mirror of
https://gitlab.com/lecarore/breakout71.git
synced 2025-04-25 06:26:16 -04:00
Puck => paddle
This commit is contained in:
parent
3c8846fac2
commit
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6 changed files with 36 additions and 33 deletions
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@ -15989,7 +15989,7 @@
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<custom_languages/>
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<id_extractor_ignores/>
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</editor_configuration>
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<primary_language>en-US</primary_language>
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<primary_language>fr-FR</primary_language>
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<configuration>
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<indent>space2</indent>
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<format>json</format>
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@ -64,7 +64,7 @@
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"main_menu.extra_bright_help": "Increases the size of the halo around coins and bricks.",
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"main_menu.fullscreen": "Fullscreen",
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"main_menu.fullscreen_help": "Game will try to go full screen before starting",
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"main_menu.help_content": "## Goal\n\nCatch as many coins as possible during 7 levels. \nCoins appear when you break bricks.\nCatch them with your puck to increase your score.\nYour score is displayed in the top right corner of the screen.\nDon't drop the ball or it's game over.\n\nAfter destroying all bricks, you'll get to pick an upgrade.\n\n## Upgrades \n\nThe upgrades you pick will apply until the end of the run. \nSome can be picked multiple times for stronger effect.\nSome help with aiming, or make the game easier in some other ways. \nSome are only useful when combined.\n\nYou always get one upgrade at the beginning of each game. \nIts icon will serve as the bricks of the first level. \nYou can select starting upgrades in the settings.\n\nMany upgrades impact your combo. \n\n## Combo\n\nYour \"combo\" is the number of coins spawned when a brick breaks. \nIt is displayed on your puck, for example x4 means each brick will spawn 4 coins. \nMost upgrades that increase the combo also add a condition to reset it. \nThe combo will also reset if the ball returns to the puck without hitting any brick.\nA \"miss\" message will be shown when that happens. \n\nTry to aim towards a brick every time. \n\n## Aiming\n\nOnly the ball position on the puck decides how it will bounce.\nIf the ball hits the puck dead center, it will bounce back up vertically. \nIf you hit more on one side, it will have more angle. \nThe puck speed and incoming angle have no impact on the ball direction after bouncing.\n\nMany upgrades that help with aiming can be unlocked.\n\n## Unlocks\n\nWhen playing Breakout 71 for the first time, most upgrades and levels are locked. \nUpgrades are unlocked by simply playing and catching many coins. \nThe first levels are unlocked by reaching a high score.\nLater levels add a condition about which perks you can select. \n\nReach high scores is much easier when you get multiple upgrades after each level. \n\n## Re-rolls and free upgrades\n\nYou'll get an extra upgrade to pick when you play well : \n\n- Clear the level under {{levelTimeGood}} seconds\n- Hit the sides or top less than {{wallBouncedGood}} times\n- Catch {{catchRateGood}}% of coins\n- Miss the bricks less than {{missesGood}} times \n\nYou will also get a re-roll that lets you skip upgrades if you do even better : \n\n- Clear a level under {{levelTimeBest}} seconds\n- Hit the sides or top less than {{wallBouncedBest}} times\n- Catch {{catchRateBest}}% of coins\n- Miss the bricks less than {{missesBest}} times \n\nAn option in the settings lets you display those statistics",
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"main_menu.help_content": "## Goal\n\nCatch as many coins as possible during 7 levels. \nCoins appear when you break bricks.\nCatch them with your paddle to increase your score.\nYour score is displayed in the top right corner of the screen.\nDon't drop the ball or it's game over.\n\nAfter destroying all bricks, you'll get to pick an upgrade.\n\n## Upgrades \n\nThe upgrades you pick will apply until the end of the run. \nSome can be picked multiple times for stronger effect.\nSome help with aiming, or make the game easier in some other ways. \nSome are only useful when combined.\n\nYou always get one upgrade at the beginning of each game. \nIts icon will serve as the bricks of the first level. \nYou can select starting upgrades in the settings.\n\nMany upgrades impact your combo. \n\n## Combo\n\nYour \"combo\" is the number of coins spawned when a brick breaks. \nIt is displayed on your paddle, for example x4 means each brick will spawn 4 coins. \nMost upgrades that increase the combo also add a condition to reset it. \nThe combo will also reset if the ball returns to the \n\n without hitting any brick.\nA \"miss\" message will be shown when that happens. \n\nTry to aim towards a brick every time. \n\n## Aiming\n\nOnly the ball position on the paddle decides how it will bounce.