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https://gitlab.com/lecarore/breakout71.git
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This commit is contained in:
parent
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15 changed files with 4190 additions and 3754 deletions
5356
src/game.ts
5356
src/game.ts
File diff suppressed because it is too large
Load diff
19
src/game_utils.ts
Normal file
19
src/game_utils.ts
Normal file
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@ -0,0 +1,19 @@
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export function getMajorityValue(arr: string[]): string {
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const count: { [k: string]: number } = {};
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arr.forEach((v) => (count[v] = (count[v] || 0) + 1));
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// Object.values inline polyfill
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const max = Math.max(...Object.keys(count).map((k) => count[k]));
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return sample(Object.keys(count).filter((k) => count[k] == max));
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}
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export function sample<T>(arr: T[]): T {
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return arr[Math.floor(arr.length * Math.random())];
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}
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export function sumOfKeys(obj:{[key:string]:number} | undefined | null){
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if(!obj) return 0
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return Object.values(obj)?.reduce((a,b)=>a+b,0) ||0
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}
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@ -1,12 +1,47 @@
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import {resizeLevel} from "./levels_editor_util";
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import {moveLevel, resizeLevel, setBrick} from "./levels_editor_util";
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test('resizeLevel',()=>{
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const baseLevel = {
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name: '',
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bricks: 'AAAA',
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size: 2,
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svg: null,
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color: ''
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}
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describe('resizeLevel', () => {
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it('should expand levels', () => {
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expect(resizeLevel(baseLevel, 1)).toStrictEqual({bricks: 'AA_AA____', size: 3});
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})
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it('should shrink levels', () => {
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expect(resizeLevel(baseLevel, -1)).toStrictEqual({bricks: 'A', size: 1});
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})
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})
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expect(resizeLevel({
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name:'',
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bricks:'AAAA',
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size:2,
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svg:null,
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color:''
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}, 1)).toBe({bricks:'AA_AA____',size:3});
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})
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describe('moveLevel', () => {
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it('should do nothing when coords are 0/0', () => {
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expect(moveLevel(baseLevel, 0, 0)).toStrictEqual({bricks: 'AAAA'});
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})
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it('should move right', () => {
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expect(moveLevel(baseLevel, 1, 0)).toStrictEqual({bricks: '_A_A'});
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})
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it('should move left', () => {
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expect(moveLevel(baseLevel, -1, 0)).toStrictEqual({bricks: 'A_A_'});
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})
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it('should move up', () => {
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expect(moveLevel(baseLevel, 0, -1)).toStrictEqual({bricks: 'AA__'});
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})
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it('should move down', () => {
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expect(moveLevel(baseLevel, 0, 1)).toStrictEqual({bricks: '__AA'});
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})
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})
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describe('setBrick', () => {
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it('should set the first brick', () => {
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expect(setBrick(baseLevel, 0, 'C')).toStrictEqual({bricks: 'CAAA'});
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})
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it('should any brick', () => {
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expect(setBrick(baseLevel, 2, 'C')).toStrictEqual({bricks: 'AACA'});
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})
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})
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@ -4,7 +4,7 @@ import _palette from './palette.json'
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import _allLevels from './levels.json'
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import {getLevelBackground, hashCode} from "./getLevelBackground";
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import {createRoot} from 'react-dom/client';
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import {useCallback, useState} from "react";
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import {useCallback, useEffect, useState} from "react";
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import {moveLevel, resizeLevel, setBrick} from "./levels_editor_util";
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const backgrounds = _backgrounds as string[];
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@ -14,17 +14,6 @@ const palette = _palette as Palette;
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let allLevels = _allLevels as RawLevel[];
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function save() {
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return fetch('http://localhost:4400/src/levels.json', {
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method: 'POST',
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headers: {
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'Content-Type': 'text/plain'
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},
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body: JSON.stringify(allLevels, null, 2)
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})
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}
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function App() {
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const [selected, setSelected] = useState('W')
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@ -33,12 +22,29 @@ function App() {
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const updateLevel = useCallback((index: number, change: Partial<RawLevel>) => {
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setLevels(list => list.map((l, li) => li === index ? {...l, ...change} : l))
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}, []);
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const deleteLevel = useCallback((li: number) => {
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if (confirm('Delete level')) {
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allLevels = allLevels.filter((l, i) => i !== li)
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setLevels(allLevels.filter((l, i) => i !== li))
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}
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}, [])
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useEffect(()=>{
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const timoutId= setTimeout(()=>{
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return fetch('http://localhost:4400/src/levels.json', {
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method: 'POST',
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headers: {
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'Content-Type': 'text/plain'
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},
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body: JSON.stringify(levels, null, 2)
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});
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},500)
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return ()=>clearTimeout(timoutId)
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},[levels])
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return <div onMouseUp={() => setApplying('')} onMouseLeave={() => setApplying('')}>
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<div id={"levels"}>
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{
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@ -3,10 +3,10 @@ import {RawLevel} from "./types";
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export function resizeLevel(level: RawLevel, sizeDelta: number) {
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const {size, bricks} = level
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const newSize = Math.max(1, size + sizeDelta)
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const newBricks = new Array(newSize * newSize).fill('_')
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for (let x = 0; x < Math.min(size, newSize); x++) {
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for (let y = 0; y < Math.min(size, newSize); y++) {
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newBricks[y * newSize + x] = bricks.split('')[y * size + x] || '_'
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const newBricks = []
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for (let x = 0; x < newSize; x++) {
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for (let y = 0; y < newSize; y++) {
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newBricks[y * newSize + x] = brickAt(level, x, y )
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}
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}
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return {
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@ -15,12 +15,16 @@ export function resizeLevel(level: RawLevel, sizeDelta: number) {
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}
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}
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export function brickAt(level:RawLevel, x:number,y:number){
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return x>=0 && x < level.size && y>= 0 && y< level.size && level.bricks.split('')[y * level.size + x] || '_'
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}
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export function moveLevel(level: RawLevel, dx: number, dy: number) {
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const {size, bricks} = level
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const {size} = level
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const newBricks = new Array(size * size).fill('_')
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for (let x = 0; x < size; x++) {
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for (let y = 0; y < size; y++) {
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newBricks[y * size + x] = bricks.split('')[(y - dy) * size + (x - dx)] || '_'
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newBricks[y * size + x] = brickAt(level, x - dx, y - dy)
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}
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}
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return {
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@ -29,12 +33,15 @@ export function moveLevel(level: RawLevel, dx: number, dy: number) {
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}
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export function setBrick(level: RawLevel, index: number, colorCode: string) {
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let bricksString = level.bricks.slice(0, level.size * level.size)
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if (bricksString.length < level.size * level.size) {
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bricksString += '_'.repeat(level.size * level.size - bricksString.length)
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const {size} = level
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const newBricks=[]
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for (let x = 0; x < size; x++) {
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for (let y = 0; y < size; y++) {
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const brickIndex=y * size + x
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newBricks[brickIndex] = (brickIndex === index && colorCode ) || brickAt(level, x , y)
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}
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}
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return {
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bricks: newBricks.join('')
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}
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const bricks = bricksString.split('')
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bricks[index] = colorCode
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return {bricks: bricks.join('')}
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}
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58
src/resetBalls.ts
Normal file
58
src/resetBalls.ts
Normal file
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@ -0,0 +1,58 @@
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import {GameState} from "./types";
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import {getMajorityValue} from "./game_utils";
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export function resetBalls(gameState: GameState) {
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const count = 1 + (gameState.perks?.multiball || 0);
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const perBall = gameState.puckWidth / (count + 1);
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gameState.balls = [];
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gameState.ballsColor = "#FFF";
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if (gameState.perks.picky_eater || gameState.perks.pierce_color) {
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gameState.ballsColor = getMajorityValue(gameState.bricks.filter((i) => i)) || "#FFF";
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}
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for (let i = 0; i < count; i++) {
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const x = gameState.puckPosition - gameState.puckWidth / 2 + perBall * (i + 1);
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const vx = Math.random() > 0.5 ? gameState.baseSpeed : -gameState.baseSpeed;
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gameState.balls.push({
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x,
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previousX: x,
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y: gameState.gameZoneHeight - 1.5 * gameState.ballSize,
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previousY: gameState.gameZoneHeight - 1.5 * gameState.ballSize,
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vx,
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previousVX: vx,
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vy: -gameState.baseSpeed,
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previousVY: -gameState.baseSpeed,
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sx: 0,
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sy: 0,
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sparks: 0,
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piercedSinceBounce: 0,
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hitSinceBounce: 0,
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hitItem: [],
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bouncesList: [],
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sapperUses: 0,
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});
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}
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}
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export function putBallsAtPuck(gameState: GameState) {
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// This reset could be abused to cheat quite easily
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const count = gameState.balls.length;
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const perBall = gameState.puckWidth / (count + 1);
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gameState.balls.forEach((ball, i) => {
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const x = gameState.puckPosition - gameState.puckWidth / 2 + perBall * (i + 1);
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ball.x = x;
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ball.previousX = x;
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ball.y = gameState.gameZoneHeight - 1.5 * gameState.ballSize;
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ball.previousY = ball.y;
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ball.vx = Math.random() > 0.5 ? gameState.baseSpeed : -gameState.baseSpeed;
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ball.previousVX = ball.vx;
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ball.vy = -gameState.baseSpeed;
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ball.previousVY = ball.vy;
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ball.sx = 0;
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ball.sy = 0;
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ball.hitItem = [];
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ball.hitSinceBounce = 0;
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ball.piercedSinceBounce = 0;
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});
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}
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@ -1,8 +1,6 @@
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import {
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gameZoneWidthRoundedUp,
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gameState,
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isSettingOn,
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offsetX,
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offsetXRoundedDown,
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} from "./game";
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export const sounds = {
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@ -160,7 +158,7 @@ function createExplosionSound(pan = 0.5) {
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function pixelsToPan(pan: number) {
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return Math.max(
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0,
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Math.min(1, (pan - offsetXRoundedDown) / gameZoneWidthRoundedUp),
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Math.min(1, (pan - gameState.offsetXRoundedDown) / gameState.gameZoneWidthRoundedUp),
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);
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}
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284
src/types.d.ts
vendored
284
src/types.d.ts
vendored
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@ -1,153 +1,231 @@
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import { rawUpgrades } from "./rawUpgrades";
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import {rawUpgrades} from "./rawUpgrades";
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export type colorString = string;
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export type RawLevel = {
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name: string;
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size: number;
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bricks: string;
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svg: number | null;
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color: string;
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name: string;
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size: number;
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bricks: string;
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svg: number | null;
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color: string;
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};
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export type Level = {
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name: string;
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size: number;
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bricks: colorString[];
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svg: string;
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color: string;
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threshold: number;
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sortKey: number;
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name: string;
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size: number;
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bricks: colorString[];
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svg: string;
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color: string;
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threshold: number;
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sortKey: number;
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};
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export type Palette = { [k: string]: string };
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export type Upgrade = {
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threshold: number;
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giftable: boolean;
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id: PerkId;
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name: string;
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icon: string;
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max: number;
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help: (lvl: number) => string;
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fullHelp: string;
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requires: PerkId | "";
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threshold: number;
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giftable: boolean;
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id: PerkId;
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name: string;
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icon: string;
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max: number;
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help: (lvl: number) => string;
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fullHelp: string;
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requires: PerkId | "";
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};
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export type PerkId = (typeof rawUpgrades)[number]["id"];
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declare global {
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interface Window {
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webkitAudioContext?: typeof AudioContext;
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}
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interface Window {
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webkitAudioContext?: typeof AudioContext;
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}
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interface Document {
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webkitFullscreenEnabled?: boolean;
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webkitCancelFullScreen?: () => void;
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}
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interface Document {
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webkitFullscreenEnabled?: boolean;
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webkitCancelFullScreen?: () => void;
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}
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interface Element {
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webkitRequestFullscreen: typeof Element.requestFullscreen;
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}
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interface Element {
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webkitRequestFullscreen: typeof Element.requestFullscreen;
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}
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interface MediaStream {
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// https://devdoc.net/web/developer.mozilla.org/en-US/docs/Web/API/CanvasCaptureMediaStream.html
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// On firefox, the capture stream has the requestFrame option
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// instead of the track, go figure
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requestFrame?: () => void;
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}
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interface MediaStream {
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// https://devdoc.net/web/developer.mozilla.org/en-US/docs/Web/API/CanvasCaptureMediaStream.html
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// On firefox, the capture stream has the requestFrame option
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// instead of the track, go figure
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requestFrame?: () => void;
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}
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}
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export type BallLike = {
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x: number;
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y: number;
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vx?: number;
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vy?: number;
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x: number;
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y: number;
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vx?: number;
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vy?: number;
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};
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export type Coin = {
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points: number;
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color: colorString;
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x: number;
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y: number;
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previousX: number;
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previousY: number;
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vx: number;
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vy: number;
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sx: number;
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sy: number;
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a: number;
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sa: number;
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weight: number;
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destroyed?: boolean;
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coloredABrick?: boolean;
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points: number;
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color: colorString;
|
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x: number;
|
||||
y: number;
|
||||
previousX: number;
|
||||
previousY: number;
|
||||
vx: number;
|
||||
vy: number;
|
||||
sx: number;
|
||||
sy: number;
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||||
a: number;
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||||
sa: number;
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weight: number;
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destroyed?: boolean;
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coloredABrick?: boolean;
|
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};
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export type Ball = {
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x: number;
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previousX: number;
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y: number;
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previousY: number;
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vx: number;
|
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vy: number;
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||||
previousVX: number;
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previousVY: number;
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sx: number;
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sy: number;
|
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sparks: number;
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piercedSinceBounce: number;
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hitSinceBounce: number;
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||||
hitItem: { index: number; color: string }[];
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bouncesList: { x: number; y: number }[];
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sapperUses: number;
|
||||
destroyed?: boolean;
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||||
x: number;
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||||
previousX: number;
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||||
y: number;
|
||||
previousY: number;
|
||||
vx: number;
|
||||
vy: number;
|
||||
previousVX: number;
|
||||
previousVY: number;
|
||||
sx: number;
|
||||
sy: number;
|
||||
sparks: number;
|
||||
piercedSinceBounce: number;
|
||||
hitSinceBounce: number;
|
||||
hitItem: { index: number; color: string }[];
|
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bouncesList: { x: number; y: number }[];
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sapperUses: number;
|
||||
destroyed?: boolean;
|
||||
};
|
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|
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interface BaseFlash {
|
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time: number;
|
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color: colorString;
|
||||
duration: number;
|
||||
size: number;
|
||||
destroyed?: boolean;
|
||||
x: number;
|
||||
y: number;
|
||||
time: number;
|
||||
color: colorString;
|
||||
duration: number;
|
||||
size: number;
|
||||
destroyed?: boolean;
|
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x: number;
|
||||
y: number;
|
||||
}
|
||||
|
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interface ParticleFlash extends BaseFlash {
|
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type: "particle";
|
||||
vx: number;
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||||
vy: number;
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||||
ethereal: boolean;
|
||||
type: "particle";
|
||||
vx: number;
|
||||
vy: number;
|
||||
ethereal: boolean;
|
||||
}
|
||||
|
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interface TextFlash extends BaseFlash {
|
||||
type: "text";
|
||||
text: string;
|
||||
type: "text";
|
||||
text: string;
|
||||
}
|
||||
|
||||
interface BallFlash extends BaseFlash {
|
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type: "ball";
|
||||
type: "ball";
|
||||
}
|
||||
|
||||
export type Flash = ParticleFlash | TextFlash | BallFlash;
|
||||
|
||||
export type RunStats = {
|
||||
started: number;
|
||||
levelsPlayed: number;
|
||||
runTime: number;
|
||||
coins_spawned: number;
|
||||
score: number;
|
||||
bricks_broken: number;
|
||||
misses: number;
|
||||
balls_lost: number;
|
||||
puck_bounces: number;
|
||||
upgrades_picked: number;
|
||||
max_combo: number;
|
||||
max_level: number;
|
||||
started: number;
|
||||
levelsPlayed: number;
|
||||
runTime: number;
|
||||
coins_spawned: number;
|
||||
score: number;
|
||||
bricks_broken: number;
|
||||
misses: number;
|
||||
balls_lost: number;
|
||||
puck_bounces: number;
|
||||
upgrades_picked: number;
|
||||
max_combo: number;
|
||||
max_level: number;
|
||||
};
|
||||
|
||||
export type PerksMap = {
|
||||
[k in PerkId]: number;
|
||||
[k in PerkId]: number;
|
||||
};
|
||||
|
||||
export type RunHistoryItem = RunStats & {
|
||||
perks?: PerksMap;
|
||||
appVersion?: string;
|
||||
perks?: PerksMap;
|
||||
appVersion?: string;
|
||||
};
|
||||
export type GameState = {
|
||||
// Width of the canvas element in pixels
|
||||
canvasWidth: number;
|
||||
// Height of the canvas element in pixels
|
||||
canvasHeight: number;
|
||||
// Distance between the left of the canvas and the left of the leftmost brick, in pixels
|
||||
offsetX: number;
|
||||
// Distance between the left of the canvas and the left border of the game area, in pixels.
|
||||
// Can be 0 when no border is shown
|
||||
offsetXRoundedDown: number;
|
||||
// Width of the bricks area, in pixels
|
||||
gameZoneWidth: number;
|
||||
// Width of the game area between the left and right borders, in pixels
|
||||
gameZoneWidthRoundedUp: number;
|
||||
// Height of the play area, between the top of the canvas and the bottom of the puck.
|
||||
// Does not include the finger zone on mobile.
|
||||
gameZoneHeight: number;
|
||||
// Size of one brick in pixels
|
||||
brickWidth: number;
|
||||
// Size of the current level's grid
|
||||
gridSize: number;
|
||||
// 0 based index of the current level in the run (level X / 7)
|
||||
currentLevel: number;
|
||||
|
||||
// 10 levels selected randomly at start for the run
|
||||
runLevels: Level[];
|
||||
// Width of the puck in pixels, changed by some perks and resizes
|
||||
puckWidth: number;
|
||||
// perks the user currently has
|
||||
perks: PerksMap;
|
||||
// Base speed of the ball in pixels/tick
|
||||
baseSpeed: number;
|
||||
// Score multiplier
|
||||
combo: number;
|
||||
// Whether the game is running or paused
|
||||
running: boolean;
|
||||
// Position of the center of the puck on the canvas in pixels, from the left of the canvas.
|
||||
puckPosition: number;
|
||||
// Will be set if the game is about to be paused. Game pause is delayed by a few milliseconds if you pause a few times in a run,
|
||||
// to avoid abuse of the "release to pause" feature on mobile.
|
||||
pauseTimeout: NodeJS.Timeout | null;
|
||||
// Whether the game should be rendered at the next tick, even if the game is paused
|
||||
needsRender: boolean;
|
||||
// Current run score
|
||||
score: number;
|
||||
// levelTime of the last explosion, for screen shake
|
||||
lastExplosion: number;
|
||||
// High score at the beginning of the run
|
||||
highScore: number;
|
||||
// Balls currently in game, game over if it's empty
|
||||
balls: Ball[];
|
||||
// Color of the balls, can be changed by some perks
|
||||
ballsColor: colorString;
|
||||
// Array of bricks to display. 'black' means bomb. '' means no brick.
|
||||
bricks: colorString[];
|
||||
|
||||
flashes: Flash[];
|
||||
coins: Coin[];
|
||||
levelStartScore: number;
|
||||
levelMisses: number;
|
||||
levelSpawnedCoins: number;
|
||||
lastPlayedCoinGrab: number;
|
||||
|
||||
MAX_COINS: number;
|
||||
MAX_PARTICLES: number;
|
||||
puckColor: colorString;
|
||||
ballSize: number;
|
||||
coinSize: number;
|
||||
puckHeight: number;
|
||||
totalScoreAtRunStart: number;
|
||||
}
|
||||
|
||||
export type RunParams={
|
||||
level?: string;
|
||||
levelToAvoid?:string;
|
||||
perks?:Partial<PerksMap>
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue