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@ -28,7 +28,7 @@
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"editor.locked": "Reach a total score of {{min}} to unlock",
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"editor.new_level": "New level",
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"editor.title": "Level Editor",
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"gameOver.creative": "This run will not be recorded. ",
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"gameOver.creative": "This run will not be recorded.",
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"gameOver.cumulative_total": "Your total cumulative score went from {{startTs}} to {{endTs}}.",
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"gameOver.lost.summary": "You dropped the ball after catching {{score}} coins.",
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"gameOver.lost.title": "Game Over",
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@ -46,9 +46,9 @@
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"gameOver.stats_intro": "Find below your game statistics compared to your {{count}} best games.",
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"gameOver.unlocked_perk": "Upgrade unlocked",
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"gameOver.unlocked_perk_plural": "You just unlocked {{count}} perks",
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"gameOver.win.summary": "This game is over. You stashed {{score}} coins. ",
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"gameOver.win.summary": "This game is over. You stashed {{score}} coins.",
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"gameOver.win.title": "You completed this game",
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"help.content": "## Goal\n\nCatch as many coins as possible during 7 levels. \nCoins appear when you break bricks.\nCatch them with your paddle to increase your score.\nYour score is displayed in the top right corner of the screen.\nDon't drop the ball or it's game over.\n\nAfter destroying all bricks, you'll get to pick an upgrade.\n\n## Upgrades\n\nThe upgrades you pick will apply until the end of the run. \nSome can be picked multiple times for stronger effect.\nSome help with aiming, or make the game easier in some other ways. \nSome are only useful when combined.\n\nYou always get one upgrade at the beginning of each game. \nIts icon will serve as the bricks of the first level. \nYou can select starting upgrades in the settings.\n\nMany upgrades impact your combo. \n\n## Combo\n\nYour \"combo\" is the number of coins spawned when a brick breaks. \nIt is displayed on your paddle, for example 🪙4 means each brick will spawn 4 coins. \nMost upgrades that increase the combo also add a condition to reset it. \nThe combo will also reset if the ball returns to the paddle without hitting any brick.\nA \"miss\" message will be shown when that happens. \n\nTry to aim towards a brick every time. \n\n## Aiming\n\nOnly the ball position on the paddle decides how it will bounce.\nIf the ball hits the paddle dead center, it will bounce back up vertically. \nIf you hit more on one side, it will have more angle. \nThe paddle speed and incoming angle have no impact on the ball direction after bouncing.\n\nMany upgrades that help with aiming can be unlocked.\n\n## Unlocks\n\nWhen playing Breakout 71 for the first time, most upgrades and levels are locked. \nUpgrades are unlocked by simply playing and catching many coins. \nThe first levels are unlocked by reaching a high score.\nLater levels add a condition about which perks you can select. \n\nReach high scores is much easier when you get multiple upgrades per level thanks to medals. \n\n## Medals\n\nYou'll get an extra upgrades and choices when you play well : \n\n- Clear the level quickly \n- Catch all the coins\n- Always hit something between paddle bounces\n",
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"help.content": "## Goal\n\nCatch as many coins as possible during 7 levels. \nCoins appear when you break bricks.\nCatch them with your paddle to increase your score.\nYour score is displayed in the top right corner of the screen.\nDon't drop the ball or it's game over.\n\nAfter destroying all bricks, you'll get to pick an upgrade.\n\n## Upgrades\n\nThe upgrades you pick will apply until the end of the run. \nSome can be picked multiple times for stronger effect.\nSome help with aiming, or make the game easier in some other ways. \nSome are only useful when combined.\n\nYou always get one upgrade at the beginning of each game. \nIts icon will serve as the bricks of the first level. \nYou can select starting upgrades in the settings.\n\nMany upgrades impact your combo. \n\n## Combo\n\nYour \"combo\" is the number of coins spawned when a brick breaks. \nIt is displayed on your paddle, for example 🪙4 means each brick will spawn 4 coins. \nMost upgrades that increase the combo also add a condition to reset it. \nThe combo will also reset if the ball returns to the paddle without hitting any brick.\nA \"miss\" message will be shown when that happens. \n\nTry to aim towards a brick every time. \n\n## Aiming\n\nOnly the ball position on the paddle decides how it will bounce.\nIf the ball hits the paddle dead center, it will bounce back up vertically. \nIf you hit more on one side, it will have more angle. \nThe paddle speed and incoming angle have no impact on the ball direction after bouncing.\n\nMany upgrades that help with aiming can be unlocked.\n\n## Unlocks\n\nWhen playing Breakout 71 for the first time, most upgrades and levels are locked. \nUpgrades are unlocked by simply playing and catching many coins. \nThe first levels are unlocked by reaching a high score.\nLater levels add a condition about which perks you can select. \n\nReach high scores is much easier when you get multiple upgrades per level thanks to medals. \n\n## Medals\n\nYou'll get an extra upgrades and choices when you play well : \n\n- Clear the level quickly \n- Catch all the coins\n- Always hit something between paddle bounces",
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"help.help": "Learn more about the game",
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"help.levels": "Levels",
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"help.title": "Help",
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@ -71,18 +71,18 @@
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"level_up.challenges.earned_medal": "You earned a medal",
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"level_up.challenges.earned_medal_plural": "You earned {{count}} medals",
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"level_up.challenges.gain": "+{{choices}} choices and +{{up}} upgrades",
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"level_up.challenges.levelMisses.description": "You'll get a gold medal if you miss less than {{gold}} times, silver under {{silver}}. ",
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"level_up.challenges.levelMisses.description": "You'll get a gold medal if you miss less than {{gold}} times, silver under {{silver}}.",
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"level_up.challenges.levelMisses.name": "{{value}} missed shots",
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"level_up.challenges.levelMisses.none": "No missed shots",
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"level_up.challenges.levelTime.description": "You'll get a gold medal under {{gold}}s and a silver medal under {{silver}}s. ",
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"level_up.challenges.levelTime.description": "You'll get a gold medal under {{gold}}s and a silver medal under {{silver}}s.",
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"level_up.challenges.levelTime.name": "{{value}}s play time",
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"level_up.challenges.no_gain": "No gain",
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"level_up.forbidden": "Picking this perk will prevent you from unlocking the level \"{{levelName}}\" in this game run.",
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"level_up.required": "Picking this perk may allow you to unlock level \"{{levelName}}\" in this game run.",
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"level_up.title": "Level {{level}}/{{max}} cleared",
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"level_up.upgrade_perks": "You caught {{coins}} coins. Pick {{count}} upgrade(s) below. ",
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"level_up.upgrade_perks": "You caught {{coins}} coins. Pick {{count}} upgrade(s) below.",
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"main_menu.donate": "You've played for {{hours}} hours",
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"main_menu.donate_help": "How about donating? You can hide this reminder in the settings. ",
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"main_menu.donate_help": "How about donating? You can hide this reminder in the settings.",
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"main_menu.high_score": "High score : {{score}}",
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"main_menu.normal": "New Game",
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"main_menu.normal_help": "Play 7 levels with a random starting perk",
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@ -90,7 +90,7 @@
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"main_menu.settings_title": "Settings",
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"main_menu.title": "Breakout 71",
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"main_menu.unlocks_help": "Try perks and levels you unlocked",
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"play.close_modale_window_tooltip": "close ",
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"play.close_modale_window_tooltip": "close",
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"play.current_lvl": "Level {{level}}/{{max}}",
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"play.menu_label": "menu",
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"play.menu_tooltip": "Open main menu",
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@ -104,7 +104,7 @@
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"score_panel.close_to_unlock": "Next level unlock :",
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"score_panel.get_upgrades_to_unlock": "Get {{missingUpgrades}} and score {{points}} more points to unlock level \"{{level}}\"",
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"score_panel.score_to_unlock": "Score {{points}} more points to unlock level \"{{level}}\"",
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"score_panel.title": "{{score}} points at level {{level}}/{{max}} ",
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"score_panel.title": "{{score}} points at level {{level}}/{{max}}",
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"score_panel.upcoming_levels": "Upcoming levels",
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"score_panel.upgrade_point_count": "You have accumulated {{count}} upgrade points.",
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"score_panel.upgrades_picked": "Your current build :",
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"settings.level_unlocks_hints_help": "Help you pick the right perks to unlock levels",
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"settings.load_save_file": "Load save file",
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"settings.load_save_file_help": "Select a save file on your device",
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"settings.max_coins": " {{max}} coins on screen maximum",
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"settings.max_coins": "{{max}} coins on screen maximum",
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"settings.max_coins_help": "Cosmetic only, no effect on score",
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"settings.mobile": "Mobile mode",
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"settings.mobile_help": "Leaves space under the paddle.",
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"settings.suggestions.applied": "Performance suggestion applied !",
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"settings.suggestions.basic_mode": "Suggestion : turn basic mode on to improve performance.",
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"settings.suggestions.record": "Suggestion : Disable video recording to improve performance.",
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"settings.suggestions.reduce_brightness": "Suggestion : reduce the halo size to improve performance. ",
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"settings.suggestions.reduce_brightness": "Suggestion : reduce the halo size to improve performance.",
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"settings.suggestions.reduce_coins": "Suggestion : improve performance by capping coins on screen to {{max}}.",
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"settings.suggestions.simpler_lights": "Suggestion : simplify light calculations to improve performance. ",
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"settings.suggestions.simpler_lights": "Suggestion : simplify light calculations to improve performance.",
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"settings.touch_delayed_start": "Delayed start on mobile",
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"settings.touch_delayed_start_help": "3,2,1,Go at the start of a level",
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"starting_perks.checked": "When you start a new game, one of those perks will be given to you. Click a perk to exclude it. ",
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"starting_perks.checked": "When you start a new game, one of those perks will be given to you. Click a perk to exclude it.",
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"starting_perks.help": "Choose possible starting upgrades",
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"starting_perks.random": "All benefits have been removed, the choice will be random.",
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"starting_perks.title": "Starting perks",
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"starting_perks.unchecked": "The perks below are not offered as starting perks, but you can click to add them to the pool. ",
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"unlocks.category.advanced": "## Advanced upgrades\n\nThose are typically not very useful by themselves, but will can become very powerful when combined with the right combo upgrade. ",
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"unlocks.category.beginner": "## Beginner friendly upgrades\n\nThose upgrades are very helpful for beginners, they help you play longer and miss the ball less.\n",
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"starting_perks.unchecked": "The perks below are not offered as starting perks, but you can click to add them to the pool.",
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"unlocks.category.advanced": "## Advanced upgrades\n\nThose are typically not very useful by themselves, but will can become very powerful when combined with the right combo upgrade.",
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"unlocks.category.beginner": "## Beginner friendly upgrades\n\nThose upgrades are very helpful for beginners, they help you play longer and miss the ball less.",
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"unlocks.category.combo": "## Combo upgrades\n\nThose upgrades help increase your combo progressively, but also add a combo reset condition. Taking one is a good idea, taking more increases the risk and reward.",
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"unlocks.category.combo_boost": "## Combo booster upgrades\n\nThose upgrades increase the combo or combo multiplier without adding a reset condition. ",
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"unlocks.category.simple": "## Helper upgrades\n\nThose upgrades are useful in almost any build.\n",
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"unlocks.category.combo_boost": "## Combo booster upgrades\n\nThose upgrades increase the combo or combo multiplier without adding a reset condition.",
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"unlocks.category.simple": "## Helper upgrades\n\nThose upgrades are useful in almost any build.",
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"unlocks.greyed_out_help": "The grayed out upgrades can be unlocked by increasing your total score. The total score increases every time you score in game.",
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"unlocks.intro": "Your total score is {{ts}}. Click an upgrade below to start a game with it.",
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"unlocks.just_unlocked": "Level unlocked",
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"upgrades.addiction.verbose_description": "+{{lvl}} combo / brick broken, combo resets {{delay}}s after breaking a brick. The countdown only starts after breaking the first brick of each level. It stops as soon as all bricks are destroyed.",
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"upgrades.asceticism.name": "Asceticism",
