mirror of
https://gitlab.com/lecarore/breakout71.git
synced 2025-04-26 15:06:16 -04:00
Adventure mode wip, not really fun
This commit is contained in:
parent
6cf8fabf16
commit
59ef24c865
26 changed files with 1482 additions and 676 deletions
26
Readme.md
26
Readme.md
|
@ -33,31 +33,7 @@ The score you make in each level is instead multiplied by the number of "upgrade
|
|||
The score is your "fuel", and lets you pick the next level from a list. Each level has a cost, preview, and one or two downgrades.
|
||||
Each downgrade acts as a score multiplier.
|
||||
Your goal is no longer to score higher, but to go farther
|
||||
|
||||
# Challenges
|
||||
|
||||
Possible challenges :
|
||||
- Add negative coins that make the coin magnet less usage
|
||||
- add negative bricks that clear coins and reset combo
|
||||
- add a brick eating enemy that forces you to play fast
|
||||
- add a force field for 10s that negates hots start
|
||||
- other perks can be randomly turned off
|
||||
- ball keeps accelerating until unplayable
|
||||
- graphical effects like trail, contrast, blur to make it harder to see what's going on
|
||||
- ball creates a draft behind itself that blows coins in odd patterns
|
||||
- bricks are invisible
|
||||
|
||||
- add red anti-coins that apply downgrades
|
||||
- destroy your combo
|
||||
- hurt your score
|
||||
- behave like heavier coins.
|
||||
- deactivate a perk for this level
|
||||
- reduce your number of coins
|
||||
- destroy all coins on screen
|
||||
- lowers your combo
|
||||
- reduce your choice for your next perk
|
||||
|
||||
|
||||
|
||||
|
||||
# System requirements
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue