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Ball no longer continues through bricks with piercing + sturdy bricks
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parent
021f25cf7c
commit
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5 changed files with 91 additions and 229 deletions
78
dist/index.html
vendored
78
dist/index.html
vendored
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@ -1421,30 +1421,6 @@ function shouldPierceByColor(vhit, hhit, chit) {
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if (typeof chit !== "undefined" && bricks[chit] !== ballsColor) return false;
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return true;
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}
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function ballBrickHitCheck(ball) {
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const radius = ballSize / 2;
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// Make ball/coin bonce, and return bricks that were hit
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const { x, y, previousX, previousY } = ball;
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const vhit = hitsSomething(previousX, y, radius);
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const hhit = hitsSomething(x, previousY, radius);
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const chit = typeof vhit == "undefined" && typeof hhit == "undefined" && hitsSomething(x, y, radius) || undefined;
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let pierce = ball.piercedSinceBounce < perks.pierce * 3;
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if (pierce && (typeof vhit !== "undefined" || typeof hhit !== "undefined" || typeof chit !== "undefined")) ball.piercedSinceBounce++;
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if (shouldPierceByColor(vhit, hhit, chit)) pierce = true;
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if (typeof vhit !== "undefined" || typeof chit !== "undefined") {
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if (!pierce) {
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ball.y = ball.previousY;
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ball.vy *= -1;
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}
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}
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if (typeof hhit !== "undefined" || typeof chit !== "undefined") {
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if (!pierce) {
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ball.x = ball.previousX;
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ball.vx *= -1;
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}
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}
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return vhit ?? hhit ?? chit;
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}
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function coinBrickHitCheck(coin) {
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// Make ball/coin bonce, and return bricks that were hit
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const radius = coinSize / 2;
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@ -1796,7 +1772,37 @@ function ballTick(ball, delta) {
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runStatistics.balls_lost++;
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if (!balls.find((b)=>!b.destroyed)) gameOver("Game Over", "You dropped the ball after catching " + score + " coins. ");
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}
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const hitBrick = ballBrickHitCheck(ball);
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const radius = ballSize / 2;
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// Make ball/coin bonce, and return bricks that were hit
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const { x, y, previousX, previousY } = ball;
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const vhit = hitsSomething(previousX, y, radius);
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const hhit = hitsSomething(x, previousY, radius);
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const chit = typeof vhit == "undefined" && typeof hhit == "undefined" && hitsSomething(x, y, radius) || undefined;
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const hitBrick = vhit ?? hhit ?? chit;
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let sturdyBounce = hitBrick && bricks[hitBrick] !== 'black' && perks.sturdy_bricks && perks.sturdy_bricks > Math.random() * 5;
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let pierce = false;
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if (sturdyBounce || typeof hitBrick === "undefined") ;
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else if (shouldPierceByColor(vhit, hhit, chit)) pierce = true;
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else if (ball.piercedSinceBounce < perks.pierce * 3) {
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pierce = true;
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ball.piercedSinceBounce++;
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}
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if (typeof vhit !== "undefined" || typeof chit !== "undefined") {
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if (!pierce) {
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ball.y = ball.previousY;
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ball.vy *= -1;
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}
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}
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if (typeof hhit !== "undefined" || typeof chit !== "undefined") {
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if (!pierce) {
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ball.x = ball.previousX;
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ball.vx *= -1;
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}
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}
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if (sturdyBounce) {
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(0, _sounds.sounds).wallBeep(x);
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return;
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}
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if (typeof hitBrick !== "undefined") {
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const initialBrickColor = bricks[hitBrick];
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explodeBrick(hitBrick, ball, false);
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@ -2014,7 +2020,11 @@ function explodeBrick(index, ball, isExplosion) {
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// Break bricks around
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for(let dx = -size; dx <= size; dx++)for(let dy = -size; dy <= size; dy++){
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const i = getRowColIndex(row + dy, col + dx);
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if (bricks[i] && i !== -1) explodeBrick(i, ball, true);
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if (bricks[i] && i !== -1) {
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// Study bricks resist explisions too
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if (bricks[i] !== 'black' && perks.sturdy_bricks > Math.random() * 5) continue;
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explodeBrick(i, ball, true);
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}
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}
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// Blow nearby coins
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coins.forEach((c)=>{
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@ -2040,11 +2050,6 @@ function explodeBrick(index, ball, isExplosion) {
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} else if (color) {
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// Even if it bounces we don't want to count that as a miss
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ball.hitSinceBounce++;
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if (perks.sturdy_bricks && perks.sturdy_bricks > Math.random() * 5) {
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// Resist
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(0, _sounds.sounds).coinBounce(ball.x, 1);
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return;
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}
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// Flashing is take care of by the tick loop
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const x = brickCenterX(index), y = brickCenterY(index);
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bricks[index] = "";
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@ -2124,7 +2129,7 @@ function render() {
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if (!isSettingOn("basic") && !level.color && level.svg) {
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// Without this the light trails everything
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ctx.globalCompositeOperation = "source-over";
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ctx.globalAlpha = 0.4;
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ctx.globalAlpha = 1;
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ctx.fillStyle = "#000";
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ctx.fillRect(0, 0, width, height);
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ctx.globalCompositeOperation = "screen";
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@ -2278,7 +2283,10 @@ function render() {
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if (hasCombo && perks.left_is_lava) ctx.fillRect(0, 0, 1, height);
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if (hasCombo && perks.right_is_lava) ctx.fillRect(width - 1, 0, 1, height);
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}
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if (perks.top_is_lava && combo > baseCombo()) drawRedSquare(ctx, offsetXRoundedDown, 0, gameZoneWidthRoundedUp, 1);
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if (perks.top_is_lava && combo > baseCombo()) {
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ctx.fillStyle = "red";
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ctx.fillRect(offsetXRoundedDown, 0, gameZoneWidthRoundedUp, 1);
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}
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const redBottom = perks.compound_interest && combo > baseCombo();
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ctx.fillStyle = redBottom ? "red" : puckColor;
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if (isSettingOn("mobile-mode")) {
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@ -2445,10 +2453,6 @@ function roundRect(ctx, x, y, width, height, radius) {
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ctx.quadraticCurveTo(x, y, x + radius, y);
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ctx.closePath();
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}
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function drawRedSquare(ctx, x, y, width, height) {
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ctx.fillStyle = "red";
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ctx.fillRect(x, y, width, height);
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}
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function drawIMG(ctx, img, size, x, y) {
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const key = "svg" + img + "_" + size + "_" + img.complete;
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if (!cachedGraphics[key]) {
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