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Game state now contains a map of sounds to play next, for better perf
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10 changed files with 1326 additions and 1153 deletions
10
src/types.d.ts
vendored
10
src/types.d.ts
vendored
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@ -237,6 +237,16 @@ export type GameState = {
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levelTime: number;
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levelWallBounces: number;
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autoCleanUses: number;
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aboutToPlaySound:{
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wallBeep:{vol:number, x:number},
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comboIncreaseMaybe:{vol:number, x:number},
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comboDecrease:{vol:number, x:number},
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coinBounce:{vol:number, x:number},
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explode:{vol:number, x:number},
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lifeLost:{vol:number, x:number},
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coinCatch:{vol:number, x:number},
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colorChange:{vol:number, x:number},
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}
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};
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export type RunParams = {
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