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Ascetism : render coins with red border if there's a combo
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parent
fe5c33f999
commit
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2 changed files with 25 additions and 9 deletions
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@ -30,6 +30,8 @@ export const backgroundCanvas = document.createElement("canvas");
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export function render(gameState: GameState) {
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const level = currentLevelInfo(gameState);
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const hasCombo = gameState.combo > baseCombo(gameState);
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const {width, height} = gameCanvas;
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if (!width || !height) return;
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@ -168,9 +170,10 @@ export function render(gameState: GameState) {
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coin.size,
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coin.x,
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coin.y,
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level.color || "black",
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(hasCombo && gameState.perks.asceticism && 'red') || level.color || "black",
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coin.a,
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);
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});
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// Black shadow around balls
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@ -274,7 +277,7 @@ export function render(gameState: GameState) {
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gameState.puckHeight,
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0,
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!!gameState.perks.concave_puck,
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gameState.perks.streak_shots && gameState.combo > baseCombo(gameState) ? getDashOffset(gameState) : -1
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gameState.perks.streak_shots && hasCombo ? getDashOffset(gameState) : -1
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);
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if (gameState.combo > 1) {
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@ -317,7 +320,6 @@ export function render(gameState: GameState) {
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}
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}
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// Borders
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const hasCombo = gameState.combo > baseCombo(gameState);
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ctx.globalCompositeOperation = "source-over";
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ctx.globalAlpha = gameState.perks.unbounded ? 0.1 : 1;
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@ -637,10 +639,17 @@ export function drawCoin(
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canctx.fillStyle = color;
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canctx.fill();
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if (color === "gold") {
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canctx.strokeStyle = borderColor;
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if(color==='gold' || borderColor==='red'){
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canctx.strokeStyle = borderColor;
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if(borderColor=='red'){
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canctx.lineWidth=2
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canctx.setLineDash(redBorderDash)
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}
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canctx.stroke();
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}
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if (color === "gold") {
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// Fill in
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canctx.beginPath();
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canctx.arc(size / 2, size / 2, (size / 2) * 0.6, 0, 2 * Math.PI);
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canctx.fillStyle = "rgba(255,255,255,0.5)";
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