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"upgrades.asceticism.tooltip": "More coins if you don't catch them immediately",
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"upgrades.asceticism.verbose_description": "You'll need to store the coins somewhere while your combo climbs. ",
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"upgrades.asceticism.verbose_description": "You'll need to store the coins somewhere while your combo climbs.",
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"upgrades.ball_attract_ball.name": "Gravity",
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"upgrades.ball_attract_ball.tooltip": "Balls attract balls",
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"upgrades.ball_attract_ball.verbose_description": "Balls that are more than \"3/4 of the game area width\" away will start attracting each other. \n\nThe attraction force is stronger when they are furthest away from each other.\n\nRainbow particles will fly to symbolize the attraction force. This perk is only offered if you have more than one ball already.",
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"upgrades.ball_attracts_coins.name": "Balls attract coins",
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"upgrades.ball_attracts_coins.tooltip": "Coins follow the nearest ball ",
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"upgrades.ball_attracts_coins.verbose_description": "This could be used to \"paint around\" the balls with coins if you combined it with \"stain\" and \"ghost coins\". It also works as a substitute for coin magnet. ",
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"upgrades.ball_attracts_coins.tooltip": "Coins follow the nearest ball",
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"upgrades.ball_attracts_coins.verbose_description": "This could be used to \"paint around\" the balls with coins if you combined it with \"stain\" and \"ghost coins\". It also works as a substitute for coin magnet.",
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"upgrades.ball_repulse_ball.name": "Personal space",
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"upgrades.ball_repulse_ball.tooltip": "Balls repulse balls",
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"upgrades.ball_repulse_ball.verbose_description": "Balls that are less than a quarter screen width away will start repulsing each other. The repulsion force is stronger if they are close to each other. Particles will jet out to symbolize this force being applied. This perk is only offered if you have more than one ball already.",
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"upgrades.bigger_explosions.verbose_description": "The default explosion clears a 3x3 square, with this it becomes a 5x5 square, and the blow on the coins is also significantly stronger. The screen will flash after each explosion (except in basic mode)",
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"upgrades.bigger_puck.name": "Bigger paddle",
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"upgrades.bigger_puck.tooltip": "Easily catch more coins",
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"upgrades.bigger_puck.verbose_description": "A bigger paddle makes it easier to never miss the ball and to catch more coins, and also to precisely angle the bounces (the ball's angle only depends on where it hits the paddle). ",
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"upgrades.bigger_puck.verbose_description": "A bigger paddle makes it easier to never miss the ball and to catch more coins, and also to precisely angle the bounces (the ball's angle only depends on where it hits the paddle).",
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"upgrades.bricks_attract_ball.name": "Bricks attract balls",
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"upgrades.bricks_attract_ball.tooltip": "Ball goes toward nearby bricks",
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"upgrades.bricks_attract_ball.verbose_description": "Ball goes toward the first {{count}} bricks it will hit. The effect is stronger at higher levels. The number of bricks that can hit before the effect stops is also higher. The effect rearms when the ball hits the paddle.",
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"upgrades.bricks_attract_coins.name": "Bricks attract coins",
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"upgrades.bricks_attract_coins.tooltip": "Helps them stay up there",
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"upgrades.buoy.name": "Buoy",
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"upgrades.buoy.tooltip": "Coins float for {{duration}} seconds on the bottom line. ",
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"upgrades.buoy.tooltip": "Coins float for {{duration}} seconds on the bottom line.",
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"upgrades.buoy.verbose_description": "Effect is most visible in mobile mode",
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"upgrades.chill.name": "Chill",
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"upgrades.chill.tooltip": "No more upgrades, unlimited levels.",
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"upgrades.chill.verbose_description": "The ball will also accelerates much slower. ",
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"upgrades.chill.verbose_description": "The ball will also accelerates much slower.",
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"upgrades.clairvoyant.name": "Clairvoyant",
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"upgrades.clairvoyant.tooltip": "See upcoming levels, bricks HP and ball direction",
