mirror of
https://gitlab.com/lecarore/breakout71.git
synced 2025-04-30 16:59:13 -04:00
Build 29061838
This commit is contained in:
parent
99db15d776
commit
51d112c942
12 changed files with 123 additions and 52 deletions
13
Readme.md
13
Readme.md
|
@ -19,6 +19,14 @@ Break colourful bricks, catch bouncing coins and select powerful upgrades !
|
|||
|
||||
## Next release
|
||||
|
||||
- New perk : Fountain toss [colin] - loosing coins makes your combo grow
|
||||
- Boosted : Asceticism now decreases combo instead of resetting it
|
||||
|
||||
## 29061801
|
||||
|
||||
- Graphics : show respawn particles even in basic mode
|
||||
- Graphics : adjusted the brightness of the game a bit more
|
||||
|
||||
## 29061490
|
||||
|
||||
- Graphics : option to add more light (on by default)
|
||||
|
@ -164,7 +172,7 @@ Break colourful bricks, catch bouncing coins and select powerful upgrades !
|
|||
|
||||
## graphics ideas
|
||||
- Waterline under the puck, coins slow down a lot, reflections
|
||||
- webgl rendering: background gradient light map, shinier coins
|
||||
- webgl rendering: background gradient light map, shinier coins, quite hard
|
||||
- experiment with showing the combo somewhere else, maybe top center, maybe instead of score.
|
||||
|
||||
## Easy perks ideas
|
||||
|
@ -217,8 +225,7 @@ Break colourful bricks, catch bouncing coins and select powerful upgrades !
|
|||
- store much more details about run (level by level) as numbers only (instead of json that gets big false)
|
||||
- double coin value when they hit the sides
|
||||
- [colin]Brambles — coins that touch the walls and ceiling get stuck and are thrown back when the last brick is destroyed
|
||||
- [colin]Ball of Greed — the ball can collect coins (might be worth dividing into levels: lvl 1, can collect coins only after two bounces on bricks or walls. lvl 2, can collect after 1 bounce. lvl 3, can collect coins anytime)(or change the ball collection radius as the level grows)
|
||||
- [colin]Fountain toss — each coin lost has a 1 in 10 chance to give +1 combo (until combo 50)
|
||||
- [colin]Ball of Greed — the ball can collect coins (might be worth dividing into levels: lvl 1, can collect coins only after two bounces on bricks or walls. lvl 2, can collect after 1 bounce. lvl 3, can collect coins anytime)(or change the ball collection radius as the level grows)
|
||||
- [colin]Pocket money — bricks absorb coins that touch them, which are released on brick destruction (with a bonus?)
|
||||
- [colin]Phantom ball — the ball phases through 2 bricks then becomes solid (lvl2: through 6 bricks, lvl3; through all bricks until it touches a wall)
|
||||
- [colin]Cryptomoney — coins that should be generated by bricks are instantly collected, but count for half their value
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue