Build 29062545

This commit is contained in:
Renan LE CARO 2025-04-04 09:45:35 +02:00
parent 51d112c942
commit 7d518f14e5
11 changed files with 81 additions and 50 deletions

View file

@ -17,14 +17,18 @@ Break colourful bricks, catch bouncing coins and select powerful upgrades !
## Todo
## Next release
- Perks list now only lists upgrades that have been picked, or have banned levels
- After clearing a level, that level is dimmed in the clairvoyant level list [Bearded-Axe]
- limited clairvoyant to level one outside looped runs [obigre]
- yoyo now has more effect when the ball is at the top of the screen [obigre]
- telekinesis now has more effect when the ball is at the bottom of the screen
- "Top is lava" combo lost text is now spawned a bit lower to be more visible [obigre]
## 29061838
- New perk : Fountain toss [colin] - loosing coins makes your combo grow
- Boosted : Asceticism now decreases combo instead of resetting it
## 29061801
- Graphics : show respawn particles even in basic mode
- Graphics : show respawn particles even in basic mode [obigre]
- Graphics : adjusted the brightness of the game a bit more
## 29061490

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@ -29,8 +29,8 @@ android {
applicationId = "me.lecaro.breakout"
minSdk = 21
targetSdk = 34
versionCode = 29061838
versionName = "29061838"
versionCode = 29062545
versionName = "29062545"
testInstrumentationRunner = "androidx.test.runner.AndroidJUnitRunner"
vectorDrawables {
useSupportLibrary = true

File diff suppressed because one or more lines are too long

43
dist/index.html vendored
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@ -874,7 +874,7 @@ async function openUpgradesPicker(gameState) {
level: gameState.currentLevel + 1,
max: (0, _gameUtils.max_levels)(gameState)
})} </p>
<p>${(0, _gameUtils.levelsListHTMl)(gameState)}</p>
<p>${(0, _gameUtils.levelsListHTMl)(gameState, gameState.currentLevel + 1)}</p>
`,
...actions,
(0, _gameUtils.pickedUpgradesHTMl)(gameState),
@ -983,7 +983,7 @@ async function openScorePanel() {
}),
content: [
(0, _gameUtils.pickedUpgradesHTMl)(gameState),
(0, _gameUtils.levelsListHTMl)(gameState),
(0, _gameUtils.levelsListHTMl)(gameState, gameState.currentLevel),
gameState.rerolls ? (0, _i18N.t)("score_panel.rerolls_count", {
rerolls: gameState.rerolls
}) : ""
@ -1482,7 +1482,7 @@ const upgrades = (0, _upgrades.rawUpgrades).map((u)=>({
}));
},{"./data/palette.json":"ktRBU","./data/levels.json":"8JSUc","./data/version.json":"iyP6E","./upgrades":"1u3Dx","./getLevelBackground":"7OIPf","./levelIcon":"6rQoT","@parcel/transformer-js/src/esmodule-helpers.js":"gkKU3"}],"iyP6E":[function(require,module,exports,__globalThis) {
module.exports = JSON.parse("\"29061838\"");
module.exports = JSON.parse("\"29062545\"");
},{}],"1u3Dx":[function(require,module,exports,__globalThis) {
var parcelHelpers = require("@parcel/transformer-js/src/esmodule-helpers.js");
@ -2062,7 +2062,7 @@ const rawUpgrades = [
threshold: 145000,
giftable: false,
id: "clairvoyant",
max: 3,
max: 1,
name: (0, _i18N.t)("upgrades.clairvoyant.name"),
help: (lvl)=>(0, _i18N.t)("upgrades.clairvoyant.help"),
fullHelp: (0, _i18N.t)("upgrades.clairvoyant.fullHelp")
@ -2622,8 +2622,8 @@ parcelHelpers.export(exports, "levelsListHTMl", ()=>levelsListHTMl);
parcelHelpers.export(exports, "currentLevelInfo", ()=>currentLevelInfo);
parcelHelpers.export(exports, "isPickyEatingPossible", ()=>isPickyEatingPossible);
parcelHelpers.export(exports, "reachRedRowIndex", ()=>reachRedRowIndex);
parcelHelpers.export(exports, "isTelekinesisActive", ()=>isTelekinesisActive);
parcelHelpers.export(exports, "isYoyoActive", ()=>isYoyoActive);
parcelHelpers.export(exports, "telekinesisEffectRate", ()=>telekinesisEffectRate);
parcelHelpers.export(exports, "yoyoEffectRate", ()=>yoyoEffectRate);
parcelHelpers.export(exports, "findLast", ()=>findLast);
parcelHelpers.export(exports, "distance2", ()=>distance2);
parcelHelpers.export(exports, "distanceBetween", ()=>distanceBetween);
@ -2633,6 +2633,7 @@ parcelHelpers.export(exports, "isMovingWhilePassiveIncome", ()=>isMovingWhilePas
parcelHelpers.export(exports, "highScoreForMode", ()=>highScoreForMode);
var _loadGameData = require("./loadGameData");
var _i18N = require("./i18n/i18n");
var _pureFunctions = require("./pure_functions");
function describeLevel(level) {
let bricks = 0, colors = new Set(), bombs = 0;
level.bricks.forEach((color)=>{
@ -2689,7 +2690,7 @@ function max_levels(gameState) {
return Math.max(7 + gameState.perks.extra_levels - gameState.loop, 1);
}
function pickedUpgradesHTMl(gameState) {
const upgradesList = getPossibleUpgrades(gameState).map((u)=>{
const upgradesList = getPossibleUpgrades(gameState).filter((u)=>gameState.bannedPerks[u.id] || gameState.perks[u.id]).map((u)=>{
const newMax = Math.max(0, u.max - gameState.bannedPerks[u.id]);
let bars = [];
for(let i = 0; i < Math.max(u.max, newMax, gameState.perks[u.id]); i++){
@ -2719,11 +2720,11 @@ function pickedUpgradesHTMl(gameState) {
}).sort((a, b)=>a.state - b.state).map((a)=>a.html);
return ` <p>${(0, _i18N.t)("score_panel.upgrades_picked")}</p>` + upgradesList.join("");
}
function levelsListHTMl(gameState) {
function levelsListHTMl(gameState, level) {
if (!gameState.perks.clairvoyant) return "";
if (gameState.mode === "creative") return "";
let list = "";
for(let i = 0; i < max_levels(gameState); i++)list += `<span style="opacity: ${i >= gameState.currentLevel ? 1 : 0.2}" title="${gameState.runLevels[i].name}">${(0, _loadGameData.icons)[gameState.runLevels[i].name]}</span>`;
for(let i = 0; i < max_levels(gameState); i++)list += `<span style="opacity: ${i >= level ? 1 : 0.2}" title="${gameState.runLevels[i].name}">${(0, _loadGameData.icons)[gameState.runLevels[i].name]}</span>`;
return `<p>${(0, _i18N.t)("score_panel.upcoming_levels")}</p><p>${list}</p>`;
}
function currentLevelInfo(gameState) {
