Build 29061838

This commit is contained in:
Renan LE CARO 2025-04-03 21:59:01 +02:00
parent 99db15d776
commit 51d112c942
12 changed files with 123 additions and 52 deletions

View file

@ -19,6 +19,14 @@ Break colourful bricks, catch bouncing coins and select powerful upgrades !
## Next release
- New perk : Fountain toss [colin] - loosing coins makes your combo grow
- Boosted : Asceticism now decreases combo instead of resetting it
## 29061801
- Graphics : show respawn particles even in basic mode
- Graphics : adjusted the brightness of the game a bit more
## 29061490
- Graphics : option to add more light (on by default)
@ -164,7 +172,7 @@ Break colourful bricks, catch bouncing coins and select powerful upgrades !
## graphics ideas
- Waterline under the puck, coins slow down a lot, reflections
- webgl rendering: background gradient light map, shinier coins
- webgl rendering: background gradient light map, shinier coins, quite hard
- experiment with showing the combo somewhere else, maybe top center, maybe instead of score.
## Easy perks ideas
@ -217,8 +225,7 @@ Break colourful bricks, catch bouncing coins and select powerful upgrades !
- store much more details about run (level by level) as numbers only (instead of json that gets big false)
- double coin value when they hit the sides
- [colin]Brambles — coins that touch the walls and ceiling get stuck and are thrown back when the last brick is destroyed
- [colin]Ball of Greed — the ball can collect coins (might be worth dividing into levels: lvl 1, can collect coins only after two bounces on bricks or walls. lvl 2, can collect after 1 bounce. lvl 3, can collect coins anytime)(or change the ball collection radius as the level grows)
- [colin]Fountain toss — each coin lost has a 1 in 10 chance to give +1 combo (until combo 50)
- [colin]Ball of Greed — the ball can collect coins (might be worth dividing into levels: lvl 1, can collect coins only after two bounces on bricks or walls. lvl 2, can collect after 1 bounce. lvl 3, can collect coins anytime)(or change the ball collection radius as the level grows)
- [colin]Pocket money — bricks absorb coins that touch them, which are released on brick destruction (with a bonus?)
- [colin]Phantom ball — the ball phases through 2 bricks then becomes solid (lvl2: through 6 bricks, lvl3; through all bricks until it touches a wall)
- [colin]Cryptomoney — coins that should be generated by bricks are instantly collected, but count for half their value