Balancing

- New perk : addiction, reward faster gameplay
- Balancing : hot start effect doubled
- Balancing : you earn an extra perk when playing well, and a reroll when playing perfectly
- Balancing : telekinesis limited to level 1
This commit is contained in:
Renan LE CARO 2025-03-30 21:07:58 +02:00
parent 27a2cd686e
commit 7e316391d8
22 changed files with 799 additions and 897 deletions

5
src/types.d.ts vendored
View file

@ -221,6 +221,7 @@ export type GameState = {
lastScoreIncrease: number;
// levelTime of the last explosion, for screen shake
lastExplosion: number;
lastBrickBroken: number;
// High score at the beginning of the run
highScore: number;
// Balls currently in game, game over if it's empty
@ -278,13 +279,12 @@ export type GameState = {
lifeLost: { vol: number; x: number };
coinCatch: { vol: number; x: number };
colorChange: { vol: number; x: number };
void: { vol: number; x: number };
freeze: { vol: number; x: number };
};
rerolls: number;
loop: number;
baseCombo: number;
levelsPerLoop: number;
maxLoop: number;
};
export type RunParams = {
@ -292,6 +292,7 @@ export type RunParams = {
levelToAvoid?: string;
perks?: Partial<PerksMap>;
levelsPerLoop?: number;
maxLoop?: number;
};
export type OptionDef = {
default: boolean;