Tried to use ts to catch bugs, it's pretty useless for now.

This commit is contained in:
Renan LE CARO 2025-03-06 16:46:25 +01:00
parent e9d58d6140
commit 3cb662bc92
11 changed files with 2631 additions and 2116 deletions

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@ -41,16 +41,7 @@ perks. No video though, this happened on the app while I was playing
casually (it's quite easy to reproduce, though). I wouldn't do that
because it's mind-numbingly dull, but still I'm not sure this kind of
play is intended or if it should even be allowed.
- Combo balancing one thing that makes the best strategy overly
dominant is the way combo resets abruptly with everything other than
Compound Interest, which pairs exceptionally well to Coin Magnet (which
is in itself instrumental to scoring high). If the other combos would
scale down accordingly (i.e. 1 coin less when you hit the
walls/ceiling/puck or at least drop some percentage, but not all of
the combo at once). This would instantly make many more strategies and
combinations viable, because right now it doesn't make much sense to
pair Compound Interest to any other combo perks (except in very specific
circumstances).
# Game engine features
@ -96,7 +87,7 @@ circumstances).
- when missing, redo particle trail, but give speed to particle that matches ball direction
# Perks ideas
- Combo balancing : make Compound Interest less OP by defaulting to soft reset for others, or by making it loose more for each missed coin
- second puck (symmeric to the first one)
- keep combo between level, loose half your run score when missing any bricks
- offer next level choice after upgrade pick