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"upgrades.clairvoyant.verbose_description": "Helps you pick the right upgrades and understand what's going on with sturdy bricks. Level 2 and 3 bring additional knowledge of dubious utility (reachable in loop mode)",
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"upgrades.concave_puck.verbose_description": "Balls starts the level going straight up, and bounces with less angle.",
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"upgrades.corner_shot.name": "Corner shot",
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"upgrades.corner_shot.tooltip": "Lets your paddle overlap with the borders of the screen",
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"upgrades.corner_shot.verbose_description": "Helps with aiming in the corners. Further levels let you go further out. ",
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"upgrades.corner_shot.verbose_description": "Helps with aiming in the corners. Further levels let you go further out.",
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"upgrades.double_or_nothing.name": "Double or nothing",
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"upgrades.double_or_nothing.tooltip": "Combo climbs {{multiplier}} times faster, but you'll loose {{percent}}% of your score at each reset.",
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"upgrades.double_or_nothing.verbose_description": "The combo reset only counts when your combo was above the minimum",
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"upgrades.extra_life.verbose_description": "The life will be consumed in the process. Extra lives show as while lines behind the paddle.",
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"upgrades.forgiving.name": "Forgiving",
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"upgrades.forgiving.tooltip": "Keep most of your combo when missing",
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"upgrades.forgiving.verbose_description": "The first miss per level is free, then 10% of the combo, then 20% .. ",
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"upgrades.forgiving.verbose_description": "The first miss per level is free, then 10% of the combo, then 20% ..",
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"upgrades.fountain_toss.name": "Fountain toss",
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"upgrades.fountain_toss.tooltip": "Gain combo when you miss coins. ",
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"upgrades.fountain_toss.tooltip": "Gain combo when you miss coins.",
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"upgrades.fountain_toss.verbose_description": "When you miss a coin and your combo was under level*30, your combo has a probability of level/combo to grow by one.",
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"upgrades.ghost_coins.name": "Ghost coins",
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"upgrades.ghost_coins.tooltip": "Coins slowly pass through bricks",
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"upgrades.ghost_coins.verbose_description": "It's not a bug, it's a feature ! Coins fly through bricks slowly. Higher levels let them move faster. ",
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"upgrades.ghost_coins.verbose_description": "It's not a bug, it's a feature ! Coins fly through bricks slowly. Higher levels let them move faster.",
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"upgrades.golden_goose.name": "Golden goose",
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"upgrades.golden_goose.tooltip": "Coins teleport to the ball after hitting a brick",
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"upgrades.golden_goose.verbose_description": "Whenever a coin hits a brick, teleport that coin to the nearest ball. At level two, coins teleport after hitting a side too.",
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"upgrades.happy_family.name": "Happy family",
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"upgrades.happy_family.tooltip": "More coins if you keep all balls in game. ",
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"upgrades.happy_family.tooltip": "More coins if you keep all balls in game.",
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"upgrades.happy_family.verbose_description": "+1 combo per extra ball per paddle bounce. Combo resets when a ball is lost. Only the ball above 1 give combo.",
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"upgrades.helium.name": "Helium",
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"upgrades.helium.tooltip": "Gravity limited left and right of paddle",
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"upgrades.helium.verbose_description": "At level 1, gravity is reduced. At level 2, coins slowly float up. At level 3 they really fly.",
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"upgrades.hot_start.name": "Hot start",
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"upgrades.hot_start.tooltip": "More coins if you clear the level under 30s",
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"upgrades.hot_start.verbose_description": "At the start of every level, your combo will start at +30 points, but then every second it will be decreased by one. The effect stacks with other perks. ",
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"upgrades.hot_start.verbose_description": "At the start of every level, your combo will start at +30 points, but then every second it will be decreased by one. The effect stacks with other perks.",
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"upgrades.implosions.name": "Implosions",
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"upgrades.implosions.tooltip": "Explosions suck coins in instead of blowing them out",
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"upgrades.implosions.verbose_description": "The explosion force is applied the other way. Further levels act as \"bigger explosion\"",
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"upgrades.left_is_lava.name": "Avoid left side",
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"upgrades.left_is_lava.tooltip": "More coins if you don't touch the left side",
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"upgrades.left_is_lava.verbose_description": "Whenever you break a brick, your combo will increase by one, so you'll get one more coin from all the next bricks you break.\n\nHowever, your combo will reset as soon as your ball hits the left side . \n\nAs soon as your combo rises, the left side becomes red to remind you that you should avoid hitting them. \n\nAt level 2, the border is completely removed and your balls and coins might get lost. ",
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"upgrades.left_is_lava.verbose_description": "Whenever you break a brick, your combo will increase by one, so you'll get one more coin from all the next bricks you break.\n\nHowever, your combo will reset as soon as your ball hits the left side . \n\nAs soon as your combo rises, the left side becomes red to remind you that you should avoid hitting them. \n\nAt level 2, the border is completely removed and your balls and coins might get lost.",
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"upgrades.limitless.name": "Limitless",
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"upgrades.limitless.tooltip": "Raise all upgrade's maximum level by {{lvl}} ",
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"upgrades.limitless.tooltip": "Raise all upgrade's maximum level by {{lvl}}",
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"upgrades.limitless.verbose_description": "Choosing this perk also raises his own limit by one, letting you pick it again.",
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"upgrades.metamorphosis.name": "Metamorphosis",
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"upgrades.metamorphosis.tooltip": "Each coin can stain {{lvl}} brick(s) with its color",
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"upgrades.metamorphosis.verbose_description": "With this perk, coins will be of the color of the brick they come from, and will color the first brick they touch in the same color. Coins spawn with the speed of the ball that broke them, which means you can aim a bit in the direction of the bricks you want to \"paint\". At level 1, each coin can color 1 bricks before it is \"spent\" and appears hollow. ",
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"upgrades.metamorphosis.verbose_description": "With this perk, coins will be of the color of the brick they come from, and will color the first brick they touch in the same color. Coins spawn with the speed of the ball that broke them, which means you can aim a bit in the direction of the bricks you want to \"paint\". At level 1, each coin can color 1 bricks before it is \"spent\" and appears hollow.",
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"upgrades.minefield.name": "Minefield",
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"upgrades.minefield.tooltip": "+{{percent}}% coins per bomb brick on screen",
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"upgrades.minefield.verbose_description": "Bombs are counted while they are exploding too. ",
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"upgrades.minefield.verbose_description": "Bombs are counted while they are exploding too.",
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"upgrades.multiball.name": "Multi ball",
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"upgrades.multiball.tooltip": "Start every levels with {{count}} balls.",
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"upgrades.multiball.verbose_description": "As soon as you drop the ball in Breakout 71, you lose. \n\nWith this perk, you get two balls, and so you can afford to lose one. \n\nThe lost balls come back on the next level. \n\nHaving more than one balls makes some further perks available, and of course clears the level faster.",
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@ -324,16 +324,16 @@
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"upgrades.puck_repulse_ball.verbose_description": "When a ball gets close to the paddle, it will start slowing down, and even potentially bouncing without touching the paddle.",
|
||||
"upgrades.rainbow.name": "Rainbow",
|
||||
"upgrades.rainbow.tooltip": "Coins spawn with rainbow color.",
|
||||
"upgrades.rainbow.verbose_description": "Each level increases the proportion of colored coins. The color depends on level time. ",
|
||||
"upgrades.rainbow.verbose_description": "Each level increases the proportion of colored coins. The color depends on level time.",
|
||||
"upgrades.reach.name": "Top down",
|
||||
"upgrades.reach.tooltip": "More coins if you avoid the lowest row of bricks",
|
||||
"upgrades.reach.verbose_description": " Touching the N bricks of the lowest row resets the combo. Otherwise, +N combo.\n\nIf there is only one row of bricks, or if the lowest row of bricks cover the whole width of the game, then this perk does nothing. Otherwise, breaking this lowest row resets the combo, while breaking anything else increases the combo by the number of bricks present on that lowest row. \n\nThe lowest row will be highlighted in red. ",
|
||||
"upgrades.reach.verbose_description": "Touching the N bricks of the lowest row resets the combo. Otherwise, +N combo.\n\nIf there is only one row of bricks, or if the lowest row of bricks cover the whole width of the game, then this perk does nothing. Otherwise, breaking this lowest row resets the combo, while breaking anything else increases the combo by the number of bricks present on that lowest row. \n\nThe lowest row will be highlighted in red.",
|
||||
"upgrades.respawn.name": "Re-spawn",
|
||||
"upgrades.respawn.tooltip": "{{percent}}% of bricks re-spawn after {{delay}}s.",
|
||||
"upgrades.respawn.verbose_description": "Some particle effect will let you know where bricks will appear. ",
|
||||
"upgrades.respawn.verbose_description": "Some particle effect will let you know where bricks will appear.",
|
||||
"upgrades.right_is_lava.name": "Avoid right side",
|
||||
"upgrades.right_is_lava.tooltip": "More coins if you don't touch the right side",
|
||||
"upgrades.right_is_lava.verbose_description": "Whenever you break a brick, your combo will increase by one, so you'll get one more coin from all the next bricks you break. \n\nHowever, your combo will reset as soon as your ball hits the right side. \n\nAs soon as your combo rises, the right side becomes red to remind you that you should avoid hitting them.\n\nAt level 2, the border is completely removed and your balls and coins might get lost. \n",
|
||||
"upgrades.right_is_lava.verbose_description": "Whenever you break a brick, your combo will increase by one, so you'll get one more coin from all the next bricks you break. \n\nHowever, your combo will reset as soon as your ball hits the right side. \n\nAs soon as your combo rises, the right side becomes red to remind you that you should avoid hitting them.\n\nAt level 2, the border is completely removed and your balls and coins might get lost.",
|
||||
"upgrades.sacrifice.name": "Sacrifice",
|
||||
"upgrades.sacrifice.tooltip": "Loosing a life clears all bricks",
|
||||
"upgrades.sacrifice.verbose_description": "At level 2+, the combo is also multiplied by the perk's level before clearing the board. This might get the combo pretty high.",
|
||||
|
@ -342,19 +342,19 @@
|
|||
"upgrades.sapper.verbose_description": "Instead of just disappearing, the first brick you break will be replaced by a bomb brick. Bouncing the ball on the paddle re-arms the effect. Leveling-up this perk will allow you to place more bombs.",
|
||||
"upgrades.shocks.name": "Shocks",
|
||||
"upgrades.shocks.tooltip": "Explosive balls collisions",
|
||||
"upgrades.shocks.verbose_description": "Whenever two balls collide, they exchange their speed, spawn an explosion, and gain added speed to separate them. ",
|
||||
"upgrades.shocks.verbose_description": "Whenever two balls collide, they exchange their speed, spawn an explosion, and gain added speed to separate them.",
|
||||
"upgrades.shunt.name": "Shunt",
|
||||
"upgrades.shunt.tooltip": "Keep {{percent}}% of your combo between levels",
|
||||
"upgrades.shunt.verbose_description": "If you also have hot start, the hot start is just added to the current combo",
|
||||
"upgrades.side_flip.name": "Right handed",
|
||||
"upgrades.side_flip.tooltip": "More coins if you hit bricks from the right only",
|
||||
"upgrades.side_flip.verbose_description": "+{{lvl}} combo per brick broken from the right, -{{loss}} otherwise. Impact the brick on its right side to gain one combo, but avoid hitting it on the left side as the would remove 2 combo. Hitting from the top and bottom has no effect. ",
|
||||
"upgrades.side_flip.verbose_description": "+{{lvl}} combo per brick broken from the right, -{{loss}} otherwise. Impact the brick on its right side to gain one combo, but avoid hitting it on the left side as the would remove 2 combo. Hitting from the top and bottom has no effect.",
|
||||
"upgrades.side_kick.name": "Left handed",
|
||||
"upgrades.side_kick.tooltip": "More coins if you hit bricks from the left only",
|
||||
"upgrades.side_kick.verbose_description": "+{{lvl}} combo per brick broken from the left, -{{loss}} otherwise. Impact the brick on its left side to gain one combo, but avoid hitting it on the right side as the would remove 2 combo. Hitting from the top and bottom has no effect. ",
|
||||
"upgrades.side_kick.verbose_description": "+{{lvl}} combo per brick broken from the left, -{{loss}} otherwise. Impact the brick on its left side to gain one combo, but avoid hitting it on the right side as the would remove 2 combo. Hitting from the top and bottom has no effect.",
|
||||
"upgrades.skip_last.name": "Easy Cleanup",
|
||||
"upgrades.skip_last.tooltip": "The last brick will self destruct",
|
||||
"upgrades.skip_last.verbose_description": "You need to break all bricks to go to the next level. However, it can be hard to get the last ones. \nEach level of this perk increases the number of bricks that will self destruct.\nClearing a level early brings extra choices when upgrading. Never missing the bricks is also very beneficial. \n\nSo if you find it difficult to break the last bricks, getting this perk a few time can help. ",
|
||||
"upgrades.skip_last.verbose_description": "You need to break all bricks to go to the next level. However, it can be hard to get the last ones. \nEach level of this perk increases the number of bricks that will self destruct.\nClearing a level early brings extra choices when upgrading. Never missing the bricks is also very beneficial. \n\nSo if you find it difficult to break the last bricks, getting this perk a few time can help.",
|
||||
"upgrades.slow_down.name": "Slower ball",
|
||||
"upgrades.slow_down.tooltip": "Ball moves more slowly",
|
||||
"upgrades.slow_down.verbose_description": "The ball starts relatively slow, but every level of your game it will start a bit faster. \n\nIt will also accelerate if you spend a lot of time in one level. \n\nThis perk makes it more manageable. \n\nYou can get it at the start every time by enabling kid mode in the menu.",
|
||||
|
@ -375,19 +375,19 @@
|
|||
"upgrades.streak_shots.verbose_description": "Every time you break a brick, your combo increases by one. \n\nHowever, as soon as the ball touches your paddle, the combo is reset to its default value.\n\nOnce your combo rises above the base value, your paddle will have a red border to remind you that it will destroy your combo to touch it with the ball.",
|
||||
"upgrades.sturdy_bricks.name": "Sturdy bricks",
|
||||
"upgrades.sturdy_bricks.tooltip": "+{{lvl}} bricks HP, +{{percent}}% coins",
|
||||
"upgrades.sturdy_bricks.verbose_description": "Each level of this perk adds one HP to all bricks. You can see the HP number with the \"clairvoyant\" perk. You can increase ball damage by getting the \"piercing\" perk. Each level of the perk adds +50% coins spawn. ",
|
||||
"upgrades.sturdy_bricks.verbose_description": "Each level of this perk adds one HP to all bricks. You can see the HP number with the \"clairvoyant\" perk. You can increase ball damage by getting the \"piercing\" perk. Each level of the perk adds +50% coins spawn.",
|
||||
"upgrades.superhot.name": "SUPER HOT",
|
||||
"upgrades.superhot.tooltip": "Time moves when the paddle moves.",
|
||||
"upgrades.superhot.verbose_description": "SUPER HOT SUPER HOT SUPER HOT SUPER HOT",
|
||||
"upgrades.telekinesis.name": "Telekinesis",
|
||||
"upgrades.telekinesis.tooltip": "The paddle position influences the ball",
|
||||
"upgrades.telekinesis.verbose_description": "You control the ball while it's going up. The effect is stronger when the ball is in the bottom half of the screen. ",
|
||||
"upgrades.telekinesis.verbose_description": "You control the ball while it's going up. The effect is stronger when the ball is in the bottom half of the screen.",
|
||||
"upgrades.three_cushion.name": "Three cushion",
|
||||
"upgrades.three_cushion.tooltip": "More coins if you hit bricks only indirectly",
|
||||
"upgrades.three_cushion.verbose_description": "+1 combo per hit on sides and top, up to +{{max}} per paddle bounce. \nEvery hit on a side will raise the combo by one, up to +3.\n After that, no combo will be gained until next paddle bounce. \n\nCombo resets when you hit a brick without bouncing first.",
|
||||
"upgrades.top_is_lava.name": "Sky is the limit",
|
||||
"upgrades.top_is_lava.tooltip": "More coins if you avoid hitting the top",
|
||||
"upgrades.top_is_lava.verbose_description": "Whenever you break a brick, your combo will increase by one. However, your combo will reset as soon as your ball hit the top of the screen. \n\nWhen your combo is above the minimum, a red bar will appear at the top to remind you that you should avoid hitting it. \n\nAt level 2, the border is completely removed and your balls and coins might get lost. ",
|
||||
"upgrades.top_is_lava.verbose_description": "Whenever you break a brick, your combo will increase by one. However, your combo will reset as soon as your ball hit the top of the screen. \n\nWhen your combo is above the minimum, a red bar will appear at the top to remind you that you should avoid hitting it. \n\nAt level 2, the border is completely removed and your balls and coins might get lost.",
|
||||
"upgrades.trampoline.name": "Trampoline",
|
||||
"upgrades.trampoline.tooltip": "More coins if you bounce on bricks and the paddle only",
|
||||
"upgrades.trampoline.verbose_description": "+{{lvl}} combo per paddle bounce,-{{lvl}} combo per bounce on any border. One of the rare combo upgrades that don't add a reset condition",
|
||||
|
@ -396,10 +396,10 @@
|
|||
"upgrades.transparency.verbose_description": "Ball becomes transparent at the top of the screen.\n +{{percent}} % coins. \nHigher levels make the ball transparent sooner and increase the point bonus.",
|
||||
"upgrades.trickledown.name": "Trickle down",
|
||||
"upgrades.trickledown.tooltip": "Coins appear at the top of the screen.",
|
||||
"upgrades.trickledown.verbose_description": "The coins might sit on top of a brick if there are bricks on the top row, in that case they will fall down after you break that brick. ",
|
||||
"upgrades.trickledown.verbose_description": "The coins might sit on top of a brick if there are bricks on the top row, in that case they will fall down after you break that brick.",
|
||||
"upgrades.unbounded.name": "Padding",
|
||||
"upgrades.unbounded.tooltip": "Adds space left and right of the level, but your paddle can't go that far. ",
|
||||
"upgrades.unbounded.verbose_description": "Another upgrade might help you extends the reach of your paddle. ",
|
||||
"upgrades.unbounded.tooltip": "Adds space left and right of the level, but your paddle can't go that far.",
|
||||
"upgrades.unbounded.verbose_description": "Another upgrade might help you extends the reach of your paddle.",
|
||||
"upgrades.viscosity.name": "Viscosity",
|
||||
"upgrades.viscosity.tooltip": "Slower coin fall",
|
||||
"upgrades.viscosity.verbose_description": "Coins normally accelerate with gravity and explosions to pretty high speeds. \n\nThis perk constantly makes them slow down, as if they were in some sort of viscous liquid. \n\nThis makes catching them easier, and combines nicely with perks that influence the coin's movement.",
|
||||
|
@ -414,7 +414,7 @@
|
|||
"upgrades.wrap_right.verbose_description": "Higher levels teleport coins too.",
|
||||
"upgrades.wrap_up.name": "Wrap up",
|
||||
"upgrades.wrap_up.tooltip": "Touching the top of the screen will teleport the ball just above the paddle.",
|
||||
"upgrades.wrap_up.verbose_description": "This won't count as a paddle hit. At level 2, coins teleport too. ",
|
||||
"upgrades.wrap_up.verbose_description": "This won't count as a paddle hit. At level 2, coins teleport too.",
|
||||
"upgrades.yoyo.name": "Yo-yo",
|
||||
"upgrades.yoyo.tooltip": "The ball falls toward the paddle",
|
||||
"upgrades.yoyo.verbose_description": "It's the opposite of telekinesis, control the ball while it's falling back down.",
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue