Passive income and clairvoyant adjusments

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Renan LE CARO 2025-03-24 10:19:15 +01:00
parent 41b3e6f00b
commit 5a10f7d768
10 changed files with 68 additions and 57 deletions

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@ -188,7 +188,7 @@
"upgrades.one_more_choice.help": "Further level ups will offer one more option in the list",
"upgrades.one_more_choice.name": "+1 choice until run end",
"upgrades.passive_income.fullHelp": "Some perks can help the balls do what you want without needing to do anything.",
"upgrades.passive_income.help": "+1 combo / brick, combo resets when puck moves",
"upgrades.passive_income.help": "+{{lvl}} combo / brick, unless the puck moves in the last {{time}}s, then it resets instead",
"upgrades.passive_income.name": "Passive income",
"upgrades.picky_eater.fullHelp": "Whenever you break a brick the same color as your ball, your combo increases by one. \nIf it's a different color, the ball takes that new color, but the combo resets.\nThe bricks with the right color will get a white border. \nOnce you get a combo higher than your minimum, the bricks of the wrong color will get a red halo. \nIf you have more than one ball, they all change color whenever one of them hits a brick.",
"upgrades.picky_eater.help": "+1 combo per brick broken, resets on ball color change",
@ -227,8 +227,7 @@
"upgrades.shunt.help": "Keep {{percent}}% of your combo between levels",
"upgrades.shunt.name": "Shunt",
"upgrades.side_kick.fullHelp": "When a brick get hit, the game checks the ball's velocity, and add +1 to the combo if its horizontal velocity is higher than its vertical velocity. The combo will decrease by one otherwise. The location of the impact on the brick is irrelevant. ",
"upgrades.side_kick.help": "Bricks sometimes resist hits but drop more coins.",
"upgrades.side_kick.help_plural": "+{{lvl}} combo per brick broken horizontally, -{{lvl}} otherwise",
"upgrades.side_kick.help": "+{{lvl}} combo per brick broken horizontally, -{{lvl}} otherwise",
"upgrades.side_kick.name": "Side kick",
"upgrades.skip_last.fullHelp": "You need to break all bricks to go to the next level. However, it can be hard to get the last ones. \n\nClearing a level early brings extra choices when upgrading. Never missing the bricks is also very beneficial. \n\nSo if you find it difficult to break the last bricks, getting this perk a few time can help.",
"upgrades.skip_last.help": "The last brick will explode.",