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https://gitlab.com/lecarore/breakout71.git
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Build 29046953
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parent
8b8e49595d
commit
7fec2adf8c
6 changed files with 8 additions and 10 deletions
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@ -11,8 +11,8 @@ android {
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applicationId = "me.lecaro.breakout"
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minSdk = 21
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targetSdk = 34
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versionCode = 29046822
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versionName = "29046822"
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versionCode = 29046953
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versionName = "29046953"
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testInstrumentationRunner = "androidx.test.runner.AndroidJUnitRunner"
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vectorDrawables {
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useSupportLibrary = true
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File diff suppressed because one or more lines are too long
2
dist/index.html
vendored
2
dist/index.html
vendored
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@ -1368,7 +1368,7 @@ const upgrades = (0, _upgrades.rawUpgrades).map((u)=>({
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}));
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},{"./data/palette.json":"ktRBU","./data/levels.json":"8JSUc","./data/version.json":"iyP6E","./upgrades":"1u3Dx","./getLevelBackground":"7OIPf","./levelIcon":"6rQoT","@parcel/transformer-js/src/esmodule-helpers.js":"gkKU3"}],"iyP6E":[function(require,module,exports,__globalThis) {
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module.exports = JSON.parse("\"29046822\"");
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module.exports = JSON.parse("\"29046953\"");
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},{}],"1u3Dx":[function(require,module,exports,__globalThis) {
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var parcelHelpers = require("@parcel/transformer-js/src/esmodule-helpers.js");
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@ -1,5 +1,5 @@
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// The version of the cache.
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const VERSION = "29046822";
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const VERSION = "29046953";
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// The name of the cache
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const CACHE_NAME = `breakout-71-${VERSION}`;
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@ -1 +1 @@
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"29046822"
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"29046953"
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@ -438,12 +438,11 @@ export function explodeBrick(
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if (
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gameState.perks.nbricks &&
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ball.brokenSinceBounce == gameState.perks.nbricks+1
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ball.brokenSinceBounce == gameState.perks.nbricks + 1
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) {
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resetCombo(gameState, ball.x, ball.y);
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}
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if (!isExplosion) {
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// color change
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if (
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@ -1445,7 +1444,7 @@ export function ballTick(gameState: GameState, ball: Ball, delta: number) {
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}
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if (
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gameState.perks.nbricks &&
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ball.brokenSinceBounce< gameState.perks.nbricks
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ball.brokenSinceBounce < gameState.perks.nbricks
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) {
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resetCombo(gameState, ball.x, ball.y);
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}
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@ -1561,7 +1560,6 @@ export function ballTick(gameState: GameState, ball: Ball, delta: number) {
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const initialBrickColor = gameState.bricks[hitBrick];
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ball.brokenSinceBounce++;
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explodeBrick(gameState, hitBrick, ball, false);
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if (
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ball.sapperUses < gameState.perks.sapper &&
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