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Adventure mode wip, not really fun
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26 changed files with 1482 additions and 676 deletions
20
src/types.d.ts
vendored
20
src/types.d.ts
vendored
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@ -1,5 +1,6 @@
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import { rawUpgrades } from "./upgrades";
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import { options } from "./options";
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import { debuffs } from "./debuffs";
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export type colorString = string;
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@ -14,6 +15,7 @@ export type Level = {
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name: string;
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size: number;
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bricks: colorString[];
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bricksCount: number;
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svg: string;
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color: string;
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threshold: number;
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@ -25,6 +27,10 @@ export type Palette = { [k: string]: string };
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export type Upgrade = {
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threshold: number;
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giftable: boolean;
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// Offered in adventure mode
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adventure: boolean;
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// offered in normal mode
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normal: boolean;
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id: PerkId;
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name: string;
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icon: string;
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@ -152,6 +158,12 @@ export type PerksMap = {
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[k in PerkId]: number;
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};
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export type DebuffId = (typeof debuffs)[number]["id"];
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export type DebuffsMap = {
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[k in DebuffId]: number;
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};
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export type ReusableArray<T> = {
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// All items below that index should not be destroyed
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indexMin: number;
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@ -190,10 +202,13 @@ export type GameState = {
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// 10 levels selected randomly at start for the run
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runLevels: Level[];
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// Current level displayed
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level: Level;
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// Width of the puck in pixels, changed by some perks and resizes
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puckWidth: number;
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// perks the user currently has
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perks: PerksMap;
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debuffs: DebuffsMap;
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// Base speed of the ball in pixels/tick
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baseSpeed: number;
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// Score multiplier
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@ -235,7 +250,6 @@ export type GameState = {
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levelStartScore: number;
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levelMisses: number;
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levelSpawnedCoins: number;
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lastPlayedCoinGrab: number;
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// MAX_COINS: number;
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// MAX_PARTICLES: number;
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@ -265,10 +279,9 @@ export type GameState = {
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lifeLost: { vol: number; x: number };
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coinCatch: { vol: number; x: number };
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colorChange: { vol: number; x: number };
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void: { vol: number; x: number };
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};
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isAdventureMode: boolean;
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adventurePath: string;
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seed: string;
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rerolls: number;
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};
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@ -277,6 +290,7 @@ export type RunParams = {
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levelToAvoid?: string;
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perks?: Partial<PerksMap>;
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adventure?: boolean;
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debuffs?: boolean;
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};
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export type OptionDef = {
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default: boolean;
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