Ball no longer continues through bricks with piercing + sturdy bricks

This commit is contained in:
Renan LE CARO 2025-03-12 16:50:28 +01:00
parent 021f25cf7c
commit 7d8f5f59b0
5 changed files with 91 additions and 229 deletions

View file

@ -700,47 +700,6 @@ function shouldPierceByColor(
return true;
}
function ballBrickHitCheck(ball: Ball) {
const radius = ballSize / 2;
// Make ball/coin bonce, and return bricks that were hit
const {x, y, previousX, previousY} = ball;
const vhit = hitsSomething(previousX, y, radius);
const hhit = hitsSomething(x, previousY, radius);
const chit =
(typeof vhit == "undefined" &&
typeof hhit == "undefined" &&
hitsSomething(x, y, radius)) ||
undefined;
let pierce = ball.piercedSinceBounce < perks.pierce * 3;
if (
pierce &&
(typeof vhit !== "undefined" ||
typeof hhit !== "undefined" ||
typeof chit !== "undefined")
) {
ball.piercedSinceBounce++;
}
if (shouldPierceByColor(vhit, hhit, chit)) {
pierce = true;
}
if (typeof vhit !== "undefined" || typeof chit !== "undefined") {
if (!pierce) {
ball.y = ball.previousY;
ball.vy *= -1;
}
}
if (typeof hhit !== "undefined" || typeof chit !== "undefined") {
if (!pierce) {
ball.x = ball.previousX;
ball.vx *= -1;
}
}
return vhit ?? hhit ?? chit;
}
function coinBrickHitCheck(coin: Coin) {
// Make ball/coin bonce, and return bricks that were hit
@ -1266,7 +1225,48 @@ function ballTick(ball: Ball, delta: number) {
);
}
}
const hitBrick = ballBrickHitCheck(ball);
const radius = ballSize / 2;
// Make ball/coin bonce, and return bricks that were hit
const {x, y, previousX, previousY} = ball;
const vhit = hitsSomething(previousX, y, radius);
const hhit = hitsSomething(x, previousY, radius);
const chit =
(typeof vhit == "undefined" &&
typeof hhit == "undefined" &&
hitsSomething(x, y, radius)) ||
undefined;
const hitBrick = vhit ?? hhit ?? chit;
let sturdyBounce=hitBrick && bricks[hitBrick]!=='black' && perks.sturdy_bricks && perks.sturdy_bricks > Math.random() * 5
let pierce = false;
if(sturdyBounce || typeof hitBrick === "undefined") {
// cannot pierce
}else if(shouldPierceByColor(vhit, hhit, chit)){
pierce = true;
}else if (ball.piercedSinceBounce < perks.pierce * 3 ){
pierce=true
ball.piercedSinceBounce++;
}
if (typeof vhit !== "undefined" || typeof chit !== "undefined") {
if (!pierce) {
ball.y = ball.previousY;
ball.vy *= -1;
}
}
if (typeof hhit !== "undefined" || typeof chit !== "undefined") {
if (!pierce) {
ball.x = ball.previousX;
ball.vx *= -1;
}
}
if(sturdyBounce){
sounds.wallBeep(x)
return
}
if (typeof hitBrick !== "undefined") {
const initialBrickColor = bricks[hitBrick];
@ -1567,6 +1567,8 @@ function explodeBrick(index: number, ball: Ball, isExplosion: boolean) {
for (let dy = -size; dy <= size; dy++) {
const i = getRowColIndex(row + dy, col + dx);
if (bricks[i] && i !== -1) {
// Study bricks resist explisions too
if(bricks[i]!=='black' && perks.sturdy_bricks > Math.random() * 5) continue
explodeBrick(i, ball, true);
}
}
@ -1605,11 +1607,6 @@ function explodeBrick(index: number, ball: Ball, isExplosion: boolean) {
// Even if it bounces we don't want to count that as a miss
ball.hitSinceBounce++;
if (perks.sturdy_bricks && perks.sturdy_bricks > Math.random() * 5) {
// Resist
sounds.coinBounce(ball.x, 1);
return;
}
// Flashing is take care of by the tick loop
const x = brickCenterX(index),
y = brickCenterY(index);
@ -1732,7 +1729,7 @@ function render() {
if (!isSettingOn("basic") && !level.color && level.svg) {
// Without this the light trails everything
ctx.globalCompositeOperation = "source-over";
ctx.globalAlpha = 0.4;
ctx.globalAlpha = 1;
ctx.fillStyle = "#000";
ctx.fillRect(0, 0, width, height);
@ -1962,8 +1959,10 @@ function render() {
if (hasCombo && perks.right_is_lava) ctx.fillRect(width - 1, 0, 1, height);
}
if (perks.top_is_lava && combo > baseCombo())
drawRedSquare(ctx, offsetXRoundedDown, 0, gameZoneWidthRoundedUp, 1);
if (perks.top_is_lava && combo > baseCombo()){
ctx.fillStyle = "red";
ctx.fillRect(offsetXRoundedDown, 0, gameZoneWidthRoundedUp, 1);
}
const redBottom = perks.compound_interest && combo > baseCombo();
ctx.fillStyle = redBottom ? "red" : puckColor;
if (isSettingOn("mobile-mode")) {
@ -2294,16 +2293,6 @@ function roundRect(
ctx.closePath();
}
function drawRedSquare(
ctx: CanvasRenderingContext2D,
x: number,
y: number,
width: number,
height: number,
) {
ctx.fillStyle = "red";
ctx.fillRect(x, y, width, height);
}
function drawIMG(
ctx: CanvasRenderingContext2D,