@ -2749,11 +2750,11 @@ function reachRedRowIndex(gameState) {
if (maxYCount === size) return -1;
return maxY;
}
function isTelekinesisActive(gameState, ball) {
return gameState.perks.telekinesis && ball.vy < 0;
function telekinesisEffectRate(gameState, ball) {
return gameState.perks.telekinesis && ball.vy < 0 && (0, _pureFunctions.clamp)(ball.y / gameState.gameZoneHeight * 1.1 + 0.1, 0, 1) || 0;
}
function isYoyoActive(gameState, ball) {
return gameState.perks.yoyo && ball.vy > 0;
function yoyoEffectRate(gameState, ball) {
return gameState.perks.yoyo && ball.vy > 0 && (0, _pureFunctions.clamp)(1 - ball.y / gameState.gameZoneHeight * 1.1 + 0.1, 0, 1) || 0;
}
function findLast(arr, predicate) {
let i = arr.length;
@ -2823,7 +2824,7 @@ function highScoreForMode(mode) {
return "";
}
},{"./loadGameData":"l1B4x","./i18n/i18n":"eNPRm","@parcel/transformer-js/src/esmodule-helpers.js":"gkKU3"}],"2n0gK":[function(require,module,exports,__globalThis) {
},{"./loadGameData":"l1B4x","./i18n/i18n":"eNPRm","@parcel/transformer-js/src/esmodule-helpers.js":"gkKU3","./pure_functions":"6pQh7"}],"2n0gK":[function(require,module,exports,__globalThis) {
var parcelHelpers = require("@parcel/transformer-js/src/esmodule-helpers.js");
parcelHelpers.defineInteropFlag(exports);
if ("serviceWorker" in navigator && window.location.href.endsWith("/index.html?isPWA=true")) {
@ -3520,13 +3521,13 @@ function ballTick(gameState, ball, delta) {
ball.previousVX = ball.vx;
ball.previousVY = ball.vy;
let speedLimitDampener = 1 + gameState.perks.telekinesis + gameState.perks.ball_repulse_ball + gameState.perks.puck_repulse_ball + gameState.perks.ball_attract_ball;
if ((0, _gameUtils.isTelekinesisActive)(gameState, ball)) {
if ((0, _gameUtils.telekinesisEffectRate)(gameState, ball) > 0) {
speedLimitDampener += 3;
ball.vx += (gameState.puckPosition - ball.x) / 1000 * delta * gameState.perks.telekinesis;
ball.vx += (gameState.puckPosition - ball.x) / 1000 * delta * gameState.perks.telekinesis * (0, _gameUtils.telekinesisEffectRate)(gameState, ball);
}
if ((0, _gameUtils.isYoyoActive)(gameState, ball)) {
if ((0, _gameUtils.yoyoEffectRate)(gameState, ball) > 0) {
speedLimitDampener += 3;
ball.vx += (gameState.puckPosition - ball.x) / 1000 * delta * gameState.perks.yoyo;
ball.vx += (gameState.puckPosition - ball.x) / 1000 * delta * gameState.perks.yoyo * (0, _gameUtils.yoyoEffectRate)(gameState, ball);
}
if (ball.vx * ball.vx + ball.vy * ball.vy < gameState.baseSpeed * gameState.baseSpeed * 2) {
ball.vx *= 1 + 0.02 / speedLimitDampener;
@ -3555,7 +3556,7 @@ function ballTick(gameState, ball, delta) {
if (borderHitCode) {
if (gameState.perks.left_is_lava && borderHitCode % 2 && ball.x < gameState.offsetX + gameState.gameZoneWidth / 2) resetCombo(gameState, ball.x, ball.y);
if (gameState.perks.right_is_lava && borderHitCode % 2 && ball.x > gameState.offsetX + gameState.gameZoneWidth / 2) resetCombo(gameState, ball.x, ball.y);
if (gameState.perks.top_is_lava && borderHitCode >= 2) resetCombo(gameState, ball.x, ball.y + gameState.ballSize);
if (gameState.perks.top_is_lava && borderHitCode >= 2) resetCombo(gameState, ball.x, ball.y + gameState.ballSize * 3);
if (gameState.perks.trampoline) decreaseCombo(gameState, gameState.perks.trampoline, ball.x, ball.y + gameState.ballSize);
schedulGameSound(gameState, "wallBeep", ball.x, 1);
gameState.levelWallBounces++;
@ -3997,15 +3998,17 @@ function render(gameState) {
const drawingColor = gameState.ballsColor;
// The white border around is to distinguish colored balls from coins/bg
drawBall(ctx, drawingColor, gameState.ballSize, ball.x, ball.y, gameState.puckColor);
if ((0, _gameUtils.isTelekinesisActive)(gameState, ball) || (0, _gameUtils.isYoyoActive)(gameState, ball)) {
if ((0, _gameUtils.telekinesisEffectRate)(gameState, ball) || (0, _gameUtils.yoyoEffectRate)(gameState, ball)) {
ctx.beginPath();
ctx.moveTo(gameState.puckPosition, gameState.gameZoneHeight);
ctx.globalAlpha = Math.max((0, _gameUtils.telekinesisEffectRate)(gameState, ball), (0, _gameUtils.yoyoEffectRate)(gameState, ball));
ctx.strokeStyle = gameState.puckColor;
ctx.bezierCurveTo(gameState.puckPosition, gameState.gameZoneHeight, gameState.puckPosition, ball.y, ball.x, ball.y);
ctx.stroke();
ctx.lineWidth = 2;
ctx.setLineDash(emptyArray);
}
ctx.globalAlpha = 1;
if (gameState.perks.clairvoyant && gameState.ballStickToPuck) {
ctx.strokeStyle = gameState.ballsColor;
ctx.beginPath();

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@ -1,5 +1,5 @@
// The version of the cache.
const VERSION = "29061838";
const VERSION = "29062545";
// The name of the cache
const CACHE_NAME = `breakout-71-${VERSION}`;

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@ -1 +1 @@
"29061838"
"29062545"

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@ -291,7 +291,7 @@ export async function openUpgradesPicker(gameState: GameState) {
level: gameState.currentLevel + 1,
max: max_levels(gameState),
})} </p>
<p>${levelsListHTMl(gameState)}</p>
<p>${levelsListHTMl(gameState, gameState.currentLevel + 1)}</p>
`,
...actions,
pickedUpgradesHTMl(gameState),
@ -456,7 +456,7 @@ async function openScorePanel() {
content: [
pickedUpgradesHTMl(gameState),
levelsListHTMl(gameState),
levelsListHTMl(gameState, gameState.currentLevel),
gameState.rerolls
? t("score_panel.rerolls_count", { rerolls: gameState.rerolls })
: "",

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@ -24,8 +24,8 @@ import {
getRowColIndex,
isMovingWhilePassiveIncome,
isPickyEatingPossible,
isTelekinesisActive,
isYoyoActive,
telekinesisEffectRate,
yoyoEffectRate,
makeEmptyPerksMap,
max_levels,
reachRedRowIndex,
@ -1428,17 +1428,22 @@ export function ballTick(gameState: GameState, ball: Ball, delta: number) {
gameState.perks.puck_repulse_ball +
gameState.perks.ball_attract_ball;
if (isTelekinesisActive(gameState, ball)) {
if (telekinesisEffectRate(gameState, ball) > 0) {
speedLimitDampener += 3;
ball.vx +=
((gameState.puckPosition - ball.x) / 1000) *
delta *
gameState.perks.telekinesis;
gameState.perks.telekinesis *
telekinesisEffectRate(gameState, ball);
}
if (isYoyoActive(gameState, ball)) {
if (yoyoEffectRate(gameState, ball) > 0) {
speedLimitDampener += 3;
ball.vx +=
((gameState.puckPosition - ball.x) / 1000) * delta * gameState.perks.yoyo;
((gameState.puckPosition - ball.x) / 1000) *
delta *
gameState.perks.yoyo *
yoyoEffectRate(gameState, ball);
}
if (
ball.vx * ball.vx + ball.vy * ball.vy <
@ -1511,7 +1516,7 @@ export function ballTick(gameState: GameState, ball: Ball, delta: number) {
}
if (gameState.perks.top_is_lava && borderHitCode >= 2) {
resetCombo(gameState, ball.x, ball.y + gameState.ballSize);
resetCombo(gameState, ball.x, ball.y + gameState.ballSize * 3);
}
if (gameState.perks.trampoline) {
decreaseCombo(

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@ -2,6 +2,7 @@ import { Ball, GameState, Level, PerkId, PerksMap } from "./types";
import { icons, upgrades } from "./loadGameData";
import { t } from "./i18n/i18n";
import { brickAt } from "./level_editor/levels_editor_util";
import { clamp } from "./pure_functions";
export function describeLevel(level: Level) {
let bricks = 0,
@ -83,6 +84,7 @@ export function max_levels(gameState: GameState) {
export function pickedUpgradesHTMl(gameState: GameState) {
const upgradesList = getPossibleUpgrades(gameState)
.filter((u) => gameState.bannedPerks[u.id] || gameState.perks[u.id])
.map((u) => {
const newMax = Math.max(0, u.max - gameState.bannedPerks[u.id]);
@ -118,12 +120,12 @@ export function pickedUpgradesHTMl(gameState: GameState) {
return ` <p>${t("score_panel.upgrades_picked")}</p>` + upgradesList.join("");
}
export function levelsListHTMl(gameState: GameState) {
export function levelsListHTMl(gameState: GameState, level: number) {
if (!gameState.perks.clairvoyant) return "";
if (gameState.mode === "creative") return "";
let list = "";
for (let i = 0; i < max_levels(gameState); i++) {
list += `<span style="opacity: ${i >= gameState.currentLevel ? 1 : 0.2}" title="${gameState.runLevels[i].name}">${icons[gameState.runLevels[i].name]}</span>`;
list += `<span style="opacity: ${i >= level ? 1 : 0.2}" title="${gameState.runLevels[i].name}">${icons[gameState.runLevels[i].name]}</span>`;
}
return `<p>${t("score_panel.upcoming_levels")}</p><p>${list}</p>`;
}
@ -159,11 +161,21 @@ export function reachRedRowIndex(gameState: GameState) {
return maxY;
}
export function isTelekinesisActive(gameState: GameState, ball: Ball) {
return gameState.perks.telekinesis && ball.vy < 0;
export function telekinesisEffectRate(gameState: GameState, ball: Ball) {
return (
(gameState.perks.telekinesis &&
ball.vy < 0 &&
clamp((ball.y / gameState.gameZoneHeight) * 1.1 + 0.1, 0, 1)) ||
0
);
}
export function isYoyoActive(gameState: GameState, ball: Ball) {
return gameState.perks.yoyo && ball.vy > 0;
export function yoyoEffectRate(gameState: GameState, ball: Ball) {
return (
(gameState.perks.yoyo &&
ball.vy > 0 &&
clamp(1 - (ball.y / gameState.gameZoneHeight) * 1.1 + 0.1, 0, 1)) ||
0
);
}
export function findLast<T>(

View file

@ -7,8 +7,8 @@ import {
currentLevelInfo,
isMovingWhilePassiveIncome,
isPickyEatingPossible,
isTelekinesisActive,
isYoyoActive,
telekinesisEffectRate,
yoyoEffectRate,
max_levels,
reachRedRowIndex,
} from "./game_utils";
@ -363,10 +363,16 @@ export function render(gameState: GameState) {
gameState.puckColor,
);
if (isTelekinesisActive(gameState, ball) || isYoyoActive(gameState, ball)) {
if (
telekinesisEffectRate(gameState, ball) ||
yoyoEffectRate(gameState, ball)
) {
ctx.beginPath();
ctx.moveTo(gameState.puckPosition, gameState.gameZoneHeight);
ctx.globalAlpha = Math.max(
telekinesisEffectRate(gameState, ball),
yoyoEffectRate(gameState, ball),
);
ctx.strokeStyle = gameState.puckColor;
ctx.bezierCurveTo(
gameState.puckPosition,
@ -381,6 +387,7 @@ export function render(gameState: GameState) {
ctx.lineWidth = 2;
ctx.setLineDash(emptyArray);
}
ctx.globalAlpha = 1;
if (gameState.perks.clairvoyant && gameState.ballStickToPuck) {
ctx.strokeStyle = gameState.ballsColor;
ctx.beginPath();

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@ -596,7 +596,7 @@ export const rawUpgrades = [
threshold: 145000,
giftable: false,
id: "clairvoyant",
max: 3,
max: 1,
name: t("upgrades.clairvoyant.name"),
help: (lvl: number) => t("upgrades.clairvoyant.help"),
fullHelp: t("upgrades.clairvoyant.fullHelp"),