mirror of
https://gitlab.com/lecarore/breakout71.git
synced 2025-04-21 12:36:15 -04:00
Balancing
- New perk : addiction, reward faster gameplay - Balancing : hot start effect doubled - Balancing : you earn an extra perk when playing well, and a reroll when playing perfectly - Balancing : telekinesis limited to level 1
This commit is contained in:
parent
27a2cd686e
commit
7e316391d8
22 changed files with 799 additions and 897 deletions
|
@ -27,6 +27,7 @@ bombSVG.src =
|
|||
bombSVG.onload = () => (gameState.needsRender = true);
|
||||
|
||||
export const background = document.createElement("img");
|
||||
background.onload = () => (gameState.needsRender = true);
|
||||
export const backgroundCanvas = document.createElement("canvas");
|
||||
|
||||
export function render(gameState: GameState) {
|
||||
|
@ -67,16 +68,16 @@ export function render(gameState: GameState) {
|
|||
: "") +
|
||||
(isOptionOn("show_stats")
|
||||
? `
|
||||
<span class="${(catchRate == 1 && "great") || (catchRate > 0.9 && "good") || ""}">
|
||||
<span class="${(catchRate > 0.95 && "great") || (catchRate > 0.9 && "good") || ""}">
|
||||
${Math.floor(catchRate * 100)}%
|
||||
</span><span> / </span>
|
||||
<span class="${(gameState.levelWallBounces == 0 && "great") || (gameState.levelWallBounces < 5 && "good") || ""}">
|
||||
${gameState.levelWallBounces} B
|
||||
</span><span> / </span>
|
||||
<span class="${(gameState.levelTime < 30000 && "great") || (gameState.levelTime < 60000 && "good") || ""}">
|
||||
${Math.ceil(gameState.levelTime / 1000)}s
|
||||
</span><span> / </span>
|
||||
<span class="${(gameState.levelMisses == 0 && "great") || (gameState.levelMisses <= 3 && "good") || ""}">
|
||||
<span class="${(gameState.levelWallBounces < 3 && "great") || (gameState.levelWallBounces < 10 && "good") || ""}">
|
||||
${gameState.levelWallBounces} B
|
||||
</span><span> / </span>
|
||||
<span class="${(gameState.levelMisses < 3 && "great") || (gameState.levelMisses < 6 && "good") || ""}">
|
||||
${gameState.levelMisses} M
|
||||
</span><span> / </span>
|
||||
`
|
||||
|
@ -628,11 +629,12 @@ export function renderAllBricks() {
|
|||
gameState.perks.clairvoyant >= 2,
|
||||
);
|
||||
if (gameState.brickHP[index] > 1 && gameState.perks.clairvoyant) {
|
||||
canctx.globalCompositeOperation = "destination-out";
|
||||
canctx.globalCompositeOperation =
|
||||
gameState.perks.clairvoyant >= 2 ? "source-over" : "destination-out";
|
||||
drawText(
|
||||
canctx,
|
||||
gameState.brickHP[index].toString(),
|
||||
"white",
|
||||
color,
|
||||
gameState.puckHeight,
|
||||
x,
|
||||
y,
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue