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Build and deploy of version 29030872
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10 changed files with 2827 additions and 6487 deletions
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@ -4,14 +4,13 @@ import _rawLevelsList from "./levels.json";
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import _appVersion from "./version.json";
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import { rawUpgrades } from "./rawUpgrades";
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import _backgrounds from "./backgrounds.json";
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const backgrounds = _backgrounds as string[]
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const backgrounds = _backgrounds as string[];
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const palette = _palette as Palette;
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const rawLevelsList = _rawLevelsList as RawLevel[];
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export const appVersion = _appVersion as string;
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let levelIconHTMLCanvas = document.createElement("canvas");
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const levelIconHTMLCanvasCtx = levelIconHTMLCanvas.getContext("2d", {
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antialias: false,
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@ -65,7 +64,7 @@ export const allLevels = rawLevelsList
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.slice(0, level.size * level.size);
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const icon = levelIconHTML(bricks, level.size, level.name, level.color);
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icons[level.name] = icon;
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let svg = level.svg!==null && backgrounds[level.svg]
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let svg = level.svg !== null && backgrounds[level.svg];
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if (!level.color && !svg) {
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svg = backgrounds[hashCode(level.name) % backgrounds.length];
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@ -94,13 +93,12 @@ export const upgrades = rawUpgrades.map((u) => ({
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icon: icons["icon:" + u.id],
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})) as Upgrade[];
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function hashCode(string:string){
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let hash = 0;
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for (let i = 0; i < string.length; i++) {
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let code = string.charCodeAt(i);
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hash = ((hash<<5)-hash)+code;
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hash = hash & hash; // Convert to 32bit integer
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}
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return Math.abs(hash);
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function hashCode(string: string) {
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let hash = 0;
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for (let i = 0; i < string.length; i++) {
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let code = string.charCodeAt(i);
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hash = (hash << 5) - hash + code;
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hash = hash & hash; // Convert to 32bit integer
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}
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return Math.abs(hash);
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}
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