Build 29058753

This commit is contained in:
Renan LE CARO 2025-04-01 18:33:58 +02:00
parent 2c75005127
commit 92a0edabef
11 changed files with 31 additions and 33 deletions

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@ -1,5 +1,5 @@
// The version of the cache.
const VERSION = "29058637";
const VERSION = "29058753";
// The name of the cache
const CACHE_NAME = `breakout-71-${VERSION}`;

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@ -1 +1 @@
"29058637"
"29058753"

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@ -61,12 +61,11 @@ body {
color: white;
transition: color 0.3s;
&.active .score{
&.active .score {
color: gold;
transition: color 0.01s;
}
span {
color: rgba(255, 255, 255, 0.8);

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@ -989,7 +989,7 @@ restart(
sapper: 3,
// unbounded: 1,
},
mode: "short",
mode: "long",
}) || {
mode: "short",
},

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@ -1027,7 +1027,7 @@ export function gameStateTick(
) {
if (gameState.currentLevel + 1 < max_levels(gameState)) {
setLevel(gameState, gameState.currentLevel + 1);
} else if (gameState.loop < gameState.mode === "long" ? 7 : 0) {
} else if (gameState.loop < (gameState.mode === "long" ? 7 : 0)) {
gotoNextLoop(gameState);
} else {
gameOver(

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@ -85,14 +85,14 @@ export function pickedUpgradesHTMl(gameState: GameState) {
.map((u) => {
const newMax = Math.max(0, u.max - gameState.bannedPerks[u.id]);
let bars =[];
let bars = [];
for (let i = 0; i < Math.max(u.max, newMax, gameState.perks[u.id]); i++) {
if (i < gameState.perks[u.id]) {
bars .push('<span class="used"></span>');
bars.push('<span class="used"></span>');
} else if (i < newMax) {
bars .push('<span class="free"></span>');
bars.push('<span class="free"></span>');
} else {
bars .push('<span class="banned"></span>');
bars.push('<span class="banned"></span>');
}
}
@ -106,7 +106,7 @@ export function pickedUpgradesHTMl(gameState: GameState) {
<strong>${u.name}</strong>
${u.help(Math.max(1, gameState.perks[u.id]))}
</p>
${bars.reverse().join('')}
${bars.reverse().join("")}
</div>
`,
};

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@ -69,16 +69,16 @@ export function render(gameState: GameState) {
: "") +
(isOptionOn("show_stats")
? `
<span class="${(catchRate > 0.95 && "great") || (catchRate > 0.9 && "good") || ""}" data-tooltip="${t('play.stats.coins_catch_rate')}">
<span class="${(catchRate > 0.95 && "great") || (catchRate > 0.9 && "good") || ""}" data-tooltip="${t("play.stats.coins_catch_rate")}">
${Math.floor(catchRate * 100)}%
</span><span> / </span>
<span class="${(gameState.levelTime < 30000 && "great") || (gameState.levelTime < 60000 && "good") || ""}" data-tooltip="${t('play.stats.levelTime')}">
<span class="${(gameState.levelTime < 30000 && "great") || (gameState.levelTime < 60000 && "good") || ""}" data-tooltip="${t("play.stats.levelTime")}">
${Math.ceil(gameState.levelTime / 1000)}s
</span><span> / </span>
<span class="${(gameState.levelWallBounces < 3 && "great") || (gameState.levelWallBounces < 10 && "good") || ""}" data-tooltip="${t('play.stats.levelWallBounces')}">
<span class="${(gameState.levelWallBounces < 3 && "great") || (gameState.levelWallBounces < 10 && "good") || ""}" data-tooltip="${t("play.stats.levelWallBounces")}">
${gameState.levelWallBounces} B
</span><span> / </span>
<span class="${(gameState.levelMisses < 3 && "great") || (gameState.levelMisses < 6 && "good") || ""}" data-tooltip="${t('play.stats.levelMisses')}">
<span class="${(gameState.levelMisses < 3 && "great") || (gameState.levelMisses < 6 && "good") || ""}" data-tooltip="${t("play.stats.levelMisses")}">
${gameState.levelMisses} M
</span><span> / </span>
`