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Passive income and clairvoyant adjusments
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10 changed files with 68 additions and 57 deletions
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@ -188,7 +188,7 @@
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"upgrades.one_more_choice.help": "Further level ups will offer one more option in the list",
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"upgrades.one_more_choice.name": "+1 choice until run end",
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"upgrades.passive_income.fullHelp": "Some perks can help the balls do what you want without needing to do anything.",
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"upgrades.passive_income.help": "+1 combo / brick, combo resets when puck moves",
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"upgrades.passive_income.help": "+{{lvl}} combo / brick, unless the puck moves in the last {{time}}s, then it resets instead",
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"upgrades.passive_income.name": "Passive income",
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"upgrades.picky_eater.fullHelp": "Whenever you break a brick the same color as your ball, your combo increases by one. \nIf it's a different color, the ball takes that new color, but the combo resets.\nThe bricks with the right color will get a white border. \nOnce you get a combo higher than your minimum, the bricks of the wrong color will get a red halo. \nIf you have more than one ball, they all change color whenever one of them hits a brick.",
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"upgrades.picky_eater.help": "+1 combo per brick broken, resets on ball color change",
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@ -227,8 +227,7 @@
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"upgrades.shunt.help": "Keep {{percent}}% of your combo between levels",
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"upgrades.shunt.name": "Shunt",
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"upgrades.side_kick.fullHelp": "When a brick get hit, the game checks the ball's velocity, and add +1 to the combo if its horizontal velocity is higher than its vertical velocity. The combo will decrease by one otherwise. The location of the impact on the brick is irrelevant. ",
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"upgrades.side_kick.help": "Bricks sometimes resist hits but drop more coins.",
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"upgrades.side_kick.help_plural": "+{{lvl}} combo per brick broken horizontally, -{{lvl}} otherwise",
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"upgrades.side_kick.help": "+{{lvl}} combo per brick broken horizontally, -{{lvl}} otherwise",
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"upgrades.side_kick.name": "Side kick",
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"upgrades.skip_last.fullHelp": "You need to break all bricks to go to the next level. However, it can be hard to get the last ones. \n\nClearing a level early brings extra choices when upgrading. Never missing the bricks is also very beneficial. \n\nSo if you find it difficult to break the last bricks, getting this perk a few time can help.",
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"upgrades.skip_last.help": "The last brick will explode.",
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