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Draft of looping mode, shine bricks when hit but not broken
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20 changed files with 2639 additions and 3031 deletions
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@ -54,7 +54,7 @@ export function drawMainCanvasOnSmallCanvas(gameState: GameState) {
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recordCanvasCtx.fillText(
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"Level " +
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(gameState.currentLevel + 1) +
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(gameState.isAdventureMode ? "" : "/" + max_levels(gameState)),
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"/" + max_levels(gameState),
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12,
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12,
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);
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