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Looping mode
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Readme.md
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Readme.md
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@ -14,16 +14,33 @@ Break colourful bricks, catch bouncing coins and select powerful upgrades !
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- [HackerNews thread](https://news.ycombinator.com/item?id=43183131)
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# Premium: allow looping
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Allow players to loop the game :
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- [x] keep your score
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- [x] keep 1 perk
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- [x] add one hasard
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- [x] add one HP to all bricks - as a debuff
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- [ ] advertise looping in normal game over screen
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- real time stats as the option says.
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- [x] Noise of coins against side is annoying.
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- Change look of loop, to avoid picking randomly at loop end.
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- make red coins scarier,
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- add blue coins that only freeze puck.
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- Make fullscreen an option and turn it back on when playing
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- +1 combo de base par rerolls
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- +1 combo de base par vie restantes (pas attrapable)
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# Todo
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- [jaceys] Counters for coins lost, misses, and boundary bounces, as well as a timer.
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- people assume unbounded allows for wrap around
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- coin magnet and viscosity : only one level ~2.5
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- Boost Ascetism : give +2 or even +3 combo per brick destroyed
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- wind : move coins based on puck movement not position
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- show -N points in red when combo resets
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- reach : this is too punishing now, maybe only reset if you hit the lowest populate row of the level, if it's not a full width row
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- reach is too punishing now, maybe only reset if you hit the lowest populate row of the level, if it's not a full width row
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- respawn: N% of bricks respawn after N seconds
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- [jaceys] Counters for coins lost, misses, and boundary bounces, as well as a timer.
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- [jaceys] Move the restart button out of the menu, so that it is more easily accessible
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- [jaceys] A visual indication of whether a ball has hit a brick this serve
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- [obigre] Offer to level ups perks separately
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@ -31,17 +48,6 @@ Break colourful bricks, catch bouncing coins and select powerful upgrades !
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- https://weblate.org/fr/
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# Premium: allow looping
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Allow players to loop the game :
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- [x] keep your score
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- [x] keep 1 perk
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- [x] add one hasard
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- [ ] add one HP to all bricks
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- [ ] advertise looping in normal game over screen
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- [ ] save score at the end of first loop, in addition to the final one ?
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- [ ] check that stats like max level are correct
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# System requirements
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