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Red border dashes
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parent
83d335b05e
commit
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11 changed files with 1011 additions and 931 deletions
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@ -53,9 +53,6 @@ import { use } from "react";
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export function setMousePos(gameState: GameState, x: number) {
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// Sets the puck position, and updates the ball position if they are supposed to follow it
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if (Math.abs(x - gameState.puckPosition) > 1) {
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gameState.lastPuckMove = gameState.levelTime;
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}
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gameState.puckPosition = x;
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gameState.needsRender = true;
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}
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@ -165,6 +162,11 @@ export function normalizeGameState(gameState: GameState) {
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if (gameState.ballStickToPuck) {
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putBallsAtPuck(gameState);
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}
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if (Math.abs(gameState.lastPuckPosition - gameState.puckPosition) > 1 && gameState.running) {
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gameState.lastPuckMove = gameState.levelTime;
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}
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gameState.lastPuckPosition = gameState.puckPosition
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}
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export function baseCombo(gameState: GameState) {
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@ -431,7 +433,7 @@ export function explodeBrick(
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gameState.lastPuckMove &&
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gameState.perks.passive_income &&
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gameState.lastPuckMove >
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gameState.levelTime - 500 * gameState.perks.passive_income
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gameState.levelTime - 250 * gameState.perks.passive_income
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) {
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resetCombo(gameState, x, y);
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}
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@ -845,6 +847,7 @@ export function gameStateTick(
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gameState.combo,
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);
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gameState.balls = gameState.balls.filter((ball) => !ball.destroyed);
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const remainingBricks = gameState.bricks.filter(
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@ -61,7 +61,7 @@ export function pickedUpgradesHTMl(gameState: GameState) {
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let list = "";
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for (let u of upgrades) {
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for (let i = 0; i < gameState.perks[u.id]; i++)
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list += icons["icon:" + u.id] + " ";
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list += `<span title="${u.name}">${icons["icon:" + u.id]}</span>`;
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}
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return list;
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}
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@ -69,7 +69,7 @@ export function levelsListHTMl(gameState: GameState) {
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if (!gameState.perks.clairvoyant) return "";
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let list = "";
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for (let i = 0; i < max_levels(gameState); i++) {
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list += `<span style="opacity: ${i >= gameState.currentLevel ? 1 : 0.2}">${icons[gameState.runLevels[i].name]}</span>`;
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list += `<span style="opacity: ${i >= gameState.currentLevel ? 1 : 0.2}" title="${gameState.runLevels[i].name}">${icons[gameState.runLevels[i].name]}</span>`;
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}
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return `<p>${t("score_panel.upcoming_levels")}</p><p>${list}</p>`;
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}
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@ -179,4 +179,4 @@ export function countBricksBelow(gameState: GameState, index: number) {
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}
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}
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return count;
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}
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}
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@ -41,6 +41,7 @@ export function newGameState(params: RunParams): GameState {
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isGameOver: false,
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ballStickToPuck: true,
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puckPosition: 400,
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lastPuckPosition: 400,
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pauseTimeout: null,
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canvasWidth: 0,
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canvasHeight: 0,
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1385
src/render.ts
1385
src/render.ts
File diff suppressed because it is too large
Load diff
1
src/types.d.ts
vendored
1
src/types.d.ts
vendored
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@ -206,6 +206,7 @@ export type GameState = {
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needsRender: boolean;
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// Position of the center of the puck on the canvas in pixels, from the left of the canvas.
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puckPosition: number;
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lastPuckPosition: number;
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// Will be set if the game is about to be paused. Game pause is delayed by a few milliseconds if you pause a few times in a run,
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// to avoid abuse of the "release to pause" feature on mobile.
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pauseTimeout: NodeJS.Timeout | null;
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@ -573,7 +573,7 @@ export const rawUpgrades = [
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max: 4,
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name: t("upgrades.passive_income.name"),
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help: (lvl: number) =>
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t("upgrades.passive_income.help", { time: lvl / 2, lvl }),
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t("upgrades.passive_income.help", { time: lvl * 0.25, lvl }),
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fullHelp: t("upgrades.passive_income.fullHelp"),
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},
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{
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