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https://gitlab.com/lecarore/breakout71.git
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Build 29044306
This commit is contained in:
parent
cb4b1ea49e
commit
60f94461e7
8 changed files with 32 additions and 23 deletions
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@ -11,8 +11,8 @@ android {
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applicationId = "me.lecaro.breakout"
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minSdk = 21
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targetSdk = 34
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versionCode = 29044264
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versionName = "29044264"
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versionCode = 29044306
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versionName = "29044306"
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testInstrumentationRunner = "androidx.test.runner.AndroidJUnitRunner"
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vectorDrawables {
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useSupportLibrary = true
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File diff suppressed because one or more lines are too long
14
dist/index.html
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14
dist/index.html
vendored
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@ -1271,7 +1271,7 @@ const upgrades = (0, _upgrades.rawUpgrades).map((u)=>({
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}));
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},{"./data/palette.json":"ktRBU","./data/levels.json":"8JSUc","./data/version.json":"iyP6E","./upgrades":"1u3Dx","./getLevelBackground":"7OIPf","./levelIcon":"6rQoT","@parcel/transformer-js/src/esmodule-helpers.js":"gkKU3"}],"iyP6E":[function(require,module,exports,__globalThis) {
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module.exports = JSON.parse("\"29044264\"");
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module.exports = JSON.parse("\"29044306\"");
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},{}],"1u3Dx":[function(require,module,exports,__globalThis) {
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var parcelHelpers = require("@parcel/transformer-js/src/esmodule-helpers.js");
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@ -2629,7 +2629,7 @@ async function setLevel(gameState, l) {
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if (l > 0) await (0, _game.openUpgradesPicker)(gameState);
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gameState.currentLevel = l;
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gameState.levelTime = 0;
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gameState.noBricksSince = 0;
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gameState.winAt = 0;
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gameState.levelWallBounces = 0;
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gameState.autoCleanUses = 0;
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gameState.lastTickDown = gameState.levelTime;
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@ -2778,8 +2778,12 @@ frames = 1) {
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gameState.autoCleanUses++;
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}
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const hasPendingBricks = gameState.perks.respawn && gameState.balls.find((b)=>b.hitItem.length > 1);
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if (gameState.running && !remainingBricks && gameState.noBricksSince == 0 && !hasPendingBricks) gameState.noBricksSince ||= gameState.levelTime;
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if (!remainingBricks && (!liveCount(gameState.coins) || gameState.levelTime > gameState.noBricksSince + 5000)) {
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if (gameState.running && !remainingBricks && !hasPendingBricks) {
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if (!gameState.winAt) gameState.winAt = gameState.levelTime + 5000;
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} else gameState.winAt = 0;
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if (// Delayed win when coins are still flying
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gameState.winAt && gameState.levelTime > gameState.winAt || // instant win condition
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gameState.running && gameState.levelTime && !remainingBricks && !liveCount(gameState.coins)) {
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if (gameState.currentLevel + 1 < (0, _gameUtils.max_levels)(gameState)) {
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if (gameState.running) setLevel(gameState, gameState.currentLevel + 1);
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} else (0, _gameOver.gameOver)((0, _i18N.t)("gameOver.win.title"), (0, _i18N.t)("gameOver.win.summary", {
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@ -4100,7 +4104,7 @@ function newGameState(params) {
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},
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lastOffered: {},
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levelTime: 0,
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noBricksSince: 0,
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winAt: 0,
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levelWallBounces: 0,
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needsRender: true,
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autoCleanUses: 0,
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@ -1,5 +1,5 @@
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// The version of the cache.
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const VERSION = "29044264";
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const VERSION = "29044306";
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// The name of the cache
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const CACHE_NAME = `breakout-71-${VERSION}`;
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@ -1 +1 @@
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"29044264"
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"29044306"
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@ -521,7 +521,7 @@ export async function setLevel(gameState: GameState, l: number) {
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}
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gameState.currentLevel = l;
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gameState.levelTime = 0;
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gameState.noBricksSince = 0;
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gameState.winAt = 0;
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gameState.levelWallBounces = 0;
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gameState.autoCleanUses = 0;
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gameState.lastTickDown = gameState.levelTime;
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@ -814,18 +814,23 @@ export function gameStateTick(
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const hasPendingBricks =
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gameState.perks.respawn &&
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gameState.balls.find((b) => b.hitItem.length > 1);
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if (
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gameState.running &&
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!remainingBricks &&
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gameState.noBricksSince == 0 &&
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!hasPendingBricks
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) {
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gameState.noBricksSince ||= gameState.levelTime;
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if (gameState.running && !remainingBricks && !hasPendingBricks) {
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if (!gameState.winAt) {
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gameState.winAt = gameState.levelTime + 5000;
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}
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} else {
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gameState.winAt = 0;
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}
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if (
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// Delayed win when coins are still flying
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(gameState.winAt && gameState.levelTime > gameState.winAt) ||
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// instant win condition
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(gameState.running &&
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gameState.levelTime &&
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!remainingBricks &&
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(!liveCount(gameState.coins) ||
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gameState.levelTime > gameState.noBricksSince + 5000)
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!liveCount(gameState.coins))
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) {
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if (gameState.currentLevel + 1 < max_levels(gameState)) {
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if (gameState.running) {
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@ -94,7 +94,7 @@ export function newGameState(params: RunParams): GameState {
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},
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lastOffered: {},
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levelTime: 0,
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noBricksSince: 0,
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winAt: 0,
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levelWallBounces: 0,
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needsRender: true,
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autoCleanUses: 0,
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2
src/types.d.ts
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2
src/types.d.ts
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@ -251,7 +251,7 @@ export type GameState = {
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runStatistics: RunStats;
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lastOffered: Partial<{ [k in PerkId]: number }>;
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levelTime: number;
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noBricksSince: number;
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winAt: number;
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levelWallBounces: number;
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autoCleanUses: number;
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aboutToPlaySound: {
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