\nIf the ball hits the paddle dead center, it will bounce back up vertically. \nIf you hit more on one side, it will have more angle. \nThe paddle speed and incoming angle have no impact on the ball direction after bouncing.\n\nMany upgrades that help with aiming can be unlocked.\n\n## Unlocks\n\nWhen playing Breakout 71 for the first time, most upgrades and levels are locked. \nUpgrades are unlocked by simply playing and catching many coins. \nThe first levels are unlocked by reaching a high score.\nLater levels add a condition about which perks you can select. \n\nReach high scores is much easier when you get multiple upgrades after each level. \n\n## Re-rolls and free upgrades\n\nYou'll get an extra upgrade to pick when you play well : \n\n- Clear the level under {{levelTimeGood}} seconds\n- Hit the sides or top less than {{wallBouncedGood}} times\n- Catch {{catchRateGood}}% of coins\n- Miss the bricks less than {{missesGood}} times \n\nYou will also get a re-roll that lets you skip upgrades if you do even better : \n\n- Clear a level under {{levelTimeBest}} seconds\n- Hit the sides or top less than {{wallBouncedBest}} times\n- Catch {{catchRateBest}}% of coins\n- Miss the bricks less than {{missesBest}} times \n\nAn option in the settings lets you display those statistics",
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"main_menu.help_help": "Learn more about the game",
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"main_menu.help_title": "Help",
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"main_menu.help_upgrades": "## Upgrades",
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"main_menu.max_particles": " {{max}} particles maximum",
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"main_menu.max_particles_help": "Limits the number of particles show on screen for visual effect. ",
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"main_menu.mobile": "Mobile mode",
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"main_menu.mobile_help": "Leaves space under the puck.",
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"main_menu.mobile_help": "Leaves space under the paddle.",
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"main_menu.normal": "New Game",
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"main_menu.normal_help": "Play 7 levels with a random starting perk",
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"main_menu.pointer_lock": "Mouse pointer lock",
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"upgrades.bigger_explosions.name": "Kaboom",
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"upgrades.bigger_explosions.tooltip": "Bigger explosions",
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"upgrades.bigger_explosions.verbose_description": "The default explosion clears a 3x3 square, with this it becomes a 5x5 square, and the blow on the coins is also significantly stronger. The screen will flash after each explosion (except in basic mode)",
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"upgrades.bigger_puck.name": "Bigger puck",
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"upgrades.bigger_puck.name": "Bigger paddle",
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"upgrades.bigger_puck.tooltip": "Easily catch more coins.",
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"upgrades.bigger_puck.verbose_description": "A bigger puck makes it easier to never miss the ball and to catch more coins, and also to precisely angle the bounces (the ball's angle only depends on where it hits the puck). \n\nHowever, a large puck is harder to use around the sides of the level, and will make it sometimes unavoidable to miss.",
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"upgrades.bigger_puck.verbose_description": "A bigger paddle makes it easier to never miss the ball and to catch more coins, and also to precisely angle the bounces (the ball's angle only depends on where it hits the paddle). ",
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"upgrades.clairvoyant.name": "Clairvoyant",
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"upgrades.clairvoyant.tooltip": "See upcoming levels, bricks HP and ball direction",
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"upgrades.clairvoyant.verbose_description": "Helps you pick the right upgrades and understand what's going on with sturdy bricks. Level 2 and 3 bring additional knowledge of dubious utility (reachable in loop mode)",
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"upgrades.coin_magnet.help_plural": "Stronger effect on the coins",
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"upgrades.coin_magnet.name": "Coins magnet",
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"upgrades.coin_magnet.tooltip": "Puck attracts coins",
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"upgrades.coin_magnet.verbose_description": "Directs the coins to the puck. The effect is stronger if the coin is close to it already. Catching all coins bring special bonuses in the game. \n\nAnother way to catch more coins is to hit bricks from the bottom. The ball's speed and direction impact the spawned coin's velocity. ",
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"upgrades.coin_magnet.tooltip": "Paddle attracts coins",
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"upgrades.coin_magnet.verbose_description": "Directs the coins to the paddle. The effect is stronger if the coin is close to it already.",
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"upgrades.compound_interest.name": "Compound interest",
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"upgrades.compound_interest.tooltip": "+{{lvl}} combo per brick broken, resets on coin lost",
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"upgrades.compound_interest.verbose_description": "Your combo will grow by one every time you break a brick, spawning more and more coin with every brick you break. \n\nBe sure however to catch every one of those coins with your puck, as any lost coin will reset your combo. \n\nOnce your combo is above the minimum, the bottom of the play area will have a red line to remind you that coins should not go there.",
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"upgrades.concave_puck.name": "Concave puck",
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"upgrades.compound_interest.verbose_description": "Your combo will grow by one every time you break a brick, spawning more and more coin with every brick you break. \nBe sure however to catch every one of those coins with your paddle, as any lost coin will reset your combo.\nOnce your combo is above the minimum, the bottom of the play area will have a red line to remind you that coins should not go there.",
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"upgrades.concave_puck.name": "Concave paddle",
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"upgrades.concave_puck.tooltip": "Improves vertical aiming precision",
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"upgrades.concave_puck.verbose_description": "Balls starts the level going straight up, and bounces with less angle.",
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"upgrades.corner_shot.name": "Corner shot",
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"upgrades.corner_shot.tooltip": "Lets your puck overlap with the borders of the screen",
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"upgrades.corner_shot.tooltip": "Lets your paddle overlap with the borders of the screen",
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"upgrades.corner_shot.verbose_description": "Helps with aiming in the corners. Further levels let you go further out. ",
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"upgrades.etherealcoins.name": "Coins, in Space",
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"upgrades.etherealcoins.tooltip": "Coins are no longer affected by gravity",
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"upgrades.ghost_coins.tooltip": "Coins slowly pass through bricks",
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"upgrades.ghost_coins.verbose_description": "It's not a bug, it's a feature ! Coins fly through bricks slowly. Higher levels let them move faster. ",
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"upgrades.helium.name": "Helium",
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"upgrades.helium.tooltip": "Gravity reversed left and right of puck",
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"upgrades.helium.tooltip": "Gravity reversed left and right of paddle",
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"upgrades.helium.verbose_description": "This affects the coins and will let the float up until you are ready to pick them up.",
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"upgrades.hot_start.name": "Hot start",
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"upgrades.hot_start.tooltip": "Start at combo {{start}}, -{{loss}} combo per second",
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"upgrades.multiball.tooltip": "Start every levels with {{count}} balls.",
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"upgrades.multiball.verbose_description": "As soon as you drop the ball in Breakout 71, you lose. \n\nWith this perk, you get two balls, and so you can afford to lose one. \n\nThe lost balls come back on the next level. \n\nHaving more than one balls makes some further perks available, and of course clears the level faster.",
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"upgrades.nbricks.name": "Strict sample size",
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"upgrades.nbricks.tooltip": "Hit exactly {{lvl}} bricks per puck bounce for +{{lvl}} combo, otherwise it resets",
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"upgrades.nbricks.tooltip": "Hit exactly {{lvl}} bricks per paddle bounce for +{{lvl}} combo, otherwise it resets",
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"upgrades.nbricks.verbose_description": "You don't necessarily need to destroy those bricks, but you need to hit them. Bricks destroyed by explosions don't count",
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"upgrades.one_more_choice.name": "Extra choice",
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"upgrades.one_more_choice.tooltip": "Further level ups will offer {{lvl}} more option(s) in the list",
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"upgrades.one_more_choice.verbose_description": "Every upgrade menu will have one more option. Doesn't increase the number of upgrades you can pick.",
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"upgrades.passive_income.name": "Passive income",
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"upgrades.passive_income.tooltip": "+{{lvl}} combo / brick, unless the puck moved in the last {{time}}s, then it resets instead",
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"upgrades.passive_income.tooltip": "+{{lvl}} combo / brick, unless the paddle moved in the last {{time}}s, then it resets instead",
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"upgrades.passive_income.verbose_description": "Some perks can help the balls do what you want without needing to do anything.",
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"upgrades.picky_eater.name": "Picky eater",
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"upgrades.picky_eater.tooltip": "+{{lvl}} combo per brick broken, resets on ball color change",
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"upgrades.picky_eater.verbose_description": "Whenever you break a brick the same color as your ball, your combo increases by one. \nIf it's a different color, the ball takes that new color, but the combo resets, unless there were no bricks left of the ball's color. \nOnce you get a combo higher than your minimum, the bricks of the wrong color will get a red border. \nIf you have more than one ball, they all switch color whenever one of them hits a brick.",
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"upgrades.pierce.name": "Piercing",
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"upgrades.pierce.tooltip": "Ball pierces {{count}} bricks after a puck bounce",
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"upgrades.pierce.verbose_description": "The ball normally bounces as soon as it touches something. With this perk, it will continue its trajectory for up to 3 bricks broken. \n\nAfter that, it will bounce on the 4th brick, and you'll need to touch the puck to reset the counter.",
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"upgrades.pierce.tooltip": "Ball pierces {{count}} bricks after a paddle bounce",
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"upgrades.pierce.verbose_description": "The ball normally bounces as soon as it touches something. With this perk, it will continue its trajectory for up to 3 bricks broken. \n\nAfter that, it will bounce on the 4th brick, and you'll need to touch the paddle to reset the counter.",
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"upgrades.pierce_color.name": "Color pierce",
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"upgrades.pierce_color.tooltip": "+{{lvl}} damage to bricks of the ball's color",
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"upgrades.pierce_color.verbose_description": "Whenever a ball hits a brick of the same color, it will just go through unimpeded. \n\nOnce it reaches a brick of a different color, it will break it, take its color and bounce.\n\nIf you have sturdy bricks, the ball might still bounce off a brick of the same color.",
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"upgrades.puck_repulse_ball.help_plural": "Stronger repulsion force",
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"upgrades.puck_repulse_ball.name": "Soft landing",
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"upgrades.puck_repulse_ball.tooltip": "Puck repulses balls",
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"upgrades.puck_repulse_ball.verbose_description": "When a ball gets close to the puck, it will start slowing down, and even potentially bouncing without touching the puck.",
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"upgrades.puck_repulse_ball.tooltip": "Paddle repulses balls",
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"upgrades.puck_repulse_ball.verbose_description": "When a ball gets close to the paddle, it will start slowing down, and even potentially bouncing without touching the paddle.",
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"upgrades.reach.name": "Top down",
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"upgrades.reach.tooltip": " Touching the N bricks of the lowest row resets the combo. Otherwise, +N combo",
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"upgrades.reach.verbose_description": "If there is only one row of bricks, or if the lowest row of bricks cover the whole width of the game, then this perk does nothing. Otherwise, breaking this lowest row resets the combo, while breaking anything else increases the combo by the number of bricks present on that lowest row. \n\nThe lowest row will be highlighted in red. ",
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"upgrades.sapper.help_plural": "The first {{lvl}} bricks broken become bombs.",
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"upgrades.sapper.name": "Sapper",
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"upgrades.sapper.tooltip": "The first brick broken becomes a bomb.",
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"upgrades.sapper.verbose_description": "Instead of just disappearing, the first brick you break will be replaced by a bomb brick. Bouncing the ball on the puck re-arms the effect. Leveling-up this perk will allow you to place more bombs.\n\nRemember that bombs impact the velocity of nearby coins, so too many explosions could make it hard to catch the fruits of your hard work.",
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"upgrades.sapper.verbose_description": "Instead of just disappearing, the first brick you break will be replaced by a bomb brick. Bouncing the ball on the paddle re-arms the effect. Leveling-up this perk will allow you to place more bombs.",
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"upgrades.shocks.name": "Shocks",
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"upgrades.shocks.tooltip": "Explosive balls collisions",
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"upgrades.shocks.verbose_description": "Whenever two balls collide, they exchange their speed, spawn an explosion, and gain added speed to separate them. ",
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"upgrades.slow_down.name": "Slower ball",
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"upgrades.slow_down.tooltip": "Ball moves more slowly",
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"upgrades.slow_down.verbose_description": "The ball starts relatively slow, but every level of your game it will start a bit faster. \n\nIt will also accelerate if you spend a lot of time in one level. \n\nThis perk makes it more manageable. \n\nYou can get it at the start every time by enabling kid mode in the menu.",
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"upgrades.smaller_puck.help_plural": "Even smaller puck and higher base combo",
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"upgrades.smaller_puck.name": "Smaller puck",
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"upgrades.smaller_puck.help_plural": "Even smaller paddle and higher base combo",
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"upgrades.smaller_puck.name": "Smaller paddle",
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"upgrades.smaller_puck.tooltip": "Also gives +5 base combo",
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"upgrades.smaller_puck.verbose_description": "This makes the puck smaller, which in theory makes some corner shots easier, but really just raises the difficulty.\n\nThat's why you also get a nice bonus of +5 coins per brick for all bricks you'll break after picking this. ",
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"upgrades.smaller_puck.verbose_description": "This makes the paddle smaller, which in theory makes some corner shots easier, but really just raises the difficulty.\n\nThat's why you also get a nice bonus of +5 coins per brick for all bricks you'll break after picking this. ",
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"upgrades.soft_reset.name": "Soft reset",
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"upgrades.soft_reset.tooltip": "Combo resets keeps {{percent}}%",
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"upgrades.soft_reset.verbose_description": "Limit the impact of a combo reset.",
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"upgrades.streak_shots.name": "Hit streak",
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"upgrades.streak_shots.tooltip": "More coins if you break many bricks before bouncing on the puck.",
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"upgrades.streak_shots.verbose_description": "Every time you break a brick, your combo (number of coins per bricks) increases by one. \n\nHowever, as soon as the ball touches your puck, the combo is reset to its default value, and you'll just get one coin per brick.\n\nOnce your combo rises above the base value, your puck will become red to remind you that it will destroy your combo to touch it with the ball.",
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"upgrades.streak_shots.tooltip": "More coins if you break many bricks before bouncing on the paddle.",
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"upgrades.streak_shots.verbose_description": "Every time you break a brick, your combo increases by one. \n\nHowever, as soon as the ball touches your paddle, the combo is reset to its default value.\n\nOnce your combo rises above the base value, your paddle will have a red border to remind you that it will destroy your combo to touch it with the ball.",
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"upgrades.sturdy_bricks.name": "Sturdy bricks",
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"upgrades.sturdy_bricks.tooltip": "+{{lvl}} bricks HP, +{{percent}}% coins spawned when broken",
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"upgrades.sturdy_bricks.verbose_description": "Each level of this perk adds one HP to all bricks. You can see the HP number with the \"clairvoyant\" perk. You can increase ball damage by getting the \"piercing\" perk. Each level of the perk adds +50% coins spawn. ",
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"upgrades.telekinesis.help_plural": "Stronger effect on the ball",
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"upgrades.telekinesis.name": "Telekinesis",
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"upgrades.telekinesis.tooltip": "Puck controls the ball's trajectory",
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"upgrades.telekinesis.tooltip": "Paddle controls the ball's trajectory",
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"upgrades.telekinesis.verbose_description": "You control the ball while it's going up. ",
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"upgrades.top_is_lava.name": "Sky is the limit",
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"upgrades.top_is_lava.tooltip": "+{{lvl}} combo per brick, reset when the top is hit",
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"upgrades.top_is_lava.verbose_description": "Whenever you break a brick, your combo will increase by one. However, your combo will reset as soon as your ball hit the top of the screen. \n\nWhen your combo is above the minimum, a red bar will appear at the top to remind you that you should avoid hitting it. ",
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"upgrades.trampoline.name": "Trampoline",
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"upgrades.trampoline.tooltip": "+{{lvl}} combo per puck bounce,-{{lvl}} combo per bounce on any border",
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"upgrades.trampoline.tooltip": "+{{lvl}} combo per paddle bounce,-{{lvl}} combo per bounce on any border",
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"upgrades.trampoline.verbose_description": "One of the rare combo upgrades that don't add a reset condition",
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"upgrades.unbounded.help_no_ceiling": "+{{lvl}} combo per brick, no more sides or ceiling",
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"upgrades.unbounded.name": "Unbounded",
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"upgrades.viscosity.verbose_description": "Coins normally accelerate with gravity and explosions to pretty high speeds. \n\nThis perk constantly makes them slow down, as if they were in some sort of viscous liquid. \n\nThis makes catching them easier, and combines nicely with perks that influence the coin's movement.",
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"upgrades.wind.help_plural": "Stronger wind force",
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"upgrades.wind.name": "Wind",
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"upgrades.wind.tooltip": "Puck position creates wind",
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"upgrades.wind.verbose_description": "Wind depends on puck position: left blows left, right blows right. Affects both balls and coins.",
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"upgrades.wind.tooltip": "Paddle position creates wind",
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"upgrades.wind.verbose_description": "Wind depends on paddle position: left blows left, right blows right. Affects both balls and coins.",
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"upgrades.yoyo.name": "Yo-yo",
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"upgrades.yoyo.tooltip": "Ball falls toward puck",
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"upgrades.yoyo.tooltip": "Ball falls toward paddle",
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"upgrades.yoyo.verbose_description": "It's the opposite of telekinesis, control the ball while it's falling back down.",
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"upgrades.zen.name": "Zen",
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"upgrades.zen.tooltip": "+{{lvl}} combo per bricks, reset when there's an explosion",
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"upgrades.pierce_color.name": "Perforación de color",
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"upgrades.pierce_color.tooltip": "+{{lvl}} daño a los ladrillos del color de la bola",
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"upgrades.pierce_color.verbose_description": "Siempre que una bola golpee un ladrillo del mismo color, lo atravesará sin obstáculos.\n\nCuando llegue a un ladrillo de otro color, lo romperá, tomará su color y rebotará.\n\nSi tienes ladrillos resistentes, la pelota puede rebotar en un ladrillo del mismo color.",
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"upgrades.puck_repulse_ball.help_plural": "",
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"upgrades.puck_repulse_ball.help_plural": "La fuerza de repulsión es mayor",
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"upgrades.puck_repulse_ball.name": "Aterrizaje suave",
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"upgrades.puck_repulse_ball.tooltip": "El disco repele las bolas",
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"upgrades.puck_repulse_ball.verbose_description": "Cuando una pelota se acerca al disco, empieza a ralentizarse, e incluso puede llegar a botar sin tocar el disco.",
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"upgrades.pierce_color.name": "颜色穿刺",
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"upgrades.pierce_color.tooltip": "+ 对球颜色的砖块造成{{lvl}} 伤害",
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"upgrades.pierce_color.verbose_description": "每当小球击中一块相同颜色的砖块时,它就会毫无阻碍地穿过砖块。\n\n一旦球碰到不同颜色的砖块,它就会打破砖块,拿走砖块的颜色并反弹。\n\n如果你有坚固的砖块,小球仍有可能从相同颜色的砖块上弹起。",
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"upgrades.puck_repulse_ball.help_plural": "",
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"upgrades.puck_repulse_ball.help_plural": "斥力更大",
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"upgrades.puck_repulse_ball.name": "软着陆",
|
||||
"upgrades.puck_repulse_ball.tooltip": "冰球击退小球",
|
||||
"upgrades.puck_repulse_ball.verbose_description": "当球接近冰球时,速度会开始减慢,甚至有可能在不接触冰球的情况下反弹。",
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue