mirror of
https://gitlab.com/lecarore/breakout71.git
synced 2025-04-29 00:09:14 -04:00
Build 29095000
This commit is contained in:
parent
096f7d4abd
commit
4c324d211c
27 changed files with 500 additions and 1350 deletions
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@ -30,6 +30,7 @@ Break colourful bricks, catch bouncing coins and select powerful upgrades !
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## Done
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- hardcoded the levels unlock conditions so that they wouldn't change at each update
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- hide any tooltip on page scroll
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- added a "display level code" button in editor
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- passive income : paddle transparent for a much shorter time
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@ -573,6 +574,7 @@ Here are a few interesting games in the breakout genre :
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- Wizorb : https://store.steampowered.com/app/207420/Wizorb/
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- Ricochet infinity : https://www.myabandonware.com/game/ricochet-infinity-dxm
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- Whackerball : https://store.steampowered.com/app/2192170/Whackerball/
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- Arkanoid Archive lists many, many more https://www.youtube.com/@ArkanoidGame
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# PC game suggestions
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@ -29,8 +29,8 @@ android {
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applicationId = "me.lecaro.breakout"
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minSdk = 21
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targetSdk = 34
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versionCode = 29092809
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versionName = "29092809"
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versionCode = 29095000
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versionName = "29095000"
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testInstrumentationRunner = "androidx.test.runner.AndroidJUnitRunner"
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vectorDrawables {
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useSupportLibrary = true
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File diff suppressed because one or more lines are too long
22
dist/index.html
vendored
22
dist/index.html
vendored
File diff suppressed because one or more lines are too long
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@ -1,5 +1,5 @@
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// The version of the cache.
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const VERSION = "29092809";
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const VERSION = "29095000";
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// The name of the cache
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const CACHE_NAME = `breakout-71-${VERSION}`;
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@ -9,11 +9,7 @@ import {
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restart,
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} from "./game";
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import { asyncAlert, requiredAsyncAlert } from "./asyncAlert";
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import {
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describeLevel,
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highScoreText,
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sumOfValues,
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} from "./game_utils";
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import { describeLevel, highScoreText, sumOfValues } from "./game_utils";
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import { getHistory } from "./gameOver";
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import { noCreative } from "./upgrades";
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import { levelIconHTML } from "./levelIcon";
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@ -46,7 +42,8 @@ export async function openCreativeModePerksPicker() {
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while (true) {
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const levelOptions = [
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...allLevels.map((l, li) => {
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const problem = reasonLevelIsLocked(li, l.name,getHistory(), true)?.text || "";
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const problem =
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reasonLevelIsLocked(li, l.name, getHistory(), true)?.text || "";
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return {
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icon: icons[l.name],
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text: l.name,
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File diff suppressed because it is too large
Load diff
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@ -1,38 +1,43 @@
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import conditions from "./unlockConditions.json"
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import levels from "./levels.json"
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import conditions from "./unlockConditions.json";
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import levels from "./levels.json";
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import { rawUpgrades } from "../upgrades";
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import { getLevelUnlockCondition } from "../get_level_unlock_condition";
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import { UnlockCondition } from "../types";
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describe("conditions", () => {
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it("defines conditions for existing levels only", () => {
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const conditionForMissingLevel=Object.keys(conditions).filter(levelName=>!levels.find(l=>l.name===levelName))
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const conditionForMissingLevel = Object.keys(conditions).filter(
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(levelName) => !levels.find((l) => l.name === levelName),
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);
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expect(conditionForMissingLevel).toEqual([]);
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});
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it("defines conditions with existing upgrades only", () => {
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const existingIds :Set<string>= new Set(rawUpgrades.map(u=>u.id));
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const existingIds: Set<string> = new Set(rawUpgrades.map((u) => u.id));
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const missing: Set<string> = new Set();
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Object.values(conditions).forEach(({ required, forbidden }) => {
