From 583956d57c8cefbc6548968f5c8d0acae7c86065 Mon Sep 17 00:00:00 2001 From: Renan LE CARO Date: Sun, 30 Mar 2025 21:28:51 +0200 Subject: [PATCH] Translated using Weblate (English) Currently translated at 100.0% (299 of 299 strings) Translation: Breakout 71/In app translations Translate-URL: https://hosted.weblate.org/projects/breakout-71/in-app-translations/en/ --- src/i18n/en.json | 598 +++++++++++++++++++++++------------------------ 1 file changed, 299 insertions(+), 299 deletions(-) diff --git a/src/i18n/en.json b/src/i18n/en.json index 74610c3..a42d226 100644 --- a/src/i18n/en.json +++ b/src/i18n/en.json @@ -1,301 +1,301 @@ { - "confirmRestart.no": "Cancel", - "confirmRestart.text": "You're about to start a new run, is that really what you wanted ?", - "confirmRestart.title": "Start a new run ?", - "confirmRestart.yes": "Restart game", - "gameOver.7_loop.summary": "This run is over. You stashed {{score}} coins. ", - "gameOver.7_loop.title": "You completed this run", - "gameOver.cumulative_total": "Your total cumulative score went from {{startTs}} to {{endTs}}.", - "gameOver.lost.summary": "You dropped the ball after catching {{score}} coins.", - "gameOver.lost.title": "Game Over", - "gameOver.next_unlock": "Score {{points}} more points to reach the next unlock", - "gameOver.restart": "Start a new run", - "gameOver.stats.balls_lost": "Balls lost", - "gameOver.stats.bricks_broken": "Bricks broken", - "gameOver.stats.bricks_per_minute": "Bricks broken per minute", - "gameOver.stats.catch_rate": "Catch rate", - "gameOver.stats.combo_avg": "Average combo", - "gameOver.stats.combo_max": "Max combo", - "gameOver.stats.duration_per_level": "Duration per level", - "gameOver.stats.hit_rate": "Hit rate", - "gameOver.stats.intro": "Find below your run statistics compared to your {{count}} best runs.", - "gameOver.stats.level_reached": "Level reached", - "gameOver.stats.loops": "Loops", - "gameOver.stats.total_score": "Total score", - "gameOver.stats.upgrades_applied": "Upgrades applied", - "gameOver.test_run": "This test run and its score are not being recorded", - "gameOver.unlocked_count": "You unlocked {{count}} item(s) :", - "gameOver.upgrades_picked": "Upgrades active at the end of the run", - "gameOver.win.summary": "You cleared all levels for this run, catching {{score}} coins in total.", - "gameOver.win.title": "Run finished", - "level_up.after_buttons": "You just finished level {{level}}/{{max}}.", - "level_up.before_buttons": "You caught {{score}} coins {{catchGain}} out of {{levelSpawnedCoins}} in {{time}} seconds {{timeGain}}.\n\nYou missed {{levelMisses}} times {{missesGain}} and hit the walls or ceiling {{levelWallBounces}} times{{wallHitsGain}}.\n\n{{compliment}}", - "level_up.compliment_advice": "Try to catch all coins, never miss the bricks, never hit the walls/ceiling or clear the level under 30s to gain additional choices and upgrades.", - "level_up.compliment_good": "Well done !", - "level_up.compliment_perfect": "Impressive, keep it up !", - "level_up.pick_upgrade_title": "Pick an upgrade", - "level_up.plus_one_upgrade": "(+1 upgrade)", - "level_up.plus_one_upgrade_and_reroll": "(+1 upgrade and +1 re-roll)", - "level_up.reroll": "Re-roll ({{count}})", - "level_up.reroll_help": "Offer new choices", - "level_up.unlocked_level": " (Level)", - "level_up.unlocked_perk": " (Perk)", - "level_up.upgrade_perk_to_level": " lvl {{level}}", - "loop.converted_rerolls": "Your {{n}} leftover re-rolls where converted to +{{n}} base combo.", - "loop.instructions": "All perks you have now will have lower max levels depending on their current level. You can pick one below that will gain one level and one max level instead. Your pick will be leveled up, even beyond the maximum normally allowed for that perk.", - "loop.no_rerolls": "You didn't have any leftover re-rolls, so your base combo stayed the same. ", - "loop.title": "Starting loop {{loop}}", - "main_menu.basic": "Basic graphics", - "main_menu.basic_help": "Better performance.", - "main_menu.colorful_coins": "Colorful coins", - "main_menu.colorful_coins_help": "Coins always spawn of the color of the brick", - "main_menu.donate": "You've played for {{hours}} hours", - "main_menu.donate_help": "How about donating {{suggestion}} € ? You can hide this reminder in the settings. ", - "main_menu.donation_reminder": "Remind me to donate", - "main_menu.donation_reminder_help": "See time played and donation link in main menu", - "main_menu.download_save_file": "Download score and stats", - "main_menu.download_save_file_help": "Get a save file", - "main_menu.footer_html": "

\nMade in France by Renan LE CARO. \nDonate\nDiscord\nF-Droid\nGoogle Play\nitch.io \nGitlab\nWeb version\nHackerNews\nPrivacy Policy\nv.{{appVersion}}\n

\n", - "main_menu.fullscreen": "Fullscreen", - "main_menu.fullscreen_help": "Game will try to go full screen before starting", - "main_menu.kid": "Kids mode", - "main_menu.kid_help": "Start future runs with \"slower ball\".", - "main_menu.language": "Language", - "main_menu.language_help": "Choose the game's language", - "main_menu.load_save_file": "Load save file", - "main_menu.load_save_file_help": "Select a save file on your device", - "main_menu.loop_run": "New long run", - "main_menu.loop_run_help": "Allows you to loop up to 7 times", - "main_menu.max_coins": " {{max}} coins on screen maximum", - "main_menu.max_coins_help": "Cosmetic only, no effect on score", - "main_menu.max_particles": " {{max}} particles maximum", - "main_menu.max_particles_help": "Limits the number of particles show on screen for visual effect. ", - "main_menu.mobile": "Mobile mode", - "main_menu.mobile_help": "Leaves space under the puck.", - "main_menu.normal": "New short run", - "main_menu.normal_help": "Start a quick run with random starting perk", - "main_menu.pointer_lock": "Mouse pointer lock", - "main_menu.pointer_lock_help": "Locks and hides the mouse cursor.", - "main_menu.record": "Record gameplay videos", - "main_menu.record_download": "Download video ({{size}} MB)", - "main_menu.record_help": "Get a video of each level.", - "main_menu.reset": "Reset Game", - "main_menu.reset_cancel": "No", - "main_menu.reset_confirm": "Yes", - "main_menu.reset_help": "Erase high score, play time and statistics", - "main_menu.reset_instruction": "You will loose all progress you made in the game, are you sure ?", - "main_menu.resume": "Resume", - "main_menu.resume_help": "Return to your run", - "main_menu.save_file_error": "Error loading save file", - "main_menu.save_file_loaded": "Save file loaded", - "main_menu.save_file_loaded_help": "The app will now reload to apply your save", - "main_menu.save_file_loaded_ok": "Ok", - "main_menu.settings_help": "Tailor the game play to your needs and taste", - "main_menu.settings_title": "Settings", - "main_menu.show_fps": "FPS counter", - "main_menu.show_fps_help": "Monitor the app's performance", - "main_menu.show_stats": "Show real time stats", - "main_menu.show_stats_help": "Coins, time, bounces, misses", - "main_menu.sounds": "Game sounds", - "main_menu.sounds_help": "Can slow down some phones.", - "main_menu.title": "Breakout 71", - "main_menu.unlocks": "Unlocked content", - "main_menu.unlocks_help": "Try perks and levels you unlocked", - "play.close_modale_window_tooltip": "close ", - "play.current_lvl": "Level {{level}}/{{max}}", - "play.current_lvl_loop": "Level {{level}}/{{max}} loop {{loop}}", - "play.menu_label": "menu", - "play.missed_ball": "miss", - "play.mobile_press_to_play": "Press and hold here to play", - "sandbox.help": "Test any perk combination", - "sandbox.instructions": "Select perks below and press \"start run\" to try them out in a test run. Scores and stats are not recorded.", - "sandbox.start": "Start test run", - "sandbox.title": "Sandbox mode", - "sandbox.unlocks_at": "Unlocks at total score {{score}}", - "score_panel.rerolls_count": "You have accumulated {{rerolls}} rerolls", - "score_panel.test_run": "This is a test run, score is not recorded permanently", - "score_panel.title": "{{score}} points at level {{level}}/{{max}} ", - "score_panel.title_looped": "{{score}} points at level {{level}}/{{max}} of loop {{loop}}", - "score_panel.upcoming_levels": "Upcoming levels :", - "score_panel.upgrades_picked": "Upgrades picked so far : ", - "unlocks.greyed_out_help": "The greyed out ones can be unlocked by increasing your total score. The total score increases every time you score in game.", - "unlocks.intro": "Your total score is {{ts}}. Below are all the upgrades and levels the games has to offer. Click an upgrade or level below to start a short run with it .Your high score is {{highScore}}.", - "unlocks.level": "Here are all the game levels, click one to start a run with that starting level. ", - "unlocks.level_description": "A {{size}}x{{size}} level with {{bricks}} bricks", - "unlocks.title": "You unlocked {{percentUnlock}}% of the game. ", - "unlocks.unlocks_at": "Unlocks at total score {{threshold}}.", - "upgrades.addiction.fullHelp": "The countdown only starts after breaking the first brick of each level", - "upgrades.addiction.help": "+{{lvl}} combo / brick, combo resets {{delay}}s after breaking a brick. ", - "upgrades.addiction.name": "Addiction", - "upgrades.asceticism.fullHelp": "You'll need to store the coins somewhere while your combo climbs. ", - "upgrades.asceticism.help": "+{{combo}} combo / brick, combo resets on coin catch", - "upgrades.asceticism.name": "Asceticism", - "upgrades.ball_attract_ball.fullHelp": "Balls that are more than half a screen width away will start attracting each other. \n\nThe attraction force is stronger when they are furthest away from each other.\n\nRainbow particles will fly to symbolize the attraction force. This perk is only offered if you have more than one ball already.", - "upgrades.ball_attract_ball.help": "Balls attract balls", - "upgrades.ball_attract_ball.help_plural": "Stronger attraction force", - "upgrades.ball_attract_ball.name": "Gravity", - "upgrades.ball_attracts_coins.fullHelp": "Don't ask me how that works", - "upgrades.ball_attracts_coins.help": "Balls attract coins", - "upgrades.ball_attracts_coins.name": "Fortunate ball", - "upgrades.ball_repulse_ball.fullHelp": "Balls that are less than half a screen width away will start repulsing each other. The repulsion force is stronger if they are close to each other. Particles will jet out to symbolize this force being applied. This perk is only offered if you have more than one ball already.", - "upgrades.ball_repulse_ball.help": "Balls repulse balls", - "upgrades.ball_repulse_ball.help_plural": "Stronger repulsion force", - "upgrades.ball_repulse_ball.name": "Personal space", - "upgrades.base_combo.fullHelp": "Your combo (number of coins per bricks) normally starts at 1 at the beginning of the level, and resets to one when you bounce around without hitting anything. With this perk, the combo starts 3 points higher, so you'll always get at least 4 coins per brick. Whenever your combo reset, it will go back to 4 and not 1. Your ball will glitter a bit to indicate that its combo is higher than one.", - "upgrades.base_combo.help": "Combo starts at {{coins}}.", - "upgrades.base_combo.name": "+3 base combo", - "upgrades.bigger_explosions.fullHelp": "The default explosion clears a 3x3 square, with this it becomes a 5x5 square, and the blow on the coins is also significantly stronger. The screen will flash after each explosion (except in basic mode)", - "upgrades.bigger_explosions.help": "Bigger explosions", - "upgrades.bigger_explosions.name": "Kaboom", - "upgrades.bigger_puck.fullHelp": "A bigger puck makes it easier to never miss the ball and to catch more coins, and also to precisely angle the bounces (the ball's angle only depends on where it hits the puck). \n However, a large puck is harder to use around the sides of the level, and will make it sometimes unavoidable to miss (not hit anything) which comes with downsides. ", - "upgrades.bigger_puck.help": "Easily catch more coins.", - "upgrades.bigger_puck.name": "Bigger puck", - "upgrades.clairvoyant.fullHelp": "Helps you pick the right upgrades and understand what's going on with sturdy bricks. ", - "upgrades.clairvoyant.help": "See upcoming levels, bricks HP and ball direction", - "upgrades.clairvoyant.name": "Clairvoyant", - "upgrades.coin_magnet.fullHelp": "Directs the coins to the puck. The effect is stronger if the coin is close to it already. Catching 90% or 100% of coins bring special bonuses in the game. \n\nAnother way to catch more coins is to hit bricks from the bottom. The ball's speed and direction impacts the spawned coin's velocity. ", - "upgrades.coin_magnet.help": "Puck attracts coins", - "upgrades.coin_magnet.help_plural": "Stronger effect on the coins", - "upgrades.coin_magnet.name": "Coins magnet", - "upgrades.compound_interest.fullHelp": "Your combo will grow by one every time you break a brick, spawning more and more coin with every brick you break. \n\nBe sure however to catch every one of those coins with your puck, as any lost coin will reset your combo. \n\nOnce your combo is above the minimum, the bottom of the play area will have a red line to remind you that coins should not go there.\n\nThis perk combines with other combo perks, the combo will rise faster but reset more easily.", - "upgrades.compound_interest.help": "+{{lvl}} combo per brick broken, resets on coin lost", - "upgrades.compound_interest.name": "Compound interest", - "upgrades.concave_puck.fullHelp": "Balls starts the level going straight up, and bounces with less angle.", - "upgrades.concave_puck.help": " Helps with aiming straight up", - "upgrades.concave_puck.name": "Concave puck", - "upgrades.corner_shot.fullHelp": "Helps with aiming in the corners", - "upgrades.corner_shot.help": "Lets your puck overlap with the borders of the screen", - "upgrades.corner_shot.name": "Corner shot", - "upgrades.etherealcoins.fullHelp": "You'll have to make sure that the coins fall down somehow", - "upgrades.etherealcoins.help": "Coins are no longer affected by gravity", - "upgrades.etherealcoins.name": "Coins, in Space", - "upgrades.extra_levels.fullHelp": "The default run can last a max of 7 levels, after which the game is over and whatever score you reached is your run score. \n\nEach level of this perk lets you go one level higher. The last levels are often the ones where you make the most score, so the difference can be dramatic.", - "upgrades.extra_levels.help": "Play {{count}} levels instead of 7", - "upgrades.extra_levels.name": "+1 level", - "upgrades.extra_life.fullHelp": "Normally, you have one ball per run, and the run is over as soon as you drop it.\n\nThis perk adds a white bar at the bottom of the screen that will save a ball once, and break in the process. \n\nYou'll loose one level of that perk every time a ball bounces at the bottom of the screen.", - "upgrades.extra_life.help": "The ball will bounce once on the bottom line before being lost.", - "upgrades.extra_life.help_plural": "The ball will bounce on the bottom {{lvl}} times before being lost.", - "upgrades.extra_life.name": "+1 life", - "upgrades.forgiving.fullHelp": "The first miss per level is free, then 10% of the combo, then 20% .. ", - "upgrades.forgiving.help": "Missing breaks reduces combo progressively instead of all at once.", - "upgrades.forgiving.name": "Forgiving", - "upgrades.ghost_coins.fullHelp": "It's not a bug, it's a feature ! ", - "upgrades.ghost_coins.help": "Coins pass through bricks", - "upgrades.ghost_coins.name": "Ghost coins", - "upgrades.helium.fullHelp": "This affects the coins and will let the float up until you are ready to pick them up.", - "upgrades.helium.help": "Gravity reversed left and right of puck", - "upgrades.helium.name": "Helium", - "upgrades.hot_start.fullHelp": "At the start of every level, your combo will start at +15 points, but then every second it will be decreased by one.\n\nThis means the first 15 seconds in a level will spawn many more coins than the following ones, and you should make sure that you clear the level quickly. \n\nThe effect stacks with other combo related perks, so you might be able to raise the combo after the 15s timeout, but it will keep ticking down. \n\nEvery time you take the perk again, the effect will be more dramatic.", - "upgrades.hot_start.help": "Start at combo {{start}}, -{{loss}} combo per second", - "upgrades.hot_start.name": "Hot start", - "upgrades.implosions.fullHelp": "The explosion force is applied the other way. ", - "upgrades.implosions.help": "Explosions suck coins in instead of blowing them out", - "upgrades.implosions.name": "Implosions", - "upgrades.instant_upgrade.fullHelp": "Immediately pick two upgrades, so that you get one free one and one to repay the one used to get this perk. Every further menu to pick upgrades will have fewer options to choose from.", - "upgrades.instant_upgrade.help": "-{{lvl}} choice until run end.", - "upgrades.instant_upgrade.name": "+2 upgrades now", - "upgrades.left_is_lava.fullHelp": "Whenever you break a brick, your combo will increase by one, so you'll get one more coin from all the next bricks you break.\n\nHowever, your combo will reset as soon as your ball hits the left side . \n\nAs soon as your combo rises, the left side becomes red to remind you that you should avoid hitting them. \n\nThe effect stacks with other combo perks, combo rises faster with more upgrades but will also reset if any of the reset conditions are met.", - "upgrades.left_is_lava.help": "+{{lvl}} combo per brick broken, resets on left side hit", - "upgrades.left_is_lava.name": "Avoid left side", - "upgrades.metamorphosis.fullHelp": "With this perk, coins will be of the color of the brick they come from, and will color the first brick they touch in the same color. Coins spawn with the speed of the ball that broke them, which means you can aim a bit in the direction of the bricks you want to \"paint\".", - "upgrades.metamorphosis.help": "Each coins can stain {{lvl}} brick(s) with its color", - "upgrades.metamorphosis.name": "Metamorphosis", - "upgrades.multiball.fullHelp": "As soon as you drop the ball in Breakout 71, you loose. \n\nWith this perk, you get two balls, and so you can afford to lose one. \n\nThe lost balls come back on the next level. \n\nHaving more than one balls makes some further perks available, and of course clears the level faster.", - "upgrades.multiball.help": "Start every levels with {{count}} balls.", - "upgrades.multiball.name": "+1 ball", - "upgrades.nbricks.fullHelp": "You don't necessarily need to destroy those bricks, but you need to hit them. Bricks destroyed by explosions don't count", - "upgrades.nbricks.help": "Hit exactly {{lvl}} bricks per puck bounce for +{{lvl}} combo, otherwise it resets", - "upgrades.nbricks.name": "Strict sample size", - "upgrades.one_more_choice.fullHelp": "Every upgrade menu will have one more option. Doesn't increase the number of upgrades you can pick.", - "upgrades.one_more_choice.help": "Further level ups will offer {{lvl}} more option(s) in the list", - "upgrades.one_more_choice.name": "+1 choice", - "upgrades.passive_income.fullHelp": "Some perks can help the balls do what you want without needing to do anything.", - "upgrades.passive_income.help": "+{{lvl}} combo / brick, unless the puck moved in the last {{time}}s, then it resets instead", - "upgrades.passive_income.name": "Passive income", - "upgrades.picky_eater.fullHelp": "Whenever you break a brick the same color as your ball, your combo increases by one. \nIf it's a different color, the ball takes that new color, but the combo resets.\nThe bricks with the right color will get a white border. \nOnce you get a combo higher than your minimum, the bricks of the wrong color will get a red halo. \nIf you have more than one ball, they all change color whenever one of them hits a brick.", - "upgrades.picky_eater.help": "+{{lvl}} combo per brick broken, resets on ball color change", - "upgrades.picky_eater.name": "Picky eater", - "upgrades.pierce.fullHelp": "The ball normally bounces as soon as it touches something. With this perk, it will continue its trajectory for up to 3 bricks broken. \nAfter that, it will bounce on the 4th brick, and you'll need to touch the puck to reset the counter.", - "upgrades.pierce.help": "Ball pierces {{count}} bricks after a puck bounce", - "upgrades.pierce.name": "Piercing", - "upgrades.pierce_color.fullHelp": "Whenever a ball hits a brick of the same color, it will just go through unimpeded. \nOnce it reaches a brick of a different color, it will break it, take its color and bounce.\nIf you have sturdy bricks, the ball might still bounce off a brick of the same color.", - "upgrades.pierce_color.help": "+{{lvl}} damage to bricks of the ball's color", - "upgrades.pierce_color.name": "Color pierce", - "upgrades.puck_repulse_ball.fullHelp": "When a ball gets close to the puck, it will start slowing down, and even potentially bouncing without touching the puck.", - "upgrades.puck_repulse_ball.help": "Puck repulses balls", - "upgrades.puck_repulse_ball.help_plural": "Stronger repulsion force", - "upgrades.puck_repulse_ball.name": "Soft landing", - "upgrades.reach.fullHelp": "Try to lock the ball up to earn more combo", - "upgrades.reach.help": "+{{lvl}} combo / bricks , lowest brick of a pile resets combo", - "upgrades.reach.name": "Top down", - "upgrades.respawn.fullHelp": "Some particle effect will let you know where bricks will appear. ", - "upgrades.respawn.help": "{{percent}}% of bricks re-spawn after {{delay}}s.", - "upgrades.respawn.name": "Re-spawn", - "upgrades.right_is_lava.fullHelp": "Whenever you break a brick, your combo will increase by one, so you'll get one more coin from all the next bricks you break.\n\nHowever, your combo will reset as soon as your ball hits the right side . \n\nAs soon as your combo rises, the right side becomes red to remind you that you should avoid hitting them\n\nThe effect stacks with other combo perks, combo rises faster with more upgrades but will also reset if any\nof the reset conditions are met.", - "upgrades.right_is_lava.help": "+{{lvl}} combo per brick broken, resets on right side hit", - "upgrades.right_is_lava.name": "Avoid right side", - "upgrades.sacrifice.fullHelp": "This might get the combo pretty high", - "upgrades.sacrifice.help_l1": "Loosing a life clears all bricks", - "upgrades.sacrifice.help_over": "Loosing a life {{lvl}}x the combo then clears all bricks", - "upgrades.sacrifice.name": "Sacrifice", - "upgrades.sapper.fullHelp": "Instead of just disappearing, the first brick you break will be replaced by a bomb brick. \n\nBouncing the ball on the puck re-arms the effect. \n\nLeveling-up this perk will allow you to place more bombs.\n\nRemember that bombs impact the velocity of nearby coins, so too many explosions could make it hard to catch the fruits of your hard work.", - "upgrades.sapper.help": "The first brick broken becomes a bomb.", - "upgrades.sapper.help_plural": "The first {{lvl}} bricks broken become bombs.", - "upgrades.sapper.name": "Sapper", - "upgrades.shocks.fullHelp": "That would spice up the game of pool", - "upgrades.shocks.help": "Explosive balls collisions", - "upgrades.shocks.name": "Shocks", - "upgrades.shunt.fullHelp": "If you also have hot start, the hot start is just added to the current combo", - "upgrades.shunt.help": "Keep {{percent}}% of your combo between levels", - "upgrades.shunt.name": "Shunt", - "upgrades.side_kick.fullHelp": "When a brick get hit, the game checks the ball's velocity, and add +1 to the combo if its horizontal velocity is higher than its vertical velocity. The combo will decrease by one otherwise. The location of the impact on the brick is irrelevant. ", - "upgrades.side_kick.help": "+{{lvl}} combo per brick broken horizontally, -{{lvl}} otherwise", - "upgrades.side_kick.name": "Side kick", - "upgrades.skip_last.fullHelp": "You need to break all bricks to go to the next level. However, it can be hard to get the last ones. \n\nClearing a level early brings extra choices when upgrading. Never missing the bricks is also very beneficial. \n\nSo if you find it difficult to break the last bricks, getting this perk a few time can help.", - "upgrades.skip_last.help": "The last brick will explode.", - "upgrades.skip_last.help_plural": "The last {{lvl}} bricks will explode.", - "upgrades.skip_last.name": "Easy Cleanup", - "upgrades.slow_down.fullHelp": "The ball starts relatively slow, but every level of your run it will start a bit faster. \n\nIt will also accelerate if you spend a lot of time in one level. \n\nThis perk makes it more manageable. \n\nYou can get it at the start every time by enabling kid mode in the menu.", - "upgrades.slow_down.help": "Ball moves more slowly", - "upgrades.slow_down.name": "Slower ball", - "upgrades.smaller_puck.fullHelp": "This makes the puck smaller, which in theory makes some corner shots easier, but really just raises the difficulty.\n\nThat's why you also get a nice bonus of +5 coins per brick for all bricks you'll break after picking this. ", - "upgrades.smaller_puck.help": "Also gives +5 base combo", - "upgrades.smaller_puck.help_plural": "Even smaller puck and higher base combo", - "upgrades.smaller_puck.name": "Smaller puck", - "upgrades.soft_reset.fullHelp": "Limit the impact of a combo reset.", - "upgrades.soft_reset.help": "Combo resets keeps {{percent}}%", - "upgrades.soft_reset.name": "Soft reset", - "upgrades.streak_shots.fullHelp": "Every time you break a brick, your combo (number of coins per bricks) increases by one. \n\nHowever, as soon as the ball touches your puck, the combo is reset to its default value, and you'll just get one coin per brick.\n\nOnce your combo rises above the base value, your puck will become red to remind you that it will destroy your combo to touch it with the ball.\n\nThis can stack with other combo related perks, the combo will rise faster but reset more easily as any of the conditions is enough to reset it. ", - "upgrades.streak_shots.help": "More coins if you break many bricks at once.", - "upgrades.streak_shots.name": "Single puck hit streak", - "upgrades.sturdy_bricks.fullHelp": "With level one of this perk, the ball has a 20% chance to bounce harmlessly on bricks, \n but generates 10% more coins when it does break one. \n This +10% is not shown in the combo number. At level 4 the ball has 80% chance of bouncing and brings 40% more coins.", - "upgrades.sturdy_bricks.help": "+{{lvl}} bricks HP, +{{percent}}% coins spawned when broken", - "upgrades.sturdy_bricks.name": "Sturdy bricks", - "upgrades.telekinesis.fullHelp": "Right after the ball hits your puck, you'll be able to direct it left and right by moving your puck. \n\n\nThe effect stops when the ball hits a brick and resets the next time it touches the puck. It also does nothing when the ball is going downward after bouncing at the top.", - "upgrades.telekinesis.help": "Puck controls the ball's trajectory", - "upgrades.telekinesis.help_plural": "Stronger effect on the ball", - "upgrades.telekinesis.name": "Telekinesis", - "upgrades.top_is_lava.fullHelp": "Whenever you break a brick, your combo will increase by one. However, your combo will reset as soon as your ball hit the top of the screen. \n\nWhen your combo is above the minimum, a red bar will appear at the top to remind you that you should avoid hitting it. \n\nThe effect stacks with other combo perks.", - "upgrades.top_is_lava.help": "+{{lvl}} combo per brick, reset when the top is hit", - "upgrades.top_is_lava.name": "Sky is the limit", - "upgrades.trampoline.fullHelp": "One of the rare combo upgrades that don't add a reset condition", - "upgrades.trampoline.help": "+{{lvl}} combo per puck bounce,-{{lvl}} combo per ceiling bounce", - "upgrades.trampoline.name": "Trampoline", - "upgrades.unbounded.fullHelp": "I hope you've found a way to keep your ball on screen", - "upgrades.unbounded.help": "+{{lvl}} combo per brick, no more sides to keep the ball in game, danger", - "upgrades.unbounded.help_no_ceiling": "+{{lvl}} combo per brick, no more sides or ceiling", - "upgrades.unbounded.name": "Unbounded", - "upgrades.viscosity.fullHelp": "Coins normally accelerate with gravity and explosions to pretty high speeds. \n\nThis perk constantly makes them slow down, as if they were in some sort of viscous liquid. \n\nThis makes catching them easier, and combines nicely with perks that influence the coin's movement.", - "upgrades.viscosity.help": "Slower coin fall", - "upgrades.viscosity.name": "Viscosity", - "upgrades.wind.fullHelp": "The wind depends on where your puck is, if it's in the center of the screen nothing happens, if it's on the left it will blow left-wise, if it's on the right of the screen then it will blow right-wise. \n\nThe wind affects both the balls and coins.", - "upgrades.wind.help": "Puck position creates wind", - "upgrades.wind.help_plural": "Stronger wind force", - "upgrades.wind.name": "Wind", - "upgrades.yoyo.fullHelp": "It's the opposite of telekinesis", - "upgrades.yoyo.help": "Ball falls toward puck", - "upgrades.yoyo.name": "Yo-yo", - "upgrades.zen.fullHelp": "After all, this is a non-violent game", - "upgrades.zen.help": "+{{lvl}} combo per bricks, reset when there's an explosion", - "upgrades.zen.name": "Zen" + "confirmRestart.no": "Cancel", + "confirmRestart.text": "You're about to start a new run, is that really what you wanted ?", + "confirmRestart.title": "Start a new run ?", + "confirmRestart.yes": "Restart game", + "gameOver.7_loop.summary": "This run is over. You stashed {{score}} coins. ", + "gameOver.7_loop.title": "You completed this run", + "gameOver.cumulative_total": "Your total cumulative score went from {{startTs}} to {{endTs}}.", + "gameOver.lost.summary": "You dropped the ball after catching {{score}} coins.", + "gameOver.lost.title": "Game Over", + "gameOver.next_unlock": "Score {{points}} more points to reach the next unlock.", + "gameOver.restart": "Start a new run", + "gameOver.stats.balls_lost": "Balls lost", + "gameOver.stats.bricks_broken": "Bricks broken", + "gameOver.stats.bricks_per_minute": "Bricks broken per minute", + "gameOver.stats.catch_rate": "Catch rate", + "gameOver.stats.combo_avg": "Average combo", + "gameOver.stats.combo_max": "Max combo", + "gameOver.stats.duration_per_level": "Duration per level", + "gameOver.stats.hit_rate": "Hit rate", + "gameOver.stats.intro": "Find below your run statistics compared to your {{count}} best runs.", + "gameOver.stats.level_reached": "Level reached", + "gameOver.stats.loops": "Loops", + "gameOver.stats.total_score": "Total score", + "gameOver.stats.upgrades_applied": "Upgrades applied", + "gameOver.test_run": "This is a test run, its score is not recorded.", + "gameOver.unlocked_count": "You unlocked {{count}} items :", + "gameOver.upgrades_picked": "Upgrades active at the end of the run", + "gameOver.win.summary": "You cleared all levels for this run, catching {{score}} coins in total.", + "gameOver.win.title": "Run finished", + "level_up.after_buttons": "You just finished level {{level}}/{{max}}.", + "level_up.before_buttons": "You caught {{score}} coins {{catchGain}} out of {{levelSpawnedCoins}} in {{time}} seconds {{timeGain}}.\n\nYou missed {{levelMisses}} times {{missesGain}} and hit the walls or ceiling {{levelWallBounces}} times{{wallHitsGain}}.\n\n{{compliment}}", + "level_up.compliment_advice": "Try to catch all coins, never miss the bricks, never hit the walls/ceiling or clear the level under 30s to gain additional choices and upgrades.", + "level_up.compliment_good": "Well done !", + "level_up.compliment_perfect": "Impressive, keep it up !", + "level_up.pick_upgrade_title": "Pick an upgrade", + "level_up.plus_one_upgrade": "(+1 upgrade)", + "level_up.plus_one_upgrade_and_reroll": "(+1 upgrade and +1 re-roll)", + "level_up.reroll": "Re-roll ({{count}})", + "level_up.reroll_help": "Offer new choices", + "level_up.unlocked_level": " (Level)", + "level_up.unlocked_perk": " (Perk)", + "level_up.upgrade_perk_to_level": " lvl {{level}}", + "loop.converted_rerolls": "Your {{n}} leftover re-rolls where converted to +{{n}} base combo.", + "loop.instructions": "All perks you have now will have lower max levels depending on their current level. You can pick one below that will gain one level and one max level instead. Your pick will be leveled up, even beyond the maximum normally allowed for that perk.", + "loop.no_rerolls": "You didn't have any leftover re-rolls, so your base combo stayed the same. ", + "loop.title": "Starting loop {{loop}}", + "main_menu.basic": "Basic graphics", + "main_menu.basic_help": "Better performance.", + "main_menu.colorful_coins": "Colorful coins", + "main_menu.colorful_coins_help": "Coins always spawn of the color of the brick", + "main_menu.donate": "You've played for {{hours}} hours", + "main_menu.donate_help": "How about donating {{suggestion}} € ? You can hide this reminder in the settings. ", + "main_menu.donation_reminder": "Remind me to donate", + "main_menu.donation_reminder_help": "See time played and donation link in main menu", + "main_menu.download_save_file": "Download score and stats", + "main_menu.download_save_file_help": "Get a save file", + "main_menu.footer_html": "

\nMade in France by Renan LE CARO. \nDonate\nDiscord\nF-Droid\nGoogle Play\nitch.io \nGitlab\nWeb version\nHackerNews\nPrivacy Policy\nv.{{appVersion}}\n

\n", + "main_menu.fullscreen": "Fullscreen", + "main_menu.fullscreen_help": "Game will try to go full screen before starting", + "main_menu.kid": "Kids mode", + "main_menu.kid_help": "Start future runs with \"slower ball\".", + "main_menu.language": "Language", + "main_menu.language_help": "Choose the game's language", + "main_menu.load_save_file": "Load save file", + "main_menu.load_save_file_help": "Select a save file on your device", + "main_menu.loop_run": "New long run", + "main_menu.loop_run_help": "Allows you to loop up to 7 times", + "main_menu.max_coins": " {{max}} coins on screen maximum", + "main_menu.max_coins_help": "Cosmetic only, no effect on score", + "main_menu.max_particles": " {{max}} particles maximum", + "main_menu.max_particles_help": "Limits the number of particles show on screen for visual effect. ", + "main_menu.mobile": "Mobile mode", + "main_menu.mobile_help": "Leaves space under the puck.", + "main_menu.normal": "New short run", + "main_menu.normal_help": "Start a quick run with random starting perk", + "main_menu.pointer_lock": "Mouse pointer lock", + "main_menu.pointer_lock_help": "Locks and hides the mouse cursor.", + "main_menu.record": "Record gameplay videos", + "main_menu.record_download": "Download video ({{size}} MB)", + "main_menu.record_help": "Get a video of each level.", + "main_menu.reset": "Reset Game", + "main_menu.reset_cancel": "No", + "main_menu.reset_confirm": "Yes", + "main_menu.reset_help": "Erase high score, play time and statistics", + "main_menu.reset_instruction": "You will loose all progress you made in the game, are you sure ?", + "main_menu.resume": "Resume", + "main_menu.resume_help": "Return to your run", + "main_menu.save_file_error": "Error loading save file", + "main_menu.save_file_loaded": "Save file loaded", + "main_menu.save_file_loaded_help": "The app will now reload to apply your save", + "main_menu.save_file_loaded_ok": "Ok", + "main_menu.settings_help": "Tailor the game play to your needs and taste", + "main_menu.settings_title": "Settings", + "main_menu.show_fps": "FPS counter", + "main_menu.show_fps_help": "Monitor the app's performance", + "main_menu.show_stats": "Show real time stats", + "main_menu.show_stats_help": "Coins, time, bounces, misses", + "main_menu.sounds": "Game sounds", + "main_menu.sounds_help": "Can slow down some phones.", + "main_menu.title": "Breakout 71", + "main_menu.unlocks": "Unlocked content", + "main_menu.unlocks_help": "Try perks and levels you unlocked", + "play.close_modale_window_tooltip": "close ", + "play.current_lvl": "Level {{level}}/{{max}}", + "play.current_lvl_loop": "Level {{level}}/{{max}} loop {{loop}}", + "play.menu_label": "menu", + "play.missed_ball": "miss", + "play.mobile_press_to_play": "Press and hold here to play", + "sandbox.help": "Test any perk combination", + "sandbox.instructions": "Select perks below and press \"start run\" to try them out in a test run. Scores and stats are not recorded.", + "sandbox.start": "Start test run", + "sandbox.title": "Sandbox mode", + "sandbox.unlocks_at": "Unlocks at total score {{score}}", + "score_panel.rerolls_count": "You have accumulated {{rerolls}} rerolls", + "score_panel.test_run": "This is a test run, score is not recorded permanently", + "score_panel.title": "{{score}} points at level {{level}}/{{max}} ", + "score_panel.title_looped": "{{score}} points at level {{level}}/{{max}} of loop {{loop}}", + "score_panel.upcoming_levels": "Upcoming levels :", + "score_panel.upgrades_picked": "Upgrades picked so far : ", + "unlocks.greyed_out_help": "The greyed out ones can be unlocked by increasing your total score. The total score increases every time you score in game.", + "unlocks.intro": "Your total score is {{ts}}. Below are all the upgrades and levels the games has to offer. Click an upgrade or level below to start a short run with it .Your high score is {{highScore}}.", + "unlocks.level": "Here are all the game levels, click one to start a run with that starting level. ", + "unlocks.level_description": "A {{size}}x{{size}} level with {{bricks}} bricks", + "unlocks.title": "You unlocked {{percentUnlock}}% of the game. ", + "unlocks.unlocks_at": "Unlocks at total score {{threshold}}.", + "upgrades.addiction.fullHelp": "The countdown only starts after breaking the first brick of each level", + "upgrades.addiction.help": "+{{lvl}} combo / brick, combo resets {{delay}}s after breaking a brick. ", + "upgrades.addiction.name": "Addiction", + "upgrades.asceticism.fullHelp": "You'll need to store the coins somewhere while your combo climbs. ", + "upgrades.asceticism.help": "+{{combo}} combo / brick, combo resets on coin catch", + "upgrades.asceticism.name": "Asceticism", + "upgrades.ball_attract_ball.fullHelp": "Balls that are more than half a screen width away will start attracting each other. \n\nThe attraction force is stronger when they are furthest away from each other.\n\nRainbow particles will fly to symbolize the attraction force. This perk is only offered if you have more than one ball already.", + "upgrades.ball_attract_ball.help": "Balls attract balls", + "upgrades.ball_attract_ball.help_plural": "Stronger attraction force", + "upgrades.ball_attract_ball.name": "Gravity", + "upgrades.ball_attracts_coins.fullHelp": "Don't ask me how that works", + "upgrades.ball_attracts_coins.help": "Balls attract coins", + "upgrades.ball_attracts_coins.name": "Fortunate ball", + "upgrades.ball_repulse_ball.fullHelp": "Balls that are less than half a screen width away will start repulsing each other. The repulsion force is stronger if they are close to each other. Particles will jet out to symbolize this force being applied. This perk is only offered if you have more than one ball already.", + "upgrades.ball_repulse_ball.help": "Balls repulse balls", + "upgrades.ball_repulse_ball.help_plural": "Stronger repulsion force", + "upgrades.ball_repulse_ball.name": "Personal space", + "upgrades.base_combo.fullHelp": "Your combo (number of coins per bricks) normally starts at 1 at the beginning of the level, and resets to one when you bounce around without hitting anything. With this perk, the combo starts 3 points higher, so you'll always get at least 4 coins per brick. Whenever your combo reset, it will go back to 4 and not 1. Your ball will glitter a bit to indicate that its combo is higher than one.", + "upgrades.base_combo.help": "Combo starts at {{coins}}.", + "upgrades.base_combo.name": "+3 base combo", + "upgrades.bigger_explosions.fullHelp": "The default explosion clears a 3x3 square, with this it becomes a 5x5 square, and the blow on the coins is also significantly stronger. The screen will flash after each explosion (except in basic mode)", + "upgrades.bigger_explosions.help": "Bigger explosions", + "upgrades.bigger_explosions.name": "Kaboom", + "upgrades.bigger_puck.fullHelp": "A bigger puck makes it easier to never miss the ball and to catch more coins, and also to precisely angle the bounces (the ball's angle only depends on where it hits the puck). \n However, a large puck is harder to use around the sides of the level, and will make it sometimes unavoidable to miss (not hit anything) which comes with downsides. ", + "upgrades.bigger_puck.help": "Easily catch more coins.", + "upgrades.bigger_puck.name": "Bigger puck", + "upgrades.clairvoyant.fullHelp": "Helps you pick the right upgrades and understand what's going on with sturdy bricks. ", + "upgrades.clairvoyant.help": "See upcoming levels, bricks HP and ball direction", + "upgrades.clairvoyant.name": "Clairvoyant", + "upgrades.coin_magnet.fullHelp": "Directs the coins to the puck. The effect is stronger if the coin is close to it already. Catching 90% or 100% of coins bring special bonuses in the game. \n\nAnother way to catch more coins is to hit bricks from the bottom. The ball's speed and direction impacts the spawned coin's velocity. ", + "upgrades.coin_magnet.help": "Puck attracts coins", + "upgrades.coin_magnet.help_plural": "Stronger effect on the coins", + "upgrades.coin_magnet.name": "Coins magnet", + "upgrades.compound_interest.fullHelp": "Your combo will grow by one every time you break a brick, spawning more and more coin with every brick you break. \n\nBe sure however to catch every one of those coins with your puck, as any lost coin will reset your combo. \n\nOnce your combo is above the minimum, the bottom of the play area will have a red line to remind you that coins should not go there.\n\nThis perk combines with other combo perks, the combo will rise faster but reset more easily.", + "upgrades.compound_interest.help": "+{{lvl}} combo per brick broken, resets on coin lost", + "upgrades.compound_interest.name": "Compound interest", + "upgrades.concave_puck.fullHelp": "Balls starts the level going straight up, and bounces with less angle.", + "upgrades.concave_puck.help": " Helps with aiming straight up", + "upgrades.concave_puck.name": "Concave puck", + "upgrades.corner_shot.fullHelp": "Helps with aiming in the corners", + "upgrades.corner_shot.help": "Lets your puck overlap with the borders of the screen", + "upgrades.corner_shot.name": "Corner shot", + "upgrades.etherealcoins.fullHelp": "You'll have to make sure that the coins fall down somehow", + "upgrades.etherealcoins.help": "Coins are no longer affected by gravity", + "upgrades.etherealcoins.name": "Coins, in Space", + "upgrades.extra_levels.fullHelp": "The default run can last a max of 7 levels, after which the game is over and whatever score you reached is your run score. \n\nEach level of this perk lets you go one level higher. The last levels are often the ones where you make the most score, so the difference can be dramatic.", + "upgrades.extra_levels.help": "Play {{count}} levels instead of 7", + "upgrades.extra_levels.name": "+1 level", + "upgrades.extra_life.fullHelp": "Normally, you have one ball per run, and the run is over as soon as you drop it.\n\nThis perk adds a white bar at the bottom of the screen that will save a ball once, and break in the process. \n\nYou'll loose one level of that perk every time a ball bounces at the bottom of the screen.", + "upgrades.extra_life.help": "The ball will bounce once on the bottom line before being lost.", + "upgrades.extra_life.help_plural": "The ball will bounce on the bottom {{lvl}} times before being lost.", + "upgrades.extra_life.name": "+1 life", + "upgrades.forgiving.fullHelp": "The first miss per level is free, then 10% of the combo, then 20% .. ", + "upgrades.forgiving.help": "Missing breaks reduces combo progressively instead of all at once.", + "upgrades.forgiving.name": "Forgiving", + "upgrades.ghost_coins.fullHelp": "It's not a bug, it's a feature ! ", + "upgrades.ghost_coins.help": "Coins pass through bricks", + "upgrades.ghost_coins.name": "Ghost coins", + "upgrades.helium.fullHelp": "This affects the coins and will let the float up until you are ready to pick them up.", + "upgrades.helium.help": "Gravity reversed left and right of puck", + "upgrades.helium.name": "Helium", + "upgrades.hot_start.fullHelp": "At the start of every level, your combo will start at +15 points, but then every second it will be decreased by one.\n\nThis means the first 15 seconds in a level will spawn many more coins than the following ones, and you should make sure that you clear the level quickly. \n\nThe effect stacks with other combo related perks, so you might be able to raise the combo after the 15s timeout, but it will keep ticking down. \n\nEvery time you take the perk again, the effect will be more dramatic.", + "upgrades.hot_start.help": "Start at combo {{start}}, -{{loss}} combo per second", + "upgrades.hot_start.name": "Hot start", + "upgrades.implosions.fullHelp": "The explosion force is applied the other way. ", + "upgrades.implosions.help": "Explosions suck coins in instead of blowing them out", + "upgrades.implosions.name": "Implosions", + "upgrades.instant_upgrade.fullHelp": "Immediately pick two upgrades, so that you get one free one and one to repay the one used to get this perk. Every further menu to pick upgrades will have fewer options to choose from.", + "upgrades.instant_upgrade.help": "-{{lvl}} choice until run end.", + "upgrades.instant_upgrade.name": "+2 upgrades now", + "upgrades.left_is_lava.fullHelp": "Whenever you break a brick, your combo will increase by one, so you'll get one more coin from all the next bricks you break.\n\nHowever, your combo will reset as soon as your ball hits the left side . \n\nAs soon as your combo rises, the left side becomes red to remind you that you should avoid hitting them. \n\nThe effect stacks with other combo perks, combo rises faster with more upgrades but will also reset if any of the reset conditions are met.", + "upgrades.left_is_lava.help": "+{{lvl}} combo per brick broken, resets on left side hit", + "upgrades.left_is_lava.name": "Avoid left side", + "upgrades.metamorphosis.fullHelp": "With this perk, coins will be of the color of the brick they come from, and will color the first brick they touch in the same color. Coins spawn with the speed of the ball that broke them, which means you can aim a bit in the direction of the bricks you want to \"paint\".", + "upgrades.metamorphosis.help": "Each coins can stain {{lvl}} brick(s) with its color", + "upgrades.metamorphosis.name": "Metamorphosis", + "upgrades.multiball.fullHelp": "As soon as you drop the ball in Breakout 71, you loose. \n\nWith this perk, you get two balls, and so you can afford to lose one. \n\nThe lost balls come back on the next level. \n\nHaving more than one balls makes some further perks available, and of course clears the level faster.", + "upgrades.multiball.help": "Start every levels with {{count}} balls.", + "upgrades.multiball.name": "+1 ball", + "upgrades.nbricks.fullHelp": "You don't necessarily need to destroy those bricks, but you need to hit them. Bricks destroyed by explosions don't count", + "upgrades.nbricks.help": "Hit exactly {{lvl}} bricks per puck bounce for +{{lvl}} combo, otherwise it resets", + "upgrades.nbricks.name": "Strict sample size", + "upgrades.one_more_choice.fullHelp": "Every upgrade menu will have one more option. Doesn't increase the number of upgrades you can pick.", + "upgrades.one_more_choice.help": "Further level ups will offer {{lvl}} more option(s) in the list", + "upgrades.one_more_choice.name": "+1 choice", + "upgrades.passive_income.fullHelp": "Some perks can help the balls do what you want without needing to do anything.", + "upgrades.passive_income.help": "+{{lvl}} combo / brick, unless the puck moved in the last {{time}}s, then it resets instead", + "upgrades.passive_income.name": "Passive income", + "upgrades.picky_eater.fullHelp": "Whenever you break a brick the same color as your ball, your combo increases by one. \nIf it's a different color, the ball takes that new color, but the combo resets.\nThe bricks with the right color will get a white border. \nOnce you get a combo higher than your minimum, the bricks of the wrong color will get a red halo. \nIf you have more than one ball, they all change color whenever one of them hits a brick.", + "upgrades.picky_eater.help": "+{{lvl}} combo per brick broken, resets on ball color change", + "upgrades.picky_eater.name": "Picky eater", + "upgrades.pierce.fullHelp": "The ball normally bounces as soon as it touches something. With this perk, it will continue its trajectory for up to 3 bricks broken. \nAfter that, it will bounce on the 4th brick, and you'll need to touch the puck to reset the counter.", + "upgrades.pierce.help": "Ball pierces {{count}} bricks after a puck bounce", + "upgrades.pierce.name": "Piercing", + "upgrades.pierce_color.fullHelp": "Whenever a ball hits a brick of the same color, it will just go through unimpeded. \nOnce it reaches a brick of a different color, it will break it, take its color and bounce.\nIf you have sturdy bricks, the ball might still bounce off a brick of the same color.", + "upgrades.pierce_color.help": "+{{lvl}} damage to bricks of the ball's color", + "upgrades.pierce_color.name": "Color pierce", + "upgrades.puck_repulse_ball.fullHelp": "When a ball gets close to the puck, it will start slowing down, and even potentially bouncing without touching the puck.", + "upgrades.puck_repulse_ball.help": "Puck repulses balls", + "upgrades.puck_repulse_ball.help_plural": "Stronger repulsion force", + "upgrades.puck_repulse_ball.name": "Soft landing", + "upgrades.reach.fullHelp": "Try to lock the ball up to earn more combo", + "upgrades.reach.help": "+{{lvl}} combo / bricks , lowest brick of a pile resets combo", + "upgrades.reach.name": "Top down", + "upgrades.respawn.fullHelp": "Some particle effect will let you know where bricks will appear. ", + "upgrades.respawn.help": "{{percent}}% of bricks re-spawn after {{delay}}s.", + "upgrades.respawn.name": "Re-spawn", + "upgrades.right_is_lava.fullHelp": "Whenever you break a brick, your combo will increase by one, so you'll get one more coin from all the next bricks you break.\n\nHowever, your combo will reset as soon as your ball hits the right side . \n\nAs soon as your combo rises, the right side becomes red to remind you that you should avoid hitting them\n\nThe effect stacks with other combo perks, combo rises faster with more upgrades but will also reset if any\nof the reset conditions are met.", + "upgrades.right_is_lava.help": "+{{lvl}} combo per brick broken, resets on right side hit", + "upgrades.right_is_lava.name": "Avoid right side", + "upgrades.sacrifice.fullHelp": "This might get the combo pretty high", + "upgrades.sacrifice.help_l1": "Loosing a life clears all bricks", + "upgrades.sacrifice.help_over": "Loosing a life {{lvl}}x the combo then clears all bricks", + "upgrades.sacrifice.name": "Sacrifice", + "upgrades.sapper.fullHelp": "Instead of just disappearing, the first brick you break will be replaced by a bomb brick. \n\nBouncing the ball on the puck re-arms the effect. \n\nLeveling-up this perk will allow you to place more bombs.\n\nRemember that bombs impact the velocity of nearby coins, so too many explosions could make it hard to catch the fruits of your hard work.", + "upgrades.sapper.help": "The first brick broken becomes a bomb.", + "upgrades.sapper.help_plural": "The first {{lvl}} bricks broken become bombs.", + "upgrades.sapper.name": "Sapper", + "upgrades.shocks.fullHelp": "That would spice up the game of pool", + "upgrades.shocks.help": "Explosive balls collisions", + "upgrades.shocks.name": "Shocks", + "upgrades.shunt.fullHelp": "If you also have hot start, the hot start is just added to the current combo", + "upgrades.shunt.help": "Keep {{percent}}% of your combo between levels", + "upgrades.shunt.name": "Shunt", + "upgrades.side_kick.fullHelp": "When a brick get hit, the game checks the ball's velocity, and add +1 to the combo if its horizontal velocity is higher than its vertical velocity. The combo will decrease by one otherwise. The location of the impact on the brick is irrelevant. ", + "upgrades.side_kick.help": "+{{lvl}} combo per brick broken horizontally, -{{lvl}} otherwise", + "upgrades.side_kick.name": "Side kick", + "upgrades.skip_last.fullHelp": "You need to break all bricks to go to the next level. However, it can be hard to get the last ones. \n\nClearing a level early brings extra choices when upgrading. Never missing the bricks is also very beneficial. \n\nSo if you find it difficult to break the last bricks, getting this perk a few time can help.", + "upgrades.skip_last.help": "The last brick will explode.", + "upgrades.skip_last.help_plural": "The last {{lvl}} bricks will explode.", + "upgrades.skip_last.name": "Easy Cleanup", + "upgrades.slow_down.fullHelp": "The ball starts relatively slow, but every level of your run it will start a bit faster. \n\nIt will also accelerate if you spend a lot of time in one level. \n\nThis perk makes it more manageable. \n\nYou can get it at the start every time by enabling kid mode in the menu.", + "upgrades.slow_down.help": "Ball moves more slowly", + "upgrades.slow_down.name": "Slower ball", + "upgrades.smaller_puck.fullHelp": "This makes the puck smaller, which in theory makes some corner shots easier, but really just raises the difficulty.\n\nThat's why you also get a nice bonus of +5 coins per brick for all bricks you'll break after picking this. ", + "upgrades.smaller_puck.help": "Also gives +5 base combo", + "upgrades.smaller_puck.help_plural": "Even smaller puck and higher base combo", + "upgrades.smaller_puck.name": "Smaller puck", + "upgrades.soft_reset.fullHelp": "Limit the impact of a combo reset.", + "upgrades.soft_reset.help": "Combo resets keeps {{percent}}%", + "upgrades.soft_reset.name": "Soft reset", + "upgrades.streak_shots.fullHelp": "Every time you break a brick, your combo (number of coins per bricks) increases by one. \n\nHowever, as soon as the ball touches your puck, the combo is reset to its default value, and you'll just get one coin per brick.\n\nOnce your combo rises above the base value, your puck will become red to remind you that it will destroy your combo to touch it with the ball.\n\nThis can stack with other combo related perks, the combo will rise faster but reset more easily as any of the conditions is enough to reset it. ", + "upgrades.streak_shots.help": "More coins if you break many bricks at once.", + "upgrades.streak_shots.name": "Single puck hit streak", + "upgrades.sturdy_bricks.fullHelp": "With level one of this perk, the ball has a 20% chance to bounce harmlessly on bricks, \n but generates 10% more coins when it does break one. \n This +10% is not shown in the combo number. At level 4 the ball has 80% chance of bouncing and brings 40% more coins.", + "upgrades.sturdy_bricks.help": "+{{lvl}} bricks HP, +{{percent}}% coins spawned when broken", + "upgrades.sturdy_bricks.name": "Sturdy bricks", + "upgrades.telekinesis.fullHelp": "Right after the ball hits your puck, you'll be able to direct it left and right by moving your puck. \n\n\nThe effect stops when the ball hits a brick and resets the next time it touches the puck. It also does nothing when the ball is going downward after bouncing at the top.", + "upgrades.telekinesis.help": "Puck controls the ball's trajectory", + "upgrades.telekinesis.help_plural": "Stronger effect on the ball", + "upgrades.telekinesis.name": "Telekinesis", + "upgrades.top_is_lava.fullHelp": "Whenever you break a brick, your combo will increase by one. However, your combo will reset as soon as your ball hit the top of the screen. \n\nWhen your combo is above the minimum, a red bar will appear at the top to remind you that you should avoid hitting it. \n\nThe effect stacks with other combo perks.", + "upgrades.top_is_lava.help": "+{{lvl}} combo per brick, reset when the top is hit", + "upgrades.top_is_lava.name": "Sky is the limit", + "upgrades.trampoline.fullHelp": "One of the rare combo upgrades that don't add a reset condition", + "upgrades.trampoline.help": "+{{lvl}} combo per puck bounce,-{{lvl}} combo per ceiling bounce", + "upgrades.trampoline.name": "Trampoline", + "upgrades.unbounded.fullHelp": "I hope you've found a way to keep your ball on screen", + "upgrades.unbounded.help": "+{{lvl}} combo per brick, no more sides to keep the ball in game, danger", + "upgrades.unbounded.help_no_ceiling": "+{{lvl}} combo per brick, no more sides or ceiling", + "upgrades.unbounded.name": "Unbounded", + "upgrades.viscosity.fullHelp": "Coins normally accelerate with gravity and explosions to pretty high speeds. \n\nThis perk constantly makes them slow down, as if they were in some sort of viscous liquid. \n\nThis makes catching them easier, and combines nicely with perks that influence the coin's movement.", + "upgrades.viscosity.help": "Slower coin fall", + "upgrades.viscosity.name": "Viscosity", + "upgrades.wind.fullHelp": "The wind depends on where your puck is, if it's in the center of the screen nothing happens, if it's on the left it will blow left-wise, if it's on the right of the screen then it will blow right-wise. \n\nThe wind affects both the balls and coins.", + "upgrades.wind.help": "Puck position creates wind", + "upgrades.wind.help_plural": "Stronger wind force", + "upgrades.wind.name": "Wind", + "upgrades.yoyo.fullHelp": "It's the opposite of telekinesis", + "upgrades.yoyo.help": "Ball falls toward puck", + "upgrades.yoyo.name": "Yo-yo", + "upgrades.zen.fullHelp": "After all, this is a non-violent game", + "upgrades.zen.help": "+{{lvl}} combo per bricks, reset when there's an explosion", + "upgrades.zen.name": "Zen" }