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Build 29074419
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14 changed files with 28 additions and 57 deletions
13
Readme.md
13
Readme.md
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@ -13,8 +13,9 @@ Break colourful bricks, catch bouncing coins and select powerful upgrades !
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# Current priorities
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The goal of this project is to make software used by many people. The game is already pretty fun. I'm now trying to
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translate it to Arabic and Russian. Other translation are very welcome, contact me if you'd like to submit one.
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The goal of this project is to make a game used by many people. The game is already pretty fun. I'm now trying to
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translate it to (Lebanese) Arabic, Russian and (Chilean) Spanish. Other translation are very welcome, contact me
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if you'd like to submit one.
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While translations are being written, I'll try to avoid adding features that require new translations. That means only
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bug fixes and optimisations, maybe adding levels. Once we have a nice stable release available in 4
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@ -24,14 +25,14 @@ languages, I may add features again.
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# Changelog
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## To do
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- game crashes when reaching level 12 (no level info in runLevels)
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- auto-detect device performance at first startup and adjust settings accordingly
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- fix game breaking issue
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- balance existing perks
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-
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## Done
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- game crashes when reaching level 12 (no level info in runLevels)
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## 29074385
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- added back some extra languages
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- superhot: fixed particles durations and level duration
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- bricks aattract coins : less powerfull
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@ -29,8 +29,8 @@ android {
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applicationId = "me.lecaro.breakout"
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minSdk = 21
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targetSdk = 34
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versionCode = 29074385
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versionName = "29074385"
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versionCode = 29074419
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versionName = "29074419"
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testInstrumentationRunner = "androidx.test.runner.AndroidJUnitRunner"
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vectorDrawables {
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useSupportLibrary = true
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dist/index.html
vendored
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dist/index.html
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@ -1,5 +1,5 @@
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// The version of the cache.
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const VERSION = "29074385";
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const VERSION = "29074419";
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// The name of the cache
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const CACHE_NAME = `breakout-71-${VERSION}`;
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@ -1 +1 @@
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"29074385"
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"29074419"
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@ -651,7 +651,7 @@ export async function setLevel(gameState: GameState, l: number) {
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}
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gameState.currentLevel = l;
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gameState.level = gameState.runLevels[l];
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gameState.level = gameState.runLevels[l % gameState.runLevels.length];
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gameState.levelTime = 0;
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gameState.winAt = 0;
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@ -395,7 +395,6 @@
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"upgrades.trickledown.name": "اقتصاد التسرب",
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"upgrades.trickledown.tooltip": "تظهر العملات المعدنية في الجزء العلوي من الشاشة.",
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"upgrades.trickledown.verbose_description": "قد يساعدك هذا على وضع بعض العملات المعدنية جانبًا. ",
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"upgrades.unbounded.help_no_ceiling": "",
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"upgrades.unbounded.name": "غير محدود",
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"upgrades.unbounded.tooltip": "يضيف مساحة إلى يسار ويمين المستوى، ولكن مجدافك لا يمكنه الذهاب إلى هذا الحد.",
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"upgrades.unbounded.verbose_description": "قد يساعدك ترقية أخرى على توسيع مدى مجدافك.",
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@ -11102,33 +11102,6 @@
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<folder_node>
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<name>unbounded</name>
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<children>
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<concept_node>
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<name>help_no_ceiling</name>
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<description/>
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<comment/>
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<translations>
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<translation>
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<language>ar-LB</language>
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<approved>false</approved>
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</translation>
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<translation>
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<language>en-US</language>
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<approved>false</approved>
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</translation>
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<translation>
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<language>es-CL</language>
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<approved>false</approved>
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</translation>
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<translation>
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<language>fr-FR</language>
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<approved>false</approved>
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</translation>
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<translation>
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<language>ru-RU</language>
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<approved>false</approved>
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</translation>
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</translations>
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</concept_node>
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<concept_node>
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<name>name</name>
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<description/>
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@ -395,7 +395,6 @@
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"upgrades.trickledown.name": "Trickle down economics",
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"upgrades.trickledown.tooltip": "The coins appear at the top of the screen.",
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"upgrades.trickledown.verbose_description": "It might help you put some coins aside.",
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"upgrades.unbounded.help_no_ceiling": "",
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"upgrades.unbounded.name": "Padding",
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"upgrades.unbounded.tooltip": "Adds space left and right of the level, but your paddle can't go that far. ",
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"upgrades.unbounded.verbose_description": "Another upgrade might help you extends the reach of your paddle. ",
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@ -285,7 +285,7 @@
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"upgrades.implosions.tooltip": "Las explosiones absorben las piezas en lugar de hacerlas estallar.",
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"upgrades.implosions.verbose_description": "La fuerza de la explosión se aplica en sentido contrario. El nivel 2+ aumenta la potencia de la implosión.",
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"upgrades.instant_upgrade.name": "Más vale pájaro en mano que ciento volando",
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"upgrades.instant_upgrade.tooltip": "-1 mejora ahora, pero una elección de meses hasta el final del juego.",
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"upgrades.instant_upgrade.tooltip": "+2 de mejora ahora, -1 de elección hasta el final del juego.",
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"upgrades.instant_upgrade.verbose_description": "Elige inmediatamente dos mejoras para conseguir una gratis y otra para pagar la que usaste para conseguir esta ventaja. Cada vez que elijas mejoras del siguiente menú, tendrás menos opciones.",
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"upgrades.left_is_lava.name": "Evitar el lado izquierdo",
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"upgrades.left_is_lava.tooltip": "+{{lvl}} combo por ladrillo, se pierde al tocar el borde izquierdo",
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"upgrades.trickledown.name": "Escorrentía",
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"upgrades.trickledown.tooltip": "Las monedas aparecen en la parte superior de la pantalla.",
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"upgrades.trickledown.verbose_description": "Podría ayudarte a ahorrar algunas monedas. ",
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"upgrades.unbounded.help_no_ceiling": "+{{lvl}} combo por ladrillo, más lados o techo",
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"upgrades.unbounded.name": "Liberado, entregado",
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"upgrades.unbounded.tooltip": "+{{lvl}} combo por ladrillo, más lados para mantener la pelota en juego, peligro",
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"upgrades.unbounded.verbose_description": "Espero que hayas encontrado la forma de mantener tu bola en la pantalla. En el nivel 2+, el techo también desaparecerá. Se trata de una ventaja avanzada.",
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@ -395,7 +395,6 @@
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"upgrades.trickledown.name": "Ruissellement",
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"upgrades.trickledown.tooltip": "Les pièces apparaissent en haut de l'écran.",
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"upgrades.trickledown.verbose_description": "Ça pourrait vous aider à mettre des pièces de coté. ",
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"upgrades.unbounded.help_no_ceiling": "",
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"upgrades.unbounded.name": "Besoin d'espace",
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"upgrades.unbounded.tooltip": "Plus d'espace autour des briques, mais la raquette ne peut pas aller aussi loin.",
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"upgrades.unbounded.verbose_description": "Une autre amélioration pourrait vous permettre d'étendre la portée de votre raquette.",
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"upgrades.trickledown.name": "Экономика по принципу \"копеечной монеты",
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"upgrades.trickledown.tooltip": "Монеты появляются в верхней части экрана.",
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"upgrades.trickledown.verbose_description": "Это может помочь вам отложить несколько монет.",
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"upgrades.unbounded.help_no_ceiling": "",
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"upgrades.unbounded.name": "Набивка",
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"upgrades.unbounded.tooltip": "Добавляет пространство слева и справа от уровня, но ваше весло не может пройти так далеко.",
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"upgrades.unbounded.verbose_description": "Еще одна модернизация может помочь вам увеличить радиус действия весла.",
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@ -37,9 +37,11 @@ export function getRunLevels(
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.filter((l) => l.name !== params?.levelToAvoid)
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.sort(() => Math.random() - 0.5);
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return firstLevel.concat(
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restInRandomOrder.slice(0, 7 + 3).sort((a, b) => a.sortKey - b.sortKey),
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);
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return firstLevel
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.concat(
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restInRandomOrder.slice(0, 7 + 3).sort((a, b) => a.sortKey - b.sortKey),
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)
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.concat(restInRandomOrder.slice(7 + 3));
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}
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export function newGameState(params: RunParams): GameState {
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