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Typed existing game.ts
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6 changed files with 632 additions and 444 deletions
422
src/game.ts
422
src/game.ts
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54
src/options.ts
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54
src/options.ts
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@ -0,0 +1,54 @@
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import {fitSize, gameCanvas} from "./game";
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export const options = {
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sound: {
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default: true,
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name: `Game sounds`,
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help: `Can slow down some phones.`,
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disabled: () => false,
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},
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"mobile-mode": {
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default: window.innerHeight > window.innerWidth,
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name: `Mobile mode`,
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help: `Leaves space for your thumb.`,
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afterChange() {
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fitSize();
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},
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disabled: () => false,
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},
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basic: {
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default: false,
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name: `Basic graphics`,
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help: `Better performance on older devices.`,
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disabled: () => false,
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},
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pointerLock: {
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default: false,
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name: `Mouse pointer lock`,
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help: `Locks and hides the mouse cursor.`,
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disabled: () => !gameCanvas.requestPointerLock,
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},
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easy: {
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default: false,
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name: `Kids mode`,
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help: `Start future runs with "slower ball".`,
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disabled: () => false,
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}, // Could not get the sharing to work without loading androidx and all the modern android things so for now i'll just disable sharing in the android app
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record: {
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default: false,
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name: `Record gameplay videos`,
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help: `Get a video of each level.`,
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disabled() {
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return window.location.search.includes("isInWebView=true");
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},
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},
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} as {[k:string]:OptionDef}
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export type OptionDef = {
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default:boolean;
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name:string;
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help:string;
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disabled:()=>boolean
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afterChange?:()=>void
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}
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export type OptionId = keyof (typeof options)
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@ -212,8 +212,8 @@ export const rawUpgrades = [
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id: "compound_interest",
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giftable: true,
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name: "Compound interest",
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max: 3,
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help: (lvl) => `+${lvl} combo / brick broken, -${lvl} combo per coin lost`,
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max: 1,
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help: () => `+1 combo per brick broken, resets on coin lost`,
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fullHelp: `Your combo will grow by one every time you break a brick, spawning more and more coin with every brick you break. Be sure however to catch every one of those coins
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with your puck, as any lost coin will decrease your combo by one point. One your combo is above the minimum, the bottom of the play area will
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192
src/types.d.ts
vendored
192
src/types.d.ts
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@ -1,103 +1,143 @@
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import { rawUpgrades } from "./rawUpgrades";
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import {rawUpgrades} from "./rawUpgrades";
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export type colorString = string;
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export type RawLevel = {
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name: string;
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size: number;
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bricks: string;
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svg: string;
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color: string;
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name: string;
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size: number;
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bricks: string;
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svg: string;
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color: string;
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};
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export type Level = {
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name: string;
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size: number;
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bricks: colorString[];
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svg: string;
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color: string;
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threshold?: number;
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sortKey?: number;
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name: string;
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size: number;
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bricks: colorString[];
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svg: string;
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color: string;
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threshold?: number;
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sortKey?: number;
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};
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export type Palette = { [k: string]: string };
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export type Upgrade = {
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threshold: number;
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giftable: boolean;
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id: string;
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name: string;
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icon: string;
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max: number;
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help: (lvl: string) => string;
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fullHelp: string;
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requires: PerkId | "";
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threshold: number;
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giftable: boolean;
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id: PerkId;
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name: string;
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icon: string;
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max: number;
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help: (lvl: number) => string;
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fullHelp: string;
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requires: PerkId | "";
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};
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export type PerkId = (typeof rawUpgrades)[number]["id"];
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declare global {
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interface Window {
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webkitAudioContext?: typeof AudioContext;
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}
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interface Document {
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webkitFullscreenEnabled?: boolean;
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webkitCancelFullScreen?: ()=>void;
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}
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interface Element {
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webkitRequestFullscreen: typeof Element.requestFullscreen
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}
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interface Window {
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webkitAudioContext?: typeof AudioContext;
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}
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interface Document {
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webkitFullscreenEnabled?: boolean;
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webkitCancelFullScreen?: () => void;
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}
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interface Element {
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webkitRequestFullscreen: typeof Element.requestFullscreen
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}
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interface MediaStream {
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// https://devdoc.net/web/developer.mozilla.org/en-US/docs/Web/API/CanvasCaptureMediaStream.html
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// On firefox, the capture stream has the requestFrame option
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// instead of the track, go figure
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requestFrame?:()=>void
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}
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}
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export type Coin={
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points:number;
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color: colorString;
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x:number;
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y:number;
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previousx:number;
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previousy:number;
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vx:number;
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vy:number;
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sx:number;
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sy:number;
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a:number;
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sa:number;
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weight:number;
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destroyed?:boolean;
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coloredABrick?:boolean;
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export type BallLike = {
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x: number;
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y: number;
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vx?: number;
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vy?: number;
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}
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export type Coin = {
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points: number;
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color: colorString;
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x: number;
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y: number;
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previousx: number;
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previousy: number;
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vx: number;
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vy: number;
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sx: number;
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sy: number;
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a: number;
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sa: number;
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weight: number;
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destroyed?: boolean;
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coloredABrick?: boolean;
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}
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export type Ball = {
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x:number;
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previousx:number;
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y:number;
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previousy:number;
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vx:number;
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vy:number;
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sx:number;
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sy:number;
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sparks:number;
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piercedSinceBounce:number;
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hitSinceBounce:number;
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hitItem: {index:number, color:string}[],
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sapperUses:number;
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destroyed?:boolean;
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x: number;
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previousx: number;
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y: number;
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previousy: number;
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vx: number;
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vy: number;
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sx: number;
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sy: number;
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sparks: number;
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piercedSinceBounce: number;
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hitSinceBounce: number;
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hitItem: { index: number, color: string }[];
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bouncesList?: { x: number, y: number }[];
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sapperUses: number;
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destroyed?: boolean;
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previousvx?: number;
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previousvy?: number;
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}
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export type FlashTypes= "text"|"particle"|'ball'
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export type FlashTypes = "text" | "particle" | 'ball'
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export type Flash = {
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type: FlashTypes;
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text?:string;
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time:number;
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color:colorString;
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x:number;
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y:number;
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duration:number;
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size:number;
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vx?:number;
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vy?:number;
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ethereal?:boolean;
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destroyed?:boolean;
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type: FlashTypes;
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text?: string;
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time: number;
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color: colorString;
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x: number;
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y: number;
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duration: number;
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size: number;
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vx?: number;
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vy?: number;
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ethereal?: boolean;
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destroyed?: boolean;
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}
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export type RunStats= {
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started: number;
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levelsPlayed: number;
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runTime: number;
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coins_spawned: number;
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score: number;
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bricks_broken: number;
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misses: number;
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balls_lost: number;
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puck_bounces: number;
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upgrades_picked: number;
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max_combo: number;
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max_level: number;
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}
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export type RunHistoryItem =RunStats & {
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perks?: {[k in PerkId]:number};
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appVersion?:string;
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}
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