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[...required,...forbidden].forEach(id=> {
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if(!existingIds.has(id))
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missing.add(id)
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})
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})
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[...required, ...forbidden].forEach((id) => {
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if (!existingIds.has(id)) missing.add(id);
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});
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});
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expect([...missing]).toEqual([]);
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});
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it("defines conditions for all levels", () => {
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const toAdd : Record<string,UnlockCondition>= {}
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levels.filter(l=>!l.name.startsWith('icon:')).forEach((l,li)=> {
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if(l.name in conditions) return
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toAdd[l.name]= getLevelUnlockCondition(li, l.name)
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})
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const toAdd: Record<string, UnlockCondition> = {};
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levels
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.filter((l) => !l.name.startsWith("icon:"))
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.forEach((l, li) => {
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if (l.name in conditions) return;
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toAdd[l.name] = getLevelUnlockCondition(li, l.name);
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});
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if (Object.keys(toAdd).length) {
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console.debug('Missing hardcoded conditons\n\n'+ JSON.stringify(toAdd).slice(1,-1)+'\n\n')
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console.debug(
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"Missing hardcoded conditons\n\n" +
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JSON.stringify(toAdd).slice(1, -1) +
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"\n\n",
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);
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}
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expect(Object.keys(toAdd)).toEqual([]);
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});
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})
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});
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@ -1 +1 @@
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"29092809"
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"29095000"
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@ -451,9 +451,7 @@ h2.histogram-title strong {
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opacity: 1;
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border: 1px solid white;
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&.desktop {
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max-width: 300px;
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}
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&.mobile {
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width: 95vw;
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@ -6,7 +6,6 @@ import {
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currentLevelInfo,
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describeLevel,
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pickedUpgradesHTMl,
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} from "./game_utils";
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import {
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askForPersistentStorage,
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@ -18,7 +17,10 @@ import { stopRecording } from "./recording";
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import { asyncAlert } from "./asyncAlert";
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import { editRawLevelList } from "./levelEditor";
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import { openCreativeModePerksPicker } from "./creative";
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import {isLevelLocked, reasonLevelIsLocked} from "./get_level_unlock_condition";
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import {
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isLevelLocked,
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reasonLevelIsLocked,
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} from "./get_level_unlock_condition";
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export function addToTotalPlayTime(ms: number) {
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setSettingValue(
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@ -1265,7 +1265,6 @@ export function gameStateTick(
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// If you dont have buoy, we directly declare the coin "lost" to make it clear
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resetCombo(gameState, coin.x, coin.y);
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}
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}
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if (
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@ -1,4 +1,4 @@
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import {Ball, Coin, GameState, Level, PerkId, PerksMap,} from "./types";
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import { Ball, Coin, GameState, Level, PerkId, PerksMap } from "./types";
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import { icons, upgrades } from "./loadGameData";
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import { t } from "./i18n/i18n";
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import { clamp } from "./pure_functions";
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@ -192,10 +192,13 @@ export function telekinesisEffectRate(gameState: GameState, ball: Ball) {
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}
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export function yoyoEffectRate(gameState: GameState, ball: Ball) {
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if(ball.vy < 0) return 0
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if(!gameState.perks.yoyo) return 0
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return Math.abs(gameState.puckPosition - ball.x)/gameState.gameZoneWidth * gameState.perks.yoyo/2
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if (ball.vy < 0) return 0;
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if (!gameState.perks.yoyo) return 0;
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return (
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((Math.abs(gameState.puckPosition - ball.x) / gameState.gameZoneWidth) *
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gameState.perks.yoyo) /
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2
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);
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}
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export function findLast<T>(
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@ -3,9 +3,12 @@ import {upgrades} from "./loadGameData";
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import { hashCode } from "./getLevelBackground";
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import { t } from "./i18n/i18n";
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import _hardCodedCondition from './data/unlockConditions.json'
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import _hardCodedCondition from "./data/unlockConditions.json";
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const hardCodedCondition = _hardCodedCondition as Record<string, UnlockCondition>
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const hardCodedCondition = _hardCodedCondition as Record<
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string,
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UnlockCondition
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>;
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let excluded: Set<PerkId>;
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@ -26,28 +29,29 @@ function isExcluded(id: PerkId) {
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return excluded.has(id);
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}
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export function getLevelUnlockCondition(levelIndex: number, levelName:string):UnlockCondition {
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if(hardCodedCondition[levelName]) return hardCodedCondition[levelName]
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export function getLevelUnlockCondition(
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levelIndex: number,
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levelName: string,
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): UnlockCondition {
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if (hardCodedCondition[levelName]) return hardCodedCondition[levelName];
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const result: UnlockCondition = {
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required: [],
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forbidden: [],
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minScore : Math.max(-1000 + 100 * levelIndex, 0)
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}
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minScore: Math.max(-1000 + 100 * levelIndex, 0),
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};
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if (levelIndex > 20) {
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const possibletargets = [...upgrades]
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.slice(0, Math.floor(levelIndex / 2))
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.filter((u) => !isExcluded(u.id))
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.sort(
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(a, b) => hashCode(levelIndex + a.id) - hashCode(levelIndex + b.id),
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).map(u => u.id);
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.sort((a, b) => hashCode(levelIndex + a.id) - hashCode(levelIndex + b.id))
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.map((u) => u.id);
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const length = Math.min(3, Math.ceil(levelIndex / 30));
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result.required = possibletargets.slice(0, length);
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result.forbidden = possibletargets.slice(length, length + length);
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}
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return result
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return result;
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}
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export function getBestScoreMatching(
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export function isLevelLocked(
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levelIndex: number,
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levelName: string,
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history: RunHistoryItem[]){
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const {required, forbidden, minScore} = getLevelUnlockCondition(levelIndex, levelName);
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return getBestScoreMatching(history, required, forbidden) < minScore
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history: RunHistoryItem[],
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) {
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const { required, forbidden, minScore } = getLevelUnlockCondition(
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levelIndex,
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levelName,
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);
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return getBestScoreMatching(history, required, forbidden) < minScore;
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}
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export function reasonLevelIsLocked(
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levelIndex: number,levelName:string,
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levelIndex: number,
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levelName: string,
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history: RunHistoryItem[],
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mentionBestScore: boolean,
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): null | { reached: number; minScore: number; text: string } {
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const {required, forbidden, minScore} = getLevelUnlockCondition(levelIndex, levelName);
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const { required, forbidden, minScore } = getLevelUnlockCondition(
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levelIndex,
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levelName,
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);
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const reached = getBestScoreMatching(history, required, forbidden);
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let reachedText =
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reached && mentionBestScore ? t("unlocks.reached", { reached }) : "";
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@ -109,5 +119,5 @@ export function reasonLevelIsLocked(
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}
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export function upgradeName(id: PerkId) {
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return upgrades.find(u=>u.id==id)!.name
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return upgrades.find((u) => u.id == id)!.name;
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}
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@ -234,7 +234,7 @@ export async function editRawLevelList(nth: number, color = "W") {
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});
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return;
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}
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if (action === "copy" || action ==='show_code') {
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if (action === "copy" || action === "show_code") {
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let text =
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"```\n[" +
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(level.name || "unnamed level")?.replace(/\[|\]/gi, " ") +
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if (action === "copy") {
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try {
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await navigator.clipboard.writeText(text);
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toast(t('editor.editing.copied'))
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toast(t("editor.editing.copied"));
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} catch (e) {
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if('message' in e) {
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toast(e.message)
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if ("message" in e) {
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toast(e.message);
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}
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}
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} else {
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await asyncAlert({
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title:t('editor.editing.show_code'),
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content:[`
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title: t("editor.editing.show_code"),
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content: [
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`
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<pre>${text}</pre>
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`]
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})
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`,
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],
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});
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}
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// return
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}
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@ -4,7 +4,10 @@ import _appVersion from "./data/version.json";
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import { generateSaveFileContent } from "./generateSaveFileContent";
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import { allLevels } from "./loadGameData";
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import { toast } from "./toast";
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import {isLevelLocked, reasonLevelIsLocked} from "./get_level_unlock_condition";
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import {
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isLevelLocked,
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reasonLevelIsLocked,
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} from "./get_level_unlock_condition";
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// The page will be reloaded if any migrations were run
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let migrationsRun = 0;
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@ -12,7 +12,7 @@ let list: {
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forbidden: PerkId[];
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required: PerkId[];
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}[];
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let unlocked : Set<string> |null = null
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let unlocked: Set<string> | null = null;
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export function monitorLevelsUnlocks(gameState: GameState) {
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if (!unlocked) {
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|
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@ -13,7 +13,10 @@ import { isOptionOn } from "./options";
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import { getHistory } from "./gameOver";
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import { getSettingValue, getTotalScore } from "./settings";
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import { isBlackListedForStart, isStartingPerk } from "./startingPerks";
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import {isLevelLocked, reasonLevelIsLocked} from "./get_level_unlock_condition";
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import {
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isLevelLocked,
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reasonLevelIsLocked,
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} from "./get_level_unlock_condition";
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export function getRunLevels(
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params: RunParams,
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|
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@ -1,17 +1,17 @@
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import { GameState } from "./types";
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import { asyncAlert } from "./asyncAlert";
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import { t } from "./i18n/i18n";
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import {
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levelsListHTMl,
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max_levels,
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pickedUpgradesHTMl,
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} from "./game_utils";
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import { levelsListHTMl, max_levels, pickedUpgradesHTMl } from "./game_utils";
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import { getCreativeModeWarning, getHistory } from "./gameOver";
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import { pause } from "./game";
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import { allLevels, icons } from "./loadGameData";
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import { firstWhere } from "./pure_functions";
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import { getSettingValue, getTotalScore } from "./settings";
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import {getLevelUnlockCondition, reasonLevelIsLocked, upgradeName} from "./get_level_unlock_condition";
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import {
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getLevelUnlockCondition,
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reasonLevelIsLocked,
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upgradeName,
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} from "./get_level_unlock_condition";
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export async function openScorePanel(gameState: GameState) {
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pause(true);
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|
@ -44,7 +44,10 @@ export function getNearestUnlockHTML(gameState: GameState) {
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const reason = reasonLevelIsLocked(li, l.name, getHistory(), false);
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if (!reason) return;
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const { minScore, forbidden, required } = getLevelUnlockCondition(li, l.name);
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const { minScore, forbidden, required } = getLevelUnlockCondition(
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li,
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l.name,
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);
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const missing = required.filter((id) => !gameState?.perks?.[id]);
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// we can't have a forbidden perk
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if (forbidden.find((id) => gameState?.perks?.[id])) {
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|
@ -69,7 +72,9 @@ export function getNearestUnlockHTML(gameState: GameState) {
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if (!firstUnlockable) return "";
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let missingPoints = Math.max(0, firstUnlockable.minScore - gameState.score);
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let missingUpgrades = firstUnlockable.missing.map((id) => upgradeName(id)).join(", ");
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let missingUpgrades = firstUnlockable.missing
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.map((id) => upgradeName(id))
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.join(", ");
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|
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const title =
|
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(missingUpgrades &&
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|
|
|
@ -12,8 +12,10 @@ export const options = {
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help: t("settings.sounds_help"),
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},
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"mobile-mode": {
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default: window.innerHeight > window.innerWidth ||('ontouchstart' in window) ||
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(navigator.maxTouchPoints > 0) ,
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default:
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window.innerHeight > window.innerWidth ||
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"ontouchstart" in window ||
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navigator.maxTouchPoints > 0,
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name: t("settings.mobile"),
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help: t("settings.mobile_help"),
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},
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|
|
|
@ -19,7 +19,8 @@ import { isOptionOn } from "./options";
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import {
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ballTransparency,
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catchRateBest,
|
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catchRateGood, clamp,
|
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catchRateGood,
|
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clamp,
|
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coinsBoostedCombo,
|
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levelTimeBest,
|
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levelTimeGood,
|
||||
|
@ -405,7 +406,10 @@ export function render(gameState: GameState) {
|
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Math.max(
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telekinesisEffectRate(gameState, ball),
|
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yoyoEffectRate(gameState, ball),
|
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) * ballAlpha,0,1);
|
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) * ballAlpha,
|
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0,
|
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1,
|
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);
|
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ctx.strokeStyle = gameState.puckColor;
|
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ctx.bezierCurveTo(
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gameState.puckPosition,
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|
|
|
@ -14,9 +14,9 @@ export function hideAnyTooltip() {
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const tooltip = document.getElementById("tooltip") as HTMLDivElement;
|
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|
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function setupMobileTooltips(tooltip: HTMLDivElement) {
|
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tooltip.className='mobile'
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tooltip.className = "mobile";
|
||||
function openTooltip(e: Event) {
|
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hideAnyTooltip()
|
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hideAnyTooltip();
|
||||
const hovering = e.target as HTMLElement;
|
||||
if (!hovering?.hasAttribute("data-help-content")) {
|
||||
return;
|
||||
|
@ -27,7 +27,6 @@ function setupMobileTooltips(tooltip: HTMLDivElement) {
|
|||
tooltip.style.display = "";
|
||||
const { top } = hovering.getBoundingClientRect();
|
||||
tooltip.style.transform = `translate(0,${top}px) translate(0,-100%)`;
|
||||
|
||||
}
|
||||
|
||||
document.body.addEventListener("touchstart", openTooltip, true);
|
||||
|
@ -62,7 +61,7 @@ function setupMobileTooltips(tooltip: HTMLDivElement) {
|
|||
}
|
||||
|
||||
function setupDesktopTooltips(tooltip: HTMLDivElement) {
|
||||
tooltip.className='desktop'
|
||||
tooltip.className = "desktop";
|
||||
function updateTooltipPosition(e: { clientX: number; clientY: number }) {
|
||||
tooltip.style.transform = `translate(${e.clientX}px,${e.clientY}px) translate(${e.clientX > window.innerWidth / 2 ? "-100%" : "0"},${e.clientY > (window.innerHeight * 2) / 3 ? "-100%" : "20px"})`;
|
||||
}
|
||||
|
|
9
src/types.d.ts
vendored
9
src/types.d.ts
vendored
|
@ -301,14 +301,9 @@ export type OptionDef = {
|
|||
help: string;
|
||||
};
|
||||
export type OptionId = keyof typeof options;
|
||||
export type UpgradeLike = {
|
||||
id: PerkId;
|
||||
name: string;
|
||||
requires: string;
|
||||
threshold: number;
|
||||
};
|
||||
|
||||
export type UnlockCondition = {
|
||||
required: PerkId[];
|
||||
forbidden: PerkId[];
|
||||
minScore: number;
|
||||
}
|
||||
};
|
||||
|
|
|
@ -926,10 +926,10 @@ export const rawUpgrades = [
|
|||
max: 4,
|
||||
name: t("upgrades.passive_income.name"),
|
||||
help: (lvl: number) =>
|
||||
t("upgrades.passive_income.tooltip", { time: lvl * 0.10-0.05, lvl }),
|
||||
t("upgrades.passive_income.tooltip", { time: lvl * 0.1 - 0.05, lvl }),
|
||||
fullHelp: (lvl: number) =>
|
||||
t("upgrades.passive_income.verbose_description", {
|
||||
time: lvl * 0.10-0.05,
|
||||
time: lvl * 0.1 - 0.05,
|
||||
lvl,
|
||||
}),
|
||||
},
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue