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@ -15,7 +15,7 @@ Break colourful bricks, catch bouncing coins and select powerful upgrades !
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# System requirements
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# System requirements
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Breakout 71 can work offline and perform well even on low-end devices.
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Breakout 71 can work offline (add it to home screen) and perform well even on low-end devices.
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It's very lean and does not take much storage space (Roughly 0.1MB).
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It's very lean and does not take much storage space (Roughly 0.1MB).
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If the app stutters, turn on "fast mode" in the settings to render a simplified view that should be faster.
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If the app stutters, turn on "fast mode" in the settings to render a simplified view that should be faster.
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There's also an easy mode for kids (slower ball).
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There's also an easy mode for kids (slower ball).
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@ -23,7 +23,7 @@ There's also an easy mode for kids (slower ball).
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# Next
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# Next
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- extract game tick function to be able to test it
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- extract sound logic, only set the params as a gamestate object
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- extract sound logic, only set the params as a gamestate object
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- separate particles by type
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- separate particles by type
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- reuse coins and particles
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- reuse coins and particles
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding ="utf-8"?>
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<?xml version="1.0" encoding ="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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xmlns:tools="http://schemas.android.com/tools">
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xmlns:tools="http://schemas.android.com/tools">
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<application
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<application
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android:allowBackup="true"
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android:allowBackup="true"
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android:dataExtractionRules="@xml/data_extraction_rules"
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android:dataExtractionRules="@xml/data_extraction_rules"
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@ -11,6 +11,7 @@
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android:label="@string/app_name"
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android:label="@string/app_name"
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android:supportsRtl="true"
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android:supportsRtl="true"
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tools:targetApi="31">
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tools:targetApi="31">
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<activity
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<activity
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android:name=".MainActivity"
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android:name=".MainActivity"
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3687
dist/index.html
vendored
3687
dist/index.html
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File diff suppressed because one or more lines are too long
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@ -11,7 +11,7 @@
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"gameOver.stats.balls_lost": "Balles perdues",
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"gameOver.stats.balls_lost": "Balles perdues",
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"gameOver.stats.bricks_broken": "Briques cassées",
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"gameOver.stats.bricks_broken": "Briques cassées",
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"gameOver.stats.bricks_per_minute": "Briques cassées par minute",
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"gameOver.stats.bricks_per_minute": "Briques cassées par minute",
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"gameOver.stats.catch_rate": "Taux de capture des pièces",
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"gameOver.stats.catch_rate": "Pièces attrapées",
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"gameOver.stats.combo_avg": "Combo moyen",
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"gameOver.stats.combo_avg": "Combo moyen",
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"gameOver.stats.combo_max": "Combo maximum",
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"gameOver.stats.combo_max": "Combo maximum",
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"gameOver.stats.duration_per_level": "Durée par niveau",
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"gameOver.stats.duration_per_level": "Durée par niveau",
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