Build and deploy of version 29028296

This commit is contained in:
Renan LE CARO 2025-03-11 13:56:42 +01:00
parent a136475f88
commit 8b1278cb55
8 changed files with 325 additions and 3926 deletions

View file

@ -11,8 +11,8 @@ android {
applicationId = "me.lecaro.breakout"
minSdk = 21
targetSdk = 34
versionCode = 29022953
versionName = "29022953"
versionCode = 29028296
versionName = "29028296"
testInstrumentationRunner = "androidx.test.runner.AndroidJUnitRunner"
vectorDrawables {
useSupportLibrary = true

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3807
dist/index.html vendored

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@ -17,14 +17,15 @@ import { OptionId, options} from "./options";
const MAX_COINS = 400;
const MAX_PARTICLES = 600;
export const gameCanvas = document.getElementById("game") as HTMLCanvasElement;
const ctx = gameCanvas.getContext("2d", { alpha: false }) as CanvasRenderingContext2D;
const ctx = gameCanvas.getContext("2d", {
alpha: false,
}) as CanvasRenderingContext2D;
const puckColor = "#FFF";
let ballSize = 20;
const coinSize = Math.round(ballSize * 0.8);
const puckHeight = ballSize;
let runLevels: Level[] = [];
let currentLevel = 0;
@ -40,10 +41,10 @@ bombSVG.src =
let puckWidth = 200;
const makeEmptyPerksMap = () => {
const p = {} as any
upgrades.forEach(u=>p[u.id]=0)
return p as PerksMap
}
const p = {} as any;
upgrades.forEach((u) => (p[u.id] = 0));
return p as PerksMap;
};
const perks: PerksMap = makeEmptyPerksMap();
@ -166,8 +167,12 @@ background.addEventListener("load", () => {
needsRender = true;
});
let lastWidth = 0,
lastHeight = 0;
export const fitSize = () => {
const { width, height } = gameCanvas.getBoundingClientRect();
lastWidth = width;
lastHeight = height;
gameCanvas.width = width;
gameCanvas.height = height;
ctx.fillStyle = currentLevelInfo()?.color || "black";
@ -177,12 +182,10 @@ export const fitSize = () => {
backgroundCanvas.height = height;
gameZoneHeight = isSettingOn("mobile-mode") ? (height * 80) / 100 : height;
const baseWidth = Math.round(
Math.min(gameCanvas.width, gameZoneHeight * 0.73),
);
const baseWidth = Math.round(Math.min(lastWidth, gameZoneHeight * 0.73));
brickWidth = Math.floor(baseWidth / gridSize / 2) * 2;
gameZoneWidth = brickWidth * gridSize;
offsetX = Math.floor((gameCanvas.width - gameZoneWidth) / 2);
offsetX = Math.floor((lastWidth - gameZoneWidth) / 2);
offsetXRoundedDown = offsetX;
if (offsetX < ballSize) offsetXRoundedDown = 0;
gameZoneWidthRoundedUp = width - 2 * offsetXRoundedDown;
@ -202,6 +205,12 @@ export const fitSize = () => {
window.addEventListener("resize", fitSize);
window.addEventListener("fullscreenchange", fitSize);
setInterval(() => {
// Sometimes, the page changes size without triggering the event (when switching to fullscreen, closing debug panel..)
const { width, height } = gameCanvas.getBoundingClientRect();
if (width !== lastWidth || height !== lastHeight) fitSize();
}, 1000);
function recomputeTargetBaseSpeed() {
// We never want the ball to completely stop, it will move at least 3px per frame
baseSpeed = Math.max(
@ -280,7 +289,7 @@ function addToScore(coin: Coin) {
color: coin.color,
x: coin.previousX,
y: coin.previousY,
vx: (gameCanvas.width - coin.x) / 100,
vx: (lastWidth - coin.x) / 100,
vy: -coin.y / 100,
ethereal: true,
});
@ -306,7 +315,7 @@ function resetBalls() {
}
for (let i = 0; i < count; i++) {
const x = puck - puckWidth / 2 + perBall * (i + 1);
const vx=Math.random() > 0.5 ? baseSpeed : -baseSpeed
const vx = Math.random() > 0.5 ? baseSpeed : -baseSpeed;
balls.push({
x,
@ -341,9 +350,9 @@ function putBallsAtPuck() {
ball.y = gameZoneHeight - 1.5 * ballSize;
ball.previousY = ball.y;
ball.vx = Math.random() > 0.5 ? baseSpeed : -baseSpeed;
ball.previousVX=ball.vx
ball.previousVX = ball.vx;
ball.vy = -baseSpeed;
ball.previousVY=ball.vy
ball.previousVY = ball.vy;
ball.sx = 0;
ball.sy = 0;
ball.hitItem = [];
@ -486,6 +495,7 @@ function getPossibleUpgrades() {
function shuffleLevels(nameToAvoid: string | null = null) {
const target = nextRunOverrides?.level;
delete nextRunOverrides.level;
const firstLevel = nextRunOverrides?.level
? allLevels.filter((l) => l.name === target)
: [];
@ -502,7 +512,7 @@ function shuffleLevels(nameToAvoid :string|null= null) {
}
function getUpgraderUnlockPoints() {
let list = [] as {threshold:number,title:string}[];
let list = [] as { threshold: number; title: string }[];
upgrades.forEach((u) => {
if (u.threshold) {
@ -803,8 +813,8 @@ function bordersHitCheck(coin: Coin | Ball, radius: number, delta: number) {
coin.vy *= -1;
vhit = 1;
}
if (coin.x > gameCanvas.width - offsetXRoundedDown - radius) {
coin.x = gameCanvas.width - offsetXRoundedDown - radius;
if (coin.x > lastWidth - offsetXRoundedDown - radius) {
coin.x = lastWidth - offsetXRoundedDown - radius;
coin.vx *= -1;
hhit = 1;
}
@ -902,7 +912,7 @@ function tick() {
puckHeight
) {
addToScore(coin);
} else if (coin.y > gameCanvas.height + coinRadius) {
} else if (coin.y > lastHeight + coinRadius) {
coin.destroyed = true;
if (perks.compound_interest) {
resetCombo(coin.x, coin.y);
@ -1761,14 +1771,14 @@ function render() {
if (level.svg && background.width && background.complete) {
if (backgroundCanvas.title !== level.name) {
backgroundCanvas.title = level.name;
backgroundCanvas.width = gameCanvas.width;
backgroundCanvas.height = gameCanvas.height;
backgroundCanvas.width = lastWidth;
backgroundCanvas.height = lastHeight;
const bgctx = backgroundCanvas.getContext(
"2d",
) as CanvasRenderingContext2D;
bgctx.fillStyle = level.color || "#000";
bgctx.fillRect(0, 0, gameCanvas.width, gameCanvas.height);
const pattern=ctx.createPattern(background, "repeat")
bgctx.fillRect(0, 0, lastWidth, lastHeight);
const pattern = ctx.createPattern(background, "repeat");
if (pattern) {
bgctx.fillStyle = pattern;
bgctx.fillRect(0, 0, width, height);
@ -1940,8 +1950,8 @@ function render() {
"Press and hold here to play",
puckColor,
puckHeight,
gameCanvas.width / 2,
gameZoneHeight + (gameCanvas.height - gameZoneHeight) / 2,
lastWidth / 2,
gameZoneHeight + (lastHeight - gameZoneHeight) / 2,
);
}
} else if (redBottom) {
@ -1961,7 +1971,7 @@ function render() {
}
let cachedBricksRender = document.createElement("canvas");
let cachedBricksRenderKey = '';
let cachedBricksRenderKey = "";
function renderAllBricks() {
ctx.globalAlpha = 1;
@ -2569,7 +2579,8 @@ type AsyncAlertAction<t> = {
disabled?: boolean;
icon?: string;
className?: string;
}
};
function asyncAlert<t>({
title,
text,
@ -2684,7 +2695,7 @@ let cachedSettings : Partial<{[key in OptionId]:boolean}>= {};
export function isSettingOn(key: OptionId) {
if (typeof cachedSettings[key] == "undefined") {
try {
const ls=localStorage.getItem("breakout-settings-enable-" + key)
const ls = localStorage.getItem("breakout-settings-enable-" + key);
if (ls) cachedSettings[key] = JSON.parse(ls) as boolean;
} catch (e) {
console.warn(e);
@ -2749,7 +2760,8 @@ document.getElementById("menu")?.addEventListener("click", (e) => {
async function openSettingsPanel() {
pause(true);
const actions :AsyncAlertAction<()=>void>[]= [{
const actions: AsyncAlertAction<() => void>[] = [
{
text: "Resume",
help: "Return to your run",
value() {},
@ -2760,7 +2772,8 @@ async function openSettingsPanel() {
value() {
openUnlocksList();
},
}];
},
];
for (const key of Object.keys(options) as OptionId[]) {
if (options[key])
@ -2788,7 +2801,7 @@ async function openSettingsPanel() {
value() {
toggleFullScreen();
},
} )
});
} else {
actions.push({
icon: icons["icon:fullscreen"],
@ -2796,8 +2809,8 @@ async function openSettingsPanel() {
help: "Might not work on some machines",
value() {
toggleFullScreen();
}
})
},
});
}
}
actions.push({
@ -2842,7 +2855,7 @@ async function openSettingsPanel() {
}
}
},
})
});
actions.push({
text: "Reset Game",
help: "Erase high score and statistics",
@ -2867,8 +2880,7 @@ async function openSettingsPanel() {
window.location.reload();
}
},
})
});
const cb = await asyncAlert<() => void>({
title: "Breakout 71",
@ -2990,7 +3002,11 @@ function repulse(a: Ball, b: BallLike, power: number, impactsBToo: boolean) {
(((-power * (max - distance)) / (max * 1.2) / 3) *
Math.min(500, levelTime)) /
500;
if (impactsBToo && typeof b.vx !== 'undefined' && typeof b.vy !== 'undefined') {
if (
impactsBToo &&
typeof b.vx !== "undefined" &&
typeof b.vy !== "undefined"
) {
b.vx += dx * fact;
b.vy += dy * fact;
}
@ -3011,7 +3027,11 @@ function repulse(a: Ball, b: BallLike, power: number, impactsBToo: boolean) {
vx: -dx * speed + a.vx + (Math.random() - 0.5) * rand,
vy: -dy * speed + a.vy + (Math.random() - 0.5) * rand,
});
if (impactsBToo&& typeof b.vx !== 'undefined' && typeof b.vy !== 'undefined') {
if (
impactsBToo &&
typeof b.vx !== "undefined" &&
typeof b.vy !== "undefined"
) {
flashes.push({
type: "particle",
duration: 100,

View file

@ -73,7 +73,10 @@ export const icons = {} as {[k:string]:string};
export const allLevels = rawLevelsList
.map((level) => {
const bricks = level.bricks.split("").map((c) => palette[c]);
const bricks = level.bricks
.split("")
.map((c) => palette[c])
.slice(0, level.size * level.size);
const icon = levelIconHTML(bricks, level.size, level.name, level.color);
icons[level.name] = icon;
let svg = level.svg;
@ -91,16 +94,15 @@ export const allLevels = rawLevelsList
.filter((l) => !l.name.startsWith("icon:"))
.map((l, li) => ({
...l,
threshold:li < 8
threshold:
li < 8
? 0
: Math.round(
Math.min(Math.pow(10, 1 + (li + l.size) / 30) * 10, 5000) * li,
),
sortKey:((Math.random() + 3) / 3.5) * l.bricks.filter((i) => i).length
sortKey: ((Math.random() + 3) / 3.5) * l.bricks.filter((i) => i).length,
})) as Level[];
export const upgrades = rawUpgrades.map((u) => ({
...u,
icon: icons["icon:" + u.id],

11
src/types.d.ts vendored
View file

@ -111,23 +111,22 @@ interface BaseFlash {
y: number;
}
interface ParticleFlash extends BaseFlash {
type: 'particle';
type: "particle";
vx: number;
vy: number;
ethereal: boolean;
}
interface TextFlash extends BaseFlash {
type:'text';
type: "text";
text: string;
}
interface BallFlash extends BaseFlash {
type:'ball';
type: "ball";
}
export type Flash = ParticleFlash|TextFlash|BallFlash
export type Flash = ParticleFlash | TextFlash | BallFlash;
export type RunStats = {
started: number;
@ -148,8 +147,6 @@ export type PerksMap = {
[k in PerkId]: number;
};
export type RunHistoryItem = RunStats & {
perks?: PerksMap;
appVersion?: string;

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@ -1 +1 @@
"29022953"
"29028296"