mirror of
https://gitlab.com/lecarore/breakout71.git
synced 2025-04-27 07:26:15 -04:00
Looping works, almost
This commit is contained in:
parent
46f87556e1
commit
3d5547e786
12 changed files with 1116 additions and 918 deletions
|
@ -158,7 +158,6 @@ There's also an easy mode for kids (slower ball).
|
|||
- [colin] piggy bank - bricks absorb coins that fall onto it, and release them back as they are broken, with added value : equivalent to Asceticism
|
||||
- [colin] ball coins - coins share the same physics as coins and bounce on walls and bricks : really hard to balance with speeds and all
|
||||
- non brick-shaped bricks, tilted bricks,moving blocks : very difficult because of engine optimisations
|
||||
- transparents coins, why ?
|
||||
- 3 random perks immediately, or maybe "all level get twice as many upgrades, but they are applied randomly, and you aren't told which ones you have."
|
||||
- coins repulse coins, could get really laggy ?
|
||||
- russian roulette: 5/6 chances to get a free upgrade, 1/6 chance of game over. Not really fun
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue