Adventure mode wip, not really fun

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Renan LE CARO 2025-03-27 10:52:31 +01:00
parent 6cf8fabf16
commit 59ef24c865
26 changed files with 1482 additions and 676 deletions

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@ -33,31 +33,7 @@ The score you make in each level is instead multiplied by the number of "upgrade
The score is your "fuel", and lets you pick the next level from a list. Each level has a cost, preview, and one or two downgrades.
Each downgrade acts as a score multiplier.
Your goal is no longer to score higher, but to go farther
# Challenges
Possible challenges :
- Add negative coins that make the coin magnet less usage
- add negative bricks that clear coins and reset combo
- add a brick eating enemy that forces you to play fast
- add a force field for 10s that negates hots start
- other perks can be randomly turned off
- ball keeps accelerating until unplayable
- graphical effects like trail, contrast, blur to make it harder to see what's going on
- ball creates a draft behind itself that blows coins in odd patterns
- bricks are invisible
- add red anti-coins that apply downgrades
- destroy your combo
- hurt your score
- behave like heavier coins.
- deactivate a perk for this level
- reduce your number of coins
- destroy all coins on screen
- lowers your combo
- reduce your choice for your next perk
# System requirements