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Tried to use ts to catch bugs, it's pretty useless for now.
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Readme.md
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@ -41,16 +41,7 @@ perks. No video though, this happened on the app while I was playing
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casually (it's quite easy to reproduce, though). I wouldn't do that
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because it's mind-numbingly dull, but still I'm not sure this kind of
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play is intended or if it should even be allowed.
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- Combo balancing – one thing that makes the best strategy overly
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dominant is the way combo resets abruptly with everything other than
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Compound Interest, which pairs exceptionally well to Coin Magnet (which
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is in itself instrumental to scoring high). If the other combos would
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scale down accordingly (i.e. 1 coin less when you hit the
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walls/ceiling/puck – or at least drop some percentage, but not all of
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the combo at once). This would instantly make many more strategies and
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combinations viable, because right now it doesn't make much sense to
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pair Compound Interest to any other combo perks (except in very specific
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circumstances).
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# Game engine features
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@ -96,7 +87,7 @@ circumstances).
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- when missing, redo particle trail, but give speed to particle that matches ball direction
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# Perks ideas
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- Combo balancing : make Compound Interest less OP by defaulting to soft reset for others, or by making it loose more for each missed coin
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- second puck (symmeric to the first one)
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- keep combo between level, loose half your run score when missing any bricks
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- offer next level choice after upgrade pick
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