Auto trim all translations

This commit is contained in:
Renan LE CARO 2025-05-23 22:19:07 +02:00
parent 30bff774a2
commit 6619c2e44a
12 changed files with 198 additions and 196 deletions

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@ -18,9 +18,9 @@ Break colourful bricks, catch bouncing coins and select powerful upgrades !
## Done ## Done
- added level: rainbow spiral
- added back some languages - added back some languages
- added link to weblate - added link to weblate
- added level: rainbow spiral
- -
## 29126617 ## 29126617

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@ -9,6 +9,8 @@ for(let filename of files){
content[key]='' content[key]=''
console.log(`Removed ${key} of ${filename}`) console.log(`Removed ${key} of ${filename}`)
} }
content[key]=content[key].trim()
} }
fs.writeFileSync(`./src/i18n/${filename}`, JSON.stringify(content, null,4)+'\n') fs.writeFileSync(`./src/i18n/${filename}`, JSON.stringify(content, null,4)+'\n')
} }

18
dist/index.html vendored

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@ -104,7 +104,7 @@
"score_panel.close_to_unlock": "فتح المستوى التالي:", "score_panel.close_to_unlock": "فتح المستوى التالي:",
"score_panel.get_upgrades_to_unlock": "احصل على {{missingUpgrades}} واحصل على {{points}} نقطة إضافية لفتح المستوى \"{{level}}\"", "score_panel.get_upgrades_to_unlock": "احصل على {{missingUpgrades}} واحصل على {{points}} نقطة إضافية لفتح المستوى \"{{level}}\"",
"score_panel.score_to_unlock": "احصل على {{points}} نقطة إضافية لفتح المستوى \"{{level}}\"", "score_panel.score_to_unlock": "احصل على {{points}} نقطة إضافية لفتح المستوى \"{{level}}\"",
"score_panel.title": "{{score}} نقطة في المستوى {{level}}/{{max}} ", "score_panel.title": "{{score}} نقطة في المستوى {{level}}/{{max}}",
"score_panel.upcoming_levels": "المستويات القادمة", "score_panel.upcoming_levels": "المستويات القادمة",
"score_panel.upgrade_point_count": "لقد جمعت {{count}} نقطة ترقية.", "score_panel.upgrade_point_count": "لقد جمعت {{count}} نقطة ترقية.",
"score_panel.upgrades_picked": "الترقيات التي تم اختيارها في هذه اللعبة:", "score_panel.upgrades_picked": "الترقيات التي تم اختيارها في هذه اللعبة:",
@ -132,7 +132,7 @@
"settings.level_unlocks_hints_help": "نساعدك في اختيار الامتيازات المناسبة لفتح المستويات", "settings.level_unlocks_hints_help": "نساعدك في اختيار الامتيازات المناسبة لفتح المستويات",
"settings.load_save_file": "تحميل ملف الحفظ", "settings.load_save_file": "تحميل ملف الحفظ",
"settings.load_save_file_help": "حدد ملف الحفظ على جهازك", "settings.load_save_file_help": "حدد ملف الحفظ على جهازك",
"settings.max_coins": " {{max}} عملات معدنية على الشاشة كحد أقصى", "settings.max_coins": "{{max}} عملات معدنية على الشاشة كحد أقصى",
"settings.max_coins_help": "تجميلي فقط، لا يؤثر على النتيجة", "settings.max_coins_help": "تجميلي فقط، لا يؤثر على النتيجة",
"settings.mobile": "الوضع المحمول", "settings.mobile": "الوضع المحمول",
"settings.mobile_help": "يترك مساحة تحت المجداف.", "settings.mobile_help": "يترك مساحة تحت المجداف.",
@ -178,10 +178,10 @@
"starting_perks.title": "امتيازات البداية", "starting_perks.title": "امتيازات البداية",
"starting_perks.unchecked": "لا يتم تقديم الامتيازات المذكورة أدناه كامتيازات ابتدائية، ولكن يمكنك النقر عليها لإضافتها إلى المجموعة.", "starting_perks.unchecked": "لا يتم تقديم الامتيازات المذكورة أدناه كامتيازات ابتدائية، ولكن يمكنك النقر عليها لإضافتها إلى المجموعة.",
"unlocks.category.advanced": "## الترقيات المتقدمة\n\nعادةً ما لا تكون هذه الترقيات مفيدةً بحد ذاتها، ولكنها قد تصبح قويةً جدًا عند دمجها مع الترقيات المُركبة المناسبة.", "unlocks.category.advanced": "## الترقيات المتقدمة\n\nعادةً ما لا تكون هذه الترقيات مفيدةً بحد ذاتها، ولكنها قد تصبح قويةً جدًا عند دمجها مع الترقيات المُركبة المناسبة.",
"unlocks.category.beginner": "## ترقيات مناسبة للمبتدئين\n\nهذه الترقيات مفيدة جدًا للمبتدئين، فهي تساعدك على اللعب لفترة أطول وتقليل إهدار الكرة.\n\n", "unlocks.category.beginner": "## ترقيات مناسبة للمبتدئين\n\nهذه الترقيات مفيدة جدًا للمبتدئين، فهي تساعدك على اللعب لفترة أطول وتقليل إهدار الكرة.",
"unlocks.category.combo": "## ترقيات المجموعات\n\nتساعد هذه الترقيات على زيادة مجموعتك تدريجيًا، كما تُضيف شرط إعادة ضبط المجموعة. الحصول على واحدة فكرة جيدة، فالحصول على المزيد يزيد من المخاطرة والمكافأة.", "unlocks.category.combo": "## ترقيات المجموعات\n\nتساعد هذه الترقيات على زيادة مجموعتك تدريجيًا، كما تُضيف شرط إعادة ضبط المجموعة. الحصول على واحدة فكرة جيدة، فالحصول على المزيد يزيد من المخاطرة والمكافأة.",
"unlocks.category.combo_boost": "## ترقيات تعزيز المجموعات\n\nتزيد هذه الترقيات من قوة المجموعات أو مضاعفها دون الحاجة إلى إعادة ضبط.", "unlocks.category.combo_boost": "## ترقيات تعزيز المجموعات\n\nتزيد هذه الترقيات من قوة المجموعات أو مضاعفها دون الحاجة إلى إعادة ضبط.",
"unlocks.category.simple": "## ترقيات مساعدة\n\nهذه الترقيات مفيدة في أي إصدار تقريبًا.\n\n", "unlocks.category.simple": "## ترقيات مساعدة\n\nهذه الترقيات مفيدة في أي إصدار تقريبًا.",
"unlocks.greyed_out_help": "يمكن فتح الترقيات غير المفعّلة بزيادة مجموع نقاطك. يزداد مجموع النقاط مع كل نقطة تُسجّلها في اللعبة.", "unlocks.greyed_out_help": "يمكن فتح الترقيات غير المفعّلة بزيادة مجموع نقاطك. يزداد مجموع النقاط مع كل نقطة تُسجّلها في اللعبة.",
"unlocks.intro": "مجموع نقاطك هو {{ts}}. انقر على ترقية أدناه لبدء اللعبة بها.", "unlocks.intro": "مجموع نقاطك هو {{ts}}. انقر على ترقية أدناه لبدء اللعبة بها.",
"unlocks.just_unlocked": "تم فتح المستوى", "unlocks.just_unlocked": "تم فتح المستوى",
@ -231,7 +231,7 @@
"upgrades.buoy.verbose_description": "يكون التأثير أكثر وضوحًا في الوضع المحمول", "upgrades.buoy.verbose_description": "يكون التأثير أكثر وضوحًا في الوضع المحمول",
"upgrades.chill.name": "الدجاج", "upgrades.chill.name": "الدجاج",
"upgrades.chill.tooltip": "لا مزيد من التحديثات، مستويات غير محدودة.", "upgrades.chill.tooltip": "لا مزيد من التحديثات، مستويات غير محدودة.",
"upgrades.chill.verbose_description": "الكرة ستتسارع أيضاً. ", "upgrades.chill.verbose_description": "الكرة ستتسارع أيضاً.",
"upgrades.clairvoyant.name": "مستبصر", "upgrades.clairvoyant.name": "مستبصر",
"upgrades.clairvoyant.tooltip": "شاهد المستويات القادمة، نقاط الصحة للطوب واتجاه الكرة", "upgrades.clairvoyant.tooltip": "شاهد المستويات القادمة، نقاط الصحة للطوب واتجاه الكرة",
"upgrades.clairvoyant.verbose_description": "يساعدك على اختيار الترقيات المناسبة وفهم كيفية عمل الطوب المتين. يُضيف المستويان 2 و3 معلومات إضافية حول فائدة مشكوك فيها (متوفرة في وضع الحلقة).", "upgrades.clairvoyant.verbose_description": "يساعدك على اختيار الترقيات المناسبة وفهم كيفية عمل الطوب المتين. يُضيف المستويان 2 و3 معلومات إضافية حول فائدة مشكوك فيها (متوفرة في وضع الحلقة).",
@ -285,9 +285,9 @@
"upgrades.implosions.verbose_description": "تُطبّق قوة الانفجار بطريقة أخرى. المستويات الأخرى تُشكّل \"انفجارًا أكبر\".", "upgrades.implosions.verbose_description": "تُطبّق قوة الانفجار بطريقة أخرى. المستويات الأخرى تُشكّل \"انفجارًا أكبر\".",
"upgrades.left_is_lava.name": "تجنب الجانب الأيسر", "upgrades.left_is_lava.name": "تجنب الجانب الأيسر",
"upgrades.left_is_lava.tooltip": "+{{lvl}} مجموعة لكل طوبة مكسورة. تُعاد المجموعة إلى وضعها الطبيعي إذا ضربت الكرة الجانب الأيسر من الشاشة.", "upgrades.left_is_lava.tooltip": "+{{lvl}} مجموعة لكل طوبة مكسورة. تُعاد المجموعة إلى وضعها الطبيعي إذا ضربت الكرة الجانب الأيسر من الشاشة.",
"upgrades.left_is_lava.verbose_description": "كلما كسرتَ لبنة، ستزداد مجموعتكَ بواحدة، ما يعني أنك ستحصل على عملة إضافية من كل لبنة تكسرها لاحقًا.\n\nمع ذلك، ستُعاد ضبط مجموعتكَ بمجرد أن تصطدم كرتكَ بالجانب الأيسر.\n\nبمجرد أن ترتفع مجموعتكَ، يصبح الجانب الأيسر أحمر لتذكيرك بضرورة تجنب ضربها.\n\n", "upgrades.left_is_lava.verbose_description": "كلما كسرتَ لبنة، ستزداد مجموعتكَ بواحدة، ما يعني أنك ستحصل على عملة إضافية من كل لبنة تكسرها لاحقًا.\n\nمع ذلك، ستُعاد ضبط مجموعتكَ بمجرد أن تصطدم كرتكَ بالجانب الأيسر.\n\nبمجرد أن ترتفع مجموعتكَ، يصبح الجانب الأيسر أحمر لتذكيرك بضرورة تجنب ضربها.",
"upgrades.limitless.name": "بلا حدود", "upgrades.limitless.name": "بلا حدود",
"upgrades.limitless.tooltip": "رفع المستوى الأقصى لجميع الترقيات بمقدار {{lvl}} ", "upgrades.limitless.tooltip": "رفع المستوى الأقصى لجميع الترقيات بمقدار {{lvl}}",
"upgrades.limitless.verbose_description": "يؤدي اختيار هذه الميزة أيضًا إلى رفع الحد الأقصى الخاص به بمقدار واحد، مما يتيح لك اختيارها مرة أخرى.", "upgrades.limitless.verbose_description": "يؤدي اختيار هذه الميزة أيضًا إلى رفع الحد الأقصى الخاص به بمقدار واحد، مما يتيح لك اختيارها مرة أخرى.",
"upgrades.metamorphosis.name": "التحول", "upgrades.metamorphosis.name": "التحول",
"upgrades.metamorphosis.tooltip": "يمكن لكل عملة أن تصبغ {{lvl}} من الطوب بلونها", "upgrades.metamorphosis.tooltip": "يمكن لكل عملة أن تصبغ {{lvl}} من الطوب بلونها",
@ -333,7 +333,7 @@
"upgrades.respawn.verbose_description": "سوف يساعدك تأثير الجسيمات على معرفة مكان ظهور الطوب.", "upgrades.respawn.verbose_description": "سوف يساعدك تأثير الجسيمات على معرفة مكان ظهور الطوب.",
"upgrades.right_is_lava.name": "تجنب الجانب الأيمن", "upgrades.right_is_lava.name": "تجنب الجانب الأيمن",
"upgrades.right_is_lava.tooltip": "+{{lvl}} مجموعة لكل مكعب. تُعاد المجموعة إلى وضعها الطبيعي إذا ضربت الكرة الجانب الأيسر من الشاشة.", "upgrades.right_is_lava.tooltip": "+{{lvl}} مجموعة لكل مكعب. تُعاد المجموعة إلى وضعها الطبيعي إذا ضربت الكرة الجانب الأيسر من الشاشة.",
"upgrades.right_is_lava.verbose_description": "كلما كسرتَ لبنة، ستزداد مجموعتكَ بواحدة، ما يعني أنك ستحصل على عملة إضافية من كل لبنة تكسرها لاحقًا.\n\nمع ذلك، ستُعاد ضبط مجموعتكَ حالما تصطدم كرتكَ بالجانب الأيمن.\n\nبمجرد أن ترتفع مجموعتكَ، يصبح الجانب الأيمن أحمر لتذكيرك بضرورة تجنب ضربها.\n\n", "upgrades.right_is_lava.verbose_description": "كلما كسرتَ لبنة، ستزداد مجموعتكَ بواحدة، ما يعني أنك ستحصل على عملة إضافية من كل لبنة تكسرها لاحقًا.\n\nمع ذلك، ستُعاد ضبط مجموعتكَ حالما تصطدم كرتكَ بالجانب الأيمن.\n\nبمجرد أن ترتفع مجموعتكَ، يصبح الجانب الأيمن أحمر لتذكيرك بضرورة تجنب ضربها.",
"upgrades.sacrifice.name": "تصحية", "upgrades.sacrifice.name": "تصحية",
"upgrades.sacrifice.tooltip": "خسارة حياة {{lvl}}× المجموعة ثم إزالة كل الطوب", "upgrades.sacrifice.tooltip": "خسارة حياة {{lvl}}× المجموعة ثم إزالة كل الطوب",
"upgrades.sacrifice.verbose_description": "قد يؤدي هذا إلى ارتفاع المجموعة إلى حد كبير.", "upgrades.sacrifice.verbose_description": "قد يؤدي هذا إلى ارتفاع المجموعة إلى حد كبير.",
@ -396,7 +396,7 @@
"upgrades.transparency.verbose_description": "المستويات الأعلى تجعل الكرة شفافة بشكل أسرع وتزيد من مكافأة النقاط.", "upgrades.transparency.verbose_description": "المستويات الأعلى تجعل الكرة شفافة بشكل أسرع وتزيد من مكافأة النقاط.",
"upgrades.trickledown.name": "اقتصاد التسرب", "upgrades.trickledown.name": "اقتصاد التسرب",
"upgrades.trickledown.tooltip": "تظهر العملات المعدنية في الجزء العلوي من الشاشة.", "upgrades.trickledown.tooltip": "تظهر العملات المعدنية في الجزء العلوي من الشاشة.",
"upgrades.trickledown.verbose_description": "قد يساعدك هذا على وضع بعض العملات المعدنية جانبًا. ", "upgrades.trickledown.verbose_description": "قد يساعدك هذا على وضع بعض العملات المعدنية جانبًا.",
"upgrades.unbounded.name": "غير محدود", "upgrades.unbounded.name": "غير محدود",
"upgrades.unbounded.tooltip": "يضيف مساحة إلى يسار ويمين المستوى، ولكن مجدافك لا يمكنه الذهاب إلى هذا الحد.", "upgrades.unbounded.tooltip": "يضيف مساحة إلى يسار ويمين المستوى، ولكن مجدافك لا يمكنه الذهاب إلى هذا الحد.",
"upgrades.unbounded.verbose_description": "قد يساعدك ترقية أخرى على توسيع مدى مجدافك.", "upgrades.unbounded.verbose_description": "قد يساعدك ترقية أخرى على توسيع مدى مجدافك.",

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@ -104,7 +104,7 @@
"score_panel.close_to_unlock": "Nächstes Level freischalten:", "score_panel.close_to_unlock": "Nächstes Level freischalten:",
"score_panel.get_upgrades_to_unlock": "Hole {{missingUpgrades}} und erziele {{points}} mehr Punkte, um Level \"{{level}}\" freizuschalten.", "score_panel.get_upgrades_to_unlock": "Hole {{missingUpgrades}} und erziele {{points}} mehr Punkte, um Level \"{{level}}\" freizuschalten.",
"score_panel.score_to_unlock": "Erziele {{points}} mehr Punkte, um Level \"{{level}}\" freizuschalten.", "score_panel.score_to_unlock": "Erziele {{points}} mehr Punkte, um Level \"{{level}}\" freizuschalten.",
"score_panel.title": "{{score}} Punkte in Level {{level}}/{{max}} ", "score_panel.title": "{{score}} Punkte in Level {{level}}/{{max}}",
"score_panel.upcoming_levels": "Kommende Level", "score_panel.upcoming_levels": "Kommende Level",
"score_panel.upgrade_point_count": "Sie haben {{count}} Upgrade-Punkte gesammelt.", "score_panel.upgrade_point_count": "Sie haben {{count}} Upgrade-Punkte gesammelt.",
"score_panel.upgrades_picked": "In diesem Spiel freigeschaltete Upgrades:", "score_panel.upgrades_picked": "In diesem Spiel freigeschaltete Upgrades:",
@ -132,7 +132,7 @@
"settings.level_unlocks_hints_help": "Helfen Sie dabei, die richtigen Vorteile zum Freischalten von Levels auszuwählen", "settings.level_unlocks_hints_help": "Helfen Sie dabei, die richtigen Vorteile zum Freischalten von Levels auszuwählen",
"settings.load_save_file": "Speicherdatei laden", "settings.load_save_file": "Speicherdatei laden",
"settings.load_save_file_help": "Wähle eine Speicherdatei auf Ihrem Gerät", "settings.load_save_file_help": "Wähle eine Speicherdatei auf Ihrem Gerät",
"settings.max_coins": " {{max}} Münzen auf dem Bildschirm maximal", "settings.max_coins": "{{max}} Münzen auf dem Bildschirm maximal",
"settings.max_coins_help": "Nur kosmetisch, keine Auswirkung auf die Punktzahl", "settings.max_coins_help": "Nur kosmetisch, keine Auswirkung auf die Punktzahl",
"settings.mobile": "Handy-Modus", "settings.mobile": "Handy-Modus",
"settings.mobile_help": "Lässt Platz unter dem Paddel.", "settings.mobile_help": "Lässt Platz unter dem Paddel.",
@ -178,15 +178,15 @@
"starting_perks.title": "Startvorteile", "starting_perks.title": "Startvorteile",
"starting_perks.unchecked": "Die folgenden Vergünstigungen werden nicht als Startvergünstigungen angeboten, aber du kannst sie durch Anklicken zum Pool hinzufügen.", "starting_perks.unchecked": "Die folgenden Vergünstigungen werden nicht als Startvergünstigungen angeboten, aber du kannst sie durch Anklicken zum Pool hinzufügen.",
"unlocks.category.advanced": "## Erweiterte Upgrades\n\nDiese sind für sich genommen meist nicht besonders nützlich, können aber in Kombination mit dem richtigen Combo-Upgrade sehr mächtig werden.", "unlocks.category.advanced": "## Erweiterte Upgrades\n\nDiese sind für sich genommen meist nicht besonders nützlich, können aber in Kombination mit dem richtigen Combo-Upgrade sehr mächtig werden.",
"unlocks.category.beginner": "## Anfängerfreundliche Upgrades\n\nDiese Upgrades sind besonders hilfreich für Anfänger. Sie helfen dir, länger zu spielen und den Ball seltener zu verfehlen.\n", "unlocks.category.beginner": "## Anfängerfreundliche Upgrades\n\nDiese Upgrades sind besonders hilfreich für Anfänger. Sie helfen dir, länger zu spielen und den Ball seltener zu verfehlen.",
"unlocks.category.combo": "## Combo-Upgrades\n\nDiese Upgrades verbessern deine Combos schrittweise, fügen aber auch eine Combo-Reset-Bedingung hinzu. Ein Upgrade ist sinnvoll, mehr Upgrades erhöhen das Risiko und den Nutzen.", "unlocks.category.combo": "## Combo-Upgrades\n\nDiese Upgrades verbessern deine Combos schrittweise, fügen aber auch eine Combo-Reset-Bedingung hinzu. Ein Upgrade ist sinnvoll, mehr Upgrades erhöhen das Risiko und den Nutzen.",
"unlocks.category.combo_boost": "## Combo-Booster-Upgrades\n\nDiese Upgrades erhöhen die Combo oder den Combo-Multiplikator, ohne eine Reset-Bedingung hinzuzufügen.", "unlocks.category.combo_boost": "## Combo-Booster-Upgrades\n\nDiese Upgrades erhöhen die Combo oder den Combo-Multiplikator, ohne eine Reset-Bedingung hinzuzufügen.",
"unlocks.category.simple": "## Helfer-Upgrades\n\nDiese Upgrades sind in fast jedem Build nützlich.\n", "unlocks.category.simple": "## Helfer-Upgrades\n\nDiese Upgrades sind in fast jedem Build nützlich.",
"unlocks.greyed_out_help": "Die ausgegrauten Upgrades können freigeschaltet werden, indem du Ihre Gesamtpunktzahl erhöhst. Die Gesamtpunktzahl erhöht sich jedes Mal, wenn du im Spiel punktest.", "unlocks.greyed_out_help": "Die ausgegrauten Upgrades können freigeschaltet werden, indem du Ihre Gesamtpunktzahl erhöhst. Die Gesamtpunktzahl erhöht sich jedes Mal, wenn du im Spiel punktest.",
"unlocks.intro": "Deine Gesamtpunktzahl ist {{ts}}. Klicke auf ein Upgrade, um ein Spiel damit zu starten.", "unlocks.intro": "Deine Gesamtpunktzahl ist {{ts}}. Klicke auf ein Upgrade, um ein Spiel damit zu starten.",
"unlocks.just_unlocked": "Level freigeschaltet", "unlocks.just_unlocked": "Level freigeschaltet",
"unlocks.just_unlocked_plural": "Du hast gerade {{count}} Stufen freigeschaltet", "unlocks.just_unlocked_plural": "Du hast gerade {{count}} Stufen freigeschaltet",
"unlocks.level": "Du hast {{unlocked}} Stufen von {{out_of}} freigeschaltet ", "unlocks.level": "Du hast {{unlocked}} Stufen von {{out_of}} freigeschaltet",
"unlocks.level_description": "Ein {{size}}x{{size}} Level mit {{bricks}} Steinen, {{colors}} Farben und {{bombs}} Bomben.", "unlocks.level_description": "Ein {{size}}x{{size}} Level mit {{bricks}} Steinen, {{colors}} Farben und {{bombs}} Bomben.",
"unlocks.levels": "Freigeschaltete Level", "unlocks.levels": "Freigeschaltete Level",
"unlocks.minScore": "Erreiche ${{minScore}} in einem Lauf zum freischalten.", "unlocks.minScore": "Erreiche ${{minScore}} in einem Lauf zum freischalten.",
@ -231,7 +231,7 @@
"upgrades.buoy.verbose_description": "Der Effekt ist im mobilen Modus am deutlichsten sichtbar", "upgrades.buoy.verbose_description": "Der Effekt ist im mobilen Modus am deutlichsten sichtbar",
"upgrades.chill.name": "Chill", "upgrades.chill.name": "Chill",
"upgrades.chill.tooltip": "Keine Upgrades mehr, unbegrenzte Levels.", "upgrades.chill.tooltip": "Keine Upgrades mehr, unbegrenzte Levels.",
"upgrades.chill.verbose_description": "Der Ball beschleunigt auch viel langsamer. ", "upgrades.chill.verbose_description": "Der Ball beschleunigt auch viel langsamer.",
"upgrades.clairvoyant.name": "Hellsichtig", "upgrades.clairvoyant.name": "Hellsichtig",
"upgrades.clairvoyant.tooltip": "Sehen Sie die nächsten Levels, die HP der Steine und die Ballrichtung", "upgrades.clairvoyant.tooltip": "Sehen Sie die nächsten Levels, die HP der Steine und die Ballrichtung",
"upgrades.clairvoyant.verbose_description": "Hilft dir, die richtigen Upgrades auszuwählen und zu verstehen, was es mit den robusten Steinen auf sich hat. Level 2 und 3 bringen zusätzliches Wissen von zweifelhaftem Nutzen (erreichbar im Loop-Modus)", "upgrades.clairvoyant.verbose_description": "Hilft dir, die richtigen Upgrades auszuwählen und zu verstehen, was es mit den robusten Steinen auf sich hat. Level 2 und 3 bringen zusätzliches Wissen von zweifelhaftem Nutzen (erreichbar im Loop-Modus)",
@ -285,9 +285,9 @@
"upgrades.implosions.verbose_description": "Die Explosionskraft wird in die andere Richtung angewendet. Weitere Stufen wirken als \"größere Explosion\".", "upgrades.implosions.verbose_description": "Die Explosionskraft wird in die andere Richtung angewendet. Weitere Stufen wirken als \"größere Explosion\".",
"upgrades.left_is_lava.name": "Linke Seite meiden", "upgrades.left_is_lava.name": "Linke Seite meiden",
"upgrades.left_is_lava.tooltip": "+{{lvl}} Combo pro zerbrochenem Stein. Combo wird zurückgesetzt, wenn der Ball die linke Seite des Bildschirms trifft.", "upgrades.left_is_lava.tooltip": "+{{lvl}} Combo pro zerbrochenem Stein. Combo wird zurückgesetzt, wenn der Ball die linke Seite des Bildschirms trifft.",
"upgrades.left_is_lava.verbose_description": "Jedes Mal, wenn du einen Ziegelstein zerbrichst, erhöht sich deine Kombo um eins, so dass du von allen weiteren Ziegelsteinen, die du zerbrichst, eine Münze mehr bekommst.\n\nAllerdings wird deine Combo zurückgesetzt, sobald dein Ball die linke Seite trifft.\n\nSobald deine Combo ansteigt, wird die linke Seite rot, um dich daran zu erinnern, dass du es vermeiden solltest, sie zu treffen.\n", "upgrades.left_is_lava.verbose_description": "Jedes Mal, wenn du einen Ziegelstein zerbrichst, erhöht sich deine Kombo um eins, so dass du von allen weiteren Ziegelsteinen, die du zerbrichst, eine Münze mehr bekommst.\n\nAllerdings wird deine Combo zurückgesetzt, sobald dein Ball die linke Seite trifft.\n\nSobald deine Combo ansteigt, wird die linke Seite rot, um dich daran zu erinnern, dass du es vermeiden solltest, sie zu treffen.",
"upgrades.limitless.name": "Grenzenlos", "upgrades.limitless.name": "Grenzenlos",
"upgrades.limitless.tooltip": "Erhöhe die maximale Stufe aller Aufwertungen um {{lvl}} ", "upgrades.limitless.tooltip": "Erhöhe die maximale Stufe aller Aufwertungen um {{lvl}}",
"upgrades.limitless.verbose_description": "Durch die Wahl dieses Vorteils wird auch sein eigenes Limit um eins erhöht, so dass man es erneut wählen kann.", "upgrades.limitless.verbose_description": "Durch die Wahl dieses Vorteils wird auch sein eigenes Limit um eins erhöht, so dass man es erneut wählen kann.",
"upgrades.metamorphosis.name": "Metamorphose", "upgrades.metamorphosis.name": "Metamorphose",
"upgrades.metamorphosis.tooltip": "Jede Münze kann {{lvl}} Steine mit ihrer Farbe färben", "upgrades.metamorphosis.tooltip": "Jede Münze kann {{lvl}} Steine mit ihrer Farbe färben",
@ -326,14 +326,14 @@
"upgrades.rainbow.tooltip": "Münzen spawnen in Regenbogenfarben.", "upgrades.rainbow.tooltip": "Münzen spawnen in Regenbogenfarben.",
"upgrades.rainbow.verbose_description": "Mit jedem Level steigt der Anteil der farbigen Münzen. Die Farbe hängt von der Levelzeit ab.", "upgrades.rainbow.verbose_description": "Mit jedem Level steigt der Anteil der farbigen Münzen. Die Farbe hängt von der Levelzeit ab.",
"upgrades.reach.name": "Von oben nach unten", "upgrades.reach.name": "Von oben nach unten",
"upgrades.reach.tooltip": " Das Berühren der N Steine der untersten Reihe setzt die Kombo zurück. Andernfalls: +N Combo", "upgrades.reach.tooltip": "Das Berühren der N Steine der untersten Reihe setzt die Kombo zurück. Andernfalls: +N Combo",
"upgrades.reach.verbose_description": "Wenn es nur eine Reihe von Steinen gibt, oder wenn die unterste Reihe von Steinen die gesamte Breite des Spiels abdeckt, dann bewirkt dieser Vorteil nichts. Andernfalls wird die Combo zurückgesetzt, wenn diese unterste Reihe zerstört wird, während alles andere die Combo um die Anzahl der Steine in dieser untersten Reihe erhöht.\n\nDie unterste Reihe wird in rot hervorgehoben.", "upgrades.reach.verbose_description": "Wenn es nur eine Reihe von Steinen gibt, oder wenn die unterste Reihe von Steinen die gesamte Breite des Spiels abdeckt, dann bewirkt dieser Vorteil nichts. Andernfalls wird die Combo zurückgesetzt, wenn diese unterste Reihe zerstört wird, während alles andere die Combo um die Anzahl der Steine in dieser untersten Reihe erhöht.\n\nDie unterste Reihe wird in rot hervorgehoben.",
"upgrades.respawn.name": "Neu spawnen", "upgrades.respawn.name": "Neu spawnen",
"upgrades.respawn.tooltip": "{{percent}}% der Steine spawnen nach {{delay}}s erneut.", "upgrades.respawn.tooltip": "{{percent}}% der Steine spawnen nach {{delay}}s erneut.",
"upgrades.respawn.verbose_description": "Einige Partikeleffekte lassen Sie wissen, wo Ziegelsteine erscheinen werden.", "upgrades.respawn.verbose_description": "Einige Partikeleffekte lassen Sie wissen, wo Ziegelsteine erscheinen werden.",
"upgrades.right_is_lava.name": "Vermeiden Sie die rechte Seite", "upgrades.right_is_lava.name": "Vermeiden Sie die rechte Seite",
"upgrades.right_is_lava.tooltip": "+{{lvl}} Kombo pro Stein. Combo wird zurückgesetzt, wenn der Ball die rechte Seite des Bildschirms trifft.", "upgrades.right_is_lava.tooltip": "+{{lvl}} Kombo pro Stein. Combo wird zurückgesetzt, wenn der Ball die rechte Seite des Bildschirms trifft.",
"upgrades.right_is_lava.verbose_description": "Jedes Mal, wenn du einen Ziegelstein zerbrichst, erhöht sich deine Kombo um eins, so dass du von allen weiteren Ziegelsteinen, die du zerbrichst, eine Münze mehr bekommst.\n\nAllerdings wird deine Kombo zurückgesetzt, sobald dein Ball die rechte Seite trifft.\n\nSobald deine Combo ansteigt, wird die rechte Seite rot, um dich daran zu erinnern, dass du es vermeiden solltest, sie zu treffen.\n", "upgrades.right_is_lava.verbose_description": "Jedes Mal, wenn du einen Ziegelstein zerbrichst, erhöht sich deine Kombo um eins, so dass du von allen weiteren Ziegelsteinen, die du zerbrichst, eine Münze mehr bekommst.\n\nAllerdings wird deine Kombo zurückgesetzt, sobald dein Ball die rechte Seite trifft.\n\nSobald deine Combo ansteigt, wird die rechte Seite rot, um dich daran zu erinnern, dass du es vermeiden solltest, sie zu treffen.",
"upgrades.sacrifice.name": "Opfern Sie", "upgrades.sacrifice.name": "Opfern Sie",
"upgrades.sacrifice.tooltip": "Der Verlust eines Lebens {{lvl}}x die Combo löscht dann alle Steine", "upgrades.sacrifice.tooltip": "Der Verlust eines Lebens {{lvl}}x die Combo löscht dann alle Steine",
"upgrades.sacrifice.verbose_description": "Damit könnte die Kombination ziemlich hoch werden.", "upgrades.sacrifice.verbose_description": "Damit könnte die Kombination ziemlich hoch werden.",
@ -347,10 +347,10 @@
"upgrades.shunt.tooltip": "Behalte {{percent}}% deines Combos zwischen den Levels", "upgrades.shunt.tooltip": "Behalte {{percent}}% deines Combos zwischen den Levels",
"upgrades.shunt.verbose_description": "Wenn Sie auch Heißstart haben, wird der Heißstart einfach zur aktuellen Kombination hinzugefügt.", "upgrades.shunt.verbose_description": "Wenn Sie auch Heißstart haben, wird der Heißstart einfach zur aktuellen Kombination hinzugefügt.",
"upgrades.side_flip.name": "Rechtshändig", "upgrades.side_flip.name": "Rechtshändig",
"upgrades.side_flip.tooltip": "+{{lvl}} Combo pro von rechts gebrochenem Stein, sonst -{{loss}} ", "upgrades.side_flip.tooltip": "+{{lvl}} Combo pro von rechts gebrochenem Stein, sonst -{{loss}}",
"upgrades.side_flip.verbose_description": "Triff den Ziegelstein auf der rechten Seite, um einen Combo zu erhalten, aber vermeide es, ihn auf der linken Seite zu treffen, da dies 2 Combo entfernen würde. Schläge von oben und unten haben keinen Effekt.", "upgrades.side_flip.verbose_description": "Triff den Ziegelstein auf der rechten Seite, um einen Combo zu erhalten, aber vermeide es, ihn auf der linken Seite zu treffen, da dies 2 Combo entfernen würde. Schläge von oben und unten haben keinen Effekt.",
"upgrades.side_kick.name": "Linkshändig", "upgrades.side_kick.name": "Linkshändig",
"upgrades.side_kick.tooltip": "+{{lvl}} Combo pro von links gebrochenem Stein, sonst -{{loss}} ", "upgrades.side_kick.tooltip": "+{{lvl}} Combo pro von links gebrochenem Stein, sonst -{{loss}}",
"upgrades.side_kick.verbose_description": "Triff den Ziegelstein auf der linken Seite, um einen Combo zu erhalten, aber vermeide es, ihn auf der rechten Seite zu treffen, da dies 2 Combo entfernen würde. Schläge von oben und unten haben keinen Effekt.", "upgrades.side_kick.verbose_description": "Triff den Ziegelstein auf der linken Seite, um einen Combo zu erhalten, aber vermeide es, ihn auf der rechten Seite zu treffen, da dies 2 Combo entfernen würde. Schläge von oben und unten haben keinen Effekt.",
"upgrades.skip_last.name": "Einfaches Aufräumen", "upgrades.skip_last.name": "Einfaches Aufräumen",
"upgrades.skip_last.tooltip": "Der letzte Stein wird explodieren.", "upgrades.skip_last.tooltip": "Der letzte Stein wird explodieren.",

View file

@ -28,7 +28,7 @@
"editor.locked": "Reach a total score of {{min}} to unlock", "editor.locked": "Reach a total score of {{min}} to unlock",
"editor.new_level": "New level", "editor.new_level": "New level",
"editor.title": "Level Editor", "editor.title": "Level Editor",
"gameOver.creative": "This run will not be recorded. ", "gameOver.creative": "This run will not be recorded.",
"gameOver.cumulative_total": "Your total cumulative score went from {{startTs}} to {{endTs}}.", "gameOver.cumulative_total": "Your total cumulative score went from {{startTs}} to {{endTs}}.",
"gameOver.lost.summary": "You dropped the ball after catching {{score}} coins.", "gameOver.lost.summary": "You dropped the ball after catching {{score}} coins.",
"gameOver.lost.title": "Game Over", "gameOver.lost.title": "Game Over",
@ -46,9 +46,9 @@
"gameOver.stats_intro": "Find below your game statistics compared to your {{count}} best games.", "gameOver.stats_intro": "Find below your game statistics compared to your {{count}} best games.",
"gameOver.unlocked_perk": "Upgrade unlocked", "gameOver.unlocked_perk": "Upgrade unlocked",
"gameOver.unlocked_perk_plural": "You just unlocked {{count}} perks", "gameOver.unlocked_perk_plural": "You just unlocked {{count}} perks",
"gameOver.win.summary": "This game is over. You stashed {{score}} coins. ", "gameOver.win.summary": "This game is over. You stashed {{score}} coins.",
"gameOver.win.title": "You completed this game", "gameOver.win.title": "You completed this game",
"help.content": "## Goal\n\nCatch as many coins as possible during 7 levels. \nCoins appear when you break bricks.\nCatch them with your paddle to increase your score.\nYour score is displayed in the top right corner of the screen.\nDon't drop the ball or it's game over.\n\nAfter destroying all bricks, you'll get to pick an upgrade.\n\n## Upgrades\n\nThe upgrades you pick will apply until the end of the run. \nSome can be picked multiple times for stronger effect.\nSome help with aiming, or make the game easier in some other ways. \nSome are only useful when combined.\n\nYou always get one upgrade at the beginning of each game. \nIts icon will serve as the bricks of the first level. \nYou can select starting upgrades in the settings.\n\nMany upgrades impact your combo. \n\n## Combo\n\nYour \"combo\" is the number of coins spawned when a brick breaks. \nIt is displayed on your paddle, for example 🪙4 means each brick will spawn 4 coins. \nMost upgrades that increase the combo also add a condition to reset it. \nThe combo will also reset if the ball returns to the paddle without hitting any brick.\nA \"miss\" message will be shown when that happens. \n\nTry to aim towards a brick every time. \n\n## Aiming\n\nOnly the ball position on the paddle decides how it will bounce.\nIf the ball hits the paddle dead center, it will bounce back up vertically. \nIf you hit more on one side, it will have more angle. \nThe paddle speed and incoming angle have no impact on the ball direction after bouncing.\n\nMany upgrades that help with aiming can be unlocked.\n\n## Unlocks\n\nWhen playing Breakout 71 for the first time, most upgrades and levels are locked. \nUpgrades are unlocked by simply playing and catching many coins. \nThe first levels are unlocked by reaching a high score.\nLater levels add a condition about which perks you can select. \n\nReach high scores is much easier when you get multiple upgrades per level thanks to medals. \n\n## Medals\n\nYou'll get an extra upgrades and choices when you play well : \n\n- Clear the level quickly \n- Catch all the coins\n- Always hit something between paddle bounces\n", "help.content": "## Goal\n\nCatch as many coins as possible during 7 levels. \nCoins appear when you break bricks.\nCatch them with your paddle to increase your score.\nYour score is displayed in the top right corner of the screen.\nDon't drop the ball or it's game over.\n\nAfter destroying all bricks, you'll get to pick an upgrade.\n\n## Upgrades\n\nThe upgrades you pick will apply until the end of the run. \nSome can be picked multiple times for stronger effect.\nSome help with aiming, or make the game easier in some other ways. \nSome are only useful when combined.\n\nYou always get one upgrade at the beginning of each game. \nIts icon will serve as the bricks of the first level. \nYou can select starting upgrades in the settings.\n\nMany upgrades impact your combo. \n\n## Combo\n\nYour \"combo\" is the number of coins spawned when a brick breaks. \nIt is displayed on your paddle, for example 🪙4 means each brick will spawn 4 coins. \nMost upgrades that increase the combo also add a condition to reset it. \nThe combo will also reset if the ball returns to the paddle without hitting any brick.\nA \"miss\" message will be shown when that happens. \n\nTry to aim towards a brick every time. \n\n## Aiming\n\nOnly the ball position on the paddle decides how it will bounce.\nIf the ball hits the paddle dead center, it will bounce back up vertically. \nIf you hit more on one side, it will have more angle. \nThe paddle speed and incoming angle have no impact on the ball direction after bouncing.\n\nMany upgrades that help with aiming can be unlocked.\n\n## Unlocks\n\nWhen playing Breakout 71 for the first time, most upgrades and levels are locked. \nUpgrades are unlocked by simply playing and catching many coins. \nThe first levels are unlocked by reaching a high score.\nLater levels add a condition about which perks you can select. \n\nReach high scores is much easier when you get multiple upgrades per level thanks to medals. \n\n## Medals\n\nYou'll get an extra upgrades and choices when you play well : \n\n- Clear the level quickly \n- Catch all the coins\n- Always hit something between paddle bounces",
"help.help": "Learn more about the game", "help.help": "Learn more about the game",
"help.levels": "Levels", "help.levels": "Levels",
"help.title": "Help", "help.title": "Help",
@ -71,18 +71,18 @@
"level_up.challenges.earned_medal": "You earned a medal", "level_up.challenges.earned_medal": "You earned a medal",
"level_up.challenges.earned_medal_plural": "You earned {{count}} medals", "level_up.challenges.earned_medal_plural": "You earned {{count}} medals",
"level_up.challenges.gain": "+{{choices}} choices and +{{up}} upgrades", "level_up.challenges.gain": "+{{choices}} choices and +{{up}} upgrades",
"level_up.challenges.levelMisses.description": "You'll get a gold medal if you miss less than {{gold}} times, silver under {{silver}}. ", "level_up.challenges.levelMisses.description": "You'll get a gold medal if you miss less than {{gold}} times, silver under {{silver}}.",
"level_up.challenges.levelMisses.name": "{{value}} missed shots", "level_up.challenges.levelMisses.name": "{{value}} missed shots",
"level_up.challenges.levelMisses.none": "No missed shots", "level_up.challenges.levelMisses.none": "No missed shots",
"level_up.challenges.levelTime.description": "You'll get a gold medal under {{gold}}s and a silver medal under {{silver}}s. ", "level_up.challenges.levelTime.description": "You'll get a gold medal under {{gold}}s and a silver medal under {{silver}}s.",
"level_up.challenges.levelTime.name": "{{value}}s play time", "level_up.challenges.levelTime.name": "{{value}}s play time",
"level_up.challenges.no_gain": "No gain", "level_up.challenges.no_gain": "No gain",
"level_up.forbidden": "Picking this perk will prevent you from unlocking the level \"{{levelName}}\" in this game run.", "level_up.forbidden": "Picking this perk will prevent you from unlocking the level \"{{levelName}}\" in this game run.",
"level_up.required": "Picking this perk may allow you to unlock level \"{{levelName}}\" in this game run.", "level_up.required": "Picking this perk may allow you to unlock level \"{{levelName}}\" in this game run.",
"level_up.title": "Level {{level}}/{{max}} cleared", "level_up.title": "Level {{level}}/{{max}} cleared",
"level_up.upgrade_perks": "You caught {{coins}} coins. Pick {{count}} upgrade(s) below. ", "level_up.upgrade_perks": "You caught {{coins}} coins. Pick {{count}} upgrade(s) below.",
"main_menu.donate": "You've played for {{hours}} hours", "main_menu.donate": "You've played for {{hours}} hours",
"main_menu.donate_help": "How about donating? You can hide this reminder in the settings. ", "main_menu.donate_help": "How about donating? You can hide this reminder in the settings.",
"main_menu.high_score": "High score : {{score}}", "main_menu.high_score": "High score : {{score}}",
"main_menu.normal": "New Game", "main_menu.normal": "New Game",
"main_menu.normal_help": "Play 7 levels with a random starting perk", "main_menu.normal_help": "Play 7 levels with a random starting perk",
@ -90,7 +90,7 @@
"main_menu.settings_title": "Settings", "main_menu.settings_title": "Settings",
"main_menu.title": "Breakout 71", "main_menu.title": "Breakout 71",
"main_menu.unlocks_help": "Try perks and levels you unlocked", "main_menu.unlocks_help": "Try perks and levels you unlocked",
"play.close_modale_window_tooltip": "close ", "play.close_modale_window_tooltip": "close",
"play.current_lvl": "Level {{level}}/{{max}}", "play.current_lvl": "Level {{level}}/{{max}}",
"play.menu_label": "menu", "play.menu_label": "menu",
"play.menu_tooltip": "Open main menu", "play.menu_tooltip": "Open main menu",
@ -104,7 +104,7 @@
"score_panel.close_to_unlock": "Next level unlock :", "score_panel.close_to_unlock": "Next level unlock :",
"score_panel.get_upgrades_to_unlock": "Get {{missingUpgrades}} and score {{points}} more points to unlock level \"{{level}}\"", "score_panel.get_upgrades_to_unlock": "Get {{missingUpgrades}} and score {{points}} more points to unlock level \"{{level}}\"",
"score_panel.score_to_unlock": "Score {{points}} more points to unlock level \"{{level}}\"", "score_panel.score_to_unlock": "Score {{points}} more points to unlock level \"{{level}}\"",
"score_panel.title": "{{score}} points at level {{level}}/{{max}} ", "score_panel.title": "{{score}} points at level {{level}}/{{max}}",
"score_panel.upcoming_levels": "Upcoming levels", "score_panel.upcoming_levels": "Upcoming levels",
"score_panel.upgrade_point_count": "You have accumulated {{count}} upgrade points.", "score_panel.upgrade_point_count": "You have accumulated {{count}} upgrade points.",
"score_panel.upgrades_picked": "Your current build :", "score_panel.upgrades_picked": "Your current build :",
@ -132,7 +132,7 @@
"settings.level_unlocks_hints_help": "Help you pick the right perks to unlock levels", "settings.level_unlocks_hints_help": "Help you pick the right perks to unlock levels",
"settings.load_save_file": "Load save file", "settings.load_save_file": "Load save file",
"settings.load_save_file_help": "Select a save file on your device", "settings.load_save_file_help": "Select a save file on your device",
"settings.max_coins": " {{max}} coins on screen maximum", "settings.max_coins": "{{max}} coins on screen maximum",
"settings.max_coins_help": "Cosmetic only, no effect on score", "settings.max_coins_help": "Cosmetic only, no effect on score",
"settings.mobile": "Mobile mode", "settings.mobile": "Mobile mode",
"settings.mobile_help": "Leaves space under the paddle.", "settings.mobile_help": "Leaves space under the paddle.",
@ -167,21 +167,21 @@
"settings.suggestions.applied": "Performance suggestion applied !", "settings.suggestions.applied": "Performance suggestion applied !",
"settings.suggestions.basic_mode": "Suggestion : turn basic mode on to improve performance.", "settings.suggestions.basic_mode": "Suggestion : turn basic mode on to improve performance.",
"settings.suggestions.record": "Suggestion : Disable video recording to improve performance.", "settings.suggestions.record": "Suggestion : Disable video recording to improve performance.",
"settings.suggestions.reduce_brightness": "Suggestion : reduce the halo size to improve performance. ", "settings.suggestions.reduce_brightness": "Suggestion : reduce the halo size to improve performance.",
"settings.suggestions.reduce_coins": "Suggestion : improve performance by capping coins on screen to {{max}}.", "settings.suggestions.reduce_coins": "Suggestion : improve performance by capping coins on screen to {{max}}.",
"settings.suggestions.simpler_lights": "Suggestion : simplify light calculations to improve performance. ", "settings.suggestions.simpler_lights": "Suggestion : simplify light calculations to improve performance.",
"settings.touch_delayed_start": "Delayed start on mobile", "settings.touch_delayed_start": "Delayed start on mobile",
"settings.touch_delayed_start_help": "3,2,1,Go at the start of a level", "settings.touch_delayed_start_help": "3,2,1,Go at the start of a level",
"starting_perks.checked": "When you start a new game, one of those perks will be given to you. Click a perk to exclude it. ", "starting_perks.checked": "When you start a new game, one of those perks will be given to you. Click a perk to exclude it.",
"starting_perks.help": "Choose possible starting upgrades", "starting_perks.help": "Choose possible starting upgrades",
"starting_perks.random": "All benefits have been removed, the choice will be random.", "starting_perks.random": "All benefits have been removed, the choice will be random.",
"starting_perks.title": "Starting perks", "starting_perks.title": "Starting perks",
"starting_perks.unchecked": "The perks below are not offered as starting perks, but you can click to add them to the pool. ", "starting_perks.unchecked": "The perks below are not offered as starting perks, but you can click to add them to the pool.",
"unlocks.category.advanced": "## Advanced upgrades\n\nThose are typically not very useful by themselves, but will can become very powerful when combined with the right combo upgrade. ", "unlocks.category.advanced": "## Advanced upgrades\n\nThose are typically not very useful by themselves, but will can become very powerful when combined with the right combo upgrade.",
"unlocks.category.beginner": "## Beginner friendly upgrades\n\nThose upgrades are very helpful for beginners, they help you play longer and miss the ball less.\n", "unlocks.category.beginner": "## Beginner friendly upgrades\n\nThose upgrades are very helpful for beginners, they help you play longer and miss the ball less.",
"unlocks.category.combo": "## Combo upgrades\n\nThose upgrades help increase your combo progressively, but also add a combo reset condition. Taking one is a good idea, taking more increases the risk and reward.", "unlocks.category.combo": "## Combo upgrades\n\nThose upgrades help increase your combo progressively, but also add a combo reset condition. Taking one is a good idea, taking more increases the risk and reward.",
"unlocks.category.combo_boost": "## Combo booster upgrades\n\nThose upgrades increase the combo or combo multiplier without adding a reset condition. ", "unlocks.category.combo_boost": "## Combo booster upgrades\n\nThose upgrades increase the combo or combo multiplier without adding a reset condition.",
"unlocks.category.simple": "## Helper upgrades\n\nThose upgrades are useful in almost any build.\n", "unlocks.category.simple": "## Helper upgrades\n\nThose upgrades are useful in almost any build.",
"unlocks.greyed_out_help": "The grayed out upgrades can be unlocked by increasing your total score. The total score increases every time you score in game.", "unlocks.greyed_out_help": "The grayed out upgrades can be unlocked by increasing your total score. The total score increases every time you score in game.",
"unlocks.intro": "Your total score is {{ts}}. Click an upgrade below to start a game with it.", "unlocks.intro": "Your total score is {{ts}}. Click an upgrade below to start a game with it.",
"unlocks.just_unlocked": "Level unlocked", "unlocks.just_unlocked": "Level unlocked",
@ -202,13 +202,13 @@
"upgrades.addiction.verbose_description": "+{{lvl}} combo / brick broken, combo resets {{delay}}s after breaking a brick. The countdown only starts after breaking the first brick of each level. It stops as soon as all bricks are destroyed.", "upgrades.addiction.verbose_description": "+{{lvl}} combo / brick broken, combo resets {{delay}}s after breaking a brick. The countdown only starts after breaking the first brick of each level. It stops as soon as all bricks are destroyed.",
"upgrades.asceticism.name": "Asceticism", "upgrades.asceticism.name": "Asceticism",
"upgrades.asceticism.tooltip": "More coins if you don't catch them immediately", "upgrades.asceticism.tooltip": "More coins if you don't catch them immediately",
"upgrades.asceticism.verbose_description": "You'll need to store the coins somewhere while your combo climbs. ", "upgrades.asceticism.verbose_description": "You'll need to store the coins somewhere while your combo climbs.",
"upgrades.ball_attract_ball.name": "Gravity", "upgrades.ball_attract_ball.name": "Gravity",
"upgrades.ball_attract_ball.tooltip": "Balls attract balls", "upgrades.ball_attract_ball.tooltip": "Balls attract balls",
"upgrades.ball_attract_ball.verbose_description": "Balls that are more than \"3/4 of the game area width\" away will start attracting each other. \n\nThe attraction force is stronger when they are furthest away from each other.\n\nRainbow particles will fly to symbolize the attraction force. This perk is only offered if you have more than one ball already.", "upgrades.ball_attract_ball.verbose_description": "Balls that are more than \"3/4 of the game area width\" away will start attracting each other. \n\nThe attraction force is stronger when they are furthest away from each other.\n\nRainbow particles will fly to symbolize the attraction force. This perk is only offered if you have more than one ball already.",
"upgrades.ball_attracts_coins.name": "Balls attract coins", "upgrades.ball_attracts_coins.name": "Balls attract coins",
"upgrades.ball_attracts_coins.tooltip": "Coins follow the nearest ball ", "upgrades.ball_attracts_coins.tooltip": "Coins follow the nearest ball",
"upgrades.ball_attracts_coins.verbose_description": "This could be used to \"paint around\" the balls with coins if you combined it with \"stain\" and \"ghost coins\". It also works as a substitute for coin magnet. ", "upgrades.ball_attracts_coins.verbose_description": "This could be used to \"paint around\" the balls with coins if you combined it with \"stain\" and \"ghost coins\". It also works as a substitute for coin magnet.",
"upgrades.ball_repulse_ball.name": "Personal space", "upgrades.ball_repulse_ball.name": "Personal space",
"upgrades.ball_repulse_ball.tooltip": "Balls repulse balls", "upgrades.ball_repulse_ball.tooltip": "Balls repulse balls",
"upgrades.ball_repulse_ball.verbose_description": "Balls that are less than a quarter screen width away will start repulsing each other. The repulsion force is stronger if they are close to each other. Particles will jet out to symbolize this force being applied. This perk is only offered if you have more than one ball already.", "upgrades.ball_repulse_ball.verbose_description": "Balls that are less than a quarter screen width away will start repulsing each other. The repulsion force is stronger if they are close to each other. Particles will jet out to symbolize this force being applied. This perk is only offered if you have more than one ball already.",
@ -220,18 +220,18 @@
"upgrades.bigger_explosions.verbose_description": "The default explosion clears a 3x3 square, with this it becomes a 5x5 square, and the blow on the coins is also significantly stronger. The screen will flash after each explosion (except in basic mode)", "upgrades.bigger_explosions.verbose_description": "The default explosion clears a 3x3 square, with this it becomes a 5x5 square, and the blow on the coins is also significantly stronger. The screen will flash after each explosion (except in basic mode)",
"upgrades.bigger_puck.name": "Bigger paddle", "upgrades.bigger_puck.name": "Bigger paddle",
"upgrades.bigger_puck.tooltip": "Easily catch more coins", "upgrades.bigger_puck.tooltip": "Easily catch more coins",
"upgrades.bigger_puck.verbose_description": "A bigger paddle makes it easier to never miss the ball and to catch more coins, and also to precisely angle the bounces (the ball's angle only depends on where it hits the paddle). ", "upgrades.bigger_puck.verbose_description": "A bigger paddle makes it easier to never miss the ball and to catch more coins, and also to precisely angle the bounces (the ball's angle only depends on where it hits the paddle).",
"upgrades.bricks_attract_ball.name": "Bricks attract balls", "upgrades.bricks_attract_ball.name": "Bricks attract balls",
"upgrades.bricks_attract_ball.tooltip": "Ball goes toward nearby bricks", "upgrades.bricks_attract_ball.tooltip": "Ball goes toward nearby bricks",
"upgrades.bricks_attract_ball.verbose_description": "Ball goes toward the first {{count}} bricks it will hit. The effect is stronger at higher levels. The number of bricks that can hit before the effect stops is also higher. The effect rearms when the ball hits the paddle.", "upgrades.bricks_attract_ball.verbose_description": "Ball goes toward the first {{count}} bricks it will hit. The effect is stronger at higher levels. The number of bricks that can hit before the effect stops is also higher. The effect rearms when the ball hits the paddle.",
"upgrades.bricks_attract_coins.name": "Bricks attract coins", "upgrades.bricks_attract_coins.name": "Bricks attract coins",
"upgrades.bricks_attract_coins.tooltip": "Helps them stay up there", "upgrades.bricks_attract_coins.tooltip": "Helps them stay up there",
"upgrades.buoy.name": "Buoy", "upgrades.buoy.name": "Buoy",
"upgrades.buoy.tooltip": "Coins float for {{duration}} seconds on the bottom line. ", "upgrades.buoy.tooltip": "Coins float for {{duration}} seconds on the bottom line.",
"upgrades.buoy.verbose_description": "Effect is most visible in mobile mode", "upgrades.buoy.verbose_description": "Effect is most visible in mobile mode",
"upgrades.chill.name": "Chill", "upgrades.chill.name": "Chill",
"upgrades.chill.tooltip": "No more upgrades, unlimited levels.", "upgrades.chill.tooltip": "No more upgrades, unlimited levels.",
"upgrades.chill.verbose_description": "The ball will also accelerates much slower. ", "upgrades.chill.verbose_description": "The ball will also accelerates much slower.",
"upgrades.clairvoyant.name": "Clairvoyant", "upgrades.clairvoyant.name": "Clairvoyant",
"upgrades.clairvoyant.tooltip": "See upcoming levels, bricks HP and ball direction", "upgrades.clairvoyant.tooltip": "See upcoming levels, bricks HP and ball direction",
"upgrades.clairvoyant.verbose_description": "Helps you pick the right upgrades and understand what's going on with sturdy bricks. Level 2 and 3 bring additional knowledge of dubious utility (reachable in loop mode)", "upgrades.clairvoyant.verbose_description": "Helps you pick the right upgrades and understand what's going on with sturdy bricks. Level 2 and 3 bring additional knowledge of dubious utility (reachable in loop mode)",
@ -246,7 +246,7 @@
"upgrades.concave_puck.verbose_description": "Balls starts the level going straight up, and bounces with less angle.", "upgrades.concave_puck.verbose_description": "Balls starts the level going straight up, and bounces with less angle.",
"upgrades.corner_shot.name": "Corner shot", "upgrades.corner_shot.name": "Corner shot",
"upgrades.corner_shot.tooltip": "Lets your paddle overlap with the borders of the screen", "upgrades.corner_shot.tooltip": "Lets your paddle overlap with the borders of the screen",
"upgrades.corner_shot.verbose_description": "Helps with aiming in the corners. Further levels let you go further out. ", "upgrades.corner_shot.verbose_description": "Helps with aiming in the corners. Further levels let you go further out.",
"upgrades.double_or_nothing.name": "Double or nothing", "upgrades.double_or_nothing.name": "Double or nothing",
"upgrades.double_or_nothing.tooltip": "Combo climbs {{multiplier}} times faster, but you'll loose {{percent}}% of your score at each reset.", "upgrades.double_or_nothing.tooltip": "Combo climbs {{multiplier}} times faster, but you'll loose {{percent}}% of your score at each reset.",
"upgrades.double_or_nothing.verbose_description": "The combo reset only counts when your combo was above the minimum", "upgrades.double_or_nothing.verbose_description": "The combo reset only counts when your combo was above the minimum",
@ -261,40 +261,40 @@
"upgrades.extra_life.verbose_description": "The life will be consumed in the process. Extra lives show as while lines behind the paddle.", "upgrades.extra_life.verbose_description": "The life will be consumed in the process. Extra lives show as while lines behind the paddle.",
"upgrades.forgiving.name": "Forgiving", "upgrades.forgiving.name": "Forgiving",
"upgrades.forgiving.tooltip": "Keep most of your combo when missing", "upgrades.forgiving.tooltip": "Keep most of your combo when missing",
"upgrades.forgiving.verbose_description": "The first miss per level is free, then 10% of the combo, then 20% .. ", "upgrades.forgiving.verbose_description": "The first miss per level is free, then 10% of the combo, then 20% ..",
"upgrades.fountain_toss.name": "Fountain toss", "upgrades.fountain_toss.name": "Fountain toss",
"upgrades.fountain_toss.tooltip": "Gain combo when you miss coins. ", "upgrades.fountain_toss.tooltip": "Gain combo when you miss coins.",
"upgrades.fountain_toss.verbose_description": "When you miss a coin and your combo was under level*30, your combo has a probability of level/combo to grow by one.", "upgrades.fountain_toss.verbose_description": "When you miss a coin and your combo was under level*30, your combo has a probability of level/combo to grow by one.",
"upgrades.ghost_coins.name": "Ghost coins", "upgrades.ghost_coins.name": "Ghost coins",
"upgrades.ghost_coins.tooltip": "Coins slowly pass through bricks", "upgrades.ghost_coins.tooltip": "Coins slowly pass through bricks",
"upgrades.ghost_coins.verbose_description": "It's not a bug, it's a feature ! Coins fly through bricks slowly. Higher levels let them move faster. ", "upgrades.ghost_coins.verbose_description": "It's not a bug, it's a feature ! Coins fly through bricks slowly. Higher levels let them move faster.",
"upgrades.golden_goose.name": "Golden goose", "upgrades.golden_goose.name": "Golden goose",
"upgrades.golden_goose.tooltip": "Coins teleport to the ball after hitting a brick", "upgrades.golden_goose.tooltip": "Coins teleport to the ball after hitting a brick",
"upgrades.golden_goose.verbose_description": "Whenever a coin hits a brick, teleport that coin to the nearest ball. At level two, coins teleport after hitting a side too.", "upgrades.golden_goose.verbose_description": "Whenever a coin hits a brick, teleport that coin to the nearest ball. At level two, coins teleport after hitting a side too.",
"upgrades.happy_family.name": "Happy family", "upgrades.happy_family.name": "Happy family",
"upgrades.happy_family.tooltip": "More coins if you keep all balls in game. ", "upgrades.happy_family.tooltip": "More coins if you keep all balls in game.",
"upgrades.happy_family.verbose_description": "+1 combo per extra ball per paddle bounce. Combo resets when a ball is lost. Only the ball above 1 give combo.", "upgrades.happy_family.verbose_description": "+1 combo per extra ball per paddle bounce. Combo resets when a ball is lost. Only the ball above 1 give combo.",
"upgrades.helium.name": "Helium", "upgrades.helium.name": "Helium",
"upgrades.helium.tooltip": "Gravity limited left and right of paddle", "upgrades.helium.tooltip": "Gravity limited left and right of paddle",
"upgrades.helium.verbose_description": "At level 1, gravity is reduced. At level 2, coins slowly float up. At level 3 they really fly.", "upgrades.helium.verbose_description": "At level 1, gravity is reduced. At level 2, coins slowly float up. At level 3 they really fly.",
"upgrades.hot_start.name": "Hot start", "upgrades.hot_start.name": "Hot start",
"upgrades.hot_start.tooltip": "More coins if you clear the level under 30s", "upgrades.hot_start.tooltip": "More coins if you clear the level under 30s",
"upgrades.hot_start.verbose_description": "At the start of every level, your combo will start at +30 points, but then every second it will be decreased by one. The effect stacks with other perks. ", "upgrades.hot_start.verbose_description": "At the start of every level, your combo will start at +30 points, but then every second it will be decreased by one. The effect stacks with other perks.",
"upgrades.implosions.name": "Implosions", "upgrades.implosions.name": "Implosions",
"upgrades.implosions.tooltip": "Explosions suck coins in instead of blowing them out", "upgrades.implosions.tooltip": "Explosions suck coins in instead of blowing them out",
"upgrades.implosions.verbose_description": "The explosion force is applied the other way. Further levels act as \"bigger explosion\"", "upgrades.implosions.verbose_description": "The explosion force is applied the other way. Further levels act as \"bigger explosion\"",
"upgrades.left_is_lava.name": "Avoid left side", "upgrades.left_is_lava.name": "Avoid left side",
"upgrades.left_is_lava.tooltip": "More coins if you don't touch the left side", "upgrades.left_is_lava.tooltip": "More coins if you don't touch the left side",
"upgrades.left_is_lava.verbose_description": "Whenever you break a brick, your combo will increase by one, so you'll get one more coin from all the next bricks you break.\n\nHowever, your combo will reset as soon as your ball hits the left side . \n\nAs soon as your combo rises, the left side becomes red to remind you that you should avoid hitting them. \n\nAt level 2, the border is completely removed and your balls and coins might get lost. ", "upgrades.left_is_lava.verbose_description": "Whenever you break a brick, your combo will increase by one, so you'll get one more coin from all the next bricks you break.\n\nHowever, your combo will reset as soon as your ball hits the left side . \n\nAs soon as your combo rises, the left side becomes red to remind you that you should avoid hitting them. \n\nAt level 2, the border is completely removed and your balls and coins might get lost.",
"upgrades.limitless.name": "Limitless", "upgrades.limitless.name": "Limitless",
"upgrades.limitless.tooltip": "Raise all upgrade's maximum level by {{lvl}} ", "upgrades.limitless.tooltip": "Raise all upgrade's maximum level by {{lvl}}",
"upgrades.limitless.verbose_description": "Choosing this perk also raises his own limit by one, letting you pick it again.", "upgrades.limitless.verbose_description": "Choosing this perk also raises his own limit by one, letting you pick it again.",
"upgrades.metamorphosis.name": "Metamorphosis", "upgrades.metamorphosis.name": "Metamorphosis",
"upgrades.metamorphosis.tooltip": "Each coin can stain {{lvl}} brick(s) with its color", "upgrades.metamorphosis.tooltip": "Each coin can stain {{lvl}} brick(s) with its color",
"upgrades.metamorphosis.verbose_description": "With this perk, coins will be of the color of the brick they come from, and will color the first brick they touch in the same color. Coins spawn with the speed of the ball that broke them, which means you can aim a bit in the direction of the bricks you want to \"paint\". At level 1, each coin can color 1 bricks before it is \"spent\" and appears hollow. ", "upgrades.metamorphosis.verbose_description": "With this perk, coins will be of the color of the brick they come from, and will color the first brick they touch in the same color. Coins spawn with the speed of the ball that broke them, which means you can aim a bit in the direction of the bricks you want to \"paint\". At level 1, each coin can color 1 bricks before it is \"spent\" and appears hollow.",
"upgrades.minefield.name": "Minefield", "upgrades.minefield.name": "Minefield",
"upgrades.minefield.tooltip": "+{{percent}}% coins per bomb brick on screen", "upgrades.minefield.tooltip": "+{{percent}}% coins per bomb brick on screen",
"upgrades.minefield.verbose_description": "Bombs are counted while they are exploding too. ", "upgrades.minefield.verbose_description": "Bombs are counted while they are exploding too.",
"upgrades.multiball.name": "Multi ball", "upgrades.multiball.name": "Multi ball",
"upgrades.multiball.tooltip": "Start every levels with {{count}} balls.", "upgrades.multiball.tooltip": "Start every levels with {{count}} balls.",
"upgrades.multiball.verbose_description": "As soon as you drop the ball in Breakout 71, you lose. \n\nWith this perk, you get two balls, and so you can afford to lose one. \n\nThe lost balls come back on the next level. \n\nHaving more than one balls makes some further perks available, and of course clears the level faster.", "upgrades.multiball.verbose_description": "As soon as you drop the ball in Breakout 71, you lose. \n\nWith this perk, you get two balls, and so you can afford to lose one. \n\nThe lost balls come back on the next level. \n\nHaving more than one balls makes some further perks available, and of course clears the level faster.",
@ -324,16 +324,16 @@
"upgrades.puck_repulse_ball.verbose_description": "When a ball gets close to the paddle, it will start slowing down, and even potentially bouncing without touching the paddle.", "upgrades.puck_repulse_ball.verbose_description": "When a ball gets close to the paddle, it will start slowing down, and even potentially bouncing without touching the paddle.",
"upgrades.rainbow.name": "Rainbow", "upgrades.rainbow.name": "Rainbow",
"upgrades.rainbow.tooltip": "Coins spawn with rainbow color.", "upgrades.rainbow.tooltip": "Coins spawn with rainbow color.",
"upgrades.rainbow.verbose_description": "Each level increases the proportion of colored coins. The color depends on level time. ", "upgrades.rainbow.verbose_description": "Each level increases the proportion of colored coins. The color depends on level time.",
"upgrades.reach.name": "Top down", "upgrades.reach.name": "Top down",
"upgrades.reach.tooltip": "More coins if you avoid the lowest row of bricks", "upgrades.reach.tooltip": "More coins if you avoid the lowest row of bricks",
"upgrades.reach.verbose_description": " Touching the N bricks of the lowest row resets the combo. Otherwise, +N combo.\n\nIf there is only one row of bricks, or if the lowest row of bricks cover the whole width of the game, then this perk does nothing. Otherwise, breaking this lowest row resets the combo, while breaking anything else increases the combo by the number of bricks present on that lowest row. \n\nThe lowest row will be highlighted in red. ", "upgrades.reach.verbose_description": "Touching the N bricks of the lowest row resets the combo. Otherwise, +N combo.\n\nIf there is only one row of bricks, or if the lowest row of bricks cover the whole width of the game, then this perk does nothing. Otherwise, breaking this lowest row resets the combo, while breaking anything else increases the combo by the number of bricks present on that lowest row. \n\nThe lowest row will be highlighted in red.",
"upgrades.respawn.name": "Re-spawn", "upgrades.respawn.name": "Re-spawn",
"upgrades.respawn.tooltip": "{{percent}}% of bricks re-spawn after {{delay}}s.", "upgrades.respawn.tooltip": "{{percent}}% of bricks re-spawn after {{delay}}s.",
"upgrades.respawn.verbose_description": "Some particle effect will let you know where bricks will appear. ", "upgrades.respawn.verbose_description": "Some particle effect will let you know where bricks will appear.",
"upgrades.right_is_lava.name": "Avoid right side", "upgrades.right_is_lava.name": "Avoid right side",
"upgrades.right_is_lava.tooltip": "More coins if you don't touch the right side", "upgrades.right_is_lava.tooltip": "More coins if you don't touch the right side",
"upgrades.right_is_lava.verbose_description": "Whenever you break a brick, your combo will increase by one, so you'll get one more coin from all the next bricks you break. \n\nHowever, your combo will reset as soon as your ball hits the right side. \n\nAs soon as your combo rises, the right side becomes red to remind you that you should avoid hitting them.\n\nAt level 2, the border is completely removed and your balls and coins might get lost. \n", "upgrades.right_is_lava.verbose_description": "Whenever you break a brick, your combo will increase by one, so you'll get one more coin from all the next bricks you break. \n\nHowever, your combo will reset as soon as your ball hits the right side. \n\nAs soon as your combo rises, the right side becomes red to remind you that you should avoid hitting them.\n\nAt level 2, the border is completely removed and your balls and coins might get lost.",
"upgrades.sacrifice.name": "Sacrifice", "upgrades.sacrifice.name": "Sacrifice",
"upgrades.sacrifice.tooltip": "Loosing a life clears all bricks", "upgrades.sacrifice.tooltip": "Loosing a life clears all bricks",
"upgrades.sacrifice.verbose_description": "At level 2+, the combo is also multiplied by the perk's level before clearing the board. This might get the combo pretty high.", "upgrades.sacrifice.verbose_description": "At level 2+, the combo is also multiplied by the perk's level before clearing the board. This might get the combo pretty high.",
@ -342,19 +342,19 @@
"upgrades.sapper.verbose_description": "Instead of just disappearing, the first brick you break will be replaced by a bomb brick. Bouncing the ball on the paddle re-arms the effect. Leveling-up this perk will allow you to place more bombs.", "upgrades.sapper.verbose_description": "Instead of just disappearing, the first brick you break will be replaced by a bomb brick. Bouncing the ball on the paddle re-arms the effect. Leveling-up this perk will allow you to place more bombs.",
"upgrades.shocks.name": "Shocks", "upgrades.shocks.name": "Shocks",
"upgrades.shocks.tooltip": "Explosive balls collisions", "upgrades.shocks.tooltip": "Explosive balls collisions",
"upgrades.shocks.verbose_description": "Whenever two balls collide, they exchange their speed, spawn an explosion, and gain added speed to separate them. ", "upgrades.shocks.verbose_description": "Whenever two balls collide, they exchange their speed, spawn an explosion, and gain added speed to separate them.",
"upgrades.shunt.name": "Shunt", "upgrades.shunt.name": "Shunt",
"upgrades.shunt.tooltip": "Keep {{percent}}% of your combo between levels", "upgrades.shunt.tooltip": "Keep {{percent}}% of your combo between levels",
"upgrades.shunt.verbose_description": "If you also have hot start, the hot start is just added to the current combo", "upgrades.shunt.verbose_description": "If you also have hot start, the hot start is just added to the current combo",
"upgrades.side_flip.name": "Right handed", "upgrades.side_flip.name": "Right handed",
"upgrades.side_flip.tooltip": "More coins if you hit bricks from the right only", "upgrades.side_flip.tooltip": "More coins if you hit bricks from the right only",
"upgrades.side_flip.verbose_description": "+{{lvl}} combo per brick broken from the right, -{{loss}} otherwise. Impact the brick on its right side to gain one combo, but avoid hitting it on the left side as the would remove 2 combo. Hitting from the top and bottom has no effect. ", "upgrades.side_flip.verbose_description": "+{{lvl}} combo per brick broken from the right, -{{loss}} otherwise. Impact the brick on its right side to gain one combo, but avoid hitting it on the left side as the would remove 2 combo. Hitting from the top and bottom has no effect.",
"upgrades.side_kick.name": "Left handed", "upgrades.side_kick.name": "Left handed",
"upgrades.side_kick.tooltip": "More coins if you hit bricks from the left only", "upgrades.side_kick.tooltip": "More coins if you hit bricks from the left only",
"upgrades.side_kick.verbose_description": "+{{lvl}} combo per brick broken from the left, -{{loss}} otherwise. Impact the brick on its left side to gain one combo, but avoid hitting it on the right side as the would remove 2 combo. Hitting from the top and bottom has no effect. ", "upgrades.side_kick.verbose_description": "+{{lvl}} combo per brick broken from the left, -{{loss}} otherwise. Impact the brick on its left side to gain one combo, but avoid hitting it on the right side as the would remove 2 combo. Hitting from the top and bottom has no effect.",
"upgrades.skip_last.name": "Easy Cleanup", "upgrades.skip_last.name": "Easy Cleanup",
"upgrades.skip_last.tooltip": "The last brick will self destruct", "upgrades.skip_last.tooltip": "The last brick will self destruct",
"upgrades.skip_last.verbose_description": "You need to break all bricks to go to the next level. However, it can be hard to get the last ones. \nEach level of this perk increases the number of bricks that will self destruct.\nClearing a level early brings extra choices when upgrading. Never missing the bricks is also very beneficial. \n\nSo if you find it difficult to break the last bricks, getting this perk a few time can help. ", "upgrades.skip_last.verbose_description": "You need to break all bricks to go to the next level. However, it can be hard to get the last ones. \nEach level of this perk increases the number of bricks that will self destruct.\nClearing a level early brings extra choices when upgrading. Never missing the bricks is also very beneficial. \n\nSo if you find it difficult to break the last bricks, getting this perk a few time can help.",
"upgrades.slow_down.name": "Slower ball", "upgrades.slow_down.name": "Slower ball",
"upgrades.slow_down.tooltip": "Ball moves more slowly", "upgrades.slow_down.tooltip": "Ball moves more slowly",
"upgrades.slow_down.verbose_description": "The ball starts relatively slow, but every level of your game it will start a bit faster. \n\nIt will also accelerate if you spend a lot of time in one level. \n\nThis perk makes it more manageable. \n\nYou can get it at the start every time by enabling kid mode in the menu.", "upgrades.slow_down.verbose_description": "The ball starts relatively slow, but every level of your game it will start a bit faster. \n\nIt will also accelerate if you spend a lot of time in one level. \n\nThis perk makes it more manageable. \n\nYou can get it at the start every time by enabling kid mode in the menu.",
@ -375,19 +375,19 @@
"upgrades.streak_shots.verbose_description": "Every time you break a brick, your combo increases by one. \n\nHowever, as soon as the ball touches your paddle, the combo is reset to its default value.\n\nOnce your combo rises above the base value, your paddle will have a red border to remind you that it will destroy your combo to touch it with the ball.", "upgrades.streak_shots.verbose_description": "Every time you break a brick, your combo increases by one. \n\nHowever, as soon as the ball touches your paddle, the combo is reset to its default value.\n\nOnce your combo rises above the base value, your paddle will have a red border to remind you that it will destroy your combo to touch it with the ball.",
"upgrades.sturdy_bricks.name": "Sturdy bricks", "upgrades.sturdy_bricks.name": "Sturdy bricks",
"upgrades.sturdy_bricks.tooltip": "+{{lvl}} bricks HP, +{{percent}}% coins", "upgrades.sturdy_bricks.tooltip": "+{{lvl}} bricks HP, +{{percent}}% coins",
"upgrades.sturdy_bricks.verbose_description": "Each level of this perk adds one HP to all bricks. You can see the HP number with the \"clairvoyant\" perk. You can increase ball damage by getting the \"piercing\" perk. Each level of the perk adds +50% coins spawn. ", "upgrades.sturdy_bricks.verbose_description": "Each level of this perk adds one HP to all bricks. You can see the HP number with the \"clairvoyant\" perk. You can increase ball damage by getting the \"piercing\" perk. Each level of the perk adds +50% coins spawn.",
"upgrades.superhot.name": "SUPER HOT", "upgrades.superhot.name": "SUPER HOT",
"upgrades.superhot.tooltip": "Time moves when the paddle moves.", "upgrades.superhot.tooltip": "Time moves when the paddle moves.",
"upgrades.superhot.verbose_description": "SUPER HOT SUPER HOT SUPER HOT SUPER HOT", "upgrades.superhot.verbose_description": "SUPER HOT SUPER HOT SUPER HOT SUPER HOT",
"upgrades.telekinesis.name": "Telekinesis", "upgrades.telekinesis.name": "Telekinesis",
"upgrades.telekinesis.tooltip": "The paddle position influences the ball", "upgrades.telekinesis.tooltip": "The paddle position influences the ball",
"upgrades.telekinesis.verbose_description": "You control the ball while it's going up. The effect is stronger when the ball is in the bottom half of the screen. ", "upgrades.telekinesis.verbose_description": "You control the ball while it's going up. The effect is stronger when the ball is in the bottom half of the screen.",
"upgrades.three_cushion.name": "Three cushion", "upgrades.three_cushion.name": "Three cushion",
"upgrades.three_cushion.tooltip": "More coins if you hit bricks only indirectly", "upgrades.three_cushion.tooltip": "More coins if you hit bricks only indirectly",
"upgrades.three_cushion.verbose_description": "+1 combo per hit on sides and top, up to +{{max}} per paddle bounce. \nEvery hit on a side will raise the combo by one, up to +3.\n After that, no combo will be gained until next paddle bounce. \n\nCombo resets when you hit a brick without bouncing first.", "upgrades.three_cushion.verbose_description": "+1 combo per hit on sides and top, up to +{{max}} per paddle bounce. \nEvery hit on a side will raise the combo by one, up to +3.\n After that, no combo will be gained until next paddle bounce. \n\nCombo resets when you hit a brick without bouncing first.",
"upgrades.top_is_lava.name": "Sky is the limit", "upgrades.top_is_lava.name": "Sky is the limit",
"upgrades.top_is_lava.tooltip": "More coins if you avoid hitting the top", "upgrades.top_is_lava.tooltip": "More coins if you avoid hitting the top",
"upgrades.top_is_lava.verbose_description": "Whenever you break a brick, your combo will increase by one. However, your combo will reset as soon as your ball hit the top of the screen. \n\nWhen your combo is above the minimum, a red bar will appear at the top to remind you that you should avoid hitting it. \n\nAt level 2, the border is completely removed and your balls and coins might get lost. ", "upgrades.top_is_lava.verbose_description": "Whenever you break a brick, your combo will increase by one. However, your combo will reset as soon as your ball hit the top of the screen. \n\nWhen your combo is above the minimum, a red bar will appear at the top to remind you that you should avoid hitting it. \n\nAt level 2, the border is completely removed and your balls and coins might get lost.",
"upgrades.trampoline.name": "Trampoline", "upgrades.trampoline.name": "Trampoline",
"upgrades.trampoline.tooltip": "More coins if you bounce on bricks and the paddle only", "upgrades.trampoline.tooltip": "More coins if you bounce on bricks and the paddle only",
"upgrades.trampoline.verbose_description": "+{{lvl}} combo per paddle bounce,-{{lvl}} combo per bounce on any border. One of the rare combo upgrades that don't add a reset condition", "upgrades.trampoline.verbose_description": "+{{lvl}} combo per paddle bounce,-{{lvl}} combo per bounce on any border. One of the rare combo upgrades that don't add a reset condition",
@ -396,10 +396,10 @@
"upgrades.transparency.verbose_description": "Ball becomes transparent at the top of the screen.\n +{{percent}} % coins. \nHigher levels make the ball transparent sooner and increase the point bonus.", "upgrades.transparency.verbose_description": "Ball becomes transparent at the top of the screen.\n +{{percent}} % coins. \nHigher levels make the ball transparent sooner and increase the point bonus.",
"upgrades.trickledown.name": "Trickle down", "upgrades.trickledown.name": "Trickle down",
"upgrades.trickledown.tooltip": "Coins appear at the top of the screen.", "upgrades.trickledown.tooltip": "Coins appear at the top of the screen.",
"upgrades.trickledown.verbose_description": "The coins might sit on top of a brick if there are bricks on the top row, in that case they will fall down after you break that brick. ", "upgrades.trickledown.verbose_description": "The coins might sit on top of a brick if there are bricks on the top row, in that case they will fall down after you break that brick.",
"upgrades.unbounded.name": "Padding", "upgrades.unbounded.name": "Padding",
"upgrades.unbounded.tooltip": "Adds space left and right of the level, but your paddle can't go that far. ", "upgrades.unbounded.tooltip": "Adds space left and right of the level, but your paddle can't go that far.",
"upgrades.unbounded.verbose_description": "Another upgrade might help you extends the reach of your paddle. ", "upgrades.unbounded.verbose_description": "Another upgrade might help you extends the reach of your paddle.",
"upgrades.viscosity.name": "Viscosity", "upgrades.viscosity.name": "Viscosity",
"upgrades.viscosity.tooltip": "Slower coin fall", "upgrades.viscosity.tooltip": "Slower coin fall",
"upgrades.viscosity.verbose_description": "Coins normally accelerate with gravity and explosions to pretty high speeds. \n\nThis perk constantly makes them slow down, as if they were in some sort of viscous liquid. \n\nThis makes catching them easier, and combines nicely with perks that influence the coin's movement.", "upgrades.viscosity.verbose_description": "Coins normally accelerate with gravity and explosions to pretty high speeds. \n\nThis perk constantly makes them slow down, as if they were in some sort of viscous liquid. \n\nThis makes catching them easier, and combines nicely with perks that influence the coin's movement.",
@ -414,7 +414,7 @@
"upgrades.wrap_right.verbose_description": "Higher levels teleport coins too.", "upgrades.wrap_right.verbose_description": "Higher levels teleport coins too.",
"upgrades.wrap_up.name": "Wrap up", "upgrades.wrap_up.name": "Wrap up",
"upgrades.wrap_up.tooltip": "Touching the top of the screen will teleport the ball just above the paddle.", "upgrades.wrap_up.tooltip": "Touching the top of the screen will teleport the ball just above the paddle.",
"upgrades.wrap_up.verbose_description": "This won't count as a paddle hit. At level 2, coins teleport too. ", "upgrades.wrap_up.verbose_description": "This won't count as a paddle hit. At level 2, coins teleport too.",
"upgrades.yoyo.name": "Yo-yo", "upgrades.yoyo.name": "Yo-yo",
"upgrades.yoyo.tooltip": "The ball falls toward the paddle", "upgrades.yoyo.tooltip": "The ball falls toward the paddle",
"upgrades.yoyo.verbose_description": "It's the opposite of telekinesis, control the ball while it's falling back down.", "upgrades.yoyo.verbose_description": "It's the opposite of telekinesis, control the ball while it's falling back down.",

View file

@ -132,7 +132,7 @@
"settings.level_unlocks_hints_help": "Te ayudamos a elegir las ventajas adecuadas para desbloquear niveles.", "settings.level_unlocks_hints_help": "Te ayudamos a elegir las ventajas adecuadas para desbloquear niveles.",
"settings.load_save_file": "Cargar archivo guardado", "settings.load_save_file": "Cargar archivo guardado",
"settings.load_save_file_help": "Seleccione un archivo guardado en su dispositivo", "settings.load_save_file_help": "Seleccione un archivo guardado en su dispositivo",
"settings.max_coins": " {{max}} monedas en pantalla máximo", "settings.max_coins": "{{max}} monedas en pantalla máximo",
"settings.max_coins_help": "Solo cosmético, sin efecto en la puntuación.", "settings.max_coins_help": "Solo cosmético, sin efecto en la puntuación.",
"settings.mobile": "Modo móvil", "settings.mobile": "Modo móvil",
"settings.mobile_help": "Deja espacio bajo el remolino.", "settings.mobile_help": "Deja espacio bajo el remolino.",
@ -223,7 +223,7 @@
"upgrades.bigger_puck.verbose_description": "Una raqueta grande significa que nunca se te escapa la pelota y que puedes coger más piezas, además de apuntar los rebotes con precisión. Sin embargo, una raqueta grande es más difícil de usar en los laterales del nivel.", "upgrades.bigger_puck.verbose_description": "Una raqueta grande significa que nunca se te escapa la pelota y que puedes coger más piezas, además de apuntar los rebotes con precisión. Sin embargo, una raqueta grande es más difícil de usar en los laterales del nivel.",
"upgrades.bricks_attract_ball.name": "Los ladrillos atraen bolas", "upgrades.bricks_attract_ball.name": "Los ladrillos atraen bolas",
"upgrades.bricks_attract_ball.tooltip": "La pelota va hacia los primeros {{count}} ladrillos que golpea.", "upgrades.bricks_attract_ball.tooltip": "La pelota va hacia los primeros {{count}} ladrillos que golpea.",
"upgrades.bricks_attract_ball.verbose_description": "La bola va hacia los primeros ladrillos que golpeará. El efecto es más fuerte en niveles más altos. El número de ladrillos que pueden golpear antes de que el efecto pare también es mayor. El efecto retrocede cuando la bola golpea la paleta.", "upgrades.bricks_attract_ball.verbose_description": "",
"upgrades.bricks_attract_coins.name": "Los ladrillos atraen monedas", "upgrades.bricks_attract_coins.name": "Los ladrillos atraen monedas",
"upgrades.bricks_attract_coins.tooltip": "Les ayuda a permanecer allí arriba.", "upgrades.bricks_attract_coins.tooltip": "Les ayuda a permanecer allí arriba.",
"upgrades.buoy.name": "Boya", "upgrades.buoy.name": "Boya",
@ -231,7 +231,7 @@
"upgrades.buoy.verbose_description": "El efecto es más visible en el modo móvil.", "upgrades.buoy.verbose_description": "El efecto es más visible en el modo móvil.",
"upgrades.chill.name": "Chill", "upgrades.chill.name": "Chill",
"upgrades.chill.tooltip": "No más actualizaciones, niveles ilimitados.", "upgrades.chill.tooltip": "No más actualizaciones, niveles ilimitados.",
"upgrades.chill.verbose_description": "La pelota también acelerará mucho más lento. ", "upgrades.chill.verbose_description": "La pelota también acelerará mucho más lento.",
"upgrades.clairvoyant.name": "Perspicaz", "upgrades.clairvoyant.name": "Perspicaz",
"upgrades.clairvoyant.tooltip": "Revela los niveles, el PV de los ladrillos y la dirección de las balas", "upgrades.clairvoyant.tooltip": "Revela los niveles, el PV de los ladrillos y la dirección de las balas",
"upgrades.clairvoyant.verbose_description": "Te ayuda a elegir las mejoras adecuadas y a entender qué ocurre con los \"ladrillos macizos\". Los niveles 2 y 3 (en modo bucle) proporcionan información adicional de dudosa utilidad.", "upgrades.clairvoyant.verbose_description": "Te ayuda a elegir las mejoras adecuadas y a entender qué ocurre con los \"ladrillos macizos\". Los niveles 2 y 3 (en modo bucle) proporcionan información adicional de dudosa utilidad.",
@ -258,10 +258,10 @@
"upgrades.extra_levels.verbose_description": "El juego suele durar 7 niveles, tras los cuales se acaba la partida y la puntuación que hayas alcanzado es tu puntuación del juego.\n\nElegir esta mejora te permite prolongar el juego un nivel. Los últimos niveles suelen ser en los que más puntos consigues, así que la diferencia puede ser espectacular.", "upgrades.extra_levels.verbose_description": "El juego suele durar 7 niveles, tras los cuales se acaba la partida y la puntuación que hayas alcanzado es tu puntuación del juego.\n\nElegir esta mejora te permite prolongar el juego un nivel. Los últimos niveles suelen ser en los que más puntos consigues, así que la diferencia puede ser espectacular.",
"upgrades.extra_life.name": "Vida extra", "upgrades.extra_life.name": "Vida extra",
"upgrades.extra_life.tooltip": "Guarda tu última bola si está a punto de perderse.", "upgrades.extra_life.tooltip": "Guarda tu última bola si está a punto de perderse.",
"upgrades.extra_life.verbose_description": "La vida será consumida en el proceso. Vidas extras se muestran como mientras líneas detrás de la paleta.", "upgrades.extra_life.verbose_description": "",
"upgrades.forgiving.name": "Errar es humano", "upgrades.forgiving.name": "Errar es humano",
"upgrades.forgiving.tooltip": "Perder los ladrillos significa perder una porción progresivamente mayor del combo", "upgrades.forgiving.tooltip": "Perder los ladrillos significa perder una porción progresivamente mayor del combo",
"upgrades.forgiving.verbose_description": " El primer ladrillo perdido por nivel no cuesta nada, el siguiente 10%, 20% y así sucesivamente.", "upgrades.forgiving.verbose_description": "El primer ladrillo perdido por nivel no cuesta nada, el siguiente 10%, 20% y así sucesivamente.",
"upgrades.fountain_toss.name": "Moneda en la fuente", "upgrades.fountain_toss.name": "Moneda en la fuente",
"upgrades.fountain_toss.tooltip": "A veces ganas un pequeño combo cuando pierdes monedas.", "upgrades.fountain_toss.tooltip": "A veces ganas un pequeño combo cuando pierdes monedas.",
"upgrades.fountain_toss.verbose_description": "Cuando pierdes una moneda y tu combo está por debajo del nivel*30, tu combo tiene una probabilidad de nivel/combo de crecer en uno.", "upgrades.fountain_toss.verbose_description": "Cuando pierdes una moneda y tu combo está por debajo del nivel*30, tu combo tiene una probabilidad de nivel/combo de crecer en uno.",
@ -279,7 +279,7 @@
"upgrades.helium.verbose_description": "En el nivel 1, la gravedad se reduce. En el nivel 2, las monedas flotan lentamente. En el nivel 3, vuelan de verdad.", "upgrades.helium.verbose_description": "En el nivel 1, la gravedad se reduce. En el nivel 2, las monedas flotan lentamente. En el nivel 3, vuelan de verdad.",
"upgrades.hot_start.name": "Arranque en caliente", "upgrades.hot_start.name": "Arranque en caliente",
"upgrades.hot_start.tooltip": "Combo a {{start}}, -{{loss}} combo por segundo", "upgrades.hot_start.tooltip": "Combo a {{start}}, -{{loss}} combo por segundo",
"upgrades.hot_start.verbose_description": "Al principio de cada nivel, tu combo comenzará con +30 puntos, pero cada segundo se reducirá en un punto. ", "upgrades.hot_start.verbose_description": "Al principio de cada nivel, tu combo comenzará con +30 puntos, pero cada segundo se reducirá en un punto.",
"upgrades.implosions.name": "Implosiones", "upgrades.implosions.name": "Implosiones",
"upgrades.implosions.tooltip": "Las explosiones absorben las piezas en lugar de hacerlas estallar.", "upgrades.implosions.tooltip": "Las explosiones absorben las piezas en lugar de hacerlas estallar.",
"upgrades.implosions.verbose_description": "La fuerza de la explosión se aplica en sentido contrario. El nivel 2+ aumenta la potencia de la implosión.", "upgrades.implosions.verbose_description": "La fuerza de la explosión se aplica en sentido contrario. El nivel 2+ aumenta la potencia de la implosión.",
@ -396,7 +396,7 @@
"upgrades.transparency.verbose_description": "Los niveles más altos hacen que la pelota se vuelva transparente más rápidamente y aumentan la bonificación de puntos.", "upgrades.transparency.verbose_description": "Los niveles más altos hacen que la pelota se vuelva transparente más rápidamente y aumentan la bonificación de puntos.",
"upgrades.trickledown.name": "Escorrentía", "upgrades.trickledown.name": "Escorrentía",
"upgrades.trickledown.tooltip": "Las monedas aparecen en la parte superior de la pantalla.", "upgrades.trickledown.tooltip": "Las monedas aparecen en la parte superior de la pantalla.",
"upgrades.trickledown.verbose_description": "Podría ayudarte a ahorrar algunas monedas. ", "upgrades.trickledown.verbose_description": "Podría ayudarte a ahorrar algunas monedas.",
"upgrades.unbounded.name": "Espacio libre", "upgrades.unbounded.name": "Espacio libre",
"upgrades.unbounded.tooltip": "+{{lvl}} combo por ladrillo, más lados para mantener la pelota en juego, peligro", "upgrades.unbounded.tooltip": "+{{lvl}} combo por ladrillo, más lados para mantener la pelota en juego, peligro",
"upgrades.unbounded.verbose_description": "Espero que hayas encontrado la forma de mantener tu bola en la pantalla. En el nivel 2+, el techo también desaparecerá. Se trata de una ventaja avanzada.", "upgrades.unbounded.verbose_description": "Espero que hayas encontrado la forma de mantener tu bola en la pantalla. En el nivel 2+, el techo también desaparecerá. Se trata de una ventaja avanzada.",
@ -414,7 +414,7 @@
"upgrades.wrap_right.verbose_description": "Los niveles superiores también teletransportan monedas.", "upgrades.wrap_right.verbose_description": "Los niveles superiores también teletransportan monedas.",
"upgrades.wrap_up.name": "Envolver", "upgrades.wrap_up.name": "Envolver",
"upgrades.wrap_up.tooltip": "Si tocas la parte superior de la pantalla, la pelota se teletransportará justo por encima de la pala.", "upgrades.wrap_up.tooltip": "Si tocas la parte superior de la pantalla, la pelota se teletransportará justo por encima de la pala.",
"upgrades.wrap_up.verbose_description": "Esto no va a contar como un golpe de paddle. A nivel 2, monedas telepuerto también. ", "upgrades.wrap_up.verbose_description": "Esto no va a contar como un golpe de paddle. A nivel 2, monedas telepuerto también.",
"upgrades.yoyo.name": "Yo-Yo", "upgrades.yoyo.name": "Yo-Yo",
"upgrades.yoyo.tooltip": "La pelota desciende hacia la raqueta.", "upgrades.yoyo.tooltip": "La pelota desciende hacia la raqueta.",
"upgrades.yoyo.verbose_description": "Es lo contrario de la Telequinesis: controlar la pelota mientras cae hacia la raqueta.", "upgrades.yoyo.verbose_description": "Es lo contrario de la Telequinesis: controlar la pelota mientras cae hacia la raqueta.",

View file

@ -46,7 +46,7 @@
"gameOver.stats_intro": "Vous trouverez ci-dessous les statistiques de cette partie comparées à vos {{count}} meilleures parties.", "gameOver.stats_intro": "Vous trouverez ci-dessous les statistiques de cette partie comparées à vos {{count}} meilleures parties.",
"gameOver.unlocked_perk": "Amélioration débloquée", "gameOver.unlocked_perk": "Amélioration débloquée",
"gameOver.unlocked_perk_plural": "Vous avez débloqué {{count}} améliorations", "gameOver.unlocked_perk_plural": "Vous avez débloqué {{count}} améliorations",
"gameOver.win.summary": "Cette partie est terminée. Vous avez accumulé {{score}} pièces. ", "gameOver.win.summary": "Cette partie est terminée. Vous avez accumulé {{score}} pièces.",
"gameOver.win.title": "Vous avez terminé cette partie", "gameOver.win.title": "Vous avez terminé cette partie",
"help.content": "## Objectif\n\nAttrapez un maximum de pièces au cours des 7 niveaux.\nDes pièces apparaissent lorsque vous cassez des briques.\nAttrapez-les avec votre raquette pour augmenter votre score.\nVotre score est affiché en haut à droite de l'écran.\nNe laissez pas tomber la balle, sinon la partie est terminée.\n\nAprès avoir détruit toutes les briques, vous pourrez choisir une amélioration.\n\n## Améliorations\n\nLes améliorations que vous choisissez seront valables jusqu'à la fin de la partie.\nCertaines peuvent être sélectionnées plusieurs fois pour un effet plus puissant.\nD'autres aident à viser ou simplifient le jeu.\nD'autres ne sont utiles que lorsqu'elles sont combinées.\n\nVous obtenez toujours une amélioration au début de chaque partie.\nSon icône représente les briques du premier niveau.\nVous pouvez sélectionner les améliorations de départ dans les paramètres.\n\nDe nombreuses améliorations influencent votre combo.\n\n## Combo\n\nVotre « combo » correspond au nombre de pièces générées lorsqu'une brique se casse.\nLe combo est affiché sur votre raquette. Par exemple, 🪙4 signifie que chaque brique rapporte 4 pièces.\n\nLa plupart des améliorations qui augmentent le combo ajoutent également une condition pour le réinitialiser.\nLe combo se réinitialise également si la balle revient sur la raquette sans toucher de brique.\nUn message « Mauvais » s'affiche alors.\n\nEssayez de viser une brique à chaque fois.\n\n## Visée\n\nSeule la position de la balle sur la raquette détermine son rebond.\nSi la balle touche la raquette en plein centre, elle rebondira verticalement.\nSi vous frappez plus d'un côté, l'angle sera plus grand.\nLa vitesse de la raquette et l'angle d'arrivée n'ont aucun impact sur la direction de la balle après le rebond.\n\nDe nombreuses améliorations facilitant la visée peuvent être débloquées.\n\n## Déblocages\n\nLorsque vous jouez à Breakout 71 pour la première fois, la plupart des améliorations et des niveaux sont verrouillés.\nLes améliorations se débloquent simplement en jouant et en attrapant de nombreuses pièces.\nLes premiers niveaux se débloquent en atteignant un score élevé.\nLes niveaux supérieurs ajoutent une condition concernant les avantages que vous pouvez sélectionner.\n\nAtteindre des scores élevés est bien plus facile lorsque vous obtenez plusieurs améliorations par niveau grâce aux médailles.\n\n## Médailles\n\nVous obtiendrez des améliorations et des choix supplémentaires en jouant bien :\n\n- Terminez le niveau rapidement\n- Attrapez toutes les pièces\n- Touchez toujours quelque chose entre les rebonds de la raquette", "help.content": "## Objectif\n\nAttrapez un maximum de pièces au cours des 7 niveaux.\nDes pièces apparaissent lorsque vous cassez des briques.\nAttrapez-les avec votre raquette pour augmenter votre score.\nVotre score est affiché en haut à droite de l'écran.\nNe laissez pas tomber la balle, sinon la partie est terminée.\n\nAprès avoir détruit toutes les briques, vous pourrez choisir une amélioration.\n\n## Améliorations\n\nLes améliorations que vous choisissez seront valables jusqu'à la fin de la partie.\nCertaines peuvent être sélectionnées plusieurs fois pour un effet plus puissant.\nD'autres aident à viser ou simplifient le jeu.\nD'autres ne sont utiles que lorsqu'elles sont combinées.\n\nVous obtenez toujours une amélioration au début de chaque partie.\nSon icône représente les briques du premier niveau.\nVous pouvez sélectionner les améliorations de départ dans les paramètres.\n\nDe nombreuses améliorations influencent votre combo.\n\n## Combo\n\nVotre « combo » correspond au nombre de pièces générées lorsqu'une brique se casse.\nLe combo est affiché sur votre raquette. Par exemple, 🪙4 signifie que chaque brique rapporte 4 pièces.\n\nLa plupart des améliorations qui augmentent le combo ajoutent également une condition pour le réinitialiser.\nLe combo se réinitialise également si la balle revient sur la raquette sans toucher de brique.\nUn message « Mauvais » s'affiche alors.\n\nEssayez de viser une brique à chaque fois.\n\n## Visée\n\nSeule la position de la balle sur la raquette détermine son rebond.\nSi la balle touche la raquette en plein centre, elle rebondira verticalement.\nSi vous frappez plus d'un côté, l'angle sera plus grand.\nLa vitesse de la raquette et l'angle d'arrivée n'ont aucun impact sur la direction de la balle après le rebond.\n\nDe nombreuses améliorations facilitant la visée peuvent être débloquées.\n\n## Déblocages\n\nLorsque vous jouez à Breakout 71 pour la première fois, la plupart des améliorations et des niveaux sont verrouillés.\nLes améliorations se débloquent simplement en jouant et en attrapant de nombreuses pièces.\nLes premiers niveaux se débloquent en atteignant un score élevé.\nLes niveaux supérieurs ajoutent une condition concernant les avantages que vous pouvez sélectionner.\n\nAtteindre des scores élevés est bien plus facile lorsque vous obtenez plusieurs améliorations par niveau grâce aux médailles.\n\n## Médailles\n\nVous obtiendrez des améliorations et des choix supplémentaires en jouant bien :\n\n- Terminez le niveau rapidement\n- Attrapez toutes les pièces\n- Touchez toujours quelque chose entre les rebonds de la raquette",
"help.help": "Découvrez le jeu en détail", "help.help": "Découvrez le jeu en détail",
@ -97,14 +97,14 @@
"play.missed_ball": "raté", "play.missed_ball": "raté",
"play.mobile_press_to_play": "Gardez le doigt ici pour jouer", "play.mobile_press_to_play": "Gardez le doigt ici pour jouer",
"play.score_tooltip": "Consultez votre score, améliorations et plus encore", "play.score_tooltip": "Consultez votre score, améliorations et plus encore",
"play.stats.coins_catch_rate": "Taux de capture des pièces ", "play.stats.coins_catch_rate": "Taux de capture des pièces",
"play.stats.levelMisses": "Tirs ratés, ou vous n'avez touché aucune brique", "play.stats.levelMisses": "Tirs ratés, ou vous n'avez touché aucune brique",
"play.stats.levelTime": "Durée du niveau", "play.stats.levelTime": "Durée du niveau",
"play.stats.levelWallBounces": "Rebonds sur les murs", "play.stats.levelWallBounces": "Rebonds sur les murs",
"score_panel.close_to_unlock": "Prochain niveau débloqué : ", "score_panel.close_to_unlock": "Prochain niveau débloqué :",
"score_panel.get_upgrades_to_unlock": "Obtenez {{missingUpgrades}} et attrapez {{points}} pièces supplémentaires pour débloquer le niveau « {{level}} »", "score_panel.get_upgrades_to_unlock": "Obtenez {{missingUpgrades}} et attrapez {{points}} pièces supplémentaires pour débloquer le niveau « {{level}} »",
"score_panel.score_to_unlock": "Attrapez {{points}} pièces supplémentaires pour débloquer le niveau « {{level}} »", "score_panel.score_to_unlock": "Attrapez {{points}} pièces supplémentaires pour débloquer le niveau « {{level}} »",
"score_panel.title": "{{score}} points au niveau {{level}}/{{max}} ", "score_panel.title": "{{score}} points au niveau {{level}}/{{max}}",
"score_panel.upcoming_levels": "Niveaux à venir", "score_panel.upcoming_levels": "Niveaux à venir",
"score_panel.upgrade_point_count": "Vous avez accumulé {{count}} points de mise à niveau.", "score_panel.upgrade_point_count": "Vous avez accumulé {{count}} points de mise à niveau.",
"score_panel.upgrades_picked": "Améliorations choisies :", "score_panel.upgrades_picked": "Améliorations choisies :",
@ -131,7 +131,7 @@
"settings.level_unlocks_hints": "Les niveaux débloquent des indices", "settings.level_unlocks_hints": "Les niveaux débloquent des indices",
"settings.level_unlocks_hints_help": "Vous aider à choisir les bons avantages pour débloquer des niveaux", "settings.level_unlocks_hints_help": "Vous aider à choisir les bons avantages pour débloquer des niveaux",
"settings.load_save_file": "Charger une sauvegarde", "settings.load_save_file": "Charger une sauvegarde",
"settings.load_save_file_help": "Depuis un fichier ", "settings.load_save_file_help": "Depuis un fichier",
"settings.max_coins": "{{max}} pièces affichées maximum", "settings.max_coins": "{{max}} pièces affichées maximum",
"settings.max_coins_help": "Visuel uniquement, pas d'impact sur le score", "settings.max_coins_help": "Visuel uniquement, pas d'impact sur le score",
"settings.mobile": "Mode mobile", "settings.mobile": "Mode mobile",
@ -199,16 +199,16 @@
"unlocks.use": "Utiliser", "unlocks.use": "Utiliser",
"upgrades.addiction.name": "Addiction", "upgrades.addiction.name": "Addiction",
"upgrades.addiction.tooltip": "+{{lvl}} combo / brique cassée, combo perdu après {{delay}}s sans casser de briques", "upgrades.addiction.tooltip": "+{{lvl}} combo / brique cassée, combo perdu après {{delay}}s sans casser de briques",
"upgrades.addiction.verbose_description": "Le décompte ne commence qu'à parti de la destruction de la première brique du niveau, et s'arrête dès qu'il n'y a plus de briques. ", "upgrades.addiction.verbose_description": "Le décompte ne commence qu'à parti de la destruction de la première brique du niveau, et s'arrête dès qu'il n'y a plus de briques.",
"upgrades.asceticism.name": "Ascétisme", "upgrades.asceticism.name": "Ascétisme",
"upgrades.asceticism.tooltip": "+{{combo}} combo par brique cassée, - {{combo}} quand une pièce est attrapée", "upgrades.asceticism.tooltip": "+{{combo}} combo par brique cassée, - {{combo}} quand une pièce est attrapée",
"upgrades.asceticism.verbose_description": "Il faudra trouver un moyen de stocker les pièces pendant que le combo grandis. ", "upgrades.asceticism.verbose_description": "Il faudra trouver un moyen de stocker les pièces pendant que le combo grandis.",
"upgrades.ball_attract_ball.name": "Gravité", "upgrades.ball_attract_ball.name": "Gravité",
"upgrades.ball_attract_ball.tooltip": "Les balles attirent les balles", "upgrades.ball_attract_ball.tooltip": "Les balles attirent les balles",
"upgrades.ball_attract_ball.verbose_description": "Les balles qui sont éloignées de plus de 3/4 de la largeur d'écran commencent à s'attirer. La force d'attraction est plus forte lorsque les balles sont plus éloignées l'une de l'autre. Des particules arc-en-ciel voleront pour symboliser la force d'attraction. Cet avantage n'est offert que si vous avez déjà plus d'une balle en jeu.", "upgrades.ball_attract_ball.verbose_description": "Les balles qui sont éloignées de plus de 3/4 de la largeur d'écran commencent à s'attirer. La force d'attraction est plus forte lorsque les balles sont plus éloignées l'une de l'autre. Des particules arc-en-ciel voleront pour symboliser la force d'attraction. Cet avantage n'est offert que si vous avez déjà plus d'une balle en jeu.",
"upgrades.ball_attracts_coins.name": "Balles fortunées", "upgrades.ball_attracts_coins.name": "Balles fortunées",
"upgrades.ball_attracts_coins.tooltip": "Les pièces accompagnent la balle la plus proche ", "upgrades.ball_attracts_coins.tooltip": "Les pièces accompagnent la balle la plus proche",
"upgrades.ball_attracts_coins.verbose_description": "Vous pourriez l'utiliser pour que les pièces orbitent autours de la balle et colorent les briques à proximité, ou comme une sorte de coin magnet. ", "upgrades.ball_attracts_coins.verbose_description": "Vous pourriez l'utiliser pour que les pièces orbitent autours de la balle et colorent les briques à proximité, ou comme une sorte de coin magnet.",
"upgrades.ball_repulse_ball.name": "Vol en formation", "upgrades.ball_repulse_ball.name": "Vol en formation",
"upgrades.ball_repulse_ball.tooltip": "Les balles repoussent les balles", "upgrades.ball_repulse_ball.tooltip": "Les balles repoussent les balles",
"upgrades.ball_repulse_ball.verbose_description": "Les balles qui se trouvent à moins d'un quart de largeur d'écran commencent à se repousser les unes les autres. La force de répulsion est plus forte si elles sont proches l'une de l'autre. Des particules seront affichées pour symboliser l'application de cette force. Cet avantage n'est offert que si vous avez déjà plus d'une balle.", "upgrades.ball_repulse_ball.verbose_description": "Les balles qui se trouvent à moins d'un quart de largeur d'écran commencent à se repousser les unes les autres. La force de répulsion est plus forte si elles sont proches l'une de l'autre. Des particules seront affichées pour symboliser l'application de cette force. Cet avantage n'est offert que si vous avez déjà plus d'une balle.",
@ -231,13 +231,13 @@
"upgrades.buoy.verbose_description": "L'effet est plus visible en mode mobile", "upgrades.buoy.verbose_description": "L'effet est plus visible en mode mobile",
"upgrades.chill.name": "Chill", "upgrades.chill.name": "Chill",
"upgrades.chill.tooltip": "Plus de mises à niveau, niveaux illimités.", "upgrades.chill.tooltip": "Plus de mises à niveau, niveaux illimités.",
"upgrades.chill.verbose_description": "La balle va également accélérer beaucoup plus lentement. ", "upgrades.chill.verbose_description": "La balle va également accélérer beaucoup plus lentement.",
"upgrades.clairvoyant.name": "Clairvoyant", "upgrades.clairvoyant.name": "Clairvoyant",
"upgrades.clairvoyant.tooltip": "Révèle les niveaux, PV des briques et direction des balles", "upgrades.clairvoyant.tooltip": "Révèle les niveaux, PV des briques et direction des balles",
"upgrades.clairvoyant.verbose_description": "Vous aide à choisir les bonnes améliorations et à comprendre ce qu'il se passe avec \"briques solides\". Les niveaux 2 et 3 (en mode loop) amènent des informations complémentaires d'une utilité douteuse. ", "upgrades.clairvoyant.verbose_description": "Vous aide à choisir les bonnes améliorations et à comprendre ce qu'il se passe avec \"briques solides\". Les niveaux 2 et 3 (en mode loop) amènent des informations complémentaires d'une utilité douteuse.",
"upgrades.coin_magnet.name": "Aimant pour pièces", "upgrades.coin_magnet.name": "Aimant pour pièces",
"upgrades.coin_magnet.tooltip": "La raquette attire les pièces", "upgrades.coin_magnet.tooltip": "La raquette attire les pièces",
"upgrades.coin_magnet.verbose_description": "Dirige les pièces vers la raquette. L'effet est plus fort sur les pièces déjà proche de la raquette. ", "upgrades.coin_magnet.verbose_description": "Dirige les pièces vers la raquette. L'effet est plus fort sur les pièces déjà proche de la raquette.",
"upgrades.compound_interest.name": "Intérêts composés", "upgrades.compound_interest.name": "Intérêts composés",
"upgrades.compound_interest.tooltip": "+{{lvl}} combo par brique cassée, remise à zéro quand une pièce est perdu", "upgrades.compound_interest.tooltip": "+{{lvl}} combo par brique cassée, remise à zéro quand une pièce est perdu",
"upgrades.compound_interest.verbose_description": "Votre combo augmentera d'une unité à chaque fois que vous casserez une brique. Toute pièce perdue remettra votre combo à zéro. \n\nSi votre combo est supérieure au minimum, une ligne rouge s'affichera au bas de la zone de jeu pour vous le rappeler que les pièces ne doivent pas aller à cet endroit.", "upgrades.compound_interest.verbose_description": "Votre combo augmentera d'une unité à chaque fois que vous casserez une brique. Toute pièce perdue remettra votre combo à zéro. \n\nSi votre combo est supérieure au minimum, une ligne rouge s'affichera au bas de la zone de jeu pour vous le rappeler que les pièces ne doivent pas aller à cet endroit.",
@ -250,9 +250,9 @@
"upgrades.double_or_nothing.name": "Double ou rien", "upgrades.double_or_nothing.name": "Double ou rien",
"upgrades.double_or_nothing.tooltip": "Le combo grimpe {{multiplier}} fois plus vite, mais vous perdrez {{percent}}% de votre score à chaque réinitialisation.", "upgrades.double_or_nothing.tooltip": "Le combo grimpe {{multiplier}} fois plus vite, mais vous perdrez {{percent}}% de votre score à chaque réinitialisation.",
"upgrades.double_or_nothing.verbose_description": "La réinitialisation du combo ne compte que lorsque votre combo était supérieur au minimum", "upgrades.double_or_nothing.verbose_description": "La réinitialisation du combo ne compte que lorsque votre combo était supérieur au minimum",
"upgrades.etherealcoins.name": "Monnaie spatiale ", "upgrades.etherealcoins.name": "Monnaie spatiale",
"upgrades.etherealcoins.tooltip": "Les pièces ne subissent plus la gravité ou la friction", "upgrades.etherealcoins.tooltip": "Les pièces ne subissent plus la gravité ou la friction",
"upgrades.etherealcoins.verbose_description": "Les pièces garderont leur vitesse même après plusieurs rebonds, et ne subirons plus la gravité. ", "upgrades.etherealcoins.verbose_description": "Les pièces garderont leur vitesse même après plusieurs rebonds, et ne subirons plus la gravité.",
"upgrades.extra_levels.name": "Encore 5 minutes", "upgrades.extra_levels.name": "Encore 5 minutes",
"upgrades.extra_levels.tooltip": "Jouer {{count}} niveaux au lieu de 7", "upgrades.extra_levels.tooltip": "Jouer {{count}} niveaux au lieu de 7",
"upgrades.extra_levels.verbose_description": "La partie dure normalement 7 niveaux, après quoi le jeu est terminé et le score que vous avez atteint est votre score de partie.\n\nChoisir cette amélioration vous permet de prolonger la partie d'un niveau. Les derniers niveaux sont souvent ceux où vous faites le plus de points, la différence peut donc être spectaculaire.", "upgrades.extra_levels.verbose_description": "La partie dure normalement 7 niveaux, après quoi le jeu est terminé et le score que vous avez atteint est votre score de partie.\n\nChoisir cette amélioration vous permet de prolonger la partie d'un niveau. Les derniers niveaux sont souvent ceux où vous faites le plus de points, la différence peut donc être spectaculaire.",
@ -261,7 +261,7 @@
"upgrades.extra_life.verbose_description": "La vie sera consommée au cours du processus. Les vies supplémentaires apparaissent sous forme de lignes derrière la pagaie.", "upgrades.extra_life.verbose_description": "La vie sera consommée au cours du processus. Les vies supplémentaires apparaissent sous forme de lignes derrière la pagaie.",
"upgrades.forgiving.name": "L'erreur est humaine", "upgrades.forgiving.name": "L'erreur est humaine",
"upgrades.forgiving.tooltip": "Rater les briques fait perdre un portion progressivement plu importante du combo", "upgrades.forgiving.tooltip": "Rater les briques fait perdre un portion progressivement plu importante du combo",
"upgrades.forgiving.verbose_description": " La première brique ratée par niveau ne coûte rien, la suivante 10%, 20%, etc.", "upgrades.forgiving.verbose_description": "La première brique ratée par niveau ne coûte rien, la suivante 10%, 20%, etc.",
"upgrades.fountain_toss.name": "Pièce dans la fontaine", "upgrades.fountain_toss.name": "Pièce dans la fontaine",
"upgrades.fountain_toss.tooltip": "Gagnez parfois un peu de combo quand vous perdez des pièces.", "upgrades.fountain_toss.tooltip": "Gagnez parfois un peu de combo quand vous perdez des pièces.",
"upgrades.fountain_toss.verbose_description": "Lorsque vous manquez une pièce et que votre combo était inférieur au niveau*30, votre combo a une probabilité de niveau/combo d'augmenter d'un.", "upgrades.fountain_toss.verbose_description": "Lorsque vous manquez une pièce et que votre combo était inférieur au niveau*30, votre combo a une probabilité de niveau/combo d'augmenter d'un.",
@ -279,15 +279,15 @@
"upgrades.helium.verbose_description": "Au niveau 1, la gravité est réduite. Au niveau 2, les pièces flottent lentement. Au niveau 3, elles volent vraiment.", "upgrades.helium.verbose_description": "Au niveau 1, la gravité est réduite. Au niveau 2, les pièces flottent lentement. Au niveau 3, elles volent vraiment.",
"upgrades.hot_start.name": "Démarrage à chaud", "upgrades.hot_start.name": "Démarrage à chaud",
"upgrades.hot_start.tooltip": "Combo à {{start}}, -{{loss}} combo par seconde", "upgrades.hot_start.tooltip": "Combo à {{start}}, -{{loss}} combo par seconde",
"upgrades.hot_start.verbose_description": "Au début de chaque niveau, votre combo commencera à +30 points, mais à chaque seconde, il sera diminué d'un point. ", "upgrades.hot_start.verbose_description": "Au début de chaque niveau, votre combo commencera à +30 points, mais à chaque seconde, il sera diminué d'un point.",
"upgrades.implosions.name": "Implosions", "upgrades.implosions.name": "Implosions",
"upgrades.implosions.tooltip": "Les explosions aspirent les pièces au lieu de les faire exploser.", "upgrades.implosions.tooltip": "Les explosions aspirent les pièces au lieu de les faire exploser.",
"upgrades.implosions.verbose_description": "La force dexplosion est appliquée dans lautre sens. Les niveaux 2+ augmentent la puissance de l'implosion. ", "upgrades.implosions.verbose_description": "La force dexplosion est appliquée dans lautre sens. Les niveaux 2+ augmentent la puissance de l'implosion.",
"upgrades.left_is_lava.name": "Éviter le côté gauche", "upgrades.left_is_lava.name": "Éviter le côté gauche",
"upgrades.left_is_lava.tooltip": "+{{lvl}} combo par brique, perdu en touchant le bord gauche", "upgrades.left_is_lava.tooltip": "+{{lvl}} combo par brique, perdu en touchant le bord gauche",
"upgrades.left_is_lava.verbose_description": "Chaque fois que vous cassez une brique, votre combo augmente d'une unité, ce qui vous permet d'obtenir une pièce de plus à chaque fois que vous cassez une brique.\n\nCependant, votre combinaison se réinitialise dès que votre balle touche le côté gauche.\n\nDès que votre combo augmente, le côté gauche devient rouge pour vous rappeler que vous devez éviter de le frapper.", "upgrades.left_is_lava.verbose_description": "Chaque fois que vous cassez une brique, votre combo augmente d'une unité, ce qui vous permet d'obtenir une pièce de plus à chaque fois que vous cassez une brique.\n\nCependant, votre combinaison se réinitialise dès que votre balle touche le côté gauche.\n\nDès que votre combo augmente, le côté gauche devient rouge pour vous rappeler que vous devez éviter de le frapper.",
"upgrades.limitless.name": "Sans limites", "upgrades.limitless.name": "Sans limites",
"upgrades.limitless.tooltip": "Augmenter le niveau maximum de toutes les mises à niveau de {{lvl}} ", "upgrades.limitless.tooltip": "Augmenter le niveau maximum de toutes les mises à niveau de {{lvl}}",
"upgrades.limitless.verbose_description": "Choisir cet avantage augmente également sa propre limite d'un point, vous permettant de le choisir à nouveau.", "upgrades.limitless.verbose_description": "Choisir cet avantage augmente également sa propre limite d'un point, vous permettant de le choisir à nouveau.",
"upgrades.metamorphosis.name": "Métamorphose", "upgrades.metamorphosis.name": "Métamorphose",
"upgrades.metamorphosis.tooltip": "Chaque pièce peut tacher {{lvl}} brique(s) avec sa couleur", "upgrades.metamorphosis.tooltip": "Chaque pièce peut tacher {{lvl}} brique(s) avec sa couleur",
@ -303,7 +303,7 @@
"upgrades.nbricks.verbose_description": "Si votre balle rebondis sans casser une brique, ça compte quand même comme une frappe. Les briques détruites par des explosions ne comptent pas.", "upgrades.nbricks.verbose_description": "Si votre balle rebondis sans casser une brique, ça compte quand même comme une frappe. Les briques détruites par des explosions ne comptent pas.",
"upgrades.one_more_choice.name": "La réponse D", "upgrades.one_more_choice.name": "La réponse D",
"upgrades.one_more_choice.tooltip": "Plus de choix d'amélioration", "upgrades.one_more_choice.tooltip": "Plus de choix d'amélioration",
"upgrades.one_more_choice.verbose_description": "Chaque menu d'amélioration comportera une option supplémentaire. Cela n'augmente pas le nombre d'améliorations que vous pouvez choisir, mais vous aide à créer le profile idéal. \"La réponse D\" est une référence à un sketch classique. ", "upgrades.one_more_choice.verbose_description": "Chaque menu d'amélioration comportera une option supplémentaire. Cela n'augmente pas le nombre d'améliorations que vous pouvez choisir, mais vous aide à créer le profile idéal. \"La réponse D\" est une référence à un sketch classique.",
"upgrades.ottawa_treaty.name": "Traité d'Ottawa", "upgrades.ottawa_treaty.name": "Traité d'Ottawa",
"upgrades.ottawa_treaty.tooltip": "Casser une brique près d'une bombe la désamorce", "upgrades.ottawa_treaty.tooltip": "Casser une brique près d'une bombe la désamorce",
"upgrades.ottawa_treaty.verbose_description": "La bombe à proximité sera remplacée par un bloc coloré. Si vous possédez un sapeur, la balle perdra son effet sapeur jusqu'au prochain rebond. Une seule bombe peut être remplacée à la fois.", "upgrades.ottawa_treaty.verbose_description": "La bombe à proximité sera remplacée par un bloc coloré. Si vous possédez un sapeur, la balle perdra son effet sapeur jusqu'au prochain rebond. Une seule bombe peut être remplacée à la fois.",
@ -318,19 +318,19 @@
"upgrades.pierce.verbose_description": "Normalement , la balle rebondit dès qu'elle touche une brique. Avec cette amélioration, elle continuera sa trajectoire jusqu'à avoir cassées 3 briques.\n\nAprès cela, elle rebondira sur la quatrième brique et devra toucher la raquette pour remettre le compteur à zéro.", "upgrades.pierce.verbose_description": "Normalement , la balle rebondit dès qu'elle touche une brique. Avec cette amélioration, elle continuera sa trajectoire jusqu'à avoir cassées 3 briques.\n\nAprès cela, elle rebondira sur la quatrième brique et devra toucher la raquette pour remettre le compteur à zéro.",
"upgrades.pierce_color.name": "Perceur de couleur", "upgrades.pierce_color.name": "Perceur de couleur",
"upgrades.pierce_color.tooltip": "+{{lvl}} dommage sur les briques de la couleur de la balle", "upgrades.pierce_color.tooltip": "+{{lvl}} dommage sur les briques de la couleur de la balle",
"upgrades.pierce_color.verbose_description": "Chaque fois qu'une balle touche une brique de la même couleur, elle la traverse sans encombre.\n\nLorsqu'elle atteint une brique de couleur différente, elle la casse, prend sa couleur et rebondit. \n\nSi vous avez des briques solides, le fonctionnement est un peu différent. ", "upgrades.pierce_color.verbose_description": "Chaque fois qu'une balle touche une brique de la même couleur, elle la traverse sans encombre.\n\nLorsqu'elle atteint une brique de couleur différente, elle la casse, prend sa couleur et rebondit. \n\nSi vous avez des briques solides, le fonctionnement est un peu différent.",
"upgrades.puck_repulse_ball.name": "Atterrissage en douceur", "upgrades.puck_repulse_ball.name": "Atterrissage en douceur",
"upgrades.puck_repulse_ball.tooltip": "La raquette repousse les balles", "upgrades.puck_repulse_ball.tooltip": "La raquette repousse les balles",
"upgrades.puck_repulse_ball.verbose_description": "Lorsqu'une balle s'approche de la raquette, elle commence à ralentir, voire à rebondir sans toucher la raquette.", "upgrades.puck_repulse_ball.verbose_description": "Lorsqu'une balle s'approche de la raquette, elle commence à ralentir, voire à rebondir sans toucher la raquette.",
"upgrades.rainbow.name": "Arc en ciel", "upgrades.rainbow.name": "Arc en ciel",
"upgrades.rainbow.tooltip": "Les pièces apparaissent avec la couleur de l'arc en ciel.", "upgrades.rainbow.tooltip": "Les pièces apparaissent avec la couleur de l'arc en ciel.",
"upgrades.rainbow.verbose_description": "Chaque niveau augment la proportion de pièces colorée. La couleur dépends du temps de jeu. ", "upgrades.rainbow.verbose_description": "Chaque niveau augment la proportion de pièces colorée. La couleur dépends du temps de jeu.",
"upgrades.reach.name": "Attaque aérienne", "upgrades.reach.name": "Attaque aérienne",
"upgrades.reach.tooltip": "Casser une des N briques de la ligne la plus basse détruit le combo. Sinon, +N combo.", "upgrades.reach.tooltip": "Casser une des N briques de la ligne la plus basse détruit le combo. Sinon, +N combo.",
"upgrades.reach.verbose_description": "S'il n'y a qu'une seule rangée de briques, ou si la rangée la plus basse couvre toute la largeur du jeu, cet avantage est sans effet. Sinon, briser cette rangée la plus basse réinitialise le combo ; briser toute autre rangée augmente le combo du nombre de briques présentes sur cette rangée.\n\nLa rangée de briques du bas sera entourée en rouge pour vous rappeler de ne pas la toucher. ", "upgrades.reach.verbose_description": "S'il n'y a qu'une seule rangée de briques, ou si la rangée la plus basse couvre toute la largeur du jeu, cet avantage est sans effet. Sinon, briser cette rangée la plus basse réinitialise le combo ; briser toute autre rangée augmente le combo du nombre de briques présentes sur cette rangée.\n\nLa rangée de briques du bas sera entourée en rouge pour vous rappeler de ne pas la toucher.",
"upgrades.respawn.name": "Réapparition ", "upgrades.respawn.name": "Réapparition",
"upgrades.respawn.tooltip": "{{percent}}% des briques réapparaissent après {{delay}}s.", "upgrades.respawn.tooltip": "{{percent}}% des briques réapparaissent après {{delay}}s.",
"upgrades.respawn.verbose_description": "Des effets de particules vous indiqueront où les briques apparaîtront. ", "upgrades.respawn.verbose_description": "Des effets de particules vous indiqueront où les briques apparaîtront.",
"upgrades.right_is_lava.name": "Éviter le côté droit", "upgrades.right_is_lava.name": "Éviter le côté droit",
"upgrades.right_is_lava.tooltip": "+{{lvl}} combo par brique, perdu en cas de choc avec le coté droit", "upgrades.right_is_lava.tooltip": "+{{lvl}} combo par brique, perdu en cas de choc avec le coté droit",
"upgrades.right_is_lava.verbose_description": "Chaque fois que vous cassez une brique, votre combo augmente d'une unité, ce qui vous permet d'obtenir une pièce de plus à chaque fois que vous cassez les briques suivantes.\n\nCependant, votre combinaison se réinitialise dès que votre balle touche le côté droit de la zone de jeu.\n\nDès que votre combo augmente, le côté droit devient rouge pour vous rappeler que vous devez éviter de le frapper.", "upgrades.right_is_lava.verbose_description": "Chaque fois que vous cassez une brique, votre combo augmente d'une unité, ce qui vous permet d'obtenir une pièce de plus à chaque fois que vous cassez les briques suivantes.\n\nCependant, votre combinaison se réinitialise dès que votre balle touche le côté droit de la zone de jeu.\n\nDès que votre combo augmente, le côté droit devient rouge pour vous rappeler que vous devez éviter de le frapper.",
@ -342,9 +342,9 @@
"upgrades.sapper.verbose_description": "Au lieu de disparaître, la première brique cassée est remplacée par une bombe. Faire rebondir la balle sur la raquette réarme l'effet. En montant en niveau, vous pourrez placer plus de bombes.", "upgrades.sapper.verbose_description": "Au lieu de disparaître, la première brique cassée est remplacée par une bombe. Faire rebondir la balle sur la raquette réarme l'effet. En montant en niveau, vous pourrez placer plus de bombes.",
"upgrades.shocks.name": "Choc", "upgrades.shocks.name": "Choc",
"upgrades.shocks.tooltip": "Collision explosive entre les balles", "upgrades.shocks.tooltip": "Collision explosive entre les balles",
"upgrades.shocks.verbose_description": "Quand deux balles entrent en collision, elles échangent leurs vitesse, créent une explosion et gagnent un peu de vitesse qui les sépare. ", "upgrades.shocks.verbose_description": "Quand deux balles entrent en collision, elles échangent leurs vitesse, créent une explosion et gagnent un peu de vitesse qui les sépare.",
"upgrades.shunt.name": "Shunt", "upgrades.shunt.name": "Shunt",
"upgrades.shunt.tooltip": "Garer {{percent}}% du combo au changement de niveau ", "upgrades.shunt.tooltip": "Garer {{percent}}% du combo au changement de niveau",
"upgrades.shunt.verbose_description": "Démarrage à chaud sera simplement ajouté au combo actuel", "upgrades.shunt.verbose_description": "Démarrage à chaud sera simplement ajouté au combo actuel",
"upgrades.side_flip.name": "Droitier", "upgrades.side_flip.name": "Droitier",
"upgrades.side_flip.tooltip": "+{{lvl}} combo par brique cassé de la droite, -{{loss}} sinon", "upgrades.side_flip.tooltip": "+{{lvl}} combo par brique cassé de la droite, -{{loss}} sinon",
@ -377,7 +377,7 @@
"upgrades.sturdy_bricks.tooltip": "+{{lvl}} PV des briques, +{{percent}}% pièces", "upgrades.sturdy_bricks.tooltip": "+{{lvl}} PV des briques, +{{percent}}% pièces",
"upgrades.sturdy_bricks.verbose_description": "Chaque niveau de cet amélioration ajoute un PV à toutes les briques. Vous pouvez consulter le nombre de PV avec l'avantage \"clairvoyant\". Vous pouvez augmenter les dégâts des balles en obtenant l'amélioration \"Balle perçante\". Chaque niveau de cet amélioration ajoute 50% de pièces en plus.", "upgrades.sturdy_bricks.verbose_description": "Chaque niveau de cet amélioration ajoute un PV à toutes les briques. Vous pouvez consulter le nombre de PV avec l'avantage \"clairvoyant\". Vous pouvez augmenter les dégâts des balles en obtenant l'amélioration \"Balle perçante\". Chaque niveau de cet amélioration ajoute 50% de pièces en plus.",
"upgrades.superhot.name": "SUPER HOT", "upgrades.superhot.name": "SUPER HOT",
"upgrades.superhot.tooltip": "Le temps avance quand la raquette bouge. ", "upgrades.superhot.tooltip": "Le temps avance quand la raquette bouge.",
"upgrades.superhot.verbose_description": "SUPER HOT SUPER HOT SUPER HOT SUPER HOT", "upgrades.superhot.verbose_description": "SUPER HOT SUPER HOT SUPER HOT SUPER HOT",
"upgrades.telekinesis.name": "Télékinésie", "upgrades.telekinesis.name": "Télékinésie",
"upgrades.telekinesis.tooltip": "Contrôler la trajectoire de la balle", "upgrades.telekinesis.tooltip": "Contrôler la trajectoire de la balle",
@ -385,7 +385,7 @@
"upgrades.three_cushion.name": "Trois coussins", "upgrades.three_cushion.name": "Trois coussins",
"upgrades.three_cushion.tooltip": "+1 combo par coup sur les côtés et le dessus, jusqu'à +{{max}} par rebond de la raquette. Le combo se réinitialise lorsque vous touchez une brique sans rebondir au préalable.", "upgrades.three_cushion.tooltip": "+1 combo par coup sur les côtés et le dessus, jusqu'à +{{max}} par rebond de la raquette. Le combo se réinitialise lorsque vous touchez une brique sans rebondir au préalable.",
"upgrades.three_cushion.verbose_description": "Chaque coup porté d'un côté augmente le combo d'un point, jusqu'à +3. Après cela, aucun combo ne sera obtenu jusqu'au prochain rebond de la raquette.", "upgrades.three_cushion.verbose_description": "Chaque coup porté d'un côté augmente le combo d'un point, jusqu'à +3. Après cela, aucun combo ne sera obtenu jusqu'au prochain rebond de la raquette.",
"upgrades.top_is_lava.name": "Icare ", "upgrades.top_is_lava.name": "Icare",
"upgrades.top_is_lava.tooltip": "+{{lvl}} combo par brique, perdu en cas de rebond au plafond", "upgrades.top_is_lava.tooltip": "+{{lvl}} combo par brique, perdu en cas de rebond au plafond",
"upgrades.top_is_lava.verbose_description": "Chaque fois que vous cassez une brique, votre combo augmente d'une unité. Cependant, votre combo sera réinitialisé dès que votre balle atteindra le haut de l'écran.\n\nLorsque votre combo est supérieur au minimum, une barre rouge apparaît en haut de l'écran pour vous rappeler que vous devez éviter de la frapper.", "upgrades.top_is_lava.verbose_description": "Chaque fois que vous cassez une brique, votre combo augmente d'une unité. Cependant, votre combo sera réinitialisé dès que votre balle atteindra le haut de l'écran.\n\nLorsque votre combo est supérieur au minimum, une barre rouge apparaît en haut de l'écran pour vous rappeler que vous devez éviter de la frapper.",
"upgrades.trampoline.name": "Trampoline", "upgrades.trampoline.name": "Trampoline",
@ -396,11 +396,11 @@
"upgrades.transparency.verbose_description": "Les niveaux plus élevés rendent la balle transparente plus tôt et augmentent le bonus de points.", "upgrades.transparency.verbose_description": "Les niveaux plus élevés rendent la balle transparente plus tôt et augmentent le bonus de points.",
"upgrades.trickledown.name": "Ruissellement", "upgrades.trickledown.name": "Ruissellement",
"upgrades.trickledown.tooltip": "Les pièces apparaissent en haut de l'écran.", "upgrades.trickledown.tooltip": "Les pièces apparaissent en haut de l'écran.",
"upgrades.trickledown.verbose_description": "Ça pourrait vous aider à mettre des pièces de coté. ", "upgrades.trickledown.verbose_description": "Ça pourrait vous aider à mettre des pièces de coté.",
"upgrades.unbounded.name": "Besoin d'espace", "upgrades.unbounded.name": "Besoin d'espace",
"upgrades.unbounded.tooltip": "Plus d'espace autour des briques, mais la raquette ne peut pas aller aussi loin.", "upgrades.unbounded.tooltip": "Plus d'espace autour des briques, mais la raquette ne peut pas aller aussi loin.",
"upgrades.unbounded.verbose_description": "Une autre amélioration pourrait vous permettre d'étendre la portée de votre raquette.", "upgrades.unbounded.verbose_description": "Une autre amélioration pourrait vous permettre d'étendre la portée de votre raquette.",
"upgrades.viscosity.name": "Fluide visqueux ", "upgrades.viscosity.name": "Fluide visqueux",
"upgrades.viscosity.tooltip": "Chute plus lente des pièces", "upgrades.viscosity.tooltip": "Chute plus lente des pièces",
"upgrades.viscosity.verbose_description": "Les pièces accélèrent normalement avec la gravité et les explosions pour atteindre des vitesses assez élevées. \n\nCette compétence les ralentit constamment, comme si elles se trouvaient dans une sorte de liquide visqueux.\n\nCela permet de les attraper plus facilement et se combine bien avec les améliorations qui influencent le mouvement de la pièce.", "upgrades.viscosity.verbose_description": "Les pièces accélèrent normalement avec la gravité et les explosions pour atteindre des vitesses assez élevées. \n\nCette compétence les ralentit constamment, comme si elles se trouvaient dans une sorte de liquide visqueux.\n\nCela permet de les attraper plus facilement et se combine bien avec les améliorations qui influencent le mouvement de la pièce.",
"upgrades.wind.name": "Vive le vent", "upgrades.wind.name": "Vive le vent",

View file

@ -46,16 +46,16 @@
"gameOver.stats_intro": "{{count}} 최고의 게임과 비교해 게임 통계를 아래에서 찾으십시오.", "gameOver.stats_intro": "{{count}} 최고의 게임과 비교해 게임 통계를 아래에서 찾으십시오.",
"gameOver.unlocked_perk": "업그레이드 잠금 해제", "gameOver.unlocked_perk": "업그레이드 잠금 해제",
"gameOver.unlocked_perk_plural": "방금 {{count}} 특전을 잠금 해제했습니다.", "gameOver.unlocked_perk_plural": "방금 {{count}} 특전을 잠금 해제했습니다.",
"gameOver.win.summary": "이 부분은 끝났습니다. {{score}} 개의 코인을 모았습니다. ", "gameOver.win.summary": "이 부분은 끝났습니다. {{score}} 개의 코인을 모았습니다.",
"gameOver.win.title": "이 게임을 완료했습니다.", "gameOver.win.title": "이 게임을 완료했습니다.",
"help.content": "목표 ## 목표\n\n7개의 레벨 동안 최대한 많은 코인을 획득하세요.\n벽돌을 부수면 코인이 나타납니다.\n패들로 코인을 잡으면 점수가 올라갑니다.\n점수는 화면 오른쪽 상단에 표시됩니다.\n공을 떨어뜨리지 않으면 게임 오버입니다.\n\n모든 벽돌을 파괴하면 업그레이드를 선택할 수 있습니다.\n\n## 업그레이드\n\n선택한 업그레이드는 런이 끝날 때까지 적용됩니다.\n일부 업그레이드는 여러 번 선택해 더 강력한 효과를 얻을 수 있습니다.\n일부는 조준에 도움이 되거나 다른 방식으로 게임을 더 쉽게 만듭니다.\n어떤 업그레이드는 함께 사용할 때만 유용합니다.\n\n업그레이드는 매 게임 시작 시 항상 한 번만 받을 수 있습니다.\n해당 아이콘은 첫 번째 레벨의 벽돌 역할을 합니다.\n설정에서 업그레이드 시작을 선택할 수 있습니다.\n\n많은 업그레이드가 콤보에 영향을 줍니다.\n\n## 콤보\n\n\"콤보\"는 벽돌이 깨질 때 생성되는 코인의 개수입니다.\n패들에 표시되며, 예를 들어 🪙4는 각 브릭이 4개의 코인을 생성한다는 뜻입니다.\n콤보를 증가시키는 대부분의 업그레이드에는 콤보를 초기화하는 조건이 추가됩니다.\n공이 벽돌에 부딪히지 않고 패들로 돌아오면 콤보가 초기화됩니다.\n이 경우 \"미스\" 메시지가 표시됩니다.\n\n매번 벽돌을 향해 조준하세요.\n\n## 조준\n\n패들에서 공의 위치에 따라 공이 튀어 오르는 방식이 결정됩니다.\n공이 패들 중앙에 맞으면 수직으로 튀어 오르게 됩니다.\n한쪽에 더 많이 맞으면 각도가 더 커집니다.\n패들 속도와 들어오는 각도는 바운드 후 공의 방향에 영향을 미치지 않습니다.\n\n조준에 도움이 되는 다양한 업그레이드를 잠금 해제할 수 있습니다.\n\n## 잠금 해제\n\n브레이크아웃 71을 처음 플레이할 때는 대부분의 업그레이드와 레벨이 잠겨 있습니다.\n업그레이드는 단순히 플레이하고 코인을 많이 잡으면 잠금 해제됩니다.\n첫 번째 레벨은 높은 점수에 도달하면 잠금 해제됩니다.\n이후 레벨에는 선택할 수 있는 특전에 대한 조건이 추가됩니다.\n\n메달 덕분에 레벨당 여러 번의 업그레이드를 받으면 고득점에 도달하기가 훨씬 쉬워집니다.\n\n메달 ## 메달\n\n게임을 잘하면 추가 업그레이드와 선택권을 얻을 수 있습니다:\n\n- 레벨을 빠르게 클리어하세요\n- 모든 동전 잡기\n- 항상 패들 바운스 사이에 무언가를 치십시오.\n", "help.content": "목표 ## 목표\n\n7개의 레벨 동안 최대한 많은 코인을 획득하세요.\n벽돌을 부수면 코인이 나타납니다.\n패들로 코인을 잡으면 점수가 올라갑니다.\n점수는 화면 오른쪽 상단에 표시됩니다.\n공을 떨어뜨리지 않으면 게임 오버입니다.\n\n모든 벽돌을 파괴하면 업그레이드를 선택할 수 있습니다.\n\n## 업그레이드\n\n선택한 업그레이드는 런이 끝날 때까지 적용됩니다.\n일부 업그레이드는 여러 번 선택해 더 강력한 효과를 얻을 수 있습니다.\n일부는 조준에 도움이 되거나 다른 방식으로 게임을 더 쉽게 만듭니다.\n어떤 업그레이드는 함께 사용할 때만 유용합니다.\n\n업그레이드는 매 게임 시작 시 항상 한 번만 받을 수 있습니다.\n해당 아이콘은 첫 번째 레벨의 벽돌 역할을 합니다.\n설정에서 업그레이드 시작을 선택할 수 있습니다.\n\n많은 업그레이드가 콤보에 영향을 줍니다.\n\n## 콤보\n\n\"콤보\"는 벽돌이 깨질 때 생성되는 코인의 개수입니다.\n패들에 표시되며, 예를 들어 🪙4는 각 브릭이 4개의 코인을 생성한다는 뜻입니다.\n콤보를 증가시키는 대부분의 업그레이드에는 콤보를 초기화하는 조건이 추가됩니다.\n공이 벽돌에 부딪히지 않고 패들로 돌아오면 콤보가 초기화됩니다.\n이 경우 \"미스\" 메시지가 표시됩니다.\n\n매번 벽돌을 향해 조준하세요.\n\n## 조준\n\n패들에서 공의 위치에 따라 공이 튀어 오르는 방식이 결정됩니다.\n공이 패들 중앙에 맞으면 수직으로 튀어 오르게 됩니다.\n한쪽에 더 많이 맞으면 각도가 더 커집니다.\n패들 속도와 들어오는 각도는 바운드 후 공의 방향에 영향을 미치지 않습니다.\n\n조준에 도움이 되는 다양한 업그레이드를 잠금 해제할 수 있습니다.\n\n## 잠금 해제\n\n브레이크아웃 71을 처음 플레이할 때는 대부분의 업그레이드와 레벨이 잠겨 있습니다.\n업그레이드는 단순히 플레이하고 코인을 많이 잡으면 잠금 해제됩니다.\n첫 번째 레벨은 높은 점수에 도달하면 잠금 해제됩니다.\n이후 레벨에는 선택할 수 있는 특전에 대한 조건이 추가됩니다.\n\n메달 덕분에 레벨당 여러 번의 업그레이드를 받으면 고득점에 도달하기가 훨씬 쉬워집니다.\n\n메달 ## 메달\n\n게임을 잘하면 추가 업그레이드와 선택권을 얻을 수 있습니다:\n\n- 레벨을 빠르게 클리어하세요\n- 모든 동전 잡기\n- 항상 패들 바운스 사이에 무언가를 치십시오.",
"help.help": "게임에 대해 더 알아보기", "help.help": "게임에 대해 더 알아보기",
"help.levels": "한국어", "help.levels": "한국어",
"help.title": "지원하다", "help.title": "지원하다",
"help.upgrades": "## 업그레이드", "help.upgrades": "## 업그레이드",
"history.columns.score": "점수", "history.columns.score": "점수",
"history.columns.started": "날짜", "history.columns.started": "날짜",
"history.help": " {{count}} 개의 최고의 게임을 나열하세요.", "history.help": "{{count}} 개의 최고의 게임을 나열하세요.",
"history.include_past_versions": "과거 버전보기", "history.include_past_versions": "과거 버전보기",
"history.locked": "잠금 해제하려면 최소 10개의 게임을 플레이하세요.", "history.locked": "잠금 해제하려면 최소 10개의 게임을 플레이하세요.",
"history.title": "기록 실행", "history.title": "기록 실행",
@ -71,17 +71,17 @@
"level_up.challenges.earned_medal": "당신은 메달을 얻었다", "level_up.challenges.earned_medal": "당신은 메달을 얻었다",
"level_up.challenges.earned_medal_plural": "당신이 적립 {{count}} 메달", "level_up.challenges.earned_medal_plural": "당신이 적립 {{count}} 메달",
"level_up.challenges.gain": "+{{choices}} 선택 및 +{{up}} 관련 기사", "level_up.challenges.gain": "+{{choices}} 선택 및 +{{up}} 관련 기사",
"level_up.challenges.levelMisses.description": "{{gold}}보다 적은 것을 놓으면 금메달을 받게 됩니다. 시간, {{silver}}에서 실버. ", "level_up.challenges.levelMisses.description": "{{gold}}보다 적은 것을 놓으면 금메달을 받게 됩니다. 시간, {{silver}}에서 실버.",
"level_up.challenges.levelMisses.name": "{{value}} 놓은 샷", "level_up.challenges.levelMisses.name": "{{value}} 놓은 샷",
"level_up.challenges.levelMisses.none": "놓친 샷 없음", "level_up.challenges.levelMisses.none": "놓친 샷 없음",
"level_up.challenges.levelTime.description": "{{gold}}과 {{silver}}s 아래의 은메달을 얻게 됩니다. ", "level_up.challenges.levelTime.description": "{{gold}}과 {{silver}}s 아래의 은메달을 얻게 됩니다.",
"level_up.challenges.levelTime.name": "{{value}} 재생 시간", "level_up.challenges.levelTime.name": "{{value}} 재생 시간",
"level_up.challenges.no_gain": "이름 *", "level_up.challenges.no_gain": "이름 *",
"level_up.forbidden": "이 퍼크를 선택하면이 게임에서 레벨 \"{{levelName}}\"을 잠금 해제하는 것을 방지합니다.", "level_up.forbidden": "이 퍼크를 선택하면이 게임에서 레벨 \"{{levelName}}\"을 잠금 해제하는 것을 방지합니다.",
"level_up.required": "이 퍼크를 선택하면이 게임 실행에서 레벨 \"{{levelName}}\"을 잠금 해제 할 수 있습니다.", "level_up.required": "이 퍼크를 선택하면이 게임 실행에서 레벨 \"{{levelName}}\"을 잠금 해제 할 수 있습니다.",
"level_up.title": "레벨 {{level}}/{{max}} 클리어", "level_up.title": "레벨 {{level}}/{{max}} 클리어",
"level_up.upgrade_perks": "당신은 {{coins}} 동전을 잡았다. 아래에서 {{count}} 업그레이드를 선택합니다. ", "level_up.upgrade_perks": "당신은 {{coins}} 동전을 잡았다. 아래에서 {{count}} 업그레이드를 선택합니다.",
"main_menu.donate": " {{hours}} 시간 동안 플레이했습니다.", "main_menu.donate": "{{hours}} 시간 동안 플레이했습니다.",
"main_menu.donate_help": "기부는 어때요? 설정에서 이 알림을 숨길 수 있습니다.", "main_menu.donate_help": "기부는 어때요? 설정에서 이 알림을 숨길 수 있습니다.",
"main_menu.high_score": "최고 점수 : {{score}}", "main_menu.high_score": "최고 점수 : {{score}}",
"main_menu.normal": "새 게임", "main_menu.normal": "새 게임",
@ -102,9 +102,9 @@
"play.stats.levelTime": "레벨 시간", "play.stats.levelTime": "레벨 시간",
"play.stats.levelWallBounces": "벽면 바운스", "play.stats.levelWallBounces": "벽면 바운스",
"score_panel.close_to_unlock": "다음 레벨 잠금 해제 :", "score_panel.close_to_unlock": "다음 레벨 잠금 해제 :",
"score_panel.get_upgrades_to_unlock": " {{missingUpgrades}} 을 획득하고 {{points}} 개의 추가 코인을 획득하여 레벨 \"{{level}}\"을 잠금 해제하세요.", "score_panel.get_upgrades_to_unlock": "{{missingUpgrades}} 을 획득하고 {{points}} 개의 추가 코인을 획득하여 레벨 \"{{level}}\"을 잠금 해제하세요.",
"score_panel.score_to_unlock": "추가 코인 {{points}} 개를 획득하여 레벨 \"{{level}}\"을 잠금 해제하세요.", "score_panel.score_to_unlock": "추가 코인 {{points}} 개를 획득하여 레벨 \"{{level}}\"을 잠금 해제하세요.",
"score_panel.title": " 레벨 {{level}}에서{{score}} 포인트 /{{max}} ", "score_panel.title": "레벨 {{level}}에서{{score}} 포인트 /{{max}}",
"score_panel.upcoming_levels": "다음 레벨 :", "score_panel.upcoming_levels": "다음 레벨 :",
"score_panel.upgrade_point_count": "당신은 축적 된 {{count}} 업그레이드 포인트.", "score_panel.upgrade_point_count": "당신은 축적 된 {{count}} 업그레이드 포인트.",
"score_panel.upgrades_picked": "이 게임에서 선택한 업그레이드는 실행됩니다:", "score_panel.upgrades_picked": "이 게임에서 선택한 업그레이드는 실행됩니다:",
@ -132,7 +132,7 @@
"settings.level_unlocks_hints_help": "레벨을 잠금 해제하기 위해 올바른 perks를 선택하십시오", "settings.level_unlocks_hints_help": "레벨을 잠금 해제하기 위해 올바른 perks를 선택하십시오",
"settings.load_save_file": "Load 파일", "settings.load_save_file": "Load 파일",
"settings.load_save_file_help": "당신의 장치에 저장 파일을 선택하십시오", "settings.load_save_file_help": "당신의 장치에 저장 파일을 선택하십시오",
"settings.max_coins": " {{max}} 동전", "settings.max_coins": "{{max}} 동전",
"settings.max_coins_help": "화장품 만, 점수에 효과 없음", "settings.max_coins_help": "화장품 만, 점수에 효과 없음",
"settings.mobile": "모바일 모드", "settings.mobile": "모바일 모드",
"settings.mobile_help": "패들 아래에 공간을 남겨둡니다.", "settings.mobile_help": "패들 아래에 공간을 남겨둡니다.",
@ -167,33 +167,33 @@
"settings.suggestions.applied": "적용된 성과 제안!", "settings.suggestions.applied": "적용된 성과 제안!",
"settings.suggestions.basic_mode": "제안 : 성능 향상에 기본 모드를 켜십시오.", "settings.suggestions.basic_mode": "제안 : 성능 향상에 기본 모드를 켜십시오.",
"settings.suggestions.record": "제안 : 성능 향상을 위해 비디오 녹화를 비활성화합니다.", "settings.suggestions.record": "제안 : 성능 향상을 위해 비디오 녹화를 비활성화합니다.",
"settings.suggestions.reduce_brightness": "제안: 성과를 개량하기 위하여 halo 크기를 감소시키십시오. ", "settings.suggestions.reduce_brightness": "제안: 성과를 개량하기 위하여 halo 크기를 감소시키십시오.",
"settings.suggestions.reduce_coins": "제안 : 화면의 코인 한도를 {{max}}으로 제한하여 성능을 개선하세요.", "settings.suggestions.reduce_coins": "제안 : 화면의 코인 한도를 {{max}}으로 제한하여 성능을 개선하세요.",
"settings.suggestions.simpler_lights": "제안 : 빛 계산을 단순화하여 성능을 향상시킵니다. ", "settings.suggestions.simpler_lights": "제안 : 빛 계산을 단순화하여 성능을 향상시킵니다.",
"settings.touch_delayed_start": "모바일에서 지연된 시작", "settings.touch_delayed_start": "모바일에서 지연된 시작",
"settings.touch_delayed_start_help": "3,2,1,높이 시작", "settings.touch_delayed_start_help": "3,2,1,높이 시작",
"starting_perks.checked": "새로운 게임을 시작할 때, 그 특전 중 하나는 당신에게 주어질 것입니다. perk 를 클릭해 주세요. ", "starting_perks.checked": "새로운 게임을 시작할 때, 그 특전 중 하나는 당신에게 주어질 것입니다. perk 를 클릭해 주세요.",
"starting_perks.help": "가능한 시작 업그레이드 선택", "starting_perks.help": "가능한 시작 업그레이드 선택",
"starting_perks.random": "모든 혜택이 제거되었습니다, 선택은 무작위로 될 것입니다.", "starting_perks.random": "모든 혜택이 제거되었습니다, 선택은 무작위로 될 것입니다.",
"starting_perks.title": "시작 perks", "starting_perks.title": "시작 perks",
"starting_perks.unchecked": "아래의 특전은 퍼크스 시작으로 제공되지 않지만 풀에 추가할 수 있습니다. ", "starting_perks.unchecked": "아래의 특전은 퍼크스 시작으로 제공되지 않지만 풀에 추가할 수 있습니다.",
"unlocks.category.advanced": "# # # # # # # # # # 고급 업그레이드\n\n그들은 일반적으로 스스로에 의해 아주 유용하지 않습니다, 그러나 적당한 combo 향상과 결합될 때 아주 강력한 일 수 있습니다. ", "unlocks.category.advanced": "# # # # # # # # # # 고급 업그레이드\n\n그들은 일반적으로 스스로에 의해 아주 유용하지 않습니다, 그러나 적당한 combo 향상과 결합될 때 아주 강력한 일 수 있습니다.",
"unlocks.category.beginner": "## 초보자 친화적 인 업그레이드\n\n이러한 업그레이드는 초보자에 매우 도움이, 그들은 당신이 더 이상 재생하고 더 적은 공을 놓는 데 도움이.\n.\n", "unlocks.category.beginner": "## 초보자 친화적 인 업그레이드\n\n이러한 업그레이드는 초보자에 매우 도움이, 그들은 당신이 더 이상 재생하고 더 적은 공을 놓는 데 도움이.\n.",
"unlocks.category.combo": "## 콤보 업그레이드\n\n이러한 업그레이드는 콤보를 크게 늘리고, 또한 콤보 리셋 상태를 추가합니다. 더 많은 위험을 증가시키고 보상을 얻는 좋은 아이디어.", "unlocks.category.combo": "## 콤보 업그레이드\n\n이러한 업그레이드는 콤보를 크게 늘리고, 또한 콤보 리셋 상태를 추가합니다. 더 많은 위험을 증가시키고 보상을 얻는 좋은 아이디어.",
"unlocks.category.combo_boost": "## 콤보 부스터 업그레이드\n\n이러한 업그레이드는 리셋 상태를 추가하지 않고 combo 또는 combo multiplier를 증가시킵니다. ", "unlocks.category.combo_boost": "## 콤보 부스터 업그레이드\n\n이러한 업그레이드는 리셋 상태를 추가하지 않고 combo 또는 combo multiplier를 증가시킵니다.",
"unlocks.category.simple": "# # # # # # # # # # Helper 업그레이드\n\n이러한 업그레이드는 거의 모든 빌드에 유용합니다.\n.\n", "unlocks.category.simple": "# # # # # # # # # # Helper 업그레이드\n\n이러한 업그레이드는 거의 모든 빌드에 유용합니다.\n.",
"unlocks.greyed_out_help": "회색으로 표시된 업그레이드는 총 점수를 올리면 잠금 해제할 수 있습니다. 총 점수는 게임에서 점수를 획득할 때마다 증가합니다.", "unlocks.greyed_out_help": "회색으로 표시된 업그레이드는 총 점수를 올리면 잠금 해제할 수 있습니다. 총 점수는 게임에서 점수를 획득할 때마다 증가합니다.",
"unlocks.intro": "총 점수는 {{ts}}입니다. 아래는 게임에서 제공하는 모든 업그레이드와 레벨입니다. 아래에서 업그레이드 또는 레벨을 클릭하여 테스트 게임을 시작하세요.", "unlocks.intro": "총 점수는 {{ts}}입니다. 아래는 게임에서 제공하는 모든 업그레이드와 레벨입니다. 아래에서 업그레이드 또는 레벨을 클릭하여 테스트 게임을 시작하세요.",
"unlocks.just_unlocked": "레벨 잠금 해제", "unlocks.just_unlocked": "레벨 잠금 해제",
"unlocks.just_unlocked_plural": "방금 {{count}} 레벨을 잠금 해제했습니다.", "unlocks.just_unlocked_plural": "방금 {{count}} 레벨을 잠금 해제했습니다.",
"unlocks.level": "자주 묻는 질문 {{out_of}}에서", "unlocks.level": "자주 묻는 질문 {{out_of}}에서",
"unlocks.level_description": " {{bricks}} 개의 벽돌, {{colors}} 개의 색상, {{bombs}} 개의 폭탄이 있는 {{size}}x{{size}} 레벨입니다.", "unlocks.level_description": "{{bricks}} 개의 벽돌, {{colors}} 개의 색상, {{bombs}} 개의 폭탄이 있는 {{size}}x{{size}} 레벨입니다.",
"unlocks.levels": "잠금 해제", "unlocks.levels": "잠금 해제",
"unlocks.minScore": "달리기에서 ${{minScore}} 에 도달하면 잠금이 해제됩니다.", "unlocks.minScore": "달리기에서 ${{minScore}} 에 도달하면 잠금이 해제됩니다.",
"unlocks.minScoreWithPerks": "잠금을 해제하려면 {{required}} 을 사용하지만 {{forbidden}} 을 사용하지 않고 실행하여{{minScore}} 달러에 도달하세요.", "unlocks.minScoreWithPerks": "잠금을 해제하려면 {{required}} 을 사용하지만 {{forbidden}} 을 사용하지 않고 실행하여{{minScore}} 달러에 도달하세요.",
"unlocks.minTotalScore": "총{{score}}달러 적립", "unlocks.minTotalScore": "총{{score}}달러 적립",
"unlocks.reached": "최고 점수는 {{reached}}입니다.", "unlocks.reached": "최고 점수는 {{reached}}입니다.",
"unlocks.title_upgrades": " {{out_of}}에서 {{unlocked}} 개의 업그레이드를 잠금 해제했습니다. ", "unlocks.title_upgrades": "{{out_of}}에서 {{unlocked}} 개의 업그레이드를 잠금 해제했습니다.",
"unlocks.try": "지원하다", "unlocks.try": "지원하다",
"unlocks.upgrades": "잠금 해제", "unlocks.upgrades": "잠금 해제",
"unlocks.use": "제품 정보", "unlocks.use": "제품 정보",
@ -227,11 +227,11 @@
"upgrades.bricks_attract_coins.name": "벽돌은 동전을 끌어", "upgrades.bricks_attract_coins.name": "벽돌은 동전을 끌어",
"upgrades.bricks_attract_coins.tooltip": "그들을 도와주세요", "upgrades.bricks_attract_coins.tooltip": "그들을 도와주세요",
"upgrades.buoy.name": "주 메뉴", "upgrades.buoy.name": "주 메뉴",
"upgrades.buoy.tooltip": "아래 줄에 {{duration}} 초에 대한 동전 float. ", "upgrades.buoy.tooltip": "아래 줄에 {{duration}} 초에 대한 동전 float.",
"upgrades.buoy.verbose_description": "효력은 이동할 수 있는 형태에서 가장 눈에 보입니다", "upgrades.buoy.verbose_description": "효력은 이동할 수 있는 형태에서 가장 눈에 보입니다",
"upgrades.chill.name": "칫", "upgrades.chill.name": "칫",
"upgrades.chill.tooltip": "더 업그레이드 없음, 무제한 수준.", "upgrades.chill.tooltip": "더 업그레이드 없음, 무제한 수준.",
"upgrades.chill.verbose_description": "공도 훨씬 느리게 가속합니다. ", "upgrades.chill.verbose_description": "공도 훨씬 느리게 가속합니다.",
"upgrades.clairvoyant.name": "천리안", "upgrades.clairvoyant.name": "천리안",
"upgrades.clairvoyant.tooltip": "다음 레벨, 벽돌 HP 및 공 방향 보기", "upgrades.clairvoyant.tooltip": "다음 레벨, 벽돌 HP 및 공 방향 보기",
"upgrades.clairvoyant.verbose_description": "올바른 업그레이드를 선택하고 튼튼한 브릭에 어떤 일이 일어나고 있는지 이해하는 데 도움이 됩니다. 레벨 2와 3은 모호한 유틸리티에 대한 추가 지식을 제공합니다(루프 모드에서 도달 가능).", "upgrades.clairvoyant.verbose_description": "올바른 업그레이드를 선택하고 튼튼한 브릭에 어떤 일이 일어나고 있는지 이해하는 데 도움이 됩니다. 레벨 2와 3은 모호한 유틸리티에 대한 추가 지식을 제공합니다(루프 모드에서 도달 가능).",
@ -272,7 +272,7 @@
"upgrades.golden_goose.tooltip": "벽돌을 치면 동전이 공으로 순간이동합니다.", "upgrades.golden_goose.tooltip": "벽돌을 치면 동전이 공으로 순간이동합니다.",
"upgrades.golden_goose.verbose_description": "동전이 벽돌을 보았을 때, 동전이 가장 가까운 공에 보관합니다. 수준 2에서, 동전은 측을 너무 타격한 후에 수송합니다.", "upgrades.golden_goose.verbose_description": "동전이 벽돌을 보았을 때, 동전이 가장 가까운 공에 보관합니다. 수준 2에서, 동전은 측을 너무 타격한 후에 수송합니다.",
"upgrades.happy_family.name": "행복한 가족", "upgrades.happy_family.name": "행복한 가족",
"upgrades.happy_family.tooltip": "게임에서 모든 공을 유지하면 더 많은 동전. ", "upgrades.happy_family.tooltip": "게임에서 모든 공을 유지하면 더 많은 동전.",
"upgrades.happy_family.verbose_description": "패들 바운스당 추가 공당 +1 콤보. 공을 잃으면 콤보가 초기화됩니다. 1 이상의 공만 콤보를 제공합니다.", "upgrades.happy_family.verbose_description": "패들 바운스당 추가 공당 +1 콤보. 공을 잃으면 콤보가 초기화됩니다. 1 이상의 공만 콤보를 제공합니다.",
"upgrades.helium.name": "헬륨", "upgrades.helium.name": "헬륨",
"upgrades.helium.tooltip": "패들 좌우 중력 제한", "upgrades.helium.tooltip": "패들 좌우 중력 제한",
@ -285,7 +285,7 @@
"upgrades.implosions.verbose_description": "폭발력은 다른 방향으로 적용됩니다. 추가 레벨은 \"더 큰 폭발\"로 작용합니다.", "upgrades.implosions.verbose_description": "폭발력은 다른 방향으로 적용됩니다. 추가 레벨은 \"더 큰 폭발\"로 작용합니다.",
"upgrades.left_is_lava.name": "왼쪽을 피하십시오.", "upgrades.left_is_lava.name": "왼쪽을 피하십시오.",
"upgrades.left_is_lava.tooltip": "+{{lvl}} 벽돌을 부술 때마다 콤보. 공이 화면 왼쪽에 맞으면 콤보가 초기화됩니다.", "upgrades.left_is_lava.tooltip": "+{{lvl}} 벽돌을 부술 때마다 콤보. 공이 화면 왼쪽에 맞으면 콤보가 초기화됩니다.",
"upgrades.left_is_lava.verbose_description": "벽돌을 부술 때마다 콤보가 하나씩 증가하므로 다음에 부수는 모든 벽돌에서 코인을 하나 더 얻을 수 있습니다.\n\n하지만 콤보는 공이 왼쪽에 닿는 즉시 초기화됩니다.\n\n콤보가 올라가는 즉시 왼쪽이 빨간색으로 표시되어 부딪히지 않도록 주의해야 한다는 것을 알려줍니다.\n", "upgrades.left_is_lava.verbose_description": "벽돌을 부술 때마다 콤보가 하나씩 증가하므로 다음에 부수는 모든 벽돌에서 코인을 하나 더 얻을 수 있습니다.\n\n하지만 콤보는 공이 왼쪽에 닿는 즉시 초기화됩니다.\n\n콤보가 올라가는 즉시 왼쪽이 빨간색으로 표시되어 부딪히지 않도록 주의해야 한다는 것을 알려줍니다.",
"upgrades.limitless.name": "무한한", "upgrades.limitless.name": "무한한",
"upgrades.limitless.tooltip": "모든 업그레이드의 최대 레벨을 {{lvl}} 만큼 올립니다.", "upgrades.limitless.tooltip": "모든 업그레이드의 최대 레벨을 {{lvl}} 만큼 올립니다.",
"upgrades.limitless.verbose_description": "이 특전을 선택하면 자신의 한도도 하나씩 증가하여 다시 선택할 수 있습니다.", "upgrades.limitless.verbose_description": "이 특전을 선택하면 자신의 한도도 하나씩 증가하여 다시 선택할 수 있습니다.",
@ -324,16 +324,16 @@
"upgrades.puck_repulse_ball.verbose_description": "공이 패들에 가까워지면 속도가 느려지기 시작하고 패들에 닿지 않고 튀어 오를 수도 있습니다.", "upgrades.puck_repulse_ball.verbose_description": "공이 패들에 가까워지면 속도가 느려지기 시작하고 패들에 닿지 않고 튀어 오를 수도 있습니다.",
"upgrades.rainbow.name": "언어 선택", "upgrades.rainbow.name": "언어 선택",
"upgrades.rainbow.tooltip": "동전은 무지개색으로 생성됩니다.", "upgrades.rainbow.tooltip": "동전은 무지개색으로 생성됩니다.",
"upgrades.rainbow.verbose_description": "각 수준은 착색된 동전의 비율을 증가합니다. 색깔은 수평 시간에 달려 있습니다. ", "upgrades.rainbow.verbose_description": "각 수준은 착색된 동전의 비율을 증가합니다. 색깔은 수평 시간에 달려 있습니다.",
"upgrades.reach.name": "하향식", "upgrades.reach.name": "하향식",
"upgrades.reach.tooltip": " 가장 아래 줄에 있는 N개의 벽돌을 터치하면 콤보가 초기화됩니다. 그렇지 않으면 +N 콤보", "upgrades.reach.tooltip": "가장 아래 줄에 있는 N개의 벽돌을 터치하면 콤보가 초기화됩니다. 그렇지 않으면 +N 콤보",
"upgrades.reach.verbose_description": "벽돌이 한 줄만 있거나 가장 낮은 벽돌 줄이 게임의 전체 너비를 덮는 경우, 이 특전은 아무 효과가 없습니다. 그렇지 않으면 이 가장 낮은 줄을 부수면 콤보가 초기화되고, 다른 줄을 부수면 가장 낮은 줄에 있는 벽돌 수만큼 콤보가 증가합니다.\n\n가장 낮은 줄은 빨간색으로 강조 표시됩니다.", "upgrades.reach.verbose_description": "벽돌이 한 줄만 있거나 가장 낮은 벽돌 줄이 게임의 전체 너비를 덮는 경우, 이 특전은 아무 효과가 없습니다. 그렇지 않으면 이 가장 낮은 줄을 부수면 콤보가 초기화되고, 다른 줄을 부수면 가장 낮은 줄에 있는 벽돌 수만큼 콤보가 증가합니다.\n\n가장 낮은 줄은 빨간색으로 강조 표시됩니다.",
"upgrades.respawn.name": "다시 생성", "upgrades.respawn.name": "다시 생성",
"upgrades.respawn.tooltip": " {{delay}}초 후에{{percent}}%의 벽돌이 다시 생성됩니다.", "upgrades.respawn.tooltip": "{{delay}}초 후에{{percent}}%의 벽돌이 다시 생성됩니다.",
"upgrades.respawn.verbose_description": "일부 파티클 효과는 벽돌이 나타나는 위치를 알려줍니다.", "upgrades.respawn.verbose_description": "일부 파티클 효과는 벽돌이 나타나는 위치를 알려줍니다.",
"upgrades.right_is_lava.name": "오른쪽을 피하십시오.", "upgrades.right_is_lava.name": "오른쪽을 피하십시오.",
"upgrades.right_is_lava.tooltip": "+{{lvl}} 벽돌당 콤보. 공이 화면 왼쪽에 맞으면 콤보가 초기화됩니다.", "upgrades.right_is_lava.tooltip": "+{{lvl}} 벽돌당 콤보. 공이 화면 왼쪽에 맞으면 콤보가 초기화됩니다.",
"upgrades.right_is_lava.verbose_description": "벽돌을 부술 때마다 콤보가 하나씩 증가하므로 다음에 부수는 모든 벽돌에서 코인을 하나 더 얻을 수 있습니다.\n\n하지만 콤보는 공이 오른쪽에 닿는 즉시 초기화됩니다.\n\n콤보가 올라가는 즉시 오른쪽이 빨간색으로 표시되어 부딪히지 않도록 주의해야 한다는 것을 알려줍니다.\n", "upgrades.right_is_lava.verbose_description": "벽돌을 부술 때마다 콤보가 하나씩 증가하므로 다음에 부수는 모든 벽돌에서 코인을 하나 더 얻을 수 있습니다.\n\n하지만 콤보는 공이 오른쪽에 닿는 즉시 초기화됩니다.\n\n콤보가 올라가는 즉시 오른쪽이 빨간색으로 표시되어 부딪히지 않도록 주의해야 한다는 것을 알려줍니다.",
"upgrades.sacrifice.name": "희생", "upgrades.sacrifice.name": "희생",
"upgrades.sacrifice.tooltip": "생명을 잃으면 모든 벽돌이 사라집니다", "upgrades.sacrifice.tooltip": "생명을 잃으면 모든 벽돌이 사라집니다",
"upgrades.sacrifice.verbose_description": "이렇게 하면 콤보가 꽤 높아질 수 있습니다.", "upgrades.sacrifice.verbose_description": "이렇게 하면 콤보가 꽤 높아질 수 있습니다.",
@ -396,7 +396,7 @@
"upgrades.transparency.verbose_description": "공은 화면의 상단에 투명하게됩니다.\n+{{percent}} % 동전.\n더 높은 수준은 공 투명한 빨리 만들고 포인트 보너스를 증가시킵니다.", "upgrades.transparency.verbose_description": "공은 화면의 상단에 투명하게됩니다.\n+{{percent}} % 동전.\n더 높은 수준은 공 투명한 빨리 만들고 포인트 보너스를 증가시킵니다.",
"upgrades.trickledown.name": "흘러넘치다", "upgrades.trickledown.name": "흘러넘치다",
"upgrades.trickledown.tooltip": "동전은 화면 상단에 나타납니다.", "upgrades.trickledown.tooltip": "동전은 화면 상단에 나타납니다.",
"upgrades.trickledown.verbose_description": "동전 몇 개를 따로 모아두는 데 도움이 될 수도 있습니다. ", "upgrades.trickledown.verbose_description": "동전 몇 개를 따로 모아두는 데 도움이 될 수도 있습니다.",
"upgrades.unbounded.name": "무제한", "upgrades.unbounded.name": "무제한",
"upgrades.unbounded.tooltip": "벽돌당 +{{lvl}} 콤보, 더 이상 공을 유지할 측면이 없음, 위험", "upgrades.unbounded.tooltip": "벽돌당 +{{lvl}} 콤보, 더 이상 공을 유지할 측면이 없음, 위험",
"upgrades.unbounded.verbose_description": "공을 화면에 계속 띄울 수 있는 방법을 찾으셨기를 바랍니다. 측면 타격에 대한 페널티가 더 이상 적용되지 않습니다. 레벨 2 이상에서는 천장도 사라집니다. 이것은 고급 특전입니다.", "upgrades.unbounded.verbose_description": "공을 화면에 계속 띄울 수 있는 방법을 찾으셨기를 바랍니다. 측면 타격에 대한 페널티가 더 이상 적용되지 않습니다. 레벨 2 이상에서는 천장도 사라집니다. 이것은 고급 특전입니다.",

View file

@ -104,7 +104,7 @@
"score_panel.close_to_unlock": "Разблокировка следующего уровня:", "score_panel.close_to_unlock": "Разблокировка следующего уровня:",
"score_panel.get_upgrades_to_unlock": "Наберите {{missingUpgrades}} и наберите {{points}} больше очков, чтобы разблокировать уровень \"{{level}}\"", "score_panel.get_upgrades_to_unlock": "Наберите {{missingUpgrades}} и наберите {{points}} больше очков, чтобы разблокировать уровень \"{{level}}\"",
"score_panel.score_to_unlock": "Наберите {{points}} больше очков, чтобы разблокировать уровень \"{{level}}\"", "score_panel.score_to_unlock": "Наберите {{points}} больше очков, чтобы разблокировать уровень \"{{level}}\"",
"score_panel.title": "{{score}} очков на уровне {{level}}/{{max}} ", "score_panel.title": "{{score}} очков на уровне {{level}}/{{max}}",
"score_panel.upcoming_levels": "Предстоящие уровни", "score_panel.upcoming_levels": "Предстоящие уровни",
"score_panel.upgrade_point_count": "Вы накопили {{count}} очков улучшения.", "score_panel.upgrade_point_count": "Вы накопили {{count}} очков улучшения.",
"score_panel.upgrades_picked": "Обновления, выбранные в этой игре, запускаются :", "score_panel.upgrades_picked": "Обновления, выбранные в этой игре, запускаются :",
@ -132,7 +132,7 @@
"settings.level_unlocks_hints_help": "Помочь вам выбрать правильные преимущества для разблокировки уровней", "settings.level_unlocks_hints_help": "Помочь вам выбрать правильные преимущества для разблокировки уровней",
"settings.load_save_file": "Загрузить файл сохранения", "settings.load_save_file": "Загрузить файл сохранения",
"settings.load_save_file_help": "Выберите файл сохранения на вашем устройстве", "settings.load_save_file_help": "Выберите файл сохранения на вашем устройстве",
"settings.max_coins": " {{max}} монет на экране максимум", "settings.max_coins": "{{max}} монет на экране максимум",
"settings.max_coins_help": "Только косметика, не влияет на результат", "settings.max_coins_help": "Только косметика, не влияет на результат",
"settings.mobile": "Мобильный режим", "settings.mobile": "Мобильный режим",
"settings.mobile_help": "Оставляет место под лопаткой.", "settings.mobile_help": "Оставляет место под лопаткой.",
@ -178,10 +178,10 @@
"starting_perks.title": "Стартовые привилегии", "starting_perks.title": "Стартовые привилегии",
"starting_perks.unchecked": "Приведенные ниже привилегии не предлагаются в качестве стартовых, но вы можете нажать на них, чтобы добавить в пул.", "starting_perks.unchecked": "Приведенные ниже привилегии не предлагаются в качестве стартовых, но вы можете нажать на них, чтобы добавить в пул.",
"unlocks.category.advanced": "## Расширенные улучшения\n\nОбычно они не очень полезны сами по себе, но могут стать очень мощными в сочетании с правильным комбо-улучшением.", "unlocks.category.advanced": "## Расширенные улучшения\n\nОбычно они не очень полезны сами по себе, но могут стать очень мощными в сочетании с правильным комбо-улучшением.",
"unlocks.category.beginner": "## Улучшения для новичков\n\nЭти улучшения очень полезны для новичков, они помогают играть дольше и меньше пропускать мяч.\n", "unlocks.category.beginner": "## Улучшения для новичков\n\nЭти улучшения очень полезны для новичков, они помогают играть дольше и меньше пропускать мяч.",
"unlocks.category.combo": "## Улучшения комбо\n\nЭти улучшения помогают постепенно увеличивать комбо, но также добавляют условие сброса комбо. Взять одно — хорошая идея, взять больше — увеличивает риск и вознаграждение.", "unlocks.category.combo": "## Улучшения комбо\n\nЭти улучшения помогают постепенно увеличивать комбо, но также добавляют условие сброса комбо. Взять одно — хорошая идея, взять больше — увеличивает риск и вознаграждение.",
"unlocks.category.combo_boost": "## Улучшения усилителя комбо\n\nЭти улучшения увеличивают комбо или множитель комбо без добавления условия сброса.", "unlocks.category.combo_boost": "## Улучшения усилителя комбо\n\nЭти улучшения увеличивают комбо или множитель комбо без добавления условия сброса.",
"unlocks.category.simple": "## Вспомогательные улучшения\n\nЭти улучшения полезны практически в любой сборке.\n", "unlocks.category.simple": "## Вспомогательные улучшения\n\nЭти улучшения полезны практически в любой сборке.",
"unlocks.greyed_out_help": "Выделенные серым апгрейды можно разблокировать, увеличив общее количество очков. Общий счет увеличивается каждый раз, когда вы набираете очки в игре.", "unlocks.greyed_out_help": "Выделенные серым апгрейды можно разблокировать, увеличив общее количество очков. Общий счет увеличивается каждый раз, когда вы набираете очки в игре.",
"unlocks.intro": "Ваш общий счет — {{ts}}. Щелкните по улучшению ниже, чтобы начать игру с ним.", "unlocks.intro": "Ваш общий счет — {{ts}}. Щелкните по улучшению ниже, чтобы начать игру с ним.",
"unlocks.just_unlocked": "Уровень разблокирован", "unlocks.just_unlocked": "Уровень разблокирован",
@ -231,7 +231,7 @@
"upgrades.buoy.verbose_description": "Эффект наиболее заметен в мобильном режиме.", "upgrades.buoy.verbose_description": "Эффект наиболее заметен в мобильном режиме.",
"upgrades.chill.name": "Chill", "upgrades.chill.name": "Chill",
"upgrades.chill.tooltip": "Больше никаких обновлений, неограниченных уровней.", "upgrades.chill.tooltip": "Больше никаких обновлений, неограниченных уровней.",
"upgrades.chill.verbose_description": "Мяч также будет ускоряться гораздо медленнее. ", "upgrades.chill.verbose_description": "Мяч также будет ускоряться гораздо медленнее.",
"upgrades.clairvoyant.name": "Ясновидящий", "upgrades.clairvoyant.name": "Ясновидящий",
"upgrades.clairvoyant.tooltip": "Просматривайте предстоящие уровни, количество кирпичей и направление движения мяча", "upgrades.clairvoyant.tooltip": "Просматривайте предстоящие уровни, количество кирпичей и направление движения мяча",
"upgrades.clairvoyant.verbose_description": "Поможет выбрать правильные апгрейды и понять, что происходит с прочными кирпичами. Уровни 2 и 3 дают дополнительные знания сомнительной полезности (достигаются в режиме цикла)", "upgrades.clairvoyant.verbose_description": "Поможет выбрать правильные апгрейды и понять, что происходит с прочными кирпичами. Уровни 2 и 3 дают дополнительные знания сомнительной полезности (достигаются в режиме цикла)",
@ -285,7 +285,7 @@
"upgrades.implosions.verbose_description": "Сила взрыва действует в обратном направлении. Дальние уровни действуют как \"больший взрыв\".", "upgrades.implosions.verbose_description": "Сила взрыва действует в обратном направлении. Дальние уровни действуют как \"больший взрыв\".",
"upgrades.left_is_lava.name": "Избегайте левой стороны", "upgrades.left_is_lava.name": "Избегайте левой стороны",
"upgrades.left_is_lava.tooltip": "+{{lvl}} комбо за каждый разбитый кирпич. Комбо сбрасывается, если мяч попадает в левую часть экрана", "upgrades.left_is_lava.tooltip": "+{{lvl}} комбо за каждый разбитый кирпич. Комбо сбрасывается, если мяч попадает в левую часть экрана",
"upgrades.left_is_lava.verbose_description": "Каждый раз, когда вы разбиваете кирпич, ваше комбо увеличивается на один, так что вы получите на одну монету больше со всех следующих разбитых кирпичей.\n\nОднако ваше комбо обнуляется, как только ваш шарик попадает в левую сторону.\n\nКак только ваше комбо увеличится, левая сторона станет красной, чтобы напомнить вам, что вы должны избегать столкновения с ней.\n", "upgrades.left_is_lava.verbose_description": "Каждый раз, когда вы разбиваете кирпич, ваше комбо увеличивается на один, так что вы получите на одну монету больше со всех следующих разбитых кирпичей.\n\nОднако ваше комбо обнуляется, как только ваш шарик попадает в левую сторону.\n\nКак только ваше комбо увеличится, левая сторона станет красной, чтобы напомнить вам, что вы должны избегать столкновения с ней.",
"upgrades.limitless.name": "Безграничный", "upgrades.limitless.name": "Безграничный",
"upgrades.limitless.tooltip": "Повысьте максимальный уровень всех апгрейдов на {{lvl}} .", "upgrades.limitless.tooltip": "Повысьте максимальный уровень всех апгрейдов на {{lvl}} .",
"upgrades.limitless.verbose_description": "Выбрав это умение, вы также повышаете свой собственный лимит на один, что позволяет вам выбрать его снова.", "upgrades.limitless.verbose_description": "Выбрав это умение, вы также повышаете свой собственный лимит на один, что позволяет вам выбрать его снова.",
@ -326,14 +326,14 @@
"upgrades.rainbow.tooltip": "Монеты спаунятся с радужным цветом.", "upgrades.rainbow.tooltip": "Монеты спаунятся с радужным цветом.",
"upgrades.rainbow.verbose_description": "С каждым уровнем увеличивается доля цветных монет. Цвет зависит от времени прохождения уровня.", "upgrades.rainbow.verbose_description": "С каждым уровнем увеличивается доля цветных монет. Цвет зависит от времени прохождения уровня.",
"upgrades.reach.name": "Сверху вниз", "upgrades.reach.name": "Сверху вниз",
"upgrades.reach.tooltip": " Прикосновение к N кирпичам самого нижнего ряда сбрасывает комбо. В противном случае +N комбо", "upgrades.reach.tooltip": "Прикосновение к N кирпичам самого нижнего ряда сбрасывает комбо. В противном случае +N комбо",
"upgrades.reach.verbose_description": "Если есть только один ряд кирпичей или если самый нижний ряд кирпичей занимает всю ширину игры, то этот перк ничего не делает. В противном случае, разбив этот самый нижний ряд, вы сбрасываете комбо, а разбив любой другой, увеличиваете комбо на количество кирпичей в этом самом нижнем ряду.\n\nСамый нижний ряд будет выделен красным цветом.", "upgrades.reach.verbose_description": "Если есть только один ряд кирпичей или если самый нижний ряд кирпичей занимает всю ширину игры, то этот перк ничего не делает. В противном случае, разбив этот самый нижний ряд, вы сбрасываете комбо, а разбив любой другой, увеличиваете комбо на количество кирпичей в этом самом нижнем ряду.\n\nСамый нижний ряд будет выделен красным цветом.",
"upgrades.respawn.name": "Перерождение", "upgrades.respawn.name": "Перерождение",
"upgrades.respawn.tooltip": "{{percent}}% кирпичей перерождаются через {{delay}}с.", "upgrades.respawn.tooltip": "{{percent}}% кирпичей перерождаются через {{delay}}с.",
"upgrades.respawn.verbose_description": "Некоторые эффекты частиц позволят вам узнать, где будут появляться кирпичи.", "upgrades.respawn.verbose_description": "Некоторые эффекты частиц позволят вам узнать, где будут появляться кирпичи.",
"upgrades.right_is_lava.name": "Избегайте правой стороны", "upgrades.right_is_lava.name": "Избегайте правой стороны",
"upgrades.right_is_lava.tooltip": "+{{lvl}} комбо на кирпич. Комбо сбрасывается, если мяч попадает в правую часть экрана", "upgrades.right_is_lava.tooltip": "+{{lvl}} комбо на кирпич. Комбо сбрасывается, если мяч попадает в правую часть экрана",
"upgrades.right_is_lava.verbose_description": "Каждый раз, когда вы разбиваете кирпич, ваше комбо увеличивается на один, так что вы получите на одну монету больше со всех следующих разбитых кирпичей.\n\nОднако, как только ваш шарик попадет в правую сторону, ваша комбинация обнулится.\n\nКак только ваше комбо увеличится, правая сторона станет красной, чтобы напомнить вам, что вы должны избегать столкновения с ней.\n", "upgrades.right_is_lava.verbose_description": "Каждый раз, когда вы разбиваете кирпич, ваше комбо увеличивается на один, так что вы получите на одну монету больше со всех следующих разбитых кирпичей.\n\nОднако, как только ваш шарик попадет в правую сторону, ваша комбинация обнулится.\n\nКак только ваше комбо увеличится, правая сторона станет красной, чтобы напомнить вам, что вы должны избегать столкновения с ней.",
"upgrades.sacrifice.name": "Жертвоприношение", "upgrades.sacrifice.name": "Жертвоприношение",
"upgrades.sacrifice.tooltip": "Потеряв жизнь {{lvl}}x, комбо затем очищает все кирпичи.", "upgrades.sacrifice.tooltip": "Потеряв жизнь {{lvl}}x, комбо затем очищает все кирпичи.",
"upgrades.sacrifice.verbose_description": "Это может поднять комбо довольно высоко.", "upgrades.sacrifice.verbose_description": "Это может поднять комбо довольно высоко.",

View file

@ -30,7 +30,7 @@
"editor.title": "Seviye Editörü", "editor.title": "Seviye Editörü",
"gameOver.creative": "Bu koşu kaydedilmeyecek.", "gameOver.creative": "Bu koşu kaydedilmeyecek.",
"gameOver.cumulative_total": "Toplam kümülatif puanınız {{startTs}} 'dan {{endTs}}'e çıktı.", "gameOver.cumulative_total": "Toplam kümülatif puanınız {{startTs}} 'dan {{endTs}}'e çıktı.",
"gameOver.lost.summary": " {{score}} jeton yakaladıktan sonra topu düşürdün.", "gameOver.lost.summary": "{{score}} jeton yakaladıktan sonra topu düşürdün.",
"gameOver.lost.title": "Oyun bitti", "gameOver.lost.title": "Oyun bitti",
"gameOver.stats.balls_lost": "Kaybedilen toplar", "gameOver.stats.balls_lost": "Kaybedilen toplar",
"gameOver.stats.bricks_broken": "Tuğlalar kırıldı", "gameOver.stats.bricks_broken": "Tuğlalar kırıldı",
@ -69,19 +69,19 @@
"level_up.challenges.catchRateGood.description": "Altın için % {{gold}}, gümüş için % {{silver}}oranında para yakalayın.", "level_up.challenges.catchRateGood.description": "Altın için % {{gold}}, gümüş için % {{silver}}oranında para yakalayın.",
"level_up.challenges.catchRateGood.name": "{{caught}} madeni para {{total}}'den yakalandı", "level_up.challenges.catchRateGood.name": "{{caught}} madeni para {{total}}'den yakalandı",
"level_up.challenges.earned_medal": "Madalya kazandın", "level_up.challenges.earned_medal": "Madalya kazandın",
"level_up.challenges.earned_medal_plural": " {{count}} madalya kazandınız", "level_up.challenges.earned_medal_plural": "{{count}} madalya kazandınız",
"level_up.challenges.gain": "+{{choices}} seçenek ve +{{up}} yükseltme", "level_up.challenges.gain": "+{{choices}} seçenek ve +{{up}} yükseltme",
"level_up.challenges.levelMisses.description": " {{gold}} kereden az kaçırırsanız altın madalya, {{silver}}kereden az kaçırırsanız gümüş madalya kazanırsınız.", "level_up.challenges.levelMisses.description": "{{gold}} kereden az kaçırırsanız altın madalya, {{silver}}kereden az kaçırırsanız gümüş madalya kazanırsınız.",
"level_up.challenges.levelMisses.name": "{{value}} kaçırılan atış", "level_up.challenges.levelMisses.name": "{{value}} kaçırılan atış",
"level_up.challenges.levelMisses.none": "Kaçırılan atış yok", "level_up.challenges.levelMisses.none": "Kaçırılan atış yok",
"level_up.challenges.levelTime.description": " {{gold}}saniyenin altında altın madalya, {{silver}}saniyenin altında gümüş madalya kazanacaksınız.", "level_up.challenges.levelTime.description": "{{gold}}saniyenin altında altın madalya, {{silver}}saniyenin altında gümüş madalya kazanacaksınız.",
"level_up.challenges.levelTime.name": "{{value}}s oyun süresi", "level_up.challenges.levelTime.name": "{{value}}s oyun süresi",
"level_up.challenges.no_gain": "Kazanç yok", "level_up.challenges.no_gain": "Kazanç yok",
"level_up.forbidden": "Bu avantajı seçmeniz, bu oyun turunda \"{{levelName}}\" seviyesinin kilidini açmanızı engelleyecektir.", "level_up.forbidden": "Bu avantajı seçmeniz, bu oyun turunda \"{{levelName}}\" seviyesinin kilidini açmanızı engelleyecektir.",
"level_up.required": "Bu yeteneği seçmek, bu oyun turunda \"{{levelName}}\" seviyesinin kilidini açmanıza olanak tanıyabilir.", "level_up.required": "Bu yeteneği seçmek, bu oyun turunda \"{{levelName}}\" seviyesinin kilidini açmanıza olanak tanıyabilir.",
"level_up.title": " {{level}}/{{max}}seviyesini yeni bitirdiniz.", "level_up.title": "{{level}}/{{max}}seviyesini yeni bitirdiniz.",
"level_up.upgrade_perks": " {{coins}} jeton yakaladınız. Aşağıdan {{count}} yükseltmeyi seçin.", "level_up.upgrade_perks": "{{coins}} jeton yakaladınız. Aşağıdan {{count}} yükseltmeyi seçin.",
"main_menu.donate": " {{hours}} saat oynadınız", "main_menu.donate": "{{hours}} saat oynadınız",
"main_menu.donate_help": "Bağış yapmaya ne dersiniz? Ayarlardan bu hatırlatıcıyı gizleyebilirsiniz.", "main_menu.donate_help": "Bağış yapmaya ne dersiniz? Ayarlardan bu hatırlatıcıyı gizleyebilirsiniz.",
"main_menu.high_score": "En yüksek puan : {{score}}", "main_menu.high_score": "En yüksek puan : {{score}}",
"main_menu.normal": "Yeni Oyun", "main_menu.normal": "Yeni Oyun",
@ -102,11 +102,11 @@
"play.stats.levelTime": "Seviye zamanı", "play.stats.levelTime": "Seviye zamanı",
"play.stats.levelWallBounces": "Duvar sıçramaları", "play.stats.levelWallBounces": "Duvar sıçramaları",
"score_panel.close_to_unlock": "Sonraki seviyenin kilidini aç:", "score_panel.close_to_unlock": "Sonraki seviyenin kilidini aç:",
"score_panel.get_upgrades_to_unlock": " {{missingUpgrades}} alın ve \"{{level}}\" seviyesinin kilidini açmak için {{points}} puan daha kazanın", "score_panel.get_upgrades_to_unlock": "{{missingUpgrades}} alın ve \"{{level}}\" seviyesinin kilidini açmak için {{points}} puan daha kazanın",
"score_panel.score_to_unlock": "\"{{level}}\" seviyesini açmak için {{points}} puan daha kazanın", "score_panel.score_to_unlock": "\"{{level}}\" seviyesini açmak için {{points}} puan daha kazanın",
"score_panel.title": " {{level}}/{{max}} seviyesinde{{score}} puan", "score_panel.title": "{{level}}/{{max}} seviyesinde{{score}} puan",
"score_panel.upcoming_levels": "Yaklaşan seviyeler", "score_panel.upcoming_levels": "Yaklaşan seviyeler",
"score_panel.upgrade_point_count": " {{count}} yükseltme puanı biriktirdiniz.", "score_panel.upgrade_point_count": "{{count}} yükseltme puanı biriktirdiniz.",
"score_panel.upgrades_picked": "Bu oyun çalışmasında seçilen yükseltmeler:", "score_panel.upgrades_picked": "Bu oyun çalışmasında seçilen yükseltmeler:",
"settings.autoplay": "Otomatik oynatma", "settings.autoplay": "Otomatik oynatma",
"settings.autoplay_help": "Rastgele yükseltmeler ve bilgisayar kontrollü bir kürekle bir oturum başlatın", "settings.autoplay_help": "Rastgele yükseltmeler ve bilgisayar kontrollü bir kürekle bir oturum başlatın",
@ -186,14 +186,14 @@
"unlocks.intro": "Toplam puanınız {{ts}}. Aşağıdaki yükseltmelerden birine tıklayarak onunla bir oyun başlatabilirsiniz.", "unlocks.intro": "Toplam puanınız {{ts}}. Aşağıdaki yükseltmelerden birine tıklayarak onunla bir oyun başlatabilirsiniz.",
"unlocks.just_unlocked": "Seviye kilidi açıldı", "unlocks.just_unlocked": "Seviye kilidi açıldı",
"unlocks.just_unlocked_plural": "Az önce {{count}} seviyenin kilidini açtınız", "unlocks.just_unlocked_plural": "Az önce {{count}} seviyenin kilidini açtınız",
"unlocks.level": " {{out_of}}seviyeden {{unlocked}} tanesinin kilidini açtın", "unlocks.level": "{{out_of}}seviyeden {{unlocked}} tanesinin kilidini açtın",
"unlocks.level_description": " {{bricks}} tuğla, {{colors}} renk ve {{bombs}} bombadan oluşan {{size}}x{{size}} büyüklüğünde bir seviye.", "unlocks.level_description": "{{bricks}} tuğla, {{colors}} renk ve {{bombs}} bombadan oluşan {{size}}x{{size}} büyüklüğünde bir seviye.",
"unlocks.levels": "Kilidi açılmış seviyeler", "unlocks.levels": "Kilidi açılmış seviyeler",
"unlocks.minScore": "Kilidi açmak için bir koşuda ${{minScore}} 'a ulaşın.", "unlocks.minScore": "Kilidi açmak için bir koşuda ${{minScore}} 'a ulaşın.",
"unlocks.minScoreWithPerks": " {{required}} ile ancak {{forbidden}} olmadan bir koşuda ${{minScore}} 'a ulaşın.", "unlocks.minScoreWithPerks": "{{required}} ile ancak {{forbidden}} olmadan bir koşuda ${{minScore}} 'a ulaşın.",
"unlocks.minTotalScore": "Toplam ${{score}}biriktirin", "unlocks.minTotalScore": "Toplam ${{score}}biriktirin",
"unlocks.reached": "En iyi skorunuz {{reached}}idi.", "unlocks.reached": "En iyi skorunuz {{reached}}idi.",
"unlocks.title_upgrades": " {{out_of}}yükseltmeden {{unlocked}} tanesinin kilidini açtınız", "unlocks.title_upgrades": "{{out_of}}yükseltmeden {{unlocked}} tanesinin kilidini açtınız",
"unlocks.try": "Denemek", "unlocks.try": "Denemek",
"unlocks.upgrades": "Kilidi açılmış yükseltmeler", "unlocks.upgrades": "Kilidi açılmış yükseltmeler",
"unlocks.use": "Kullanmak", "unlocks.use": "Kullanmak",
@ -231,7 +231,7 @@
"upgrades.buoy.verbose_description": "Etkisi mobil modda en iyi şekilde görülür", "upgrades.buoy.verbose_description": "Etkisi mobil modda en iyi şekilde görülür",
"upgrades.chill.name": "Chill", "upgrades.chill.name": "Chill",
"upgrades.chill.tooltip": "Daha fazla yükseltme, sınırsız seviye.", "upgrades.chill.tooltip": "Daha fazla yükseltme, sınırsız seviye.",
"upgrades.chill.verbose_description": "Top aynı zamanda çok daha yavaş hızlandıracaktır. ", "upgrades.chill.verbose_description": "Top aynı zamanda çok daha yavaş hızlandıracaktır.",
"upgrades.clairvoyant.name": "Durugörü sahibi", "upgrades.clairvoyant.name": "Durugörü sahibi",
"upgrades.clairvoyant.tooltip": "Yaklaşan seviyeleri, tuğla HP'sini ve top yönünü görün", "upgrades.clairvoyant.tooltip": "Yaklaşan seviyeleri, tuğla HP'sini ve top yönünü görün",
"upgrades.clairvoyant.verbose_description": "Doğru yükseltmeleri seçmenize ve sağlam tuğlalarla neler olup bittiğini anlamanıza yardımcı olur. Seviye 2 ve 3, şüpheli fayda hakkında ek bilgi getirir (döngü modunda erişilebilir)", "upgrades.clairvoyant.verbose_description": "Doğru yükseltmeleri seçmenize ve sağlam tuğlalarla neler olup bittiğini anlamanıza yardımcı olur. Seviye 2 ve 3, şüpheli fayda hakkında ek bilgi getirir (döngü modunda erişilebilir)",
@ -278,14 +278,14 @@
"upgrades.helium.tooltip": "Yerçekimi küreğin solunda ve sağında tersine döndü", "upgrades.helium.tooltip": "Yerçekimi küreğin solunda ve sağında tersine döndü",
"upgrades.helium.verbose_description": "1. seviyede yer çekimi azalır. 2. seviyede paralar yavaşça yukarı doğru süzülür. 3. seviyede gerçekten uçarlar.", "upgrades.helium.verbose_description": "1. seviyede yer çekimi azalır. 2. seviyede paralar yavaşça yukarı doğru süzülür. 3. seviyede gerçekten uçarlar.",
"upgrades.hot_start.name": "Sıcak başlangıç", "upgrades.hot_start.name": "Sıcak başlangıç",
"upgrades.hot_start.tooltip": " {{start}}kombosundan başla, saniyede{{loss}} kombo", "upgrades.hot_start.tooltip": "{{start}}kombosundan başla, saniyede{{loss}} kombo",
"upgrades.hot_start.verbose_description": "Her seviyenin başında kombonuz +30 puanla başlayacak, ancak daha sonra her saniye bir puan düşecek. Etki diğer avantajlarla birikiyor.", "upgrades.hot_start.verbose_description": "Her seviyenin başında kombonuz +30 puanla başlayacak, ancak daha sonra her saniye bir puan düşecek. Etki diğer avantajlarla birikiyor.",
"upgrades.implosions.name": "İç patlamalar", "upgrades.implosions.name": "İç patlamalar",
"upgrades.implosions.tooltip": "Patlamalar paraları dışarı atmak yerine içeri çekiyor", "upgrades.implosions.tooltip": "Patlamalar paraları dışarı atmak yerine içeri çekiyor",
"upgrades.implosions.verbose_description": "Patlama kuvveti diğer şekilde uygulanır. Daha ileri seviyeler \"daha büyük patlama\" olarak işlev görür.", "upgrades.implosions.verbose_description": "Patlama kuvveti diğer şekilde uygulanır. Daha ileri seviyeler \"daha büyük patlama\" olarak işlev görür.",
"upgrades.left_is_lava.name": "Sol taraftan kaçının", "upgrades.left_is_lava.name": "Sol taraftan kaçının",
"upgrades.left_is_lava.tooltip": "+ Kırılan tuğla başına{{lvl}} kombo. Top ekranın sol tarafına çarparsa kombo sıfırlanır", "upgrades.left_is_lava.tooltip": "+ Kırılan tuğla başına{{lvl}} kombo. Top ekranın sol tarafına çarparsa kombo sıfırlanır",
"upgrades.left_is_lava.verbose_description": "Bir tuğlayı kırdığınızda, kombonuz bir artacak, böylece kırdığınız sonraki tüm tuğlalardan bir jeton daha alacaksınız.\n\nAncak, kombonuz topunuz sol tarafa çarptığı anda sıfırlanacaktır. \n\nKombonuz yükseldiği anda, sol taraf kırmızıya dönerek onlara çarpmamanız gerektiğini hatırlatır.\n", "upgrades.left_is_lava.verbose_description": "Bir tuğlayı kırdığınızda, kombonuz bir artacak, böylece kırdığınız sonraki tüm tuğlalardan bir jeton daha alacaksınız.\n\nAncak, kombonuz topunuz sol tarafa çarptığı anda sıfırlanacaktır. \n\nKombonuz yükseldiği anda, sol taraf kırmızıya dönerek onlara çarpmamanız gerektiğini hatırlatır.",
"upgrades.limitless.name": "Sınırsız", "upgrades.limitless.name": "Sınırsız",
"upgrades.limitless.tooltip": "Tüm yükseltmelerin maksimum seviyesini {{lvl}} kadar artırın", "upgrades.limitless.tooltip": "Tüm yükseltmelerin maksimum seviyesini {{lvl}} kadar artırın",
"upgrades.limitless.verbose_description": "Bu yeteneği seçmek, onun kendi sınırını da bir arttırır ve tekrar seçmenize olanak tanır.", "upgrades.limitless.verbose_description": "Bu yeteneği seçmek, onun kendi sınırını da bir arttırır ve tekrar seçmenize olanak tanır.",
@ -329,7 +329,7 @@
"upgrades.reach.tooltip": "En alt sıradaki N tuğlasına dokunmak komboyu sıfırlar. Aksi takdirde, +N kombo", "upgrades.reach.tooltip": "En alt sıradaki N tuğlasına dokunmak komboyu sıfırlar. Aksi takdirde, +N kombo",
"upgrades.reach.verbose_description": "Eğer sadece bir sıra tuğla varsa veya en alttaki tuğla sırası oyunun tüm genişliğini kaplıyorsa, bu avantaj hiçbir işe yaramaz. Aksi takdirde, bu en alttaki sırayı kırmak komboyu sıfırlarken, başka bir şeyi kırmak komboyu o en alttaki sırada bulunan tuğla sayısı kadar artırır. \n\nEn alttaki sıra kırmızıyla vurgulanacaktır.", "upgrades.reach.verbose_description": "Eğer sadece bir sıra tuğla varsa veya en alttaki tuğla sırası oyunun tüm genişliğini kaplıyorsa, bu avantaj hiçbir işe yaramaz. Aksi takdirde, bu en alttaki sırayı kırmak komboyu sıfırlarken, başka bir şeyi kırmak komboyu o en alttaki sırada bulunan tuğla sayısı kadar artırır. \n\nEn alttaki sıra kırmızıyla vurgulanacaktır.",
"upgrades.respawn.name": "Yeniden canlanma", "upgrades.respawn.name": "Yeniden canlanma",
"upgrades.respawn.tooltip": " {{delay}}saniye sonra tuğlaların %{{percent}}'ı yeniden ortaya çıkar.", "upgrades.respawn.tooltip": "{{delay}}saniye sonra tuğlaların %{{percent}}'ı yeniden ortaya çıkar.",
"upgrades.respawn.verbose_description": "Bazı parçacık efektleri tuğlaların nerede belireceğini size bildirecektir.", "upgrades.respawn.verbose_description": "Bazı parçacık efektleri tuğlaların nerede belireceğini size bildirecektir.",
"upgrades.right_is_lava.name": "Sağ taraftan kaçının", "upgrades.right_is_lava.name": "Sağ taraftan kaçının",
"upgrades.right_is_lava.tooltip": "Tuğla başına +{{lvl}} kombo. Top ekranın sağ tarafına çarparsa kombo sıfırlanır", "upgrades.right_is_lava.tooltip": "Tuğla başına +{{lvl}} kombo. Top ekranın sağ tarafına çarparsa kombo sıfırlanır",
@ -347,10 +347,10 @@
"upgrades.shunt.tooltip": "Kombonuzun {{percent}}%'sini seviyeler arasında tutun", "upgrades.shunt.tooltip": "Kombonuzun {{percent}}%'sini seviyeler arasında tutun",
"upgrades.shunt.verbose_description": "Eğer sıcak başlatma özelliğiniz de varsa, sıcak başlatma özelliği mevcut kombinasyona eklenir", "upgrades.shunt.verbose_description": "Eğer sıcak başlatma özelliğiniz de varsa, sıcak başlatma özelliği mevcut kombinasyona eklenir",
"upgrades.side_flip.name": "Sağ elini kullanan", "upgrades.side_flip.name": "Sağ elini kullanan",
"upgrades.side_flip.tooltip": "Sağdan kırılan tuğla başına +{{lvl}} kombo, aksi takdirde -{{loss}} ", "upgrades.side_flip.tooltip": "Sağdan kırılan tuğla başına +{{lvl}} kombo, aksi takdirde -{{loss}}",
"upgrades.side_flip.verbose_description": "Bir kombo kazanmak için tuğlanın sağ tarafına vurun, ancak sol tarafına vurmaktan kaçının çünkü bu 2 komboyu kaldırır. Üstten ve alttan vurmanın bir etkisi yoktur.", "upgrades.side_flip.verbose_description": "Bir kombo kazanmak için tuğlanın sağ tarafına vurun, ancak sol tarafına vurmaktan kaçının çünkü bu 2 komboyu kaldırır. Üstten ve alttan vurmanın bir etkisi yoktur.",
"upgrades.side_kick.name": "Solak", "upgrades.side_kick.name": "Solak",
"upgrades.side_kick.tooltip": "Soldan kırılan tuğla başına +{{lvl}} kombo, aksi takdirde -{{loss}} ", "upgrades.side_kick.tooltip": "Soldan kırılan tuğla başına +{{lvl}} kombo, aksi takdirde -{{loss}}",
"upgrades.side_kick.verbose_description": "Tuğlanın sol tarafına vurarak bir kombo elde edin, ancak sağ tarafına vurmaktan kaçının çünkü bu 2 komboyu kaldırır. Üstten ve alttan vurmanın bir etkisi yoktur.", "upgrades.side_kick.verbose_description": "Tuğlanın sol tarafına vurarak bir kombo elde edin, ancak sağ tarafına vurmaktan kaçının çünkü bu 2 komboyu kaldırır. Üstten ve alttan vurmanın bir etkisi yoktur.",
"upgrades.skip_last.name": "Kolay Temizlik", "upgrades.skip_last.name": "Kolay Temizlik",
"upgrades.skip_last.tooltip": "Son tuğla patlayacak.", "upgrades.skip_last.tooltip": "Son tuğla patlayacak.",

View file

@ -71,7 +71,7 @@
"level_up.challenges.earned_medal": "页: 1", "level_up.challenges.earned_medal": "页: 1",
"level_up.challenges.earned_medal_plural": "页: 1", "level_up.challenges.earned_medal_plural": "页: 1",
"level_up.challenges.gain": "+{{choices}} 选择和+{{up}} 升级", "level_up.challenges.gain": "+{{choices}} 选择和+{{up}} 升级",
"level_up.challenges.levelMisses.description": "如果你在不到{那末,就拿到了金牌。 页: 1. ", "level_up.challenges.levelMisses.description": "如果你在不到{那末,就拿到了金牌。 页: 1.",
"level_up.challenges.levelMisses.name": "{{value}} 投篮不中", "level_up.challenges.levelMisses.name": "{{value}} 投篮不中",
"level_up.challenges.levelMisses.none": "没有失火", "level_up.challenges.levelMisses.none": "没有失火",
"level_up.challenges.levelTime.description": "您将在 {{gold}}秒内获得金牌,在 {{silver}}秒内获得银牌。", "level_up.challenges.levelTime.description": "您将在 {{gold}}秒内获得金牌,在 {{silver}}秒内获得银牌。",
@ -79,8 +79,8 @@
"level_up.challenges.no_gain": "无收益", "level_up.challenges.no_gain": "无收益",
"level_up.forbidden": "在这场游戏中,用上台将阻止你打上“{级”的门槛.", "level_up.forbidden": "在这场游戏中,用上台将阻止你打上“{级”的门槛.",
"level_up.required": "在这场游戏中,用上千字不提.", "level_up.required": "在这场游戏中,用上千字不提.",
"level_up.title": " {{level}}/{{max}} 级已清除", "level_up.title": "{{level}}/{{max}} 级已清除",
"level_up.upgrade_perks": "页: 1 页: 1. ", "level_up.upgrade_perks": "页: 1 页: 1.",
"main_menu.donate": "您已经玩了 {{hours}} 小时", "main_menu.donate": "您已经玩了 {{hours}} 小时",
"main_menu.donate_help": "捐款如何?您可以在设置中隐藏此提醒。", "main_menu.donate_help": "捐款如何?您可以在设置中隐藏此提醒。",
"main_menu.high_score": "最高分 : {{score}}", "main_menu.high_score": "最高分 : {{score}}",
@ -104,7 +104,7 @@
"score_panel.close_to_unlock": "下一级解锁 ", "score_panel.close_to_unlock": "下一级解锁 ",
"score_panel.get_upgrades_to_unlock": "获得 {{missingUpgrades}} 并获得 {{points}} 更多分数,即可解锁\"{{level}}\"关卡。\"", "score_panel.get_upgrades_to_unlock": "获得 {{missingUpgrades}} 并获得 {{points}} 更多分数,即可解锁\"{{level}}\"关卡。\"",
"score_panel.score_to_unlock": "获得 {{points}} 更多分数,解锁\"{{level}}\"关卡\"", "score_panel.score_to_unlock": "获得 {{points}} 更多分数,解锁\"{{level}}\"关卡\"",
"score_panel.title": "{{score}} 点, {{level}}级/{{max}} ", "score_panel.title": "{{score}} 点, {{level}}级/{{max}}",
"score_panel.upcoming_levels": "即将到来的级别 ", "score_panel.upcoming_levels": "即将到来的级别 ",
"score_panel.upgrade_point_count": "您已积累了 {{count}} 个升级点数。", "score_panel.upgrade_point_count": "您已积累了 {{count}} 个升级点数。",
"score_panel.upgrades_picked": "在本游戏中挑选的升级运行:", "score_panel.upgrades_picked": "在本游戏中挑选的升级运行:",
@ -132,7 +132,7 @@
"settings.level_unlocks_hints_help": "帮助你抓住右 per,打破僵局", "settings.level_unlocks_hints_help": "帮助你抓住右 per,打破僵局",
"settings.load_save_file": "Load Save file", "settings.load_save_file": "Load Save file",
"settings.load_save_file_help": "选取贵装置上的储蓄档案", "settings.load_save_file_help": "选取贵装置上的储蓄档案",
"settings.max_coins": " 页: 1", "settings.max_coins": "页: 1",
"settings.max_coins_help": "仅计算,对分数无影响", "settings.max_coins_help": "仅计算,对分数无影响",
"settings.mobile": "流动模式", "settings.mobile": "流动模式",
"settings.mobile_help": "在桨叶下方留出空间。", "settings.mobile_help": "在桨叶下方留出空间。",
@ -167,21 +167,21 @@
"settings.suggestions.applied": "运用业绩建议!", "settings.suggestions.applied": "运用业绩建议!",
"settings.suggestions.basic_mode": "建议:改进业绩的基本模式.", "settings.suggestions.basic_mode": "建议:改进业绩的基本模式.",
"settings.suggestions.record": "建议:为改进业绩制作录音录像.", "settings.suggestions.record": "建议:为改进业绩制作录音录像.",
"settings.suggestions.reduce_brightness": "建议:减少公顷面积,以改善业绩. ", "settings.suggestions.reduce_brightness": "建议:减少公顷面积,以改善业绩.",
"settings.suggestions.reduce_coins": "建议:将屏幕上的硬币上限设置为 {{max}},以提高性能。", "settings.suggestions.reduce_coins": "建议:将屏幕上的硬币上限设置为 {{max}},以提高性能。",
"settings.suggestions.simpler_lights": "建议:简化计算,以改进业绩. ", "settings.suggestions.simpler_lights": "建议:简化计算,以改进业绩.",
"settings.touch_delayed_start": "流动时间推迟开始", "settings.touch_delayed_start": "流动时间推迟开始",
"settings.touch_delayed_start_help": "3,2,1,9", "settings.touch_delayed_start_help": "3,2,1,9",
"starting_perks.checked": "当你开始新的游戏时,将给你一个ks子。 Click a perk to prevent it. ", "starting_perks.checked": "当你开始新的游戏时,将给你一个ks子。 Click a perk to prevent it.",
"starting_perks.help": "选择可能的开端升级", "starting_perks.help": "选择可能的开端升级",
"starting_perks.random": "所有福利均已取消,选择是任意的.", "starting_perks.random": "所有福利均已取消,选择是任意的.",
"starting_perks.title": "起点", "starting_perks.title": "起点",
"starting_perks.unchecked": "下面的频率不是作为起点,但可以点击,在集合中添加. ", "starting_perks.unchecked": "下面的频率不是作为起点,但可以点击,在集合中添加.",
"unlocks.category.advanced": "# 高级升级\n\n这些通常并不十分有用,但如果加上右 com升,它们就会变得非常强大. ", "unlocks.category.advanced": "# 高级升级\n\n这些通常并不十分有用,但如果加上右 com升,它们就会变得非常强大.",
"unlocks.category.beginner": "# 自助升级\n\n这些升级对开端人非常有益,有助于你更长时间地玩弄,使球面更小。\n.\n", "unlocks.category.beginner": "# 自助升级\n\n这些升级对开端人非常有益,有助于你更长时间地玩弄,使球面更小。\n.",
"unlocks.category.combo": "# Combo升级\n\n这些升级有助于逐步增加 com子,但也增加了bo子的复发条件。 有一种好的想法,会增加风险和回报.", "unlocks.category.combo": "# Combo升级\n\n这些升级有助于逐步增加 com子,但也增加了bo子的复发条件。 有一种好的想法,会增加风险和回报.",
"unlocks.category.combo_boost": "# Combo助推器升级\n\n这些升级增加了bo或bo乘数,而没有增加重新设定的条件. ", "unlocks.category.combo_boost": "# Combo助推器升级\n\n这些升级增加了bo或bo乘数,而没有增加重新设定的条件.",
"unlocks.category.simple": "# 助手升级\n\n这些升级在几乎所有建筑都是有益的。\n.\n", "unlocks.category.simple": "# 助手升级\n\n这些升级在几乎所有建筑都是有益的。\n.",
"unlocks.greyed_out_help": "灰色部分的升级可以通过提高总分来解锁。每次在游戏中得分,总分都会增加。", "unlocks.greyed_out_help": "灰色部分的升级可以通过提高总分来解锁。每次在游戏中得分,总分都会增加。",
"unlocks.intro": "您的总分是 {{ts}}。以下是游戏提供的所有升级和关卡。 点击下面的升级或关卡即可开始测试游戏。", "unlocks.intro": "您的总分是 {{ts}}。以下是游戏提供的所有升级和关卡。 点击下面的升级或关卡即可开始测试游戏。",
"unlocks.just_unlocked": "等级已解锁", "unlocks.just_unlocked": "等级已解锁",
@ -231,7 +231,7 @@
"upgrades.buoy.verbose_description": "在流动模式中,效果最为明显", "upgrades.buoy.verbose_description": "在流动模式中,效果最为明显",
"upgrades.chill.name": "Chill", "upgrades.chill.name": "Chill",
"upgrades.chill.tooltip": "升级无限制.", "upgrades.chill.tooltip": "升级无限制.",
"upgrades.chill.verbose_description": "气球也将加快速度. ", "upgrades.chill.verbose_description": "气球也将加快速度.",
"upgrades.clairvoyant.name": "千里眼", "upgrades.clairvoyant.name": "千里眼",
"upgrades.clairvoyant.tooltip": "查看即将到来的关卡、砖块 HP 和球的方向", "upgrades.clairvoyant.tooltip": "查看即将到来的关卡、砖块 HP 和球的方向",
"upgrades.clairvoyant.verbose_description": "帮助你选择正确的升级方式,了解坚固砖块的作用。第 2 级和第 3 级将带来更多有用性存疑的知识(可在循环模式中达到)", "upgrades.clairvoyant.verbose_description": "帮助你选择正确的升级方式,了解坚固砖块的作用。第 2 级和第 3 级将带来更多有用性存疑的知识(可在循环模式中达到)",
@ -272,7 +272,7 @@
"upgrades.golden_goose.tooltip": "击中砖块后,金币会传送到球上", "upgrades.golden_goose.tooltip": "击中砖块后,金币会传送到球上",
"upgrades.golden_goose.verbose_description": "每当一个硬币击中一个砖头时,与最接近的球团相交的电信站。 在2级,在一旁被点击后,有线搭桥.", "upgrades.golden_goose.verbose_description": "每当一个硬币击中一个砖头时,与最接近的球团相交的电信站。 在2级,在一旁被点击后,有线搭桥.",
"upgrades.happy_family.name": "幸福家庭", "upgrades.happy_family.name": "幸福家庭",
"upgrades.happy_family.tooltip": "如果你把所有球都 keep在游戏中,则会有更多的表象. ", "upgrades.happy_family.tooltip": "如果你把所有球都 keep在游戏中,则会有更多的表象.",
"upgrades.happy_family.verbose_description": "球拍反弹时,每多一个球,连击数+1。丢球时连击重置。 只有高于 1 的球才会产生连击。", "upgrades.happy_family.verbose_description": "球拍反弹时,每多一个球,连击数+1。丢球时连击重置。 只有高于 1 的球才会产生连击。",
"upgrades.helium.name": "氦气", "upgrades.helium.name": "氦气",
"upgrades.helium.tooltip": "球拍左右重力受限", "upgrades.helium.tooltip": "球拍左右重力受限",
@ -285,9 +285,9 @@
"upgrades.implosions.verbose_description": "爆炸力是反向作用的。更高的楼层起到 \"更大爆炸 \"的作用", "upgrades.implosions.verbose_description": "爆炸力是反向作用的。更高的楼层起到 \"更大爆炸 \"的作用",
"upgrades.left_is_lava.name": "避免左侧", "upgrades.left_is_lava.name": "避免左侧",
"upgrades.left_is_lava.tooltip": "每击碎一块砖块可获得 +{{lvl}} 连击。如果球击中屏幕左侧,连击会重置", "upgrades.left_is_lava.tooltip": "每击碎一块砖块可获得 +{{lvl}} 连击。如果球击中屏幕左侧,连击会重置",
"upgrades.left_is_lava.verbose_description": "每击碎一块砖,您的连击数就会增加一个,这样您就能从接下来击碎的所有砖块中多获得一个硬币。\n\n不过一旦您的球击中左边的砖块您的连击数就会重置。\n\n当您的连击数上升时左侧的砖块就会变成红色提醒您应避免击中它们。\n", "upgrades.left_is_lava.verbose_description": "每击碎一块砖,您的连击数就会增加一个,这样您就能从接下来击碎的所有砖块中多获得一个硬币。\n\n不过一旦您的球击中左边的砖块您的连击数就会重置。\n\n当您的连击数上升时左侧的砖块就会变成红色提醒您应避免击中它们。",
"upgrades.limitless.name": "无限", "upgrades.limitless.name": "无限",
"upgrades.limitless.tooltip": "将所有升级的最高等级提高 {{lvl}} ", "upgrades.limitless.tooltip": "将所有升级的最高等级提高 {{lvl}}",
"upgrades.limitless.verbose_description": "选择该装备还能将自己的上限提高一个,让你再次选择。", "upgrades.limitless.verbose_description": "选择该装备还能将自己的上限提高一个,让你再次选择。",
"upgrades.metamorphosis.name": "变形记", "upgrades.metamorphosis.name": "变形记",
"upgrades.metamorphosis.tooltip": "每枚硬币可以给 {{lvl}} 块砖染上它的颜色", "upgrades.metamorphosis.tooltip": "每枚硬币可以给 {{lvl}} 块砖染上它的颜色",
@ -324,7 +324,7 @@
"upgrades.puck_repulse_ball.verbose_description": "当球接近球拍时,速度会开始减慢,甚至有可能在不接触球拍的情况下反弹。", "upgrades.puck_repulse_ball.verbose_description": "当球接近球拍时,速度会开始减慢,甚至有可能在不接触球拍的情况下反弹。",
"upgrades.rainbow.name": "彩虹", "upgrades.rainbow.name": "彩虹",
"upgrades.rainbow.tooltip": "生成的硬币呈现彩虹色。", "upgrades.rainbow.tooltip": "生成的硬币呈现彩虹色。",
"upgrades.rainbow.verbose_description": "每个层次都增加了有色硬币的比例。 肤色取决于时间. ", "upgrades.rainbow.verbose_description": "每个层次都增加了有色硬币的比例。 肤色取决于时间.",
"upgrades.reach.name": "自上而下", "upgrades.reach.name": "自上而下",
"upgrades.reach.tooltip": "触碰最下面一行的 N 块砖会重置连击。否则,+N 连击", "upgrades.reach.tooltip": "触碰最下面一行的 N 块砖会重置连击。否则,+N 连击",
"upgrades.reach.verbose_description": "如果只有一排砖块,或者最下面一排砖块覆盖了游戏的整个宽度,那么这个特权就不起任何作用。否则,击碎最低一排砖块会重置连击,而击碎其他砖块则会增加连击,增加的幅度为最低一排砖块的数量。\n\n最低一排将以红色标示。", "upgrades.reach.verbose_description": "如果只有一排砖块,或者最下面一排砖块覆盖了游戏的整个宽度,那么这个特权就不起任何作用。否则,击碎最低一排砖块会重置连击,而击碎其他砖块则会增加连击,增加的幅度为最低一排砖块的数量。\n\n最低一排将以红色标示。",
@ -333,7 +333,7 @@
"upgrades.respawn.verbose_description": "一些粒子效果会让你知道砖块会出现在哪里。", "upgrades.respawn.verbose_description": "一些粒子效果会让你知道砖块会出现在哪里。",
"upgrades.right_is_lava.name": "避免右侧", "upgrades.right_is_lava.name": "避免右侧",
"upgrades.right_is_lava.tooltip": "每块砖头 +{{lvl}} 连击。如果球击中屏幕左侧,连击会重置", "upgrades.right_is_lava.tooltip": "每块砖头 +{{lvl}} 连击。如果球击中屏幕左侧,连击会重置",
"upgrades.right_is_lava.verbose_description": "每击碎一块砖,您的连击数就会增加一个,这样您就能从接下来击碎的所有砖块中多获得一个硬币。\n\n不过只要您的球击中右侧您的连击数就会重置。\n\n当您的连击数上升时右边的砖块就会变成红色提醒您应避免击中它们。\n", "upgrades.right_is_lava.verbose_description": "每击碎一块砖,您的连击数就会增加一个,这样您就能从接下来击碎的所有砖块中多获得一个硬币。\n\n不过只要您的球击中右侧您的连击数就会重置。\n\n当您的连击数上升时右边的砖块就会变成红色提醒您应避免击中它们。",
"upgrades.sacrifice.name": "牺牲", "upgrades.sacrifice.name": "牺牲",
"upgrades.sacrifice.tooltip": "失去生命能清除所有砖块", "upgrades.sacrifice.tooltip": "失去生命能清除所有砖块",
"upgrades.sacrifice.verbose_description": "这可能会让组合非常高。", "upgrades.sacrifice.verbose_description": "这可能会让组合非常高。",
@ -396,7 +396,7 @@
"upgrades.transparency.verbose_description": "球在屏幕上方变得透明。\n +{{percent}} % 硬币。 \n级别越高球越快透明积分奖励越多。", "upgrades.transparency.verbose_description": "球在屏幕上方变得透明。\n +{{percent}} % 硬币。 \n级别越高球越快透明积分奖励越多。",
"upgrades.trickledown.name": "径流", "upgrades.trickledown.name": "径流",
"upgrades.trickledown.tooltip": "硬币出现在屏幕顶部。", "upgrades.trickledown.tooltip": "硬币出现在屏幕顶部。",
"upgrades.trickledown.verbose_description": "它可能会帮助你存下一些硬币。 ", "upgrades.trickledown.verbose_description": "它可能会帮助你存下一些硬币。",
"upgrades.unbounded.name": "无界", "upgrades.unbounded.name": "无界",
"upgrades.unbounded.tooltip": "每块砖+{{lvl}} 连击,没有更多的边来保持球在游戏中,危险", "upgrades.unbounded.tooltip": "每块砖+{{lvl}} 连击,没有更多的边来保持球在游戏中,危险",
"upgrades.unbounded.verbose_description": "我希望你们已经找到了让球保持在屏幕上的方法。击中边线的惩罚不再适用。2 级以上时,天花板也会消失。这是一项高级福利。", "upgrades.unbounded.verbose_description": "我希望你们已经找到了让球保持在屏幕上的方法。击中边线的惩罚不再适用。2 级以上时,天花板也会消失。这是一项高级福利。",
@ -414,7 +414,7 @@
"upgrades.wrap_right.verbose_description": "更高层次的电子港表.", "upgrades.wrap_right.verbose_description": "更高层次的电子港表.",
"upgrades.wrap_up.name": "强奸", "upgrades.wrap_up.name": "强奸",
"upgrades.wrap_up.tooltip": "接上屏幕顶端将把球环绕在跳板上.", "upgrades.wrap_up.tooltip": "接上屏幕顶端将把球环绕在跳板上.",
"upgrades.wrap_up.verbose_description": "这只得 p。 在2级,也安装了电子港口. ", "upgrades.wrap_up.verbose_description": "这只得 p。 在2级,也安装了电子港口.",
"upgrades.yoyo.name": "溜溜球", "upgrades.yoyo.name": "溜溜球",
"upgrades.yoyo.tooltip": "球落向球拍", "upgrades.yoyo.tooltip": "球落向球拍",
"upgrades.yoyo.verbose_description": "它与心灵遥感相反,在球回落时对其进行控制。", "upgrades.yoyo.verbose_description": "它与心灵遥感相反,在球回落时对其进行控制。",