins.name": "Balls attract coins",
"upgrades.ball_repulse_ball.fullHelp": "Balls that are less than a quarter screen width away will start repulsing each other. The repulsion force is stronger if they are close to each other. Particles will jet out to symbolize this force being applied. This perk is only offered if you have more than one ball already.", "upgrades.ball_repulse_ball.fullHelp": "Balls that are less than a quarter screen width away will start repulsing each other. The repulsion force is stronger if they are close to each other. Particles will jet out to symbolize this force being applied. This perk is only offered if you have more than one ball already.",
"upgrades.ball_repulse_ball.help": "Balls repulse balls", "upgrades.ball_repulse_ball.help": "Balls repulse balls",
"upgrades.ball_repulse_ball.help_plural": "Stronger repulsion force", "upgrades.ball_repulse_ball.help_plural": "Stronger repulsion force",

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@ -153,9 +153,9 @@
"upgrades.ball_attract_ball.help": "Les balles attirent les balles", "upgrades.ball_attract_ball.help": "Les balles attirent les balles",
"upgrades.ball_attract_ball.help_plural": "Force d'attraction plus forte", "upgrades.ball_attract_ball.help_plural": "Force d'attraction plus forte",
"upgrades.ball_attract_ball.name": "Gravité", "upgrades.ball_attract_ball.name": "Gravité",
"upgrades.ball_attracts_coins.fullHelp": "Vous pourriez l'utiliser pour que les pièces orbitent autours de la balle et colorent les briques à proximité.", "upgrades.ball_attracts_coins.fullHelp": "Vous pourriez l'utiliser pour que les pièces orbitent autours de la balle et colorent les briques à proximité, ou comme une sorte de coin magnet. ",
"upgrades.ball_attracts_coins.help": "Les balles attirent les pièces", "upgrades.ball_attracts_coins.help": "Les pièces accompagnent la balle la plus proche ",
"upgrades.ball_attracts_coins.name": "Balles de fortune", "upgrades.ball_attracts_coins.name": "Balles fortunées",
"upgrades.ball_repulse_ball.fullHelp": "Les balles qui se trouvent à moins d'un quart de largeur d'écran commencent à se repousser les unes les autres. La force de répulsion est plus forte si elles sont proches l'une de l'autre. Des particules seront affichées pour symboliser l'application de cette force. Cet avantage n'est offert que si vous avez déjà plus d'une balle.", "upgrades.ball_repulse_ball.fullHelp": "Les balles qui se trouvent à moins d'un quart de largeur d'écran commencent à se repousser les unes les autres. La force de répulsion est plus forte si elles sont proches l'une de l'autre. Des particules seront affichées pour symboliser l'application de cette force. Cet avantage n'est offert que si vous avez déjà plus d'une balle.",
"upgrades.ball_repulse_ball.help": "Les balles repoussent les balles", "upgrades.ball_repulse_ball.help": "Les balles repoussent les balles",
"upgrades.ball_repulse_ball.help_plural": "Force de répulsion plus forte", "upgrades.ball_repulse_ball.help_plural": "Force de répulsion